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{{for|item properties in ''Dragon Age: Origins|Item properties (Origins)}} |
{{for|item properties in ''Dragon Age: Origins|Item properties (Origins)}} |
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+ | {{for|item properties (Dragon Age II) ID |Item properties (Dragon Age II)/Item properties (Dragon Age II) ID}} |
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==Attributes== |
==Attributes== |
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โ | {|class="daotable sortable" width="{{{width|100%}}}" |
+ | {| class="daotable sortable" width="{{{width|100%}}}" |
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!width="25%"|'''Property''' |
!width="25%"|'''Property''' |
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|{{ColorPositiveStat|+X to all attributes}} |
|{{ColorPositiveStat|+X to all attributes}} |
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โ | |[[Blood Dragon Armor |
+ | |[[Blood Dragon Armor (item)|Blood Dragon Armor Chestpiece]] |
|Adds the stated amount to each one of your attributes. |
|Adds the stated amount to each one of your attributes. |
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|Adds the stated percentage to all attacks of that type. |
|Adds the stated percentage to all attacks of that type. |
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+ | |I.e., +Fire increases damage from both spells and weapons that deal fire damage. |
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โ | |(eg. fire adds to fireballs and fire staves) |
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|{{ColorPositiveStat|+X [type] damage}} |
|{{ColorPositiveStat|+X [type] damage}} |
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|Adds the stated damage to all attacks. |
|Adds the stated damage to all attacks. |
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+ | |This added damage is not affected by damage modifying [[Talents (Dragon Age II)|talents]]. |
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|{{ColorPositiveStat|+X [type] damage across 2m}} |
|{{ColorPositiveStat|+X [type] damage across 2m}} |
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|[[Starkhaven Longbow]], [[Voracity]] |
|[[Starkhaven Longbow]], [[Voracity]] |
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|Deals the stated damage to all enemies in 2 meter radius around the target. |
|Deals the stated damage to all enemies in 2 meter radius around the target. |
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โ | |(Broken?) |
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|{{ColorPositiveStat|+X damage vs. [enemy_type]}} |
|{{ColorPositiveStat|+X damage vs. [enemy_type]}} |
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โ | |{{ColorPositiveStat|Blood magic: Each point of health provides |
+ | |{{ColorPositiveStat|Blood magic: Each point of health provides 0.25 additional mana}} |
โ | |[[Voracity]], |
+ | |[[Voracity]], [[Cold-Blooded]] |
โ | |Adds + |
+ | |Adds +0.25 mana per health point using blood magic to cast spells. |
โ | | |
+ | |E.g., +0.25 mana points per 1 health point makes [[Firestorm (Dragon Age II)|Firestorm]] (normally 60 mana) cost 48 health; equipping two items granting +0.25 would make Firestorm cost 40 health, etc. |
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|{{ColorPositiveStat|Enemies drop better equipment}} |
|{{ColorPositiveStat|Enemies drop better equipment}} |
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โ | | |
+ | |Increases the chance of item properties appearing on looted equipment. |
+ | |Despite the description, this property applies to items looted from both containers and corpses. |
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โ | |{{ColorPositiveStat|Immunity to |
+ | |{{ColorPositiveStat|Immunity to knockback}} |
โ | |[[Cornerstone]] |
+ | |[[Cornerstone]] |
โ | |Makes the character immune to |
+ | |Makes the character immune to knockback. |
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โ | |{{ColorPositiveStat|X% chance to |
+ | |{{ColorPositiveStat|X% chance to knockback}} |
|[[Stone's Breath]] |
|[[Stone's Breath]] |
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โ | |Causes the weapon to have the stated chance to |
+ | |Causes the weapon to have the stated chance to knockback the enemy. |
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โ | |{{ColorPositiveStat|+X% chance to |
+ | |{{ColorPositiveStat|+X% chance to knockback}} |
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โ | |Adds the stated percentage to your total chance to |
+ | |Adds the stated percentage to your total chance to knockback the enemy. |
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|{{ColorPositiveStat|+100% of basic attack damage vs. enemies that attack in melee}} |
|{{ColorPositiveStat|+100% of basic attack damage vs. enemies that attack in melee}} |
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โ | |[[Shield of the Knight Herself]], |
+ | |[[Shield of the Knight Herself (Aveline)|Shield of the Knight Herself]], [[Ichor]], [[Wardwall]] |
|Deals full basic attack damage to all enemies that attack the character in melee. |
|Deals full basic attack damage to all enemies that attack the character in melee. |
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+ | |Bug: [[Aura of Pain]] is considered damage to Hawke by an 'enemy' and will thus cause weapon damage against Hawke. |
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|{{ColorPositiveStat|+X% healing to this character}} |
|{{ColorPositiveStat|+X% healing to this character}} |
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|Adds the stated percentage to the health healed by healing spells/potions to the character. |
|Adds the stated percentage to the health healed by healing spells/potions to the character. |
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+ | |E.g., For a healing potion normally restoring 60% health, a property of +17% would make it heal for 70.2%. |
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|{{ColorPositiveStat|+X% healing by this character}} |
|{{ColorPositiveStat|+X% healing by this character}} |
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โ | | |
+ | |Increases the amount of health restored by spells and talents by the stated percentage. |
โ | | |
+ | |E.g., The spell [[Heal]] heals for 40%/80%; a property adding 17% would make the spell restore 46.8%/93.6% health instead. |
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|{{ColorPositiveStat|Improves with level-up}} |
|{{ColorPositiveStat|Improves with level-up}} |
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|[[Bianca]], [[Fadeshear]] |
|[[Bianca]], [[Fadeshear]] |
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โ | |Improves the item as |
+ | |Improves the item as Hawke levels up. |
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|{{ColorPositiveStat|+X% XP gain}} |
|{{ColorPositiveStat|+X% XP gain}} |
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โ | |[[ |
+ | |[[The Lion of Orlais]] |
|Increases XP gained by the percentage stated. |
|Increases XP gained by the percentage stated. |
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|{{ColorPositiveStat|Enemies drop more coin}} |
|{{ColorPositiveStat|Enemies drop more coin}} |
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โ | |[[ |
+ | |[[String of Pearls]] |
+ | |Coins collected from enemies or containers will be in slightly higher quantity. |
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โ | |Forces enemies to drop more coin. |
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+ | |The effectiveness varies by item type; see [[Rune_of_Fortune#Notes|Rune of Fortune]] for details. |
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|{{ColorPositiveStat|Attacks ignore enemy armor}} |
|{{ColorPositiveStat|Attacks ignore enemy armor}} |
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|[[The Magister's Scythe]] |
|[[The Magister's Scythe]] |
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โ | |Basic attacks with the weapon |
+ | |Basic attacks with the weapon ignore enemy's armor value, dealing full damage. |
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|{{ColorPositiveStat|X% chance to regenerate Y% health}} |
|{{ColorPositiveStat|X% chance to regenerate Y% health}} |
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|[[The Magister's Scythe]], [[Bloom]] |
|[[The Magister's Scythe]], [[Bloom]] |
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โ | |Every basic attack with the weapon has a chance to |
+ | |Every basic attack with the weapon has a chance to restore Y% of the user's health. |
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|{{ColorPositiveStat|Enemies cannot dodge attacks}} |
|{{ColorPositiveStat|Enemies cannot dodge attacks}} |
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|[[The Vague Blade]] |
|[[The Vague Blade]] |
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+ | |Basic attacks with the weapon ignore enemy's defense value, always landing a blow. |
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|{{ColorPositiveStat|X% chance to infect with Walking Bomb}} |
|{{ColorPositiveStat|X% chance to infect with Walking Bomb}} |
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|[[Staff of Violation]] |
|[[Staff of Violation]] |
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+ | |Every hit has a chance to cast Walking Bomb on the target, who explodes upon death, dealing damage to surrounding enemies. |
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|{{ColorPositiveStat|+X% chance of deathblows}} |
|{{ColorPositiveStat|+X% chance of deathblows}} |
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|[[Limbtaker]] |
|[[Limbtaker]] |
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+ | |Weapons have a chance to instantly kill an enemy upon a successful hit. |
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|{{ColorPositiveStat|X% chance to enslave normal enemies}} |
|{{ColorPositiveStat|X% chance to enslave normal enemies}} |
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|[[Glandivalis]] |
|[[Glandivalis]] |
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+ | |Every hit has a chance to turn the target into an ally, who fights alongside the party as a guest, for a short time. |
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|{{ColorPositiveStat|Bonus to lockpicking}} |
|{{ColorPositiveStat|Bonus to lockpicking}} |
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|[[Puzzle Ring of the Black Fox]] |
|[[Puzzle Ring of the Black Fox]] |
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+ | |Multiplies Cunning score by 1.5 for the purposes of lockpicking. |
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+ | |E.g. a "master" lock requires a Cunning of 40, property allows it to be picked with a Cunning of 27. |
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+ | |{{ColorPositiveStat|Bonus to disarm traps}} |
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+ | |[[Thrice-Bound]] |
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+ | |Multiplies Cunning score by 1.5 for the purposes of sensing and disarming traps. |
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+ | |E.g. a "master" trap requires a Cunning of 40, property allows it to be disarmed with a Cunning of 27. |
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+ | |{{ColorPositiveStat|Bonus to evade traps}} |
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+ | |Multiplies Cunning score by 1.5 for the purposes of evading traps. |
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+ | |E.g. dodging a "master" trap requires a Cunning of 40, property allows Hawke to take no damage with a Cunning of 27. |
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{{Equipment (Dragon Age II)}} |
{{Equipment (Dragon Age II)}} |
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โ | [[Category:Dragon Age II]] |
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[[Category:Guides]] |
[[Category:Guides]] |
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⚫ |
Revision as of 09:48, 6 October 2019
- For item properties in Dragon Age: Origins, see Item properties (Origins).
- For item properties (Dragon Age II) ID , see Item properties (Dragon Age II)/Item properties (Dragon Age II) ID.
Attributes
Property | Significant Examples | Effects | Notes |
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+X to all attributes | Blood Dragon Armor Chestpiece | Adds the stated amount to each one of your attributes. | |
+X strength | Adds the stated amount to your Strength attribute. | ||
+X dexterity | Adds the stated amount to your Dexterity attribute. | ||
+X willpower | Adds the stated amount to your Willpower attribute. | ||
+X magic | Adds the stated amount to your Magic attribute. | ||
+X cunning | Adds the stated amount to your Cunning attribute. | ||
+X constitution | Adds the stated amount to your Constitution attribute. | ||
+X% [type] damage | Adds the stated percentage to all attacks of that type. | I.e., +Fire increases damage from both spells and weapons that deal fire damage. | |
+X [type] damage | Adds the stated damage to all attacks. | This added damage is not affected by damage modifying talents. | |
+X [type] damage across 2m | Starkhaven Longbow, Voracity | Deals the stated damage to all enemies in 2 meter radius around the target. | |
+X damage vs. [enemy_type] | Adds the stated damage against enemies of the said type. | ||
+X% critical chance | Adds the stated percentage to your total chance of inflicting a critical hit. | ||
+X% critical damage | Adds the stated percentage to your total critical damage multiplier. | ||
+X [type] resistance | Adds the stated amount to your total resistance value of that type. | ||
+X% damage resistance | Adds the stated percentage to your resistance value. | ||
+X mana/stamina | Adds the stated amount to your total mana/stamina pool. | ||
+X mana/stamina regeneration rate | Adds the stated amount to your mana/stamina regeneration rate. | ||
+X health | Adds the stated amount to your total health. | ||
+X health regeneration rate | Adds the stated amount to your health regeneration rate. | ||
+X attack | Adds the stated amount to your total attack value (accuracy). | ||
+X armor | Adds the stated amount to your total armor value (damage resistance). | ||
+X defense | Adds the stated amount to your total defense value (evasion). | ||
+X fortitude | Adds the stated amount to your total fortitude value. | ||
+X% threat generation | Adds the stated percentage to your total threat generation. | ||
Blood magic: Each point of health provides 0.25 additional mana | Voracity, Cold-Blooded | Adds +0.25 mana per health point using blood magic to cast spells. | E.g., +0.25 mana points per 1 health point makes Firestorm (normally 60 mana) cost 48 health; equipping two items granting +0.25 would make Firestorm cost 40 health, etc. |
Enemies drop better equipment | Increases the chance of item properties appearing on looted equipment. | Despite the description, this property applies to items looted from both containers and corpses. | |
Immunity to knockback | Cornerstone | Makes the character immune to knockback. | |
Immunity to stun | Makes the character immune to stun. | ||
Immunity to flanking | Makes the character immune to flanking. | ||
X% chance to knockback | Stone's Breath | Causes the weapon to have the stated chance to knockback the enemy. | |
+X% chance to knockback | Adds the stated percentage to your total chance to knockback the enemy. | ||
+100% of basic attack damage vs. enemies that attack in melee | Shield of the Knight Herself, Ichor, Wardwall | Deals full basic attack damage to all enemies that attack the character in melee. | Bug: Aura of Pain is considered damage to Hawke by an 'enemy' and will thus cause weapon damage against Hawke. |
+X% healing to this character | Adds the stated percentage to the health healed by healing spells/potions to the character. | E.g., For a healing potion normally restoring 60% health, a property of +17% would make it heal for 70.2%. | |
+X% healing by this character | Increases the amount of health restored by spells and talents by the stated percentage. | E.g., The spell Heal heals for 40%/80%; a property adding 17% would make the spell restore 46.8%/93.6% health instead. | |
Improves with level-up | Bianca, Fadeshear | Improves the item as Hawke levels up. | |
+X% XP gain | The Lion of Orlais | Increases XP gained by the percentage stated. | |
Enemies drop more coin | String of Pearls | Coins collected from enemies or containers will be in slightly higher quantity. | The effectiveness varies by item type; see Rune of Fortune for details. |
Attacks ignore enemy armor | The Magister's Scythe | Basic attacks with the weapon ignore enemy's armor value, dealing full damage. | |
X% chance to regenerate Y% health | The Magister's Scythe, Bloom | Every basic attack with the weapon has a chance to restore Y% of the user's health. | |
Enemies cannot dodge attacks | The Vague Blade | Basic attacks with the weapon ignore enemy's defense value, always landing a blow. | |
X% chance to infect with Walking Bomb | Staff of Violation | Every hit has a chance to cast Walking Bomb on the target, who explodes upon death, dealing damage to surrounding enemies. | |
X% chance to regenerate Y% Mana | The Final Thought | ||
X% chance to stun | Widow's Fury | ||
+X% chance of deathblows | Limbtaker | Weapons have a chance to instantly kill an enemy upon a successful hit. | |
X% chance to reduce attack speed | Carta's Left-Hand | ||
X% chance to reduce movement speed | Carta's Left-Hand | ||
Messy kills | Red Jenny Backbiter | ||
X% chance to enslave normal enemies | Glandivalis | Every hit has a chance to turn the target into an ally, who fights alongside the party as a guest, for a short time. | |
X% chance to dispel hostile magic | The Bringer of Silence | ||
Bonus to lockpicking | Puzzle Ring of the Black Fox | Multiplies Cunning score by 1.5 for the purposes of lockpicking. | E.g. a "master" lock requires a Cunning of 40, property allows it to be picked with a Cunning of 27. |
Bonus to disarm traps | Thrice-Bound | Multiplies Cunning score by 1.5 for the purposes of sensing and disarming traps. | E.g. a "master" trap requires a Cunning of 40, property allows it to be disarmed with a Cunning of 27. |
Bonus to evade traps | Multiplies Cunning score by 1.5 for the purposes of evading traps. | E.g. dodging a "master" trap requires a Cunning of 40, property allows Hawke to take no damage with a Cunning of 27. |
|