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|Adds the stated percentage to all attacks of that type. |
|Adds the stated percentage to all attacks of that type. |
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− | |(eg. fire adds to fireballs and fire |
+ | |(eg. fire adds to fireballs and fire staves) |
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|{{ColorPositiveStat|+X [type] damage}} |
|{{ColorPositiveStat|+X [type] damage}} |
Revision as of 07:37, 5 April 2011
- For item properties in Dragon Age: Origins, see Item properties (Origins).
Attributes
Property | Significant Examples | Effects | Notes |
---|---|---|---|
+X to all attributes | Blood Dragon Armor Chestpiece | Adds the stated amount to each one of your attributes. | |
+X strength | Adds the stated amount to your Strength attribute. | ||
+X dexterity | Adds the stated amount to your Dexterity attribute. | ||
+X willpower | Adds the stated amount to your Willpower attribute. | ||
+X magic | Adds the stated amount to your Magic attribute. | ||
+X cunning | Adds the stated amount to your Cunning attribute. | ||
+X constitution | Adds the stated amount to your Constitution attribute. | ||
+X% [type] damage | Adds the stated percentage to all attacks of that type. | (eg. fire adds to fireballs and fire staves) | |
+X [type] damage | Adds the stated damage to all attacks. | ||
+X [type] damage across 2m | Starkhaven longbow, Voracity | Deals the stated damage to all enemies in 2 meter radius around the target. | (Broken?) |
+X damage vs. [enemy_type] | Adds the stated damage against enemies of the said type. | ||
+X% critical chance | Adds the stated percentage to your total chance of inflicting a critical hit. | ||
+X% critical damage | Adds the stated percentage to your total critical damage multiplier. | ||
+X [type] resistance | Adds the stated amount to your total resistance value of that type. | ||
+X% damage resistance | Adds the stated percentage to your resistance value. | ||
+X mana/stamina | Adds the stated amount to your total mana/stamina pool. | ||
+X mana/stamina regeneration rate | Adds the stated amount to your mana/stamina regeneration rate. | ||
+X health | Adds the stated amount to your total health. | ||
+X health regeneration rate | Adds the stated amount to your health regeneration rate. | ||
+X attack | Adds the stated amount to your total attack value (accuracy). | ||
+X armor | Adds the stated amount to your total armor value (damage resistance). | ||
+X defense | Adds the stated amount to your total defense value (evasion). | ||
+X fortitude | Adds the stated amount to your total fortitude value. | ||
+X% threat generation | Adds the stated percentage to your total threat generation. | ||
Blood magic: Each point of health provides 1 additional mana | Voracity, various jewelry | Adds +1 mana per health point using blood magic to cast spells . | (eg. 6 mana points per 1 health point makes firestorm (60 mana) use only 10 health points) |
Enemies drop better equipment | Forces enemies to drop better equipment. | ||
Immunity to knock back | Cornerstone, various shields | Makes the character immune to knock back. | |
+X% chance to knock back | Adds the stated percentage to your total chance to knock back the enemy. | ||
+100% of basic attack damage vs. enemies that attack in melee | Shield of the Knight Herself, various jewelry | Deals full basic attack damage to all enemies that attack the character in melee. | |
+X% healing to this character | Adds the stated percentage to the health healed by healing spells/potions to the character. | (eg. healing potion heals 60%, property adds 17%, which forces the potion to heal for 77%) | |
+X% healing by this character | Adds the stated percentage to the healing spells performed by the character. | (eg. spell "heal" heals for 40%/80%, property adds 17%, which forces the spell to heal for 57%/97%) | |
Improves with level-up | Bianca, Fadeshear | Improves the item as the character wielding it levels up. | |
+X% XP gain | The Lion of Orlais | Increases XP gained by the percentage stated. | |
Enemies drop more coin | Gloves of the Graverobber | Forces enemies to drop more coin. | |
Attacks ignore enemy armor | The Magister's Scythe | Basic attacks with the weapon neglect enemy's armor value. | |
X% to regenerate Y% health | The Magister's Scythe | Every basic attack with the weapon has a chance to heal the user's health. |