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m (โ†’โ€ŽAttributes: clean up, typos fixed: eg. โ†’ e.g. (7))
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{{for|item properties in ''Dragon Age: Origins|Item properties (Origins)}}
 
{{for|item properties in ''Dragon Age: Origins|Item properties (Origins)}}
  +
{{for|item properties (Dragon Age II) ID |Item properties (Dragon Age II)/Item properties (Dragon Age II) ID}}
   
 
==Attributes==
 
==Attributes==
โˆ’
{|class="daotable sortable" width="{{{width|100%}}}"
+
{| class="daotable sortable" width="{{{width|100%}}}"
 
|-
 
|-
 
!width="25%"|'''Property'''
 
!width="25%"|'''Property'''
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|-
 
|-
 
|{{ColorPositiveStat|+X to all attributes}}
 
|{{ColorPositiveStat|+X to all attributes}}
โˆ’
|[[Blood Dragon Armor Set|Blood Dragon Armor Chestpiece]]
+
|[[Blood Dragon Armor (item)|Blood Dragon Armor Chestpiece]]
 
|Adds the stated amount to each one of your attributes.
 
|Adds the stated amount to each one of your attributes.
 
|
 
|
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|
 
|
 
|Adds the stated percentage to all attacks of that type.
 
|Adds the stated percentage to all attacks of that type.
โˆ’
|(e.g. fire adds to fireballs and fire staves)
+
|I.e., +Fire increases damage from both spells and weapons that deal fire damage.
 
|-
 
|-
 
|{{ColorPositiveStat|+X [type] damage}}
 
|{{ColorPositiveStat|+X [type] damage}}
 
|
 
|
 
|Adds the stated damage to all attacks.
 
|Adds the stated damage to all attacks.
  +
|This added damage is not affected by damage modifying [[Talents (Dragon Age II)|talents]].
|
 
 
|-
 
|-
 
|{{ColorPositiveStat|+X [type] damage across 2m}}
 
|{{ColorPositiveStat|+X [type] damage across 2m}}
 
|[[Starkhaven Longbow]], [[Voracity]]
 
|[[Starkhaven Longbow]], [[Voracity]]
 
|Deals the stated damage to all enemies in 2 meter radius around the target.
 
|Deals the stated damage to all enemies in 2 meter radius around the target.
 
|
โˆ’
|(Broken?)
 
 
|-
 
|-
 
|{{ColorPositiveStat|+X damage vs. [enemy_type]}}
 
|{{ColorPositiveStat|+X damage vs. [enemy_type]}}
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|-
 
|-
 
|{{ColorPositiveStat|Blood magic: Each point of health provides 0.25 additional mana}}
 
|{{ColorPositiveStat|Blood magic: Each point of health provides 0.25 additional mana}}
โˆ’
|[[Voracity]], various jewelry
+
|[[Voracity]], [[Cold-Blooded]]
โˆ’
|Adds +0.25 mana per health point using blood magic to cast spells .
+
|Adds +0.25 mana per health point using blood magic to cast spells.
โˆ’
|(e.g. 6 mana points per 1 health point makes firestorm (60 mana) use only 10 health points)
+
|E.g., +0.25 mana points per 1 health point makes [[Firestorm (Dragon Age II)|Firestorm]] (normally 60 mana) cost 48 health; equipping two items granting +0.25 would make Firestorm cost 40 health, etc.
 
|-
 
|-
 
|{{ColorPositiveStat|Enemies drop better equipment}}
 
|{{ColorPositiveStat|Enemies drop better equipment}}
 
|
 
|
 
|Increases the chance of item properties appearing on looted equipment.
 
|Increases the chance of item properties appearing on looted equipment.
โˆ’
|(Despite the description, this property applies to items looted from both containers and corpses.)
+
|Despite the description, this property applies to items looted from both containers and corpses.
 
|-
 
|-
โˆ’
|{{ColorPositiveStat|Immunity to knock back}}
+
|{{ColorPositiveStat|Immunity to knockback}}
โˆ’
|[[Cornerstone]], various shields
+
|[[Cornerstone]]
โˆ’
|Makes the character immune to knock back.
+
|Makes the character immune to knockback.
 
|
 
|
 
|-
 
|-
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|
 
|
 
|-
 
|-
โˆ’
|{{ColorPositiveStat|X% chance to knock back}}
+
|{{ColorPositiveStat|X% chance to knockback}}
 
|[[Stone's Breath]]
 
|[[Stone's Breath]]
โˆ’
|Causes the weapon to have the stated chance to knock back the enemy.
+
|Causes the weapon to have the stated chance to knockback the enemy.
 
|
 
|
 
|-
 
|-
โˆ’
|{{ColorPositiveStat|+X% chance to knock back}}
+
|{{ColorPositiveStat|+X% chance to knockback}}
 
|
 
|
โˆ’
|Adds the stated percentage to your total chance to knock back the enemy.
+
|Adds the stated percentage to your total chance to knockback the enemy.
 
|
 
|
 
|-
 
|-
 
|{{ColorPositiveStat|+100% of basic attack damage vs. enemies that attack in melee}}
 
|{{ColorPositiveStat|+100% of basic attack damage vs. enemies that attack in melee}}
โˆ’
|[[Shield of the Knight Herself (Aveline)|Shield of the Knight Herself]], various jewelry
+
|[[Shield of the Knight Herself (Aveline)|Shield of the Knight Herself]], [[Ichor]], [[Wardwall]]
 
|Deals full basic attack damage to all enemies that attack the character in melee.
 
|Deals full basic attack damage to all enemies that attack the character in melee.
โˆ’
|(Bug: Aura of Pain is considered damage to Hawke by an 'enemy' and will thus cause weapon damage against Hawke.)
+
|Bug: [[Aura of Pain]] is considered damage to Hawke by an 'enemy' and will thus cause weapon damage against Hawke.
 
|-
 
|-
 
|{{ColorPositiveStat|+X% healing to this character}}
 
|{{ColorPositiveStat|+X% healing to this character}}
 
|
 
|
 
|Adds the stated percentage to the health healed by healing spells/potions to the character.
 
|Adds the stated percentage to the health healed by healing spells/potions to the character.
โˆ’
|(e.g. healing potion heals 60%, property adds 17%, which forces the potion to heal for 70.2%)
+
|E.g., For a healing potion normally restoring 60% health, a property of +17% would make it heal for 70.2%.
 
|-
 
|-
 
|{{ColorPositiveStat|+X% healing by this character}}
 
|{{ColorPositiveStat|+X% healing by this character}}
 
|
 
|
 
|Increases the amount of health restored by spells and talents by the stated percentage.
 
|Increases the amount of health restored by spells and talents by the stated percentage.
โˆ’
|(e.g. spell "heal" heals for 40%/80%, property adds 17%, which forces the spell to heal for 46.8%/93.6%)
+
|E.g., The spell [[Heal]] heals for 40%/80%; a property adding 17% would make the spell restore 46.8%/93.6% health instead.
 
|-
 
|-
 
|{{ColorPositiveStat|Improves with level-up}}
 
|{{ColorPositiveStat|Improves with level-up}}
 
|[[Bianca]], [[Fadeshear]]
 
|[[Bianca]], [[Fadeshear]]
โˆ’
|Improves the item as the character wielding it levels up.
+
|Improves the item as Hawke levels up.
 
|
 
|
 
|-
 
|-
 
|{{ColorPositiveStat|+X% XP gain}}
 
|{{ColorPositiveStat|+X% XP gain}}
โˆ’
|[[Lion of Orlais]]
+
|[[The Lion of Orlais]]
 
|Increases XP gained by the percentage stated.
 
|Increases XP gained by the percentage stated.
 
|
 
|
 
|-
 
|-
 
|{{ColorPositiveStat|Enemies drop more coin}}
 
|{{ColorPositiveStat|Enemies drop more coin}}
โˆ’
|[[Gloves of the Graverobber]]
+
|[[String of Pearls]]
 
|Coins collected from enemies or containers will be in slightly higher quantity.
 
|Coins collected from enemies or containers will be in slightly higher quantity.
โˆ’
|(The effectiveness varies by item slots; follower armor yields best results, followed by Hawke chestpieces.)
+
|The effectiveness varies by item type; see [[Rune_of_Fortune#Notes|Rune of Fortune]] for details.
 
|-
 
|-
 
|{{ColorPositiveStat|Attacks ignore enemy armor}}
 
|{{ColorPositiveStat|Attacks ignore enemy armor}}
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|[[Puzzle Ring of the Black Fox]]
 
|[[Puzzle Ring of the Black Fox]]
 
|Multiplies Cunning score by 1.5 for the purposes of lockpicking.
 
|Multiplies Cunning score by 1.5 for the purposes of lockpicking.
โˆ’
|(e.g. a "master" lock requires a Cunning of 40, property allows it to be picked with a Cunning of 27)
+
|E.g. a "master" lock requires a Cunning of 40, property allows it to be picked with a Cunning of 27.
 
|-
 
|-
 
|{{ColorPositiveStat|Bonus to disarm traps}}
 
|{{ColorPositiveStat|Bonus to disarm traps}}
 
|[[Thrice-Bound]]
 
|[[Thrice-Bound]]
 
|Multiplies Cunning score by 1.5 for the purposes of sensing and disarming traps.
 
|Multiplies Cunning score by 1.5 for the purposes of sensing and disarming traps.
โˆ’
|(e.g. a "master" trap requires a Cunning of 40, property allows it to be disarmed with a Cunning of 27)
+
|E.g. a "master" trap requires a Cunning of 40, property allows it to be disarmed with a Cunning of 27.
 
|-
 
|-
 
|{{ColorPositiveStat|Bonus to evade traps}}
 
|{{ColorPositiveStat|Bonus to evade traps}}
 
|
 
|
 
|Multiplies Cunning score by 1.5 for the purposes of evading traps.
 
|Multiplies Cunning score by 1.5 for the purposes of evading traps.
โˆ’
|(e.g. dodging a "master" trap requires a Cunning of 40, property allows Hawke to take no damage with a Cunning of 27)
+
|E.g. dodging a "master" trap requires a Cunning of 40, property allows Hawke to take no damage with a Cunning of 27.
 
|}
 
|}
  +
 
{{Equipment (Dragon Age II)}}
 
{{Equipment (Dragon Age II)}}
  +
 
[[Category:Guides]]
 
[[Category:Guides]]
 
[[Category:Dragon Age II items]]
 
[[Category:Dragon Age II items]]

Revision as of 09:48, 6 October 2019

For item properties in Dragon Age: Origins, see Item properties (Origins).
For item properties (Dragon Age II) ID , see Item properties (Dragon Age II)/Item properties (Dragon Age II) ID.

Attributes

Property Significant Examples Effects Notes
+X to all attributes Blood Dragon Armor Chestpiece Adds the stated amount to each one of your attributes.
+X strength Adds the stated amount to your Strength attribute.
+X dexterity Adds the stated amount to your Dexterity attribute.
+X willpower Adds the stated amount to your Willpower attribute.
+X magic Adds the stated amount to your Magic attribute.
+X cunning Adds the stated amount to your Cunning attribute.
+X constitution Adds the stated amount to your Constitution attribute.
+X% [type] damage Adds the stated percentage to all attacks of that type. I.e., +Fire increases damage from both spells and weapons that deal fire damage.
+X [type] damage Adds the stated damage to all attacks. This added damage is not affected by damage modifying talents.
+X [type] damage across 2m Starkhaven Longbow, Voracity Deals the stated damage to all enemies in 2 meter radius around the target.
+X damage vs. [enemy_type] Adds the stated damage against enemies of the said type.
+X% critical chance Adds the stated percentage to your total chance of inflicting a critical hit.
+X% critical damage Adds the stated percentage to your total critical damage multiplier.
+X [type] resistance Adds the stated amount to your total resistance value of that type.
+X% damage resistance Adds the stated percentage to your resistance value.
+X mana/stamina Adds the stated amount to your total mana/stamina pool.
+X mana/stamina regeneration rate Adds the stated amount to your mana/stamina regeneration rate.
+X health Adds the stated amount to your total health.
+X health regeneration rate Adds the stated amount to your health regeneration rate.
+X attack Adds the stated amount to your total attack value (accuracy).
+X armor Adds the stated amount to your total armor value (damage resistance).
+X defense Adds the stated amount to your total defense value (evasion).
+X fortitude Adds the stated amount to your total fortitude value.
+X% threat generation Adds the stated percentage to your total threat generation.
Blood magic: Each point of health provides 0.25 additional mana Voracity, Cold-Blooded Adds +0.25 mana per health point using blood magic to cast spells. E.g., +0.25 mana points per 1 health point makes Firestorm (normally 60 mana) cost 48 health; equipping two items granting +0.25 would make Firestorm cost 40 health, etc.
Enemies drop better equipment Increases the chance of item properties appearing on looted equipment. Despite the description, this property applies to items looted from both containers and corpses.
Immunity to knockback Cornerstone Makes the character immune to knockback.
Immunity to stun Makes the character immune to stun.
Immunity to flanking Makes the character immune to flanking.
X% chance to knockback Stone's Breath Causes the weapon to have the stated chance to knockback the enemy.
+X% chance to knockback Adds the stated percentage to your total chance to knockback the enemy.
+100% of basic attack damage vs. enemies that attack in melee Shield of the Knight Herself, Ichor, Wardwall Deals full basic attack damage to all enemies that attack the character in melee. Bug: Aura of Pain is considered damage to Hawke by an 'enemy' and will thus cause weapon damage against Hawke.
+X% healing to this character Adds the stated percentage to the health healed by healing spells/potions to the character. E.g., For a healing potion normally restoring 60% health, a property of +17% would make it heal for 70.2%.
+X% healing by this character Increases the amount of health restored by spells and talents by the stated percentage. E.g., The spell Heal heals for 40%/80%; a property adding 17% would make the spell restore 46.8%/93.6% health instead.
Improves with level-up Bianca, Fadeshear Improves the item as Hawke levels up.
+X% XP gain The Lion of Orlais Increases XP gained by the percentage stated.
Enemies drop more coin String of Pearls Coins collected from enemies or containers will be in slightly higher quantity. The effectiveness varies by item type; see Rune of Fortune for details.
Attacks ignore enemy armor The Magister's Scythe Basic attacks with the weapon ignore enemy's armor value, dealing full damage.
X% chance to regenerate Y% health The Magister's Scythe, Bloom Every basic attack with the weapon has a chance to restore Y% of the user's health.
Enemies cannot dodge attacks The Vague Blade Basic attacks with the weapon ignore enemy's defense value, always landing a blow.
X% chance to infect with Walking Bomb Staff of Violation Every hit has a chance to cast Walking Bomb on the target, who explodes upon death, dealing damage to surrounding enemies.
X% chance to regenerate Y% Mana The Final Thought
X% chance to stun Widow's Fury
+X% chance of deathblows Limbtaker Weapons have a chance to instantly kill an enemy upon a successful hit.
X% chance to reduce attack speed Carta's Left-Hand
X% chance to reduce movement speed Carta's Left-Hand
Messy kills Red Jenny Backbiter
X% chance to enslave normal enemies Glandivalis Every hit has a chance to turn the target into an ally, who fights alongside the party as a guest, for a short time.
X% chance to dispel hostile magic The Bringer of Silence
Bonus to lockpicking Puzzle Ring of the Black Fox Multiplies Cunning score by 1.5 for the purposes of lockpicking. E.g. a "master" lock requires a Cunning of 40, property allows it to be picked with a Cunning of 27.
Bonus to disarm traps Thrice-Bound Multiplies Cunning score by 1.5 for the purposes of sensing and disarming traps. E.g. a "master" trap requires a Cunning of 40, property allows it to be disarmed with a Cunning of 27.
Bonus to evade traps Multiplies Cunning score by 1.5 for the purposes of evading traps. E.g. dodging a "master" trap requires a Cunning of 40, property allows Hawke to take no damage with a Cunning of 27.