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The inventory is shared between all party members, and contains all the items carried but not equipped. There is no weight system; instead there is a limit to the number of items that can be carried.
Dragon Age: Origins has a shared-party, list '''inventory'''. Items have no weight; instead there is a limit to the number of items you can carry. The [[Warden]] begins with a limit of 70 non-plot and unequipped items and can purchase [[backpack]]s that increase the limit by 10, up to a total of 125 on the Xbox 360 and PC. The PS3 version of the game is limited to 120 items.
 
   
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==''[[Dragon Age: Origins]]'' ==
Technically, you can exceed this cap: the limit only prevents you from picking up or buying more items, but it doesn't affect items given through scripts or conversations. For example, a full inventory can be exceeded by items added by the activation of [[DLC]], by asking your [[dog]] to find something, or by talking with certain quest-related NPCs.
 
   
 
[[The Warden]] begins with a limit of 70 non-plot and unequipped items and can purchase [[Backpack (Origins)|backpack]]s that increase the limit by 10, up to a total of 125 (PC) or 120 (console version).
Further backpacks do not increase the maximum inventory beyond 125 (or 120 in the case of the PS3). A stack of up to 99 of the same item -- fire arrows, for example -- counts as one unit. 100 fire arrows would require at least two stacks. Plot items do not count towards the inventory limit.
 
   
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=== Mechanics ===
The inventory is tabbed, allowing [[the Warden]] to sort between [[weapons]], [[armor]], accessories (such as [[belts]] and [[rings]]), [[Crafting|crafting supplies]], miscellaneous items (such as [[Gifts]]) and plot and quest items. The user may also sort by type, alphabetically, or in LIFO order, with the newest items at the top.
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The inventory can be filtered: there are tabs for ''all items'', [[Weapons (Origins)|weapons]], [[Armor (Origins)|armor]], accessories (such as [[Belts]] and [[Rings (Origins)|rings]]), [[Crafting|crafting supplies]], miscellaneous items (such as [[Gifts (Origins)|Gifts]]) and plot and quest items. Within each tab, the user may also sort by type, alphabetically, or in LIFO order, i.e. the most recently acquired items at the top.
   
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=== Exceeding the Limit ===
The Warden's Keep DLC, once completed, offers a party chest providing significant additional inventory for non-plot items. Craig Graff, a Bioware developer, has also made available an [http://social.bioware.com/forum/1/topic/8/index/132134 unsupported party chest] mod.
 
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Ultimately, the 70–125 item limit only prevents you from picking up or buying more items; it doesn't affect items given through scripts or conversations.
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* Technically, the 70-125 item limit applies to ''storage slots'': a stack of up to 99 items of the same type only counts as ''one item'' against the cap unless it is equippable, in which case each piece takes up a ''storage slot''.
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* [[Plot items (Origins)|Plot items]] do not count against the limit.
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* You can also exceed the limit by asking your [[dog]] to find items or speaking with certain quest-related NPCs.
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* Plot-triggered events, such as character removal or death ([[After the Joining]]) or importing [[the Warden]] into [[Dragon Age: Origins - Awakening|Awakening]] expansion, may add equipment over the carrying capacity, requiring to destroy or sell soon before gathering new loot.
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* On the {{platforms|pc}} the [[toolset]] can be used to raise the item limit up to 999 items. It is strongly advised that you make a backup copy of your save game before trying this. Although playing with an inventory space of 200 items has caused no problems during one complete playthrough of the main campaign, no guarantee can be given that editing your save game in this way won't have any negative side-effects. With that in mind, if you want more inventory space, proceed like this:
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** Open your savegame with the toolset
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** Expand the SAVEGAME_PARTYLIST tree
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** Search for SAVEGAME_MAX_ITEM and change the value to the desired inventory space
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** Save your game
   
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=== Additional Storage ===
==See Also==
 
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* The ''[[Warden's Keep]]'' DLC, once completed, offers a [[Party Storage Chest]] providing 90 more slots for non-plot items.
For details about the backpack and the vendor locations, see [[Backpack]].
 
 
* Craig Graff, a Bioware developer, has also made available an [http://social.bioware.com/forum/1/topic/8/index/132134 unsupported party chest] mod.
[[Category:gameplay]]
 
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[[Category:equipment]]
 
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== ''[[Dragon Age II]]'' ==
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[[Hawke]] begins with a limit of 50 non-plot and unequipped items. [[Backpack (Dragon Age II)|Backpacks]] can be purchased at various locations throughout the game to increase the limit by 10, up to a total of 100 items.
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=== Mechanics ===
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The inventory is divided into 6 categories: Weapons, Armor, Accessories, Potions, Other and [[Junk]]. Junk items can only be sold or destroyed. Any item can be moved into the junk category. Only items in the Potions category will stack, up to 99 items.
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=== Additional storage ===
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A [[Storage Chest]] is available in the base game. It can store an infinite amount of equipment, never resets, and automatically transfers content between acts and locations.
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== ''[[Dragon Age: Inquisition]]'' ==
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[[The Inquisitor]] begins with a limit of 60 non-plot and unequipped items. Two [[Inquisition perks|perks]] can increase this limit by 15 each, up to a total of 90.
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=== Mechanics ===
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The inventory is divided into 9 large categories: Weapons, Armor, Accessories, Upgrades, Crafting Materials, Valuables, Weapon Schematics, Armor Schematics and Recipes. Only items found in Weapons, Armor, Accessories, Upgrades and Valuables will take up space in the inventory, the other 4 categories can hold an infinite number of items. Each category is further divided into smaller categories: accessories are divided into belts, rings and amulets; armor is divided into light, medium and heavy armor etc. There is an 'All' tab in every category to see every item at once.
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Items do not stack in the 'countable' categories. Items that do stack, such as in crafting materials, will stack up to 99 items. From the inventory it is possible to destroy items. It is also possible to 'move them to valuables', which makes it easier to sell unwanted items in bulk.
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=== Additional Storage ===
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Patch 5 added a [[storage]] chest into the Undercroft in [[Skyhold]]. It has an item limit of 1000 for the PC version and 500 for console versions. Crafting Materials, Valuables, Schematics and Recipes cannot be added to the storage chest since Crafting Materials, Schematics and Recipes do not take up space in the inventory and Valuables' only purpose is to be sold for money. Items can be deposited and withdrawn at will.
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[[Category:Dragon Age: Origins gameplay]]
 
[[Category:Dragon Age II gameplay]]
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[[Category:Dragon Age: Inquisition gameplay]]

Revision as of 01:38, 14 June 2018

The inventory is shared between all party members, and contains all the items carried but not equipped. There is no weight system; instead there is a limit to the number of items that can be carried.

Dragon Age: Origins

The Warden begins with a limit of 70 non-plot and unequipped items and can purchase backpacks that increase the limit by 10, up to a total of 125 (PC) or 120 (console version).

Mechanics

The inventory can be filtered: there are tabs for all items, weapons, armor, accessories (such as Belts and rings), crafting supplies, miscellaneous items (such as Gifts) and plot and quest items. Within each tab, the user may also sort by type, alphabetically, or in LIFO order, i.e. the most recently acquired items at the top.

Exceeding the Limit

Ultimately, the 70–125 item limit only prevents you from picking up or buying more items; it doesn't affect items given through scripts or conversations.

  • Technically, the 70-125 item limit applies to storage slots: a stack of up to 99 items of the same type only counts as one item against the cap unless it is equippable, in which case each piece takes up a storage slot.
  • Plot items do not count against the limit.
  • You can also exceed the limit by asking your dog to find items or speaking with certain quest-related NPCs.
  • Plot-triggered events, such as character removal or death (After the Joining) or importing the Warden into Awakening expansion, may add equipment over the carrying capacity, requiring to destroy or sell soon before gathering new loot.
  • On the pcpc the toolset can be used to raise the item limit up to 999 items. It is strongly advised that you make a backup copy of your save game before trying this. Although playing with an inventory space of 200 items has caused no problems during one complete playthrough of the main campaign, no guarantee can be given that editing your save game in this way won't have any negative side-effects. With that in mind, if you want more inventory space, proceed like this:
    • Open your savegame with the toolset
    • Expand the SAVEGAME_PARTYLIST tree
    • Search for SAVEGAME_MAX_ITEM and change the value to the desired inventory space
    • Save your game

Additional Storage

Dragon Age II

Hawke begins with a limit of 50 non-plot and unequipped items. Backpacks can be purchased at various locations throughout the game to increase the limit by 10, up to a total of 100 items.

Mechanics

The inventory is divided into 6 categories: Weapons, Armor, Accessories, Potions, Other and Junk. Junk items can only be sold or destroyed. Any item can be moved into the junk category. Only items in the Potions category will stack, up to 99 items.

Additional storage

A Storage Chest is available in the base game. It can store an infinite amount of equipment, never resets, and automatically transfers content between acts and locations.

Dragon Age: Inquisition

The Inquisitor begins with a limit of 60 non-plot and unequipped items. Two perks can increase this limit by 15 each, up to a total of 90.

Mechanics

The inventory is divided into 9 large categories: Weapons, Armor, Accessories, Upgrades, Crafting Materials, Valuables, Weapon Schematics, Armor Schematics and Recipes. Only items found in Weapons, Armor, Accessories, Upgrades and Valuables will take up space in the inventory, the other 4 categories can hold an infinite number of items. Each category is further divided into smaller categories: accessories are divided into belts, rings and amulets; armor is divided into light, medium and heavy armor etc. There is an 'All' tab in every category to see every item at once.

Items do not stack in the 'countable' categories. Items that do stack, such as in crafting materials, will stack up to 99 items. From the inventory it is possible to destroy items. It is also possible to 'move them to valuables', which makes it easier to sell unwanted items in bulk.

Additional Storage

Patch 5 added a storage chest into the Undercroft in Skyhold. It has an item limit of 1000 for the PC version and 500 for console versions. Crafting Materials, Valuables, Schematics and Recipes cannot be added to the storage chest since Crafting Materials, Schematics and Recipes do not take up space in the inventory and Valuables' only purpose is to be sold for money. Items can be deposited and withdrawn at will.