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== Notes ==
 
== Notes ==
 
* Extra approval from Blackwall can be gained in the Waterfall Cave (the most southern quest mark, up Long River). Whenever you kill darkspawn '''without''' sealing the tunnel and move far enough away from tunnel entrance a few darkspawn will respawn. Head to the back of the cave and return to the original location to kill them repeatedly for extra approval.
 
* Extra approval from Blackwall can be gained in the Waterfall Cave (the most southern quest mark, up Long River). Whenever you kill darkspawn '''without''' sealing the tunnel and move far enough away from tunnel entrance a few darkspawn will respawn. Head to the back of the cave and return to the original location to kill them repeatedly for extra approval.
  +
** After each camp clear and end of combat: {{Approval3|Blackwall Slightly Approves}}
 
** Unrelated to this quest, {{Approval3|Blackwall Slightly Approves }}also applies if you find and close a tunnel entrance in the lower section of [[Valammar]], in the [[Hinterlands]].
   
* A quicker way (on the PC) is to quick save at the darkspawn camp near the tunnel at the northern-most camp and reload to fight them again. Works even right after you have sealed the breach. i.e. the darkspawn in the camp respawn every time you reload, so kill, save, reload, kill, etc. After each camp clear and end of combat: {{Approval3|Blackwall Slightly Approves}}
+
* A quicker way (on the PC) to farm Blackwall approval is to quick save at the darkspawn camp near the tunnel at the northern-most camp and reload to fight them again. Works even right after you have sealed the breach. i.e. the darkspawn in the camp respawn every time you reload, so kill, save, reload, kill, etc.
** Also a source of {{GiftLink|Highever Weave}}
 
 
* Unrelated to this quest, {{Approval3|Blackwall Slightly Approves}} also if you find and close a tunnel entrance in the lower section of [[Valammar]], in the [[Hinterlands]].
 
 
* The quest marker for the northernmost cave is somewhat deceptive as the cave entrance and energize point are both further north than the marker which is out on the beach.
 
* The quest marker for the northernmost cave is somewhat deceptive as the cave entrance and energize point are both further north than the marker which is out on the beach.
* If you complete the quest section in [[Valammar]] and return to the marker point, there will be another [[Hurlock alpha]] and the Inquisitor will still comment about closing off the tunnel even though it is already closed.
+
* If you complete the quest section in [[Valammar]] and return to the marker point, there will be another [[Hurlock alpha]] and the Inquisitor will still comment about closing off the tunnel even though it is already closed.[[Category:Dragon Age: Inquisition side quests]]
[[Category:Dragon Age: Inquisition side quests]]
 
 
[[Category:Storm Coast side quests]]
 
[[Category:Storm Coast side quests]]

Revision as of 02:08, 11 June 2017

Keeping the Darkspawn Down is a side quest in Dragon Age: Inquisition.

Acquisition

The quest is started by completing the war table operation Reports of Darkspawn Activity.

Walkthrough

Proceed to the Storm Coast with a mage, unless you are a mage yourself. It's also best to bring along Blackwall for some easy approval gains. There are four caves in total to close, to halt the darkspawn activity.

Reward

  • 512 XP
  • 200 Influence
  • 2 Power

Approval

  • DAIApproval Blackwall Slightly Approves upon approaching each of the four tunnel entrances.
  • DAIApproval Blackwall Slightly Approves whenever a group of darkspawn is killed if he is in the active party. This applies when you are in the Storm Coast even if you don't have this quest. There are little groups of darkspawn throughout the area.

Notes

  • Extra approval from Blackwall can be gained in the Waterfall Cave (the most southern quest mark, up Long River). Whenever you kill darkspawn without sealing the tunnel and move far enough away from tunnel entrance a few darkspawn will respawn. Head to the back of the cave and return to the original location to kill them repeatedly for extra approval.
    • After each camp clear and end of combat: DAIApproval Blackwall Slightly Approves
    • Unrelated to this quest, DAIApproval Blackwall Slightly Approves also applies if you find and close a tunnel entrance in the lower section of Valammar, in the Hinterlands.
  • A quicker way (on the PC) to farm Blackwall approval is to quick save at the darkspawn camp near the tunnel at the northern-most camp and reload to fight them again. Works even right after you have sealed the breach. i.e. the darkspawn in the camp respawn every time you reload, so kill, save, reload, kill, etc.
  • The quest marker for the northernmost cave is somewhat deceptive as the cave entrance and energize point are both further north than the marker which is out on the beach.
  • If you complete the quest section in Valammar and return to the marker point, there will be another Hurlock alpha and the Inquisitor will still comment about closing off the tunnel even though it is already closed.