Into darkness, unafraid. ―Old Inquisition motto[1]

The first Inquisition was a group of people who, following the First Blight, rose up to defend Thedas from the dangers of magic and heretics. The Inquisition later allied with the Chantry, abandoning its original name and splitting itself into the Seekers of Truth and the Templar Order.[10]

In 9:41 Dragon, the Inquisition is reformed, following the cataclysmic event called The Breach.

The Inquisition of Old

In the years before the founding of the Chantry and the start of the Divine Age, Thedas was plunged into chaos. The First Blight had ended, the Imperium had broken apart following Andraste's March, and despite the spread of the Maker's teachings, blood mages and Old Gods cults were widespread.[10] The Inquisition was formed around -100 Ancient[11] with the goal of protecting the people from the "tyranny of magic" in whatever form it might take; blood mages, abominations, cultists or heretics.[12] A loose association of Andrastian hard-liners, the group combed the land in search of these "threats" and some say theirs was a reign of terror.[13] Others say they were cast in a negative light by history because their investigations and even application of justice, protecting both mages and common people impartially, crossed too many powerful groups. In these accounts it is suggested that the group was already known as the Seekers of Truth and that the "Inquisition" moniker was perhaps pejorative.[14]

In 1:20 Divine, the newly founded Chantry found common cause with the Inquisition and they signed the Nevarran Accord.[15] As part of the agreement, the Inquisition became the new martial arm of the Chantry, the Templar Order, and its senior members became known as the Seekers of Truth. Another result was the creation of the Circle of Magi,[15] with the Templars serving as overseers for the Circle.

The last leader of the original Inquisition, Ameridan, went missing after the organisation's dissolution. It is said he left to hunt a powerful dragon or to not overshadow the newly created Templar Order.

The Modern Inquisition

As of this moment, I declare the Inquisition reborn.  ―Cassandra Pentaghast
Inquisition members

The Inner Circle of the restored Inquisition

This section contains spoilers for:
Dragon Age: Inquisition.

The modern Inquisition, in a fledgling state, begins with the interrogation of Varric Tethras by Seeker Cassandra Pentaghast. [16] The Inquisition's reconstruction is, in fact, a back-up plan by Divine Justinia V in case of a calamity within the Chantry or if her attempt to restore peace between mages and templars failed.[17] Justinia hoped that with enough support, the Inquisition could challenge the very tenets of the Chantry to enforce rights for mages. The Divine's servants searched for a worthy candidate to lead the Inquisition, such as The Hero of Ferelden or Hawke, but they both had disappeared.

Following the massive explosion that killed the Divine and the Conclave, Thedas falls into chaos as the Breach threatens to consume the world. The late Divine's writ was invoked by her Hands, Cassandra Pentaghast and Leliana, declaring the Inquisition reborn and independent of Chantry authority. However, the Chantry has denounced the Inquisition, calling them heretics for harbouring the Inquisitor, who had been labeled the Herald of Andraste by witnesses from the failed conclave at the Temple of Sacred Ashes, when they were seemingly led out of the Fade by the prophet herself.

After either allying with or conscripting the mage rebels or templars, the Inquisitor manages to seal the Breach. But the celebrations are cut short, as Haven comes under attack by Corypheus. The Inquisitor distracts him long enough for the village to be evacuated before causing an avalanche to bury his army and the village. When the Inquisitor reunites with the Inquisition, the Herald leads them to Skyhold, where the Inquisitor is formally declared their leader.

The Inquisition later leads a siege of Adamant Fortress to stop Venatori magister Livius Erimond from binding Grey Warden mages to Corypheus, enabling the darkspawn to control an army of demons. In the aftermath, the Inquisitor can either ally with the surviving Wardens or banish them from Orlais.

After the resolution of the War of the Lions, Orlais formally allies with the Inquisition and they march on the Arbor Wilds to purge the remainder of Corypheus' army. Unfortunately, Corypheus returns to the Temple of Sacred Ashes to reopen the Breach, forcing the Inquisitor to engage him without the support of the army.

With Corypheus' defeat, the Inquisition achieves renown throughout southern Thedas and the balance of power across Thedas is drastically changed, perhaps permanently.


By 9:44 Dragon, the Inquisition has come under pressure from both Orlais and Ferelden, the former wanted the Inquisition as another vassal, the latter wanting them to disband. During the summit with the Exalted Council, the Inquisitor is drawn away to deal with a new Qunari threat that is spreading through the magical eluvians. Leliana discovered that the Inquisition's own elven servants were Qunari converts from Kirkwall and covertly used the Inquisition to smuggle in gaatlok into the Winter Palace.

After the resolution of the Qunari threat, the Inquisitor, having their own left arm amputated by Solas to prevent the Anchor from killing them, returns to the Exalted Council to decide the Inquisition's fate. The Inquisitor can either have the Inquisition remain independent, become Divine Victoria's honor guard or disband.

Members of the Modern Inquisition


See also: War table and Inquisition perks

Notable members

Inquisition Irregulars

Recruitable members

See also: Agents

Hierarchy and Organization

The re-formed Inquisition is commanded by the Inquisitor who serves as overall leader of the organization. Beneath them are the three advisers, each of whom oversees a different department of the Inquisition. The Commander leads the military forces of the organization and oversees training. The Seneschal/Spymaster is in charge of covert operations and subterfuge and liaisons with more disreputable elements. The Ambassador is in charge of co-coordinating diplomatic efforts among the nobility and various other groups which the Inquisition must work with.

The Inquisition is less rigid than most organizations in Thedas and adopts a more inclusive recruitment practice, allowing not only Humans but Elves and Dwarves, into senior command positions, similar to the Grey Wardens. Unlike the Wardens however, the Inquisition does not strive to be a-political, as much of its financial and diplomatic backing comes from senior members of the Orlesian nobility as well as the Fereldan nobility.


Inquisition Heraldry Alternate

Alternate version of the Inquisition Sigil

Constellation: Visus, known as "the Watchful Eye", was originally a symbol of the Lady of the Skies. In Andraste's time it came to be associated with the Maker, and a sword was added after her death. The early Inquisition took Visus as their symbol. After the establishment of the Nevarran Accord, which divided the Inquisition into the Templar Order and the Seekers of Truth, the Inquisition's sigil split in two: the Blade of Mercy became the Templars' symbol, while the all-seeing eye became the crest of the Seekers of Truth.


See also

Codex icon DA2 Codex entry: The Seekers of Truth
Ico codex entry Codex entry: The History of the Chantry: Chapter 4

Codex icon DAI Codex entry: The First Inquisition

Codex icon DAI Codex entry: Constellation: Visus



  1. Party banter between Cassandra and Sera
  2. [1]
  3. [2]
  4. Dragon Age: Inquisition Developer Interview with BioWare's Cameron Lee - 23rd April, 2014
  5. 5.0 5.1 Dragon Age: Inquisition on Twitch
  6. Cite error: Invalid <ref> tag; no text was provided for refs named Digiexpo_2013
  7. From Bioware Twitch Stream, 25 October 2014.
  8. Rosselin.
  9. 9.0 9.1 PC Gamer Magazine: Issue 246, pp 24-25
  10. 10.0 10.1 Thedas UK (January 14, 2012). "David Gaider Interview". Retrieved September 17, 2012.
  11. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 50
  12. "On Templars, Raiders, City Guards and The Coterie". Official BioWare blog. Retrieved September 17, 2012.
  13. Codex entry: The Seekers of Truth
  14. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 106
  15. 15.0 15.1 Gaider, D. Dragon Age: Asunder. Epilogue. p. 412.
  16. Varric Character Profile.
  17. AusGamers Interview with Cameron Lee.
  18. See caption from The Sims 3 University Life.
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