The Inquisition camp is a place where the Inquisitor and their companions take rest.
Features[]
Resting in the camp allows the Inquisitor to refill potions, regenerate health, change party members, and fulfill requisitions. Camps also serve as fast travel points as well.
Camp locations[]
(Camps with an asterisk (*) are available by default.)
Crestwood[]
- North Gate Camp*
- Three Trout Farm Camp
Emerald Graves[]
- Hill Camp*
- Briathos' Steps
- Direstone Camp
- Gracevine Camp
Emprise du Lion[]
- Drakon's Rise Camp
- Highgrove Camp
- Sahrnia Camp*
- Tower Camp
Exalted Plains[]
- Path of Flame Camp*
- Riverwatch Camp
- Fens Camp
Fallow Mire[]
- Fisher's End Camp*
- Old Thoroughfare Camp
Forbidden Oasis[]
- Desert Camp*
- Oasis Camp
Frostback Basin[]
- Basin Floor Camp*
- Canyon Camp
- Cliffside Camp
- Ridgeline Camp
- River Camp
- Swampside Camp
Hinterlands[]
- Dusklight Camp
- Dwarfson's Pass Camp
- Forest Camp
- Outskirts Camp*
- Redcliffe Farms Camp
- Upper Lake Camp
Hissing Wastes[]
- The Canyon Camp
- The Cove Camp*
- Logging Camp
- Mountain Fortress Camp
- Sunstop Mountain Camp
- Statue Camp
- Sand Crags Camp
Storm Coast[]
- Driftwood Margin Camp
- Small Grove Camp
- Storm's Solitude*
Western Approach[]
- Craggy Ridge Camp
- Echo Back Canyon Camp
- Lost Spring Canyon Camp*
- Nazaire's Pass Camp
Quests[]
Crestwood[]
Emerald Graves[]
Emprise du Lion[]
Exalted Plains[]
Fallow Mire[]
Forbidden Oasis[]
Frostback Basin[]
Hinterlands[]
Hissing Wastes[]
Storm Coast[]
Western Approach[]
Rewards[]
Crestwood[]
- 100 Influence
- 1 Power
Emerald Graves[]
- 100 Influence per camp
- 1 Power per camp
Emprise du Lion[]
- 200 Influence per camp
- 1 Power per camp
Exalted Plains[]
- 100 Influence (Riverwatch Camp)
- 300 Influence (Fens Camp)
- 1 Power per camp
Fallow Mire[]
- 100 Influence
- 1 Power
Forbidden Oasis[]
- 100 Influence
- 1 Power
Frostback Basin[]
- 200 Influence per camp
- 1 Power per camp
Hinterlands[]
- 50 Influence per camp
- 1 Power per camp
Hissing Wastes[]
- 200 Influence per camp
- 1 Power per camp
- 500 bonus Influence once all camps are established
Storm Coast[]
- 50 Influence per camp
- 1 Power per camp
Western Approach[]
- 300 Influence per camp
- 3 Power per camp
Heraldry flags[]
Note: Not to be confused with Banners and Skyhold Heraldry
Gaining allies during the game results in faction banners appearing on the flagpole that can be found near each Inquisition camp. It's possible to receive up to seven heraldry flags, depending on which factions are supported.
- Templar Order or Circle of Magi flag - if the Inquisition allies with the Templars in Champions of the Just or the Mages during In Hushed Whispers (2 versions).
- Orlesian flag - if the Inquisition supports Celene Valmont I or Gaspard de Chalons as the sole ruler of Orlais during Wicked Eyes and Wicked Hearts (2 versions).
- Grey Wardens flag - if the Inquisition allies with the Wardens during Here Lies the Abyss.
- Fairbanks flag - if the Inquisition allies with Fairbanks and his Watcher's Reach Refugees.
- Blades of Hessarian - if the Inquisition allies with the Blades of Hessarian.
- Dalish flag - if the Inquisition allies with Keeper Hawen's clan in the Exalted Plains.
- Chantry flag - granted after completing the main game.
Codex entries[]
Notes[]
- Companions may comment if they see a potential Inquisition camp area.
- The Hissing Wastes has the most number of Inquisition camps that can be set up, with 7 camps in total.
- Crestwood, the Fallow Mire, and the Forbidden Oasis each have the least number of Inquisition camps that can be set up, with 2 camps apiece.
- Some camps have lootable chests nearby, such as the Forest Camp in the Hinterlands. Loot farming can be done with these chests.
- The camps in Emprise du Lion (barring Sahrnia Camp, which is available by default) must be captured during the quest "Take Back the Lion." Emprise du Lion is the only wilderness area to have this feature. All other wilderness areas have a "Holding" quest (eg: the Hinterlands).
- Animals and other enemies will not enter a camp, meaning that they can be used as invulnerable bases for ranged attacks. This is particularly true for the Hinterland camp near Hafter's Woods as it frequently spawns bears.