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This is a list of items available in Dragon Age: Origins - Awakening, an expansion for Dragon Age: Origins.

New Weapons

One-Handed Weapons

Name Damage
Critical chance Armor penetration Strength modifier Runes Enhancements Notes
Voice of Velvet
Volcanic Aurum
Requires: 40 dexterity
7.20 5.40% 10.00 0.85 3 +1/+2 health regeneration in combat
+3 damage
+5% melee critical chance
+25% chance to dodge attacks
+100% critical/backstab damage
+5 cold damage
Sold by the Bartender in the Crown and Lion.
Dumat's Claw
Dragonbone
Requires: 30 dexterity
6.40 4.80% 8.00 0.85 3 +9 defense
+2 damage
+2 attack
Looted from the corpse of the Pirate leader in the Pirate Infested Shore random encounter. Jerrik Dace comes equipped with it in the The Golems of Amgarrak as well.
Tooth of the Mountain-Father
Volcanic Aurum
Requires: 40 dexterity
7.20 5.40% 10.00 0.85 3 +1 damage
+2.5 armor penetration
+2 fire damage
Looted from Mosley the Snake at Forlorn Cove during A Daughter Ransomed
Talon of the Skies
Dragonbone
Requires: 30 dexterity
6.40 4.80% 8.00 0.85 3 +10% melee critical chance
+4 attack
+2 fire damage
Sold by Glassric the Weaponsmith in the City of Amaranthine.
Twinblade
Dragonbone
6.40 4.80 % 8.00 0.85 3 +1% melee critical chance
+0.5 armor penetration
+2 attack
+1 cold damage
Restriction: Warden-Commander
Vigilance (longsword)
Volcanic Aurum
Requires: 41 strength
12.60 3.60% 5.00 1.00 0 +1 to all attributes
+2 attack
+0.5 armor penetration

Additional stats depending on choices selected during the conversation.
Dumat's Spine
Varies
Requires: 35 strength
11.90 3.40% 4.50 1.00 3 +0.75/+1.5 stamina regeneration in combat
+6 attack
+25% critical/backstab damage
The Winter Blade
Dragonbone
Requires: 31 strength
11.20 3.20% 4.00 1.00 3 +0.5 armor penetration
+4 attack
+3 cold damage
Warden's Companion
Dragonbone
Requires: 31 strength
11.20 3.20% 4.00 1.00 3 +2 dexterity
+0.5 armor penetration
+4 attack
+6 damage vs. darkspawn
May be automatically acquired in the start of Awakening.

Restriction: The Warden-Commander
Kallak
White Steel
Requires: 35 strength
11.90 3.40% 4.50 1.00 0 +10% critical/backstab damage
+3 electricity damage
Acquired by repairing the Broken Sword in Kal'Hirol - Trade Quarter.
Heirsplitter
Dragonbone
Requires: 31 strength
9.60 1.60% 4.00 1.10 0 +2 damage
+4 attack
+10% critical/backstab damage
Obtained by repairing the Damaged Axe at the forge in Kal'Hirol - Trade Quarter.
Daisycutter
Volcanic Aurum
Requires: 39 strength
10.80 1.80% 5.00 1.10 3 +3% melee critical chance
Telekinetic
+2 nature damage
Found in a sarcophagus in the Avvar Deep Crypt in Vigil's Keep - Basement.

Two-Handed Weapons

Name Damage
Critical chance Armor penetration Strength modifier Runes Enhancements Notes
The Mother's Chosen
White Steel
Requires: 42 strength
18.70 2.55% 6.75 1.10 0 +2 cunning
+1 armor penetration
+4 attack
+5 fire damage
Dropped by the First in the Blackmarsh.
Ser Alvard's Sword
Dragonbone
Requires: 38 strength
17.60 2.40% 6.00 1.10 3 +20% fire resistance
+50% chance to ignite target
+10 attack
+3 fire damage
Reward for Ser Alvard's Missing Sword.
Possible random drop, in the Deep Avvar Crypt (past the four-key door) in Vigil's Keep - Basement during The Wraith's Vengeance.
Frenzy
White Steel
Requires: 42 strength
15.30 5.10% 6.75 1.10 3 +0.5/+1 health regeneration in combat
+5 damage
+10% spell resistance
+10 attack
Found by offering the Golden Idol of Korth or a diamond at the Shrine of Korth. Sold by Glassric the Weaponsmith in the City of Amaranthine. Also given by Loghain in Vigil's Keep - Throne Room.
Vigilance (greatsword)
Volcanic Aurum
Requires: 46 strength
19.80 2.70% 7.50 1.10 0 +1 to all attributes
+2 attack
+0.5 armor penetration
Additional stats depending on choices selected during the conversation.
Warden's Reach
Dragonbone
Requires: 38 strength
17.60 2.40% 6.00 1.10 3 +15% critical/backstab damage
+3 cold damage
Restriction: The Warden-Commander
Leg-Crusher
White Steel
Requires: 42 strength
15.30 0.85% 15.75 1.25 0 +5% melee critical chance
Chance to reduce movement speed
Skull Crusher
White Steel
Requires: 36 strength
8.50 0.85% 9.00 1.00 0 +1 armor penetration
+6 attack
Chance to stun
Found in a Chest in the Blackmarsh

Valos Atredum is the term the dwarves use to describe the favor of their Ancestors. Victors of the Provings are typically said to possess valos atredum. It is also known that Archon Darinius has been declared to possess it by King Stonehammer.

It may also refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Dragonbrand
Volcanic Aurum
Requires: 46 strength
19.80 2.70% 7.50 1.10 3 +5 constitution
+1.5 armor penetration
+1/+2 stamina regeneration in combat
+10 attack
+20 damage vs. dragons
Found on a dragonslayer's corpse in the Sunbaked Canyon random encounter.

Ranged Weapons

Name Damage
Critical chance Armor penetration Strength modifier Runes Enhancements Notes
Heartwood Bow
Ancestral Heartwood
Requires: 44 dexterity
10.80 1.80% 11.00 1.00 0 +5 dexterity
+5 cunning
Rapid aim
+5% ranged critical chance
+6 attack
Misery
Ancestral Heartwood
Requires: 44 dexterity
10.80 1.80% 11.00 1.00 0 Rapid aim
+10% ranged critical chance
+2.5 armor penetration
+10 attack
Sold by the Bartender at The Crown and Lion for 9Gold 30Silver 51Bronze.
Howe Bow
Ancestral Heartwood
Requires: 44 dexterity
10.80 1.80% 11.00 1.00 0 +3 damage
Rapid aim
+5% ranged critical chance
+4 attack
Located: Vigil's Keep - Basement

Restriction: Nathaniel Howe
Longshot
Ancestral Heartwood
Requires: 40 strength
14.40 3.60% 13.75 0 +10 damage
Rapid aim
+15% ranged critical chance
+10 attack
Purchased from Glassric the Weaponsmith in the City of Amaranthine
Beastmaster
Dragonthorn
Requires: 30 strength
12.80 3.20% 11.00 0 +2 damage
Rapid aim
+20 damage vs. beasts
Found inside a chest near the ballista during The Assault on Vigil's Keep quest.
Chasind Arm
Dragonthorn
Requires: 34 dexterity
9.60 1.60% 8.80 1.00 0 +3 damage
+8 attack
Taken from the body of the Good Wife during the quest Far Afield in the Turnoble Estate.
Commission
Dragonthorn
9.60 1.60% 8.80 1.00 0 Rapid aim
+3% ranged critical chance
+4 attack
Restriction: The Warden-Commander
Dragonspite
Vhenadahl
Requires: 34 dexterity
8.50 1.70% 7.50 1.00 0 +4 damage
Rapid aim
Reduces Hostility
+10 attack
+20 damage vs. dragons
Located: Silverite Mine - Gas Pit

Staves

Name Damage
Critical chance Armor penetration Strength modifier Runes Enhancements Notes
Call of the Inferno
White Steel
Requires: 40 magic
6.80 (Fire) 45.00 0 Rapid aim (-0.2s)
+5% cold resistance
+10 spellpower
+15% fire damage
Found in an urn in the Forbidden Chamber in Vigil's Keep - Deep Roads during the quest It Comes From Beneath.

Restriction: Mage
Dragon's Call 0
Flemeth's Broomstick
Dragonbone
Requires: 36 magic
6.40 (Nature) 40.00 0 +10 spellpower
+10% nature damage
This staff is found in the Smuggler's Cove in the City of Amaranthine on the corpse of a darkspawn leader during the quest Assault on Amaranthine.

Restriction: Mage
Lamppost in Winter
Volcanic Aurum
Requires: 44 magic
7.20 (Cold) 50.00 0 Rapid aim
+5% fire resistance
+12 spellpower
+20% cold damage
Dropped from the third darkspawn general in Smuggler's Cove during The Assault on Amaranthine.

Restriction: Mage
Lightning Rod
Dragonbone
Requires: 36 magic
6.40 (Electricity) 40.00 0 +8 spellpower
+10% electricity damage
Restriction: Mage
Spellfury
Volcanic Aurum
Requires: 44 magic
7.20 (Physical) 50.00 0 +4 all attributes
Rapid aim (-0.4s)
+1/+2 mana regeneration in combat
+20 spellpower
Sold by Octham the Grocer in the City of Amaranthine

Restriction: Mage
Staff of the Lost
Volcanic Aurum
Requires: 44 magic
7.20 (Physical) 50.00 0 +10 magic
+15% spirit resistance
+15 spellpower
+75 stamina
+50% spirit damage
Restriction: Mage
Staff of Vigor
Volcanic Aurum
Requires: 44 magic
7.20 (Physical) 50.00 0 +5 constitution
+1 to health regeneration in combat
Rapid aim (-0.3s)
+10 spellpower
Restriction: Mage

New Armor

Shields

Name
Defense Fatigue Missile deflection Strength modifier Runes Enhancements Notes
Heartwood Shield
Ancestral Heartwood
Requires: 48 strength
4.00 4.16% 10.50% 1.00 0 +15 defense
+10% nature resistance
Chance to avoid missile attacks
+20 physical resistance
Absorbs damage
Partha
White Steel
Requires: 46 strength
6.00 7.20% 12.00 1.00 0 +2 cunning
+15 defense
+5% chance to dodge attacks
Chance to avoid missile attacks
Absorbs damage
Looted from the remains of a dwarf called Dailan in Kal'Hirol - Trade Quarter.

Bulwark of the True King may refer to:

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If an internal link led you here, you may wish to change the link to point directly to the intended article.
Landsmeet Shield
Volcanic Aurum
Requires: 48 strength
4.00 5.60% 10.50 1.00 0 +12 defense
+30% electricity resistance
+50 stamina
+15 physical resistance
Absorbs damage
Large Grey Warden Shield
Dragonthorn
3.00 2.88% 5.63 1.00 0 +3 defense
Chance to avoid missile attacks
Absorbs damage
Restriction: The Warden-Commander

Arcane Defender and Mage Hunter are two achievements in Dragon Age II.

Arcane Defender

Arcane Defender

This achievement can be obtained if Hawke sides with the mages 5 times.

Mage Hunter

Mage Hunter

This achievement can be obtained if Hawke sides with the Templars 5 times.

  • Wayward Son: Tell Feynriel to go to the Circle of Magi.
  • Act of Mercy: When confronting Grace, turn her and the other mages over to the Circle. You must do the same when confronting Ser Karras (or the game bugs : acts like you killed Ser Karras and your decision does not count toward the mage hunter achievement).
  • Enemies Among Us: Recommend that Keran be discharged from his duties.
  • Night Terrors: Make Feynriel tranquil.
  • Showdown: Let Meredith take command at the start of Act 3.
  • You must side with Meredith in the argument at the start of Act 3, to make decisions in Best Served Cold count (does not go towards the count itself, though).
  • On the Loose: Make Emile de Launcet return to the Circle.
  • Best Served Cold: Agree with Samson that the mages need to be dealt with. When Samson returns with Cullen and the Templar reinforcements, choose: "He's one of Grace's" followed by "Kill them all."(Also works with "Give Samson another chance" Xbox, PS3 and PC confirmed.) Finally give Meredith the names of those involved.

Achievement Tip

  • With careful balancing of decisions, it is possible to obtain both achievements with a single playthrough. In Act 1, pick (2) options in favor of one faction and the third in favor of the other, and then in Act 2 during Night Terrors, either allow Feynriel to go to Tevinter or make him Tranquil depending on who you sided with once in Act 1. This will create a 2-2 split with exactly 3 more decisions to make in Act 3. This will however require going through the Arishok a second time, as the third decision must be made before you get another opportunity to save, at which point you are committed to a fourth and fifth in favor of that faction to unlock the achievement.

Bugs

  • Siding with Orsino or Meredith in Showdown at the opening of Act 3 causes the decision at the end of Best Served Cold to not count if you side with the opposite faction. (Agreeing with Samson and Cullen will not count toward Mage Hunter if you sided with Orsino in Showdown, and vice versa.) This is likely tied to who gives you the quest. It is uncertain whether this is a bug or intentional.
    • Tested on PS3.
    • Confirmed on X360 if selected the neutral response (side with neither) during Showdown.

Sets

Name Armor
Fatigue Runes Enhancements Notes
Sentinel armor set
Volcanic Aurum
Requires: 52 strength
39.00 52.50% 0 +8 constitution
+1.5 or +3 health regeneration in combat
+12 defense
+3% melee critical chance
+6 attack
+14 strength
Chance to avoid missile attacks
+25 physical resistance
Set: +0.5 armor
Set: -15% fatigue
Hirol's Defense armor set
White Steel
Requires: 46 strength
35.11 45.00% 0 +4 strength
+10 constitution
+6 defense
+10% spell resistance
+15 mental resistance
+3% melee critical chance
+1 armor penetration
+30% fire resistance
-10% fatigue
Set: -10% fatigue
Blackblade armor set
High Dragon Hide
18.31 4.55% 0 +12 defense
+40% fire resistance
+20% cold resistance
+8 willpower
+0.5 stamina regeneration in combat
+5% critical/backstab damage
+8 constitution
+4 dexterity
+4 cunning
+8% spell resistance
Set: +1 armor
Set: -10% fatigue
Due to a bug, the Boots and gloves are currently unavailable in the game.
Nimble armor set
Varies
16.90 4.34% 3 +11 dexterity
+11 cunning
+3 armor
-0.5 Rapid aim
+10% ranged critical chance
+15% critical/backstab damage
+50 stamina
+10 mental resistance
+20% spell resistance
Set: +20% fire resistance
Set: +20% ice resistance
Stormchaser armor set
Varies
26.64 30.82% 3 +8 dexterity
+18 defense
+4 armor
+2/+4 stamina regeneration in combat
+55% electricity resistance
Set: +25% electricity resistance
Trickster's armor set
Dragon Wing
Requires: 22 strength
16.65 4.38% 3 +2 willpower
+3 dexterity
+4 attack
+9 defense
+15 mental resistance
+25 physical resistance
+20% electricity resistance
-10% fatigue
Set: -5% fatigue
Restriction: Rogue

Orlesian Warden's Armor Set

Lorekeeper's cloth set 4.16 1.88 0 +2 willpower
+2 dexterity
+3 constitution
+3 magic
+6 defense
+15% fire resistance
+15% cold resistance
+15% electricity resistance
+15% spirit resistance
+5 armor
Set: +3 armor
Set: +20 physical resistance

Armor

Name Armor
Fatigue Runes Enhancements Notes
Barbed Fists
White steel
Requires: 42 strength
2.70 2.63% 0 +1 armor
+1 armor penetration
+6 attack
Taken from the armored ogre alpha (final battle) at Vigil's Keep during The Siege of Vigil's Keep.
Clamshell Plate Armor
Volcanic Aurum
Requires: 52 strength
26.25 36.75% 3 +8 strength
+6 defense
Chance to avoid missile attacks
+25 physical resistance
Sold by Herren at Vigil's Keep
Fadewalker
High Dragon hide
2.75 0.65% 0 +5 willpower
+15 defense
+15% spirit resistance
Found in the Dragonbone Wastes within a Pile of Bones.

Restriction: Mage
Fleet Feet
Volcanic Aurum
Requires: 48 strength
3.75 3.94% 0 +4 dexterity
+6 defense
+10% spell resistance
+10% chance to dodge attacks
Chance to avoid missile attacks
Sold by the bartender at The Crown and Lion in the City of Amaranthine.
Golem Shell Armor
Volcanic Aurum
Requires: 52 strength
26.25 36.75% 3 +8 strength
+8 constitution
+2 armor
+25% fire resistance
+20 physical resistance
Crafted by Wade during the quest Golem's Might.
Helm of Dragon's Peak
Volcanic Aurum
Requires: 48 strength
3.75 3.94% 0 +6 strength
+9 defense
+0.5 stamina regeneration in combat
Taken from the Armored Ogre Alpha during The Siege of Vigil's Keep.

Arcane Defender and Mage Hunter are two achievements in Dragon Age II.

Arcane Defender

Arcane Defender

This achievement can be obtained if Hawke sides with the mages 5 times.

Mage Hunter

Mage Hunter

This achievement can be obtained if Hawke sides with the Templars 5 times.

  • Wayward Son: Tell Feynriel to go to the Circle of Magi.
  • Act of Mercy: When confronting Grace, turn her and the other mages over to the Circle. You must do the same when confronting Ser Karras (or the game bugs : acts like you killed Ser Karras and your decision does not count toward the mage hunter achievement).
  • Enemies Among Us: Recommend that Keran be discharged from his duties.
  • Night Terrors: Make Feynriel tranquil.
  • Showdown: Let Meredith take command at the start of Act 3.
  • You must side with Meredith in the argument at the start of Act 3, to make decisions in Best Served Cold count (does not go towards the count itself, though).
  • On the Loose: Make Emile de Launcet return to the Circle.
  • Best Served Cold: Agree with Samson that the mages need to be dealt with. When Samson returns with Cullen and the Templar reinforcements, choose: "He's one of Grace's" followed by "Kill them all."(Also works with "Give Samson another chance" Xbox, PS3 and PC confirmed.) Finally give Meredith the names of those involved.

Achievement Tip

  • With careful balancing of decisions, it is possible to obtain both achievements with a single playthrough. In Act 1, pick (2) options in favor of one faction and the third in favor of the other, and then in Act 2 during Night Terrors, either allow Feynriel to go to Tevinter or make him Tranquil depending on who you sided with once in Act 1. This will create a 2-2 split with exactly 3 more decisions to make in Act 3. This will however require going through the Arishok a second time, as the third decision must be made before you get another opportunity to save, at which point you are committed to a fourth and fifth in favor of that faction to unlock the achievement.

Bugs

  • Siding with Orsino or Meredith in Showdown at the opening of Act 3 causes the decision at the end of Best Served Cold to not count if you side with the opposite faction. (Agreeing with Samson and Cullen will not count toward Mage Hunter if you sided with Orsino in Showdown, and vice versa.) This is likely tied to who gives you the quest. It is uncertain whether this is a bug or intentional.
    • Tested on PS3.
    • Confirmed on X360 if selected the neutral response (side with neither) during Showdown.

Quicksilver may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Rainswept
High Dragon Hide
Requires: 24 strength
10.98 2.60% 3 +2 armor
+10% nature resistance
+10% spirit resistance
+1/+2 stamina regeneration in combat
Chance to avoid missile attacks
Sold by Herren at Vigil's Keep
The Slippery Ferret's Gloves
High Dragon Hide
1.83 1.30% 0 +4 dexterity
+8 cunning
+1 armor
+10% ranged critical chance
+10% melee critical chance
Looted from a Dragon thrall in the Silverite Mine at the end of the quest The Righteous Path.

Restriction: Rogue
Venture
Volcanic Aurum
Requires: 48 strength
18.75 24.50% 3 +12 constitution
+12 defense
Found in a sarcophagus in the Avvar Deep Crypt in Vigil's Keep - Basement.
Winter Boots
High Dragon Hide
2.75 0.65% 0 +8 constitution
+15 defense
+2 armor
+40% cold resistance
Available from Octham the Grocer in the City of Amaranthine.

Restriction: Mage
Wolf Treads
High Dragon Hide
Requires: 24 strength
2.75 0.65% 0 +3 dexterity
+3 cunning
+6 defense
Chance to avoid missile attacks
Found during the quest The Wraith's Vengeance, or as a rare drop during the random encounter Burning Bridge.

Restriction: Rogue

Robes & Clothing

Name Armor
Fatigue Runes Enhancements Notes
Spellminder 0 +8 magic
+1 mana regeneration in combat
+8 armor
Looted by the Queen of the Blackmarsh

Restriction: Mage
Shock Treatment
Dragonwing
1.66 1.25% 0 +10% electric resistance
+20% electricity damage
Looted from the remains of Dragon thrall in the Silverite Mine during The Righteous Path.

Restriction: Mage
Blood Promise 0 +3 willpower
+3 magic
+0.25/+0.5 mana regeneration in combat
Improves Blood Magic
+6 armor
Restriction: Mage
Toque of the Oblivious 0 +10 magic
+5 armor
+10% spell resistances
+10 mental resistances
+10 physical resistances
Looted from Queen of the Blackmarsh.

Restriction: Mage
Robes of the Architect 0 +0.75 mana regeneration in combat
+10% spell resistance
+9 armor
+50 stamina
Taken from the remains of The Architect.

Restriction: Mage
Vestments of Urthemiel 0 +6 magic
+0.5 mana regeneration in combat
+7 armor
Restriction: Mage
Robes of the Orlesian Magister 0 +4 magic
+10% cold resistance
+0.5 mana regeneration in combat
+3 armor
Restriction: The Warden-Commander, Mage
Grey Warden Cowl 0 +2 willpower
+15 mental resistance
Restriction: The Warden-Commander, Mage

New Accessories

Name Enhancements Acquisition
Ash +10% fire resistance
+20% fire damage
Looted from a darkspawn corpse in the Wending Wood.

Restriction: Mage
Icicle +3 willpower
+70% cold resistance
+30% cold damage
Purchased from Yuriah in Vigil's Keep.

Restriction: Mage
Belt of the Architect +7 willpower
+7 spellpower
Can be looted from The Architect.

Restriction: Mage
Blessing of the Divine +12% spell resistance
+25 stamina
+10 mental resistance
Taken from the Herald during the final battle for Vigil's Keep.

Restriction: Warrior
Mark of the Divine +10% fire resistance
+10% cold resistance
+10% electricity resistance
+10% to healing effects received
Looted from a Blighted Shadow wolf encountered in Blackmarsh.

Restriction: Warrior
Blood of the Warrior +2 strength
Chance to avoid missile attacks
+10 physical resistance
Sold by Yuriah at Vigil's Keep - Throne Room

Restriction: Warrior
Doge's Dodger +4 strength
+4 dexterity
Chance to avoid missile attacks
Can be looted from Utha in the Drake's Fall during Depths of Depravity.
Earthbound +15% nature resistances
+15% nature damage
Dropped by the Queen of the Blackmarsh.

Restriction: Mage
Soulbound +50% spirit resistance
+20% spell resistance
+100% spirit damage
Looted in Blackmarsh from the remains of the Baroness.

Restriction: Mage
Fox's Pendant +3 willpower
+10% to healing effects received
Anders is equipped with this pendant when he first joins the party.

Restriction: Anders
Girdle of Kal'Hirol +6 defense
+10% fire resistance
+10% cold resistance
+10 physical resistance
Found in Hirol's sarcophagus in the trade quarter of Kal'Hirol.
Illumination +3 to all attributes
+10 mental resistance
Obtained by completing the Wending Wood stone puzzle.
Kristoff's Locket +1 to all attributes
+5% chance to dodge attacks
Located: Blackmarsh - Kristoff's camp

Restriction: Justice
Magus Ward +1 magic
+10% spell resistance
+10 mental resistance
Sold by Octham the Grocer in the City of Amaranthine.

Restriction: Mage
Nature's Blessing +1.5/+3 health regeneration in combat
+1.5/+3 mana regeneration in combat
+1.5/+3 stamina regeneration in combat
Rewarded for the completion of the Runestone puzzle.
Panacea +3 dexterity
+25% to healing effects received
Sold by Herren at Vigil's Keep.

Pearl of the Anointed may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Ring of Discipline +15 willpower Located: Architect's Room, in a chest which opens with this key.

Restriction: Mage
Ring of Mastery +10 spellpower Looted from the remains of Adria.

Restriction: Mage
Ring of Subtlety +3 dexterity
+3 cunning
Rewarded from the quest the Long-Buried Past.
Ring of Severity +6 constitution
+3 health regeneration in combat
Found in locked chest on the docks.

Restriction: Rogue
Rough-Hewn Pendant +10% critical/backstab damage
-25% fatigue
Looted from Queen of the Blackmarsh

Restriction: Warrior
Sash of Power +50% fire resistance
+50% cold resistance
+50% electricity resistance
+50% nature resistance
+10 physical resistance
Sold by Yuriah in Vigil's Keep - Throne Room.
Seeker's Chain +2 to all attributes
+1 health regeneration in combat
+3 defense
Sold by Glassric the Weaponsmith in the City of Amaranthine
Spirit Cord +3 dexterity
+3 cunning
+15% nature resistance
+5% spirit resistance
Found inside the locked chest in Kristoff's room at The Crown and Lion in the City of Amaranthine.

Restriction: Rogue
Talisman of Restoration +3 willpower
Reduces hostility
+15% to healing effects received
Chance to avoid missile attacks
Found in an urn in the Forbidden Chamber in Vigil's Keep - Deep Roads while doing the quest It Comes From Beneath.

Restriction: Mage
Wasp's Sting +1 armor penetration
+6 attack
+5% critical/backstab damage
Loot from Ogre Commander in Vigil's Keep - Deep Roads while doing the quest It Comes From Beneath
Will of the Unyielding +3 willpower
+15 physical resistance
Found in Drake's Fall, inside a fleshpod after the first set of stairs.

Restriction: Mage
Sleeper +25% electricity resistance
+15% spirit resistance
Inside a chest during The Assault on Vigil's Keep, near the third survivor.
Tingler +4 constitution
+0.75 health regeneration in combat
+15% to healing effects received
Found in the Vigil's Basement, behind a secret door next to a statue of Andraste.

Note

  • Several unique items from Origins can be purchased just like regular items in Awakening.
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