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Item scaling (or item level scaling) is a gameplay mechanic responsible for adjusting item power to the character level.

In regard to scaling, items in Dragon Age II can be split into several distinct categories:

  • All generic and some unique items scale to Hawke's level at the time when they are generated and don't improve in quality after the acquisition. Container contents and merchant inventories are created when you enter the area. Loot from enemy remains and quest rewards are created when they are received.
  • Most unique items have fixed item level and do not scale.
  • Some unique weapons and accessories have Improves with level-up property. Such items re-scale every time Hawke gains a level. Companion armor also falls into this category even though it is not explicitly marked as leveled in UI.
  • Basic weapons (placeholder weapons used if you unequip a weapon) do not scale and are always level 1.
Note: Companion character levels are ignored when scaling items, only Hawke's level counts.

Scaling formulas

There are three possible property scaling formulas:

PropertyValue = PropertyData(Level) * PropertyScale * PowerScale * PropertyPower

is used for armor, resistances, attack, and defence.

PropertyData(Level) is taken from property_data.gda file that specifies base property values for levels 1 through 200.

PropertyScale is:

  • 0.5 for heavy armor
  • 0.4625 for medium armor
  • 0.425 for light armor
  • 2 for elemental resistances
  • 0.5 for attack
  • 0.25 for defense
BonusDamage = Damage(Level) * DamageScale * PowerScale * PropertyPower

is used for bonus damage.

Damage(Level) is (scaled) base weapon damage.
DamageScale is:
  • 0.2 for bonus single-target damage
  • 0.1 for bonus AoE damage
  • 0.3 for bonus damage vs. enemy type (i.e. Humans, Qunari, or Demons/Undead)
PropertyValue = (BaseValue + ValuePerLevel * Level) * PowerScale * PropertyPower

is used for all other properties.

PropertyPower is 1.0 for most items. Some unique items change this value, for example, fake Bianca used in the exagerrated prologue of Family Matter quest has knockback power of 200.0 to provide Varric with 100% knockback chance.

PowerScale depends on base item type:

Item type PowerScale
Chestpiece 1
Helmet 0.4
Gloves 0.24
Boots 0.36
Shield 0.75
Companion armor 2
Amulet 0.4
Ring 0.3
Belt 0.3
One-Handed 0.8
Two-Handed 1
Dual Wield 0.6
Bow 1
Staff 1
  • Table taken from item_base.gda.
  • Note that proc chance does not scale with level. For properties X% chance to regenerate Y% health it means that Y (power value) scale with the level, but X (proc chance) stays the same. X% chance to stun-style properties don't change with the level at all.

Weapon damage

Weapon damage improves linearly with level. There are five basic weapon types that define how damage is calculated.

Damage = (BaseDamage + DamagePerLevel * Level) * DamageScale * PowerScale

This formula can be reduced to:

Class Weapon type Damage
(Damage per second)
Property ID Notable examples
Warrior One-Handed 1.243 + 1.342 * Level
(2.338 + 2.523 * Level)
5000 The Edge of Night
Fadeshear
The Mountain-Father's Haft
Warrior Two-Handed 1.429 + 1.543 * Level
(2.343 + 2.53 * Level)
5100 The Dogs of War
Rogue Dual Wield 1.557 + 1.682 * Level
(2.881 + 3.111 * Level)
5200 Bard's Honor
Beraht's Revenge
Fiona
Jarvia's Shank
Rogue Bow 4.983 + 5.381 * Level
(4.684 + 5.059 * Level)
5300 Bianca
Hood's Message to the King
Longbow of the Avvars
Mage Staff 1.714 + 1.851 * Level
(2.331 + 2.518 * Level)
5400 Freedom's Promise
Malcolm's Honor
Note: Numbers are rounded to 3 decimal places for brevity.

For items that scale:

Level = HawkeLevel + ItemLevelOffset

For items that have fixed level:

Level = ItemLevel + ItemLevelOffset

Additionally most items have minimum and maximum level bounds.

Weapon damage table

Level One-Handed Two-Handed Dual Wield Bow Staff
1 3 3 3 10 4
2 4 5 5 16 5
3 5 6 7 21 7
4 7 8 8 27 9
5 8 9 10 32 11
6 9 11 12 37 13
7 11 12 13 43 15
8 12 14 15 48 17
9 13 15 17 53 18
10 15 17 18 59 20
11 16 18 20 64 22
12 17 20 22 70 24
13 19 21 23 75 26
14 20 23 25 80 28
15 21 25 27 86 29
16 23 26 28 91 31
17 24 28 30 96 33
18 25 29 32 102 35
19 27 31 34 107 37
20 28 32 35 113 39
21 29 34 37 118 41
22 31 35 39 123 42
23 32 37 40 129 44
24 33 38 42 134 46
25 35 40 44 140 48
26 36 42 45 145 50
27 37 43 47 150 52
28 39 45 49 156 54
29 40 46 50 161 55
30 42 48 52 166 57

See also

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