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|image = Keeping the Darkspawn Down Quest image DAI.png
 
|image = Keeping the Darkspawn Down Quest image DAI.png
 
|px = 270x360px
 
|px = 270x360px
|previous = [[Reports of Darkspawn Activity]]
 
 
|location = [[Storm Coast]]
 
|location = [[Storm Coast]]
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|start =
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|end =
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|rewards = 512 XP<br>Influence 200<br>Power 2
 
|previous = [[Reports of Darkspawn Activity]]
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|next =
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|qcat = side
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|related =
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|see also =
 
|appearances = [[Dragon Age: Inquisition]]
 
|appearances = [[Dragon Age: Inquisition]]
 
}}</onlyinclude>
 
}}</onlyinclude>
   
 
'''Keeping the Darkspawn Down''' is a [[Side quests (Inquisition)|side quest]] in ''[[Dragon Age: Inquisition]]''.
 
'''Keeping the Darkspawn Down''' is a [[Side quests (Inquisition)|side quest]] in ''[[Dragon Age: Inquisition]]''.
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{{Blockquote|A surprising number of [[darkspawn]] are surfacing on the [[Storm Coast]] and it's up to the [[Inquisition]] to put them down. They appear to be surfacing through tunnels. If these tunnels are sealed, it should keep the darkspawn [[Deep Roads|underground]] where they belong.}}
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{{Blockquote|''A surprising number of [[darkspawn]] are surfacing on the [[Storm Coast]] and it's up to the [[Inquisition]] to put them down. They appear to be surfacing through tunnels. If these tunnels are sealed, it should keep the darkspawn [[Deep Roads|underground]] where they belong.''}}
   
 
== Acquisition ==
 
== Acquisition ==
The quest is given after completing the [[war table]] operation [[Reports of Darkspawn Activity]].
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The quest is acquired after completing the [[war table]] operation [[Reports of Darkspawn Activity]].
   
 
== Walkthrough ==
 
== Walkthrough ==
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== Reward ==
 
== Reward ==
 
* 512 XP
 
* 512 XP
* 200 Influence
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* Influence 200
* 2 Power
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* Power 2
   
 
== Approval ==
 
== Approval ==
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== Notes ==
 
== Notes ==
* At some locations the groups of darkspawn respawn, though without the hurlock alpha. <!-- Waterfall Cave! -->
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* Darkspawn groups may respawn without the hurlock alpha in the Waterfall Cave.
* If the [[Fade rift]] in the Waterfall Cave shall be closed on the same trip: there's a [[despair demon]] waiting, with cold resistance but fire vulnerability; however, [[Solas]] would {{Approval3|slightly approve}} upon finding the [[Elven artifact (Inquisition)|elven artifact]] close to that rift.
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* If the [[Fade rift]] in the Waterfall Cave is closed while completing this quest a [[despair demon]] will be waiting with cold resistance and fire vulnerability; and [[Solas]] will {{Approval3|slightly approve}} upon finding the [[Elven artifact (Inquisition)|elven artifact]] near the rift.
* The Waterfall Cave is also home of an [[ocularum]] and three shards, a [[Landmarks on the Coast|landmark]] and a [[veilfire]] glyph for the [[Lightning Rune Schematic]].
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* The Waterfall Cave is also home of an [[ocularum]], three [[shards]], a [[Landmarks on the Coast|landmark]] and a [[veilfire]] glyph for the [[Lightning Rune Schematic]].
   
 
== Bugs ==
 
== Bugs ==

Revision as of 04:22, 16 July 2020

Keeping the Darkspawn Down is a side quest in Dragon Age: Inquisition.

A surprising number of darkspawn are surfacing on the Storm Coast and it's up to the Inquisition to put them down. They appear to be surfacing through tunnels. If these tunnels are sealed, it should keep the darkspawn underground where they belong.

Acquisition

The quest is acquired after completing the war table operation Reports of Darkspawn Activity.

Walkthrough

Proceed to the Storm Coast.

A mage is needed to energize the debris and seal the four tunnels again, which can be found

It makes sense to bring Blackwall along, because he not only DAIApproval slightly approves every time the party's nearing such a tunnel, but also for the small groups of darkspawn guarding them, each led by a hurlock alpha bruiser.

As three of these tunnels are found inside caves and one at a good hunting ground, the common Storm Coast creatures, like giant spiders and bears, might unintentionally assist the Inquisition in removing these threats – or complicate the matter, if the Inquisitor rushes in too quickly.

Considering the cold and electricity vulnerability of the deepstalkers, but the electricity resistance of the spiders to be met, might help in choosing the mage for the party. The darkspawn don't respond to elemental damage in a specific way.

Reward

  • 512 XP
  • Influence 200
  • Power 2

Approval

  • DAIApproval Blackwall slightly approves upon approaching each of the four tunnel entrances.

Notes

Bugs

  • The quest marker for the tunnel in the northernmost cave is placed too far south on the map. Nevertheless the energize point can be found inside the cave.