- For item properties in Dragon Age II, see Item properties (Dragon Age II).
Attributes[]
Property | Significant Examples | Effects | Notes |
---|---|---|---|
+X to all attributes | Legion of the Dead Heraldry, Key to the City, Vigilance, Illumination, Seeker's Chain, Helm of Honnleath, Spellfury | Adds the stated amount to each one of your attributes. | See Attributes. |
+X strength | Boots of the Sentinel, Clamshell Plate Armor, Golem Shell Armor, Sentinel armor set, Dawn Ring | Adds the stated amount to all your Strength attribute. | See Strength on the attributes page. |
+X dexterity | Heartwood Bow, Corruption, The Felon's Coat, Fingers of the Nimble, Nimble armor set, Stormchaser armor set | Adds the stated amount to all your Dexterity attribute. | See Dexterity on the attributes page. |
+X willpower | Diligence Armor Set, Ring of Discipline | Adds the stated amount to all your Willpower attribute. | See Willpower on the attributes page. |
+X magic | Spellweaver, Toque of the Oblivious | Adds the stated amount to all your Magic attribute. | See Magic on the attributes page. |
+X cunning | Heartwood Bow, Cap of the Nimble, Quicksilver (helmet), The Slippery Ferret's Gloves, Dusk Ring | Adds the stated amount to all your Cunning attribute. | See Cunning on the attributes page. |
+X constitution | Hirol's Defense armor set, Venture, Blood-Gorged Amulet, Scout's Medal, Discipline Mastery Ring Set | Adds the stated amount to all your Constitution attribute. | See Constitution on the attributes page. |
Combat Sub-Attributes[]
Property | Significant Examples | Effects | Notes |
---|---|---|---|
+X armor | Reaper's Vestments | Increases your armor by the stated amount. | See Armor. |
+X armor penetration | Chasind Great Maul, Misery, Spear-Thrower, Starfang (greatsword), Starfang (longsword), Thorn of the Dead Gods, Tooth of the Mountain-Father, Gloves of Guile | Increases your armor penetration by the stated amount. | See combat mechanics. |
+X attack | Asala, Dragonbrand, Dragonspite, Far Song, Longshot, Misery, Ser Alvard's Sword, Armsman's Tensioner | Increases your attack by the stated amount. | The probability of a melee hit is (54 + (Attack - Defense)) / 100. For ranged attacks, the Missile Deflection value is used for defense instead. |
+X defense | Blackblade Tunic, Fadewalker, Heartwood Shield, Landsmeet Shield, The Libertarian's Cowl, Magus War Boots, Partha, Stormchaser armor set, Venture, Winter Boots | Increases your defense by the stated amount. | The probability of a melee hit is (54 + (Attack - Defense)) / 100. |
+X defense against missiles +X missile deflection Chance to avoid missile attacks +X missile avoidance |
Cailan's Shield, Evon the Great's Mail, Fleet Feet, Havard's Aegis, Heartwood Shield, Partha, Wolf Treads, Magister's Shield | Increases your Missile Deflection stat by the stated amount. | The probability of a ranged hit is (54 + (Attack - Missile Defense)) / 100. All 4 properties are functionally identical, despite having differing names. |
-X% fatigue | Cailan's Armor Set, Wade's Superior Dragonskin Armor Set, Endurance Rune, Rough-Hewn Pendant, Spirit Band | Decreases fatigue by the stated amount. | This can give you negative fatigue making so your talents/spells actually cost less to activate. See Fatigue. |
+X spellpower | Spellfury, Ring of Mastery | Increases your spellpower by the stated amount. | See Spellpower. |
+X stamina | Chasind Great Maul, Nug Crusher, Staff of the Lost | Increases your stamina by the stated amount. | Stamina bonuses also increase a mage's mana. |
Regeneration[]
Property | Significant Examples | Effects | Notes |
---|---|---|---|
+X stamina regeneration in combat | Avvar dagger set, Cailan's Arms, Partha - Kallak set, Stormchaser Gauntlets, Wade's Superior Heavy Dragonscale armor set, Andruil's Blessing | Items that say they regenerate stamina, can regenerate mana. If an item has both stamina and mana regeneration, the two effects stack. See Regeneration. | |
+X mana regeneration in combat | Heart of the Forest, Staff of the Magister Lord, Andruil's Blessing | Items that say they regenerate mana, can regenerate stamina. If an item has both stamina and mana regeneration, the two effects stack. See Regeneration. | |
+X health regeneration in combat | Cailan's armor set, Lifegiver, Subtle Severity ring set | See Regeneration. | |
+X health regeneration while exploring | The Spellward, Lifegiver | See Regeneration. |
Damage[]
Property | Significant Examples | Effects | Notes |
---|---|---|---|
+X damage | Chasind Great Maul, The Edge, Demonslayer, Longshot | Adds bonus damage, which applies to both weapons or a shield and is not multiplied by a critical hit/backstab. | Contributes to CharacterDmgBonus with a cap of +100 damage. |
+X damage from each element | Elemental Rune | Modified by respective +X% elemental damage and target's elemental resistances. | |
+X all weapon damage | Small Clear Fire Crystal, Small Flawless Fire Crystal, Small Brilliant Fire Crystal | ||
+X cold damage | Keening Blade, Voice of Velvet, The Winter Blade, Ice Arrow, Ice Bolt | Modified by +X% cold damage and target's cold resistance. | |
+X fire damage | Aodh, Avvar dagger set, The Mother's Chosen, Fire Arrow, Fire Bolt | Modified by +X% fire damage and target's fire resistance. | |
+X electricity damage | Spellweaver, Kallak | Modified by +X% electricity damage and target's electricity resistance. | |
+X nature damage | The Veshialle, Daisycutter, Arrow of Filth | Modified by +X% nature damage and target's nature resistance. | |
+X damage vs. dragons | Yusaris, Dragonbrand, Duncan's Dagger, Dragonspite | ||
+X damage vs. darkspawn | Axe of the Grey, High Constable's Mace, Maric's Blade, Dwarven Defender, Darkspawn Ravager | ||
+X damage vs. undead | Topsider's Honor, Demonslayer | ||
+X damage vs. beasts | Beastmaster, The Green Blade | ||
Increased damage vs. demons | Imperium Crossbow (PC version) | ||
Massive damage to darkspawn | Sureshot Bolt | It deals an extra 10-20 damage versus Darkspawn. | |
+X% fire damage | Staff of the Magister Lord, Call of the Inferno, Cinderfel Gauntlets, Oven Mitts, Ring of Faith, Ash | Capped at +30% in Origins and +50% in Awakening. | |
+X% cold damage | Winter's Breath, Lamppost in Winter, Ashen Gloves, Oven Mitts, Frostshear, Icicle | Capped at +30% in Origins and +50% in Awakening. | |
+X% electricity damage | Heaven's Wrath, Storm Talons, Shock Treatment, Dalish Battery, Silver Cog | Capped at +30% in Origins and +50% in Awakening. | |
+X% nature damage | Sylvan's Mercy, Silk Weave Gloves, Spirit of the Woods, Ring of Selection, Earthbound | Capped at +30% in Origins and +50% in Awakening. | |
+X% spirit damage | Staff Of The Magister Lords, Staff of the Lost, Black Hand Gauntlets, Spirit of the Woods, Dreamsever, Soulbound | Capped at +30% in Origins and +50% in Awakening. | |
Converts all damage to fire damage | Small Fire Crystals | ||
Converts all damage to cold damage | Small Ice Crystals | ||
Converts all damage to electricity damage | Small Lightning Crystals | ||
Converts all damage to nature damage | Small Nature Crystals | ||
Converts all damage to spirit damage | Small Spirit Crystals |
Resistance[]
Dodging[]
Property | Significant Examples | Effects | Notes |
---|---|---|---|
+X% chance to dodge attacks | Voice of Velvet, Cailan's Greaves, First Enchanter's Cowl (Origins), Evon the Great's Mail, Fleet Feet, Reaper's Vestments, The Spellward | No restriction to class or character. Acts as an additional dodge chance on top of defense, e.g. 25% chance to dodge attacks will cause 25% of attacks to miss, and the remainder are then checked vs defense. May not work against all abilities (such as Ogre grabs). |
Critical and Backstab[]
Property | Significant Examples | Effects | Notes |
---|---|---|---|
+X% melee critical chance | Fang, The Rose's Thorn, Talon of the Skies, The Veshialle, Voice of Velvet, Pushback Strikers, The Slippery Ferret's Gloves | Also, modified by specialization, talents, and spells. | |
+X% ranged critical chance | Whitewood Bow, Misery, Longshot, The Long Sight, Fingers of the Nimble, The Slippery Ferret's Gloves | Also, modified by talents and spells. | |
+X% critical/backstab damage | Dumat's Spine, The Rose's Thorn, Valos Atredum, Voice of Velvet, Cailan's Gauntlets, Deep Roads Girdle, Fingers of the Nimble, Red Jenny Seekers, Warden Commander Armor | Also, modified by talents and spells with a cap of +200%. | |
Improves backstabs | Orlesian Purse-Cutter | Grants rogue characters the talent Coup De Grace while the item is equipped. If the character already owns this talent, it does nothing. |
Tome Properties[]
Property | Significant Examples | Effects | Notes |
---|---|---|---|
+X attribute point | Tome of the Mortal Vessel, Grimoire of the Frozen Wastes | ||
+1 skill point, +1 attribute point (console version only) | Tome of Skill and Sundry, Formari Tome | ||
+1 talent point (Rogue/Warrior), +1 attribute point (console version only) | Tome of Physical Technique | ||
+1 spell, +1 attribute point (console version only) | Tome of Arcane Technique | ||
+1 spell (Mages), +1 attribute point (console version only) | Tome of Ethereal Suggestion |
Gold and XP[]
Property | Significant Examples | Effects | Notes |
---|---|---|---|
+50% XP bonus from codex | Archivist's Sash | Increases the XP gained from each codex entry by fifty percent. | See Experience. |
Increase experience from codex | Decoder Ring | Increases the XP gained from each codex entry by an unknown amount. | See Experience. |
+1% XP Gained | Memory Band | Increases the XP gained from each task by one percent. | Because the game will always round fractions down, you will not have any benefits from wearing the Memory Band, if you gain less than 100 experience points. See Experience. |
Increases monetary gain | Guildmaster's Belt, Pearl of the Anointed, Dwarven Merchant's Belt | It does not have to be equipped to be effective but it does have to be in your inventory. |
Enemy Debuff[]
Property | Significant Examples | Effects | Notes |
---|---|---|---|
Chance of paralysis Possible paralysis |
Paralyze runes, Corrupted Magister's Staff | 5% chance with each hit to paralyze target for 4-10 seconds | Duration is adjusted by rune rank and target rank |
Chance to knock target back | The Summer Sword, Knockback Bolt | 10% chance with each hit to knock target back | |
Chance to reduce movement speed | Slow runes | 10% chance with each hit to reduce target's movement speed by 50% for 10 seconds | Shares the same source ability ID as Deepstalkers' Slowing Spit. Will not be applied if target is already under effect of Slowing Spit. Both duration and potency are unaffected by rune rank or target rank |
Chance to stun | Nug Crusher, Skull Crusher, Valos Atredum, Elf-Flight Arrow | 5% chance with each hit to stun target for 2 seconds | Duration is adjusted by target rank |
Note: Stun, Paralyze, and Knockback will not be applied if target is already affected by the same effect from any source. Slow will not be applied if target is already affected by this on-hit effect, or by Deepstalkers' Slowing Spit. All of these effects ignore resistances.
Other[]
Property | Significant Examples | Effects | Notes |
---|---|---|---|
Absorbs damage | Heartwood Shield, Landsmeet Shield | ||
Rapid aim | Dragonspite, Far Song, Heartwood Bow, Longshot, Misery, Spellfury, Armsman's Tensioner, Fingers of the Nimble, Repeater Gloves | Decreases aim speed by a set number of seconds. | The number of seconds varies between weapons. |
Increases hostillity | Cadash Stompers | Adds 5 additional points of threat per hit for the user. | See Threat. This property is only implemented for the Cadash Stompers, for all other items it does not work. |
Increases attack speed | Momentum Rune | ||
Flank immunity | Diligence Rune, Griffon's Ensemble | Makes you fully immune to being flanked. | See Flanking and Backstabbing. |
Improves Blood Magic | Blood Ring, Robes of Avernus, Blood Promise, Sash of Forbidden Secrets | 25% lower health cost to activate a spell when using blood magic. | This is not stackable. |
Poison: Venom | Blightblood | Similar to Venom poison coating, but lasts indefinitely. | Blightblood will permanently lose its venom effect if any poison is applied to it (only fix is to revert to a previous save.) |
Interrupts spellcasting | Andraste's Arrows, Dead Thaig Shanker | Interrupts spellcasting during conjuring phase if the spell has non-zero speed | Does not work on elite bosses |
Generates cleansing aura | Pelerine Slip-Knife |
Aesthetic/Unimplemented[]
Property | Significant Examples | Effects | Notes |
---|---|---|---|
Lucky | Axameter, Ornamental Sword | Unimplemented | The mod Dain's Fixes implements this property. |
Messy kills | Ageless | Unimplemented | The mod Dain's Fixes implements this property. |
Increases hostility and intimidation | Ageless | Not implemented and thus unworking. | See Threat. The mod Dain's Fixes implements this property. |
Reduces hostility | Ugly Boots, Bard's Dancing Shoes | Not implemented and thus unworking. | See Threat. The mod Dain's Fixes implements this property. |
Telekinetic | Daisycutter | Gives the weapon the same visual effect as Telekinetic Weapons, but apparently no gameplay bonuses. | |
Low morale | Butterfly Sword, Uncrushable Pigeon, Ugly Boots | The mod Dain's Fixes implements this property. | |
Rainbow power | Butterfly Sword | Cosmetic Effect | Gives the weapon a rainbow glow effect. |
Attracts butterflies | Butterfly Sword | Cosmetic Effect | Surrounds the weapon with a particle effect looking like butterflies. |
To remove, use key | Chastity Belt | Forces you to use the Key to Zevran's Chastity Belt to remove it from him. | |
Radiates cold | Winter's Breath, Wintersbreath | Cosmetic Effect | Gives the weapon the same special effect as applied by Frost Weapons and Frost runes. |
High morale | King Maric's Shield | The mod Dain's Fixes implements this property. | |
+X% to healing effects received | Effort, Lifegiver, Panacea | This ability is bugged and thus does nothing. | See +X Healing Received Bug. The mod Dain's Fixes correctly implements this property. |
Weakens nearby darkspawn | Ageless, Asturian's Might, Maric's Blade | Penalty to attack and defense of darkspawn in vicinity . | This ability is bugged. The mod Dain's Fixes correctly implements this property. |
+50% chance to ignite target | Ser Alvard's Sword | The "+powervalue% chance to ignite target" modifier on the sword is bugged and not implemented when used. |
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