Property
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Significant Examples
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Effects
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Notes
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+X to all attributes
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Blood Dragon Armor Chestpiece
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Adds the stated amount to each one of your attributes.
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+X strength
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Adds the stated amount to your Strength attribute.
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+X dexterity
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Adds the stated amount to your Dexterity attribute.
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+X willpower
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Adds the stated amount to your Willpower attribute.
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+X magic
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Adds the stated amount to your Magic attribute.
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+X cunning
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Adds the stated amount to your Cunning attribute.
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+X constitution
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Adds the stated amount to your Constitution attribute.
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+X% [type] damage
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Adds the stated percentage to all attacks of that type.
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I.e., +Fire increases damage from both spells and weapons that deal fire damage.
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+X [type] damage
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Adds the stated damage to all attacks.
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This added damage is not affected by damage modifying talents.
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+X [type] damage across 2m
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Starkhaven Longbow, Voracity
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Deals the stated damage to all enemies in 2 meter radius around the target.
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+X damage vs. [enemy_type]
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Adds the stated damage against enemies of the said type.
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+X% critical chance
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Adds the stated percentage to your total chance of inflicting a critical hit.
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+X% critical damage
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Adds the stated percentage to your total critical damage multiplier.
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+X [type] resistance
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Adds the stated amount to your total resistance value of that type.
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+X% damage resistance
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Adds the stated percentage to your resistance value.
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+X mana/stamina
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Adds the stated amount to your total mana/stamina pool.
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+X mana/stamina regeneration rate
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Adds the stated amount to your mana/stamina regeneration rate.
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+X health
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Adds the stated amount to your total health.
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+X health regeneration rate
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Adds the stated amount to your health regeneration rate.
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+X attack
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Adds the stated amount to your total attack value (accuracy).
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+X armor
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Adds the stated amount to your total armor value (damage resistance).
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+X defense
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Adds the stated amount to your total defense value (evasion).
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+X fortitude
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Adds the stated amount to your total fortitude value.
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+X% threat generation
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Adds the stated percentage to your total threat generation.
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Blood magic: Each point of health provides 0.25 additional mana
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Voracity, Cold-Blooded
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Adds +0.25 mana per health point using blood magic to cast spells.
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E.g., +0.25 mana points per 1 health point makes Firestorm (normally 60 mana) cost 48 health; equipping two items granting +0.25 would make Firestorm cost 40 health, etc.
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Enemies drop better equipment
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Increases the chance of item properties appearing on looted equipment.
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Despite the description, this property applies to items looted from both containers and corpses.
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Immunity to knockback
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Cornerstone
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Makes the character immune to knockback.
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Immunity to stun
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Makes the character immune to stun.
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Immunity to flanking
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Makes the character immune to flanking.
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X% chance to knockback
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Stone's Breath
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Causes the weapon to have the stated chance to knockback the enemy.
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+X% chance to knockback
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Adds the stated percentage to your total chance to knockback the enemy.
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+100% of basic attack damage vs. enemies that attack in melee
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Shield of the Knight Herself, Ichor, Wardwall
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Deals full basic attack damage to all enemies that attack the character in melee.
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Bug: Aura of Pain is considered damage to Hawke by an 'enemy' and will thus cause weapon damage against Hawke.
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+X% healing to this character
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Adds the stated percentage to the health healed by healing spells/potions to the character.
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E.g., For a healing potion normally restoring 60% health, a property of +17% would make it heal for 70.2%.
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+X% healing by this character
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Increases the amount of health restored by spells and talents by the stated percentage.
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E.g., The spell Heal heals for 40%/80%; a property adding 17% would make the spell restore 46.8%/93.6% health instead.
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Improves with level-up
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Bianca, Fadeshear
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Improves the item as Hawke levels up.
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+X% XP gain
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The Lion of Orlais
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Increases XP gained by the percentage stated.
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Enemies drop more coin
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String of Pearls
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Coins collected from enemies or containers will be in slightly higher quantity.
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The effectiveness varies by item type; see Rune of Fortune for details.
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Attacks ignore enemy armor
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The Magister's Scythe
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Basic attacks with the weapon ignore enemy's armor value, dealing full damage.
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X% chance to regenerate Y% health
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The Magister's Scythe, Bloom
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Every basic attack with the weapon has a chance to restore Y% of the user's health.
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Enemies cannot dodge attacks
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The Vague Blade
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Basic attacks with the weapon ignore enemy's defense value, always landing a blow.
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X% chance to infect with Walking Bomb
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Staff of Violation
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Every hit has a chance to cast Walking Bomb on the target, who explodes upon death, dealing damage to surrounding enemies.
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X% chance to regenerate Y% Mana
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The Final Thought
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X% chance to stun
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Widow's Fury
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+X% chance of deathblows
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Limbtaker
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Weapons have a chance to instantly kill an enemy upon a successful hit.
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X% chance to reduce attack speed
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Carta's Left-Hand
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X% chance to reduce movement speed
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Carta's Left-Hand
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Messy kills
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Red Jenny Backbiter
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X% chance to enslave normal enemies
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Glandivalis
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Every hit has a chance to turn the target into an ally, who fights alongside the party as a guest, for a short time.
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X% chance to dispel hostile magic
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The Bringer of Silence
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Bonus to lockpicking
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Puzzle Ring of the Black Fox
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Multiplies Cunning score by 1.5 for the purposes of lockpicking.
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E.g. a "master" lock requires a Cunning of 40, property allows it to be picked with a Cunning of 27.
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Bonus to disarm traps
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Thrice-Bound
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Multiplies Cunning score by 1.5 for the purposes of sensing and disarming traps.
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E.g. a "master" trap requires a Cunning of 40, property allows it to be disarmed with a Cunning of 27.
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Bonus to evade traps
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Multiplies Cunning score by 1.5 for the purposes of evading traps.
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E.g. dodging a "master" trap requires a Cunning of 40, property allows Hawke to take no damage with a Cunning of 27.
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