Item scaling (or item level scaling) is a gameplay mechanic responsible for adjusting item power to the character level.
In regard to scaling, items in Dragon Age II can be split into several distinct categories:
- All generic and some unique items scale to Hawke's level at the time when they are generated and don't improve in quality after the acquisition. Container contents and merchant inventories are created when you enter the area. Loot from enemy remains and quest rewards are created when they are received.
- Most unique items have fixed item level and do not scale.
- Some unique weapons and accessories have Improves with level-up property. Such items re-scale every time Hawke gains a level. Companion armor also falls into this category even though it is not explicitly marked as leveled in UI.
- Basic weapons (placeholder weapons used if you unequip a weapon) do not scale and are always level 1.
Scaling formulas
There are three possible property scaling formulas:
PropertyValue = PropertyData(Level) * PropertyScale * PowerScale * PropertyPower
is used for armor, resistances, attack, and defence.
PropertyData(Level) is taken from property_data.gda file that specifies base property values for levels 1 through 200.
PropertyScale is:
- 0.5 for heavy armor
- 0.4625 for medium armor
- 0.425 for light armor
- 2 for elemental resistances
- 0.5 for attack
- 0.25 for defense
BonusDamage = Damage(Level) * DamageScale * PowerScale * PropertyPower
is used for bonus damage.
Damage(Level) is (scaled) base weapon damage. DamageScale is:
- 0.2 for bonus single-target damage
- 0.1 for bonus AoE damage
- 0.3 for bonus damage vs. enemy type (i.e. Humans, Qunari, or Demons/Undead)
PropertyValue = (BaseValue + ValuePerLevel * Level) * PowerScale * PropertyPower
is used for all other properties.
PropertyPower is 1.0 for most items. Some unique items change this value, for example, fake Bianca used in the exagerrated prologue of Family Matter quest has knockback power of 200.0 to provide Varric with 100% knockback chance.
PowerScale depends on base item type:
Item type | PowerScale |
---|---|
Chestpiece | 1 |
Helmet | 0.4 |
Gloves | 0.24 |
Boots | 0.36 |
Shield | 0.75 |
Companion armor | 2 |
Amulet | 0.4 |
Ring | 0.3 |
Belt | 0.3 |
One-Handed | 0.8 |
Two-Handed | 1 |
Dual Wield | 0.6 |
Bow | 1 |
Staff | 1 |
- Table taken from item_base.gda.
- Note that proc chance does not scale with level. For properties X% chance to regenerate Y% health it means that Y (power value) scale with the level, but X (proc chance) stays the same. X% chance to stun-style properties don't change with the level at all.
Weapon damage
Weapon damage improves linearly with level. There are five basic weapon types that define how damage is calculated.
Damage = (BaseDamage + DamagePerLevel * Level) * DamageScale * PowerScale
This formula can be reduced to:
Class | Weapon type | Damage (Damage per second) |
Property ID | Notable examples |
---|---|---|---|---|
Warrior | One-Handed | 1.243 + 1.342 * Level
|
5000 | The Edge of Night Fadeshear The Mountain-Father's Haft |
Warrior | Two-Handed | 1.429 + 1.543 * Level
|
5100 | The Dogs of War |
Rogue | Dual Wield | 1.557 + 1.682 * Level
|
5200 | Bard's Honor Beraht's Revenge Fiona Jarvia's Shank |
Rogue | Bow | 4.983 + 5.381 * Level
|
5300 | Bianca Hood's Message to the King Longbow of the Avvars |
Mage | Staff | 1.714 + 1.851 * Level
|
5400 | Freedom's Promise Malcolm's Honor |
For items that scale:
Level = HawkeLevel + ItemLevelOffset
For items that have fixed level:
Level = ItemLevel + ItemLevelOffset
Additionally most items have minimum and maximum level bounds.
Weapon damage table
Level | One-Handed | Two-Handed | Dual Wield | Bow | Staff |
---|---|---|---|---|---|
1 | 3 | 3 | 3 | 10 | 4 |
2 | 4 | 5 | 5 | 16 | 5 |
3 | 5 | 6 | 7 | 21 | 7 |
4 | 7 | 8 | 8 | 27 | 9 |
5 | 8 | 9 | 10 | 32 | 11 |
6 | 9 | 11 | 12 | 37 | 13 |
7 | 11 | 12 | 13 | 43 | 15 |
8 | 12 | 14 | 15 | 48 | 17 |
9 | 13 | 15 | 17 | 53 | 18 |
10 | 15 | 17 | 18 | 59 | 20 |
11 | 16 | 18 | 20 | 64 | 22 |
12 | 17 | 20 | 22 | 70 | 24 |
13 | 19 | 21 | 23 | 75 | 26 |
14 | 20 | 23 | 25 | 80 | 28 |
15 | 21 | 25 | 27 | 86 | 29 |
16 | 23 | 26 | 28 | 91 | 31 |
17 | 24 | 28 | 30 | 96 | 33 |
18 | 25 | 29 | 32 | 102 | 35 |
19 | 27 | 31 | 34 | 107 | 37 |
20 | 28 | 32 | 35 | 113 | 39 |
21 | 29 | 34 | 37 | 118 | 41 |
22 | 31 | 35 | 39 | 123 | 42 |
23 | 32 | 37 | 40 | 129 | 44 |
24 | 33 | 38 | 42 | 134 | 46 |
25 | 35 | 40 | 44 | 140 | 48 |
26 | 36 | 42 | 45 | 145 | 50 |
27 | 37 | 43 | 47 | 150 | 52 |
28 | 39 | 45 | 49 | 156 | 54 |
29 | 40 | 46 | 50 | 161 | 55 |
30 | 42 | 48 | 52 | 166 | 57 |