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'''Kirkwall's alienage''' is a place where the [[elves]] have secluded themselves into one of the largest hexes-with a great iron gate that the City Guard will close up at night. For their safety, of course. In the alienage one finds the massive, gnarled tree that the elves call the "vhenadahl", and possibly the only greenery in the entire district. Some consider it odd that the poorest part of [[Lowtown]] should also be its most colorful and most lively. The elves, at least, comfort themselves with the thought that as poor off as they are they are still not the worst in [[Kirkwall]]. That honor belongs to those who have descended into [[Darktown]], the nickname given to the truly desperate who have taken refuge in the city's sewer tunnels.
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'''Kirkwall's alienage''' is a place where the [[elves]] of [[Kirkwall]] live. Every night the [[Kirkwall City Guard]] close a great iron gate at the entrance to the alienage. Yet, despite their poverty, the elves still take comfort in the fact that they are not as bad off as the residents of [[Darktown]].
   
== Information ==
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== Background ==
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{{:Codex entry: Kirkwall - The Elven Alienage|style=codexexcerpt|}}
Lowtown is home to a squalid elven alienage. Here, like in most [[Thedas]] alienages, elves are packed into tiny rundown apartments and effectively segregated from the human population. Particularly that of Kirkwall, which is four times smaller than [[Denerim Alienage]].
 
   
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==Places==
Kirkwall's alienage is even more dilapidated than the rest of Lowtown, but the elves go to great lengths keeping the place looking bright and festive. The vhenadahl ("The Tree of the People") standing in the middle of the alienage is a symbol for elven pride and shared cultural identity, and it is lovingly cared for.
 
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{{:Merrill's Home|style=iconmini}}{{clrl}}
   
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==Quests==
It's difficult to say if the elves would continue confining themselves to the alienage if they were given the chance to mingle. They may not admit it, but some feel that living among their kind is far better than living with [[humans]], no matter how terrible alienage life may be.
 
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{{:Bait and Switch|style=iconmini}} (Act 1){{clrl}}
[[Category:Locations]]
 
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{{:On the Loose|style=iconmini}} (Act 3){{clrl}}
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==Codex entries==
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{{:Codex entry: The Enigma of Kirkwall|style=iconmini}} (Act 1) - to the left of [[Merrill]]'s home in an alcove behind the manhole cover{{clrl}}
 
[[Category:Dragon Age II locations]]
 
[[Category:Dragon Age II locations]]
[[Category:Locations]]
 
 
[[Category:Kirkwall locations]]
 
[[Category:Kirkwall locations]]

Revision as of 01:40, 6 February 2013

Kirkwall's alienage is a place where the elves of Kirkwall live. Every night the Kirkwall City Guard close a great iron gate at the entrance to the alienage. Yet, despite their poverty, the elves still take comfort in the fact that they are not as bad off as the residents of Darktown.

Background

Lowtown is home to a squalid elven alienage. Here, like in most Thedas alienages, elves are packed into tiny rundown apartments and effectively segregated from the human population.

Kirkwall's alienage is even more dilapidated than the rest of Lowtown, but the elves go to great lengths keeping the place looking bright and festive. The vhenadahl ("Tree of the People") standing in the middle of the alienage is a symbol for elven pride and shared cultural identity, and it is lovingly cared for.

It's difficult to say if the elves would continue confining themselves to the alienage if they were given the chance to mingle. They may not admit it, but some feel that living among their kind is far better than living with humans, no matter how terrible alienage life may be.

—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi

From Codex entry: Kirkwall - The Elven Alienage

Places

Merrill's Home Merrill's Home

Quests

Bait and Switch may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

(Act 1)

On the Loose On the Loose (Act 3)

Codex entries

Codex entry: The Enigma of Kirkwall Codex entry: The Enigma of Kirkwall (Act 1) - to the left of Merrill's home in an alcove behind the manhole cover