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For the item ID codes in Dragon Age II, see Item ID codes (Dragon Age II).

This page lists ID codes for items in Dragon Age: Origins, Dragon Age: Origins - Awakening and their respective DLC. They can be used to add these items, including some that are unobtainable via normal in-game means, to your inventory.

To add item:

  1. Download and install AddItem with Console Improved mod.
  2. Open the console and type:
runscript additem <item code> [count]

For example, to add Nugbane to the inventory run:

runscript additem gen_im_wep_rng_cbw_dus 1

To add 20 Potent Health Poultices:

runscript additem gen_im_qck_health_401 20
Note: You always need to put a [count] or a blank space in the end for the command to work.

To specify the material (and tier) of the item, use runscript additemwmat command. Generally, items that always have the same material and tier in the game (e.g. unique equipment, potions, reagents) should be added with runscript additem, not with runscript additemwmat, since you would need to specify the correct material and tier for the item when using the latter. If you don't have a toolset or a similar program, it will be hard to find.

It is recommended to use the improved additem mod, as using the older additem or additemwmat mods, ".uti" must be appended to all item ID codes. Additionally, the old versions do not work with the later DLCs (The Darkspawn Chronicles, Leliana's Song, The Golems of Amgarrak or Witch Hunt) or their rewards. However, regardless of the version of the additem mods, Dragon Age: Origins - Awakening items cannot be added, as well as its plot items.

To add items of specific materials (not needed for any items other than armor, shields, and weapons) use:

runscript additemwmat <item tag> <count> <material code>

For example, to add a Redcliffe kite shield of red steel to the inventory run:

runscript additemwmat gen_im_arm_shd_kit_red 1 50

Material codes for tiers 1 through 9 (1-7: Origins; 1-9: Awakening) for their respective material types follow:

Metals
Show/Hide table
Tier Material Armor Weapon Shield
1Iron 1 40 47
2 Grey Iron 2 41 48
3 Steel 8 43 48
4 Veridium 4 42 81
5 Red Steel 5 44 50
6 Silverite 3 45 51
7 Dragonbone 6 46 52
8 White Steel 20010 20050 20060
9 Volcanin Aurum 20011 20051 20061
- Starmetal - 10000 -
Woods
Show/Hide table
Tier Material Armor Weapon Shield
1 Elm - 33 79
2 Ash - 34 9
3 Yew - 35 11
4 Whitewood - 36 15
5 Ironbark - 37 13
6 Sylvanwood - 38 7
7 Dragonthorn - 39 10
8 Vhenadahl - 20040 20020
9 Ancestral heartwood - 20041 20021
Leathers
Show/Hide table
Tier Material Armor Weapon Shield
1 Rough 60 - -
2 Cured 28 - -
3 Leather 29 - -
4 Hardened 30 - -
5 Reinforced 31 - -
6 Inscribed 17 - -
7 Drakeskin 32 - -
8 Dragonwing 20030 - -
9 High Dragon Hide 20031 - -


Plot items

Dwarf Noble Origin

Dwarf Commoner Origin

City Elf Origin

Dalish Elf Origin

Magi Origin

Human Noble Origin

Ostagar

  • pre100im_food - Food
  • pre100im_gravity_arrows - Gravity Arrows
  • pre100im_gravity_bows - Gravity Longbow
  • pre100im_key_wizards_chest - Key to Mages' Chest
  • pre100im_kings_armor - Chevalier's Armor
  • pre100im_kings_boots - Chevalier's Boots
  • pre100im_kings_gloves - Chevalier's Gloves
  • pre100im_muzzle - Dog Muzzle
  • pre100im_water - Water
  • pre200im_darkspawn_blood - Vial of Darkspawn Blood
  • pre200im_documents - Ancient Scrolls
  • pre200im_flower - Wilds Flower
  • pre200im_key_flemeth - Flemeth's Key
  • pre200im_treaties - Ancient Treaties

Korcari Wilds

Lothering

Broken Circle

The Arl of Redcliffe

The Urn of Sacred Ashes

Nature of the Beast

Orzammar

Denerim

The Trial of Crows

Crime Wave

Unrest in the Alienage

Captured!

  • den400im_disguise - Guard Uniform
  • den400im_disguise_boots - Guard Boots
  • den400im_disguise_gloves - Guard Gloves
  • den400im_disguise_helm - Guard Helmet
  • den400im_key_cage - Key to Cell Doors
  • den400im_key_hall_front - Key to Front Hall Door
  • den400im_key_hall_rear - Key to Rear Hall Door
  • den400im_key_reception - Key to Reception Door
  • den400im_password_list - List of Passwords
  • den400im_regulation_sword - Regulation Sword

Rescue the Queen

The Landsmeet

  • den600im_loghain_ring_1 - ring (worn by Loghain during Landsmeet duel)
  • den600im_loghain_ring_2 - ring (worn by Loghain during Landsmeet duel)

The Last Request

  • den961im_boss_bedroom_key - Bedroom Key
  • den961im_entry_door_key - Entry Door Key

Chanter's Board

Blackstone Irregulars

The Mages' Collective

Favors for Certain Interested Parties

Unbound

Random encounters

Accessories

Amulets

Belts

Rings

Armor

Boots

Chestpieces

Gloves

Helmets

Shields

Bucklers

Targes

Kite shields

Heavy shields

Mage Robes

Note: See the second note in the opening paragraph for an existing issue regarding the Mage Robes with the additemwmat command.

Weapons

Staves

Waraxes (one handed)

Battleaxes (two handed)

Daggers

Greatswords

Longswords

Maces

Mauls

Arrows & Bolts

Crossbows

Longbows

Shortbows

Crafting

Recipes

Herbalism

Poison-Making

Trap-Making plans

Unique

Resources

Clothing

Gems

Gifts

Companion romance items

Manuals

Tomes

Usable items

Weapon coating

Food for Dog

Bombs

Health Poultices

Injury kits

Lyrium Potions

Poisons

Salves, Incenses, Balms

Traps

Unique

Dog's accessories

Collars

Kaddis

Weapon runes

Miscellaneous

Warden's Keep

The generic armors available in Mikhael Dryden's shop have a unique color, and the shields have the Grey Warden Commander heraldry on them.

The Stone Prisoner

Large crystals for Shale

Small crystals for Shale

Other

Return to Ostagar

Dragon Age: Origins - Awakening

Plot items

Shield heraldries

Accessories

Amulets

Belts

Rings

Mage Robes

Note: See the second note in the opening paragraph for an existing issue regarding the Mage Robes with the additemwmat command.

Armor

Boots

Chestpieces

Gloves

Helmets

Shields

Bucklers
Targes
Kite shields
Heavy shields
  • gxa_im_arm_shd_twr_001 - Partha

Weapons

Staves

Waraxes

Battleaxes

Daggers

Greatswords

Longswords

Maces

Mauls

Crossbows

Longbows

Shortbows

Recipes

Runecrafting tracings

Armor rune tracings

Weapon rune tracings

Trap-Making plans

Manuals

runes

Armor runes

Weapon runes

Consumable items

Crafting ingredients

Flawless Gems

Gifts

Miscellaneous

Feastday Gifts and Pranks

Feastday Gifts

Feastday Pranks

Converted items

DLC rewards

The Golems of Amgarrak

Witch Hunt

Leliana's Song

The Darkspawn Chronicles

Promotional items

The Golems of Amgarrak

Witch Hunt

Leliana's Song

The Darkspawn Chronicles

Debug items

  • armor_rune - (armor_rune)
  • pauls_loaded_armor
  • weapon_rune
  • zz_danl_test
  • zz_setarmor
  • zz_setboots
  • zz_setgloves
  • zz_sethelm
  • zz_test_armor_rune
  • zz_test_gift
  • zz_test_restrict2

E3 demo items

  • zz_e3_mage_robes
  • zzz_gen_im_arm_cht_med (Flamescale armor)
  • zzz_gen_im_arm_glv_mas (Warden Gloves)
  • zzz_gen_im_arm_hel_hvy (Grey Warden Helmet)
  • zzz_gen_im_arm_shd_kit (Warden Shield)
  • zzz_gen_im_arm_shd_lrg (Large Wooden Round Shield)
  • zzz_gen_im_wep_mel_lsw (Sword of Ogre Strength)

Cut content

  • arl150it_control_stone - Golem control rod
  • arl160it_circle_letter - Circle Letter
  • arl170it_note_of_sale - Note of Sale
  • zz_gen_im_morrigan_robe
  • zz_gwb_im_arm_bot_lgt_war
  • zz_gwb_im_arm_bot_mas_war
  • zz_gwb_im_arm_cht_lgt_war
  • zz_gwb_im_arm_cht_mas_war
  • zz_gwb_im_arm_glv_lgt_war
  • zz_gwb_im_arm_glv_mas_war
  • zz_gwb_im_arm_hel_hvy_war
  • zz_gwb_im_arm_hel_lgt_war
  • zz_gwb_im_arm_hel_mag_war
  • zz_gwb_im_arm_shd_lrg_war
  • zz_gwb_im_arm_shd_sml_war
  • zz_gwb_im_cth_mag_war
  • zz_lot100im_telmanes_key
  • zz_lot105im_bear_organs
  • zz_lot105im_spider_organs
  • zz_lot105im_wolf_organs
  • zz_orz100im_imrek_letter
  • zz_orz530im_branka_journal
  • zz_shl_arm_balance_00
  • zz_shl_arm_balance_01
  • zz_shl_arm_balance_02
  • zz_shl_arm_balance_03
  • zz_shl_arm_balance_04
  • zz_shl_arm_balance_05
  • zz_shl_arm_balance_06
  • zz_shl_wpn_balance_00
  • zz_shl_wpn_balance_01
  • zz_shl_wpn_balance_02
  • zz_shl_wpn_balance_03
  • zz_shl_wpn_balance_04
  • zz_shl_wpn_balance_05
  • zz_shl_wpn_balance_06

Unusable enemy weapons

  • gen_im_cweapon_abom_desire
  • gen_im_cweapon_abom_hunger
  • gen_im_cweapon_abom_rage
  • gen_im_cweapon_abom_sloth
  • gen_im_cweapon_arc_horror
  • gen_im_cweapon_archdemon
  • gen_im_cweapon_ash_wraith
  • gen_im_cweapon_bear
  • gen_im_cweapon_beareskan
  • gen_im_cweapon_blight_wolf
  • gen_im_cweapon_bronto
  • gen_im_cweapon_broodmother
  • gen_im_cweapon_corse_devour
  • gen_im_cweapon_corse_enrag
  • gen_im_cweapon_corse_shamb
  • gen_im_cweapon_deepstalker
  • gen_im_cweapon_dog
  • gen_im_cweapon_dog_party
  • gen_im_cweapon_dragon
  • gen_im_cweapon_dragonling
  • gen_im_cweapon_drake
  • gen_im_cweapon_golem_shale
  • gen_im_cweapon_golem_steel
  • gen_im_cweapon_golem_stone
  • gen_im_cweapon_grand_oak
  • gen_im_cweapon_high_dragon
  • gen_im_cweapon_high_drn_lit
  • gen_im_cweapon_large_amb
  • gen_im_cweapon_ogre
  • gen_im_cweapon_pride_demon
  • gen_im_cweapon_rage_demon
  • gen_im_cweapon_rat
  • gen_im_cweapon_revenant
  • gen_im_cweapon_shade
  • gen_im_cweapon_shriek
  • gen_im_cweapon_spider
  • gen_im_cweapon_spider_nat
  • gen_im_cweapon_succubus
  • gen_im_cweapon_tentacle
  • gen_im_cweapon_werewolf
  • gen_im_cweapon_wild_sylvan
  • gen_im_cweapon_withfang
  • gen_im_cweapon_wolf
  • gxa000im_cwep_war_golem_fir

Other / Unsorted

  • cli000_assassin_buffs - (cli000_assassin_buffs)
  • cod_hst_ferelden2 - Codex Book
  • cs_arrow - Arrow
  • gem_im_catapult_rock -
  • lit_im_wep_mel_mac_bar - Barbarian Mace
  • lite_anumon_book - The Heirs of Anumon
  • lite_anumon_eagleglyph - Glyph of the Eagle
  • lite_anumon_owlglyph - Glyph of the Owl
  • lite_anumon_serpentglyph - Glyph of the Serpent
  • lite_den_stolengoods - Stolen Goods
  • lite_fbm_cabbages - Sack of Cabbages
  • lite_sod_propaganda_page - Propaganda Page
  • syd_nrxp1_uti
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