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Weapon damage improves linearly with level. There are five basic weapon types that define how damage is calculated. |
Weapon damage improves linearly with level. There are five basic weapon types that define how damage is calculated. |
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Damage = (BaseDamage + DamagePerLevel * Level) * DamageScale * PowerScale |
Damage = (BaseDamage + DamagePerLevel * Level) * DamageScale * PowerScale |
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− | BaseDamage, DamagePerLevel, DamageScale refer to the columns 17, 16, 7 (zero-based) of the ''item_properties.gda'' file. |
+ | * BaseDamage, DamagePerLevel, DamageScale refer to the columns 17, 16, 7 (zero-based) of the ''item_properties.gda'' file. |
− | PowerScale refer to the column 22 of the ''item_base.gda'' file. |
+ | * PowerScale refer to the column 22 of the ''item_base.gda'' file. |
This formula can be reduced to: |
This formula can be reduced to: |
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{{Note|Numbers are rounded to 3 decimal places for brevity.}} |
{{Note|Numbers are rounded to 3 decimal places for brevity.}} |
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| 30 || 42 || 48 || 52 || 166 || 57 |
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+ | == See also == |
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+ | * [[Combat mechanics (Dragon Age II)]] |
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+ | * [[Item properties (Dragon Age II)]] |
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+ | [[Category: Dragon Age II gameplay]] |
Revision as of 19:51, 13 July 2012
Item scaling (or item level scaling) is a gameplay mechanic responsible for adjusting item power to the character level.
In regard to scaling, items in Dragon Age II can be split into several distinct categories:
- All generic and some unique items scale to Hawke's level at the time when they are generated and don't improve in quality after the acquisition. Container contents and merchant inventories are generated when you enter the area for the first time. Loot from enemy remains and quest rewards are generated at the time they are received.
- Most unique items have fixed level and always have the same stats.
- Some unique weapons and accessories have Improves with level-up property. Such items re-scale every time your main character gains a level. It happens whether or not they are in your inventory. Companion armor also falls into this category even though it is not explicitly marked as leveled.
Weapon damage
Weapon damage improves linearly with level. There are five basic weapon types that define how damage is calculated.
Damage = (BaseDamage + DamagePerLevel * Level) * DamageScale * PowerScale
- BaseDamage, DamagePerLevel, DamageScale refer to the columns 17, 16, 7 (zero-based) of the item_properties.gda file.
- PowerScale refer to the column 22 of the item_base.gda file.
This formula can be reduced to:
Note: Numbers are rounded to 3 decimal places for brevity.
Class | Weapon type | Damage formula | Property ID |
---|---|---|---|
Warrior | One-Handed | 1.243 + 1.342 * Level |
5000 |
Warrior | Two-Handed | 1.429 + 1.543 * Level |
5100 |
Rogue | Dual Wield | 1.557 + 1.682 * Level |
5200 |
Rogue | Bow | 4.983 + 5.381 * Level |
5300 |
Mage | Staff | 1.714 + 1.851 * Level |
5400 |
For items that scale:
Level = HawkeLevel + ItemLevelOffset
For items that have fixed level:
Level = ItemLevel + ItemLevelOffset
ItemLevelOffset can be any of the following: 2, 0, -2, -4 -6, -10. Additionally most items have minimum and maximum level bounds.
Weapon damage table
Level | One-Handed | Two-Handed | Dual Wield | Bow | Staff |
---|---|---|---|---|---|
1 | 3 | 3 | 3 | 10 | 4 |
2 | 4 | 5 | 5 | 16 | 5 |
3 | 5 | 6 | 7 | 21 | 7 |
4 | 7 | 8 | 8 | 27 | 9 |
5 | 8 | 9 | 10 | 32 | 11 |
6 | 9 | 11 | 12 | 37 | 13 |
7 | 11 | 12 | 13 | 43 | 15 |
8 | 12 | 14 | 15 | 48 | 17 |
9 | 13 | 15 | 17 | 53 | 18 |
10 | 15 | 17 | 18 | 59 | 20 |
11 | 16 | 18 | 20 | 64 | 22 |
12 | 17 | 20 | 22 | 70 | 24 |
13 | 19 | 21 | 23 | 75 | 26 |
14 | 20 | 23 | 25 | 80 | 28 |
15 | 21 | 25 | 27 | 86 | 29 |
16 | 23 | 26 | 28 | 91 | 31 |
17 | 24 | 28 | 30 | 96 | 33 |
18 | 25 | 29 | 32 | 102 | 35 |
19 | 27 | 31 | 34 | 107 | 37 |
20 | 28 | 32 | 35 | 113 | 39 |
21 | 29 | 34 | 37 | 118 | 41 |
22 | 31 | 35 | 39 | 123 | 42 |
23 | 32 | 37 | 40 | 129 | 44 |
24 | 33 | 38 | 42 | 134 | 46 |
25 | 35 | 40 | 44 | 140 | 48 |
26 | 36 | 42 | 45 | 145 | 50 |
27 | 37 | 43 | 47 | 150 | 52 |
28 | 39 | 45 | 49 | 156 | 54 |
29 | 40 | 46 | 50 | 161 | 55 |
30 | 42 | 48 | 52 | 166 | 57 |