Characters, including The Warden, that fall in combat receive a debilitating and persistent injury that lowers an attribute (or other statistic, or healing rate) until treated. These injuries can stack, though a character cannot have more than one of each type. To remove injuries, either return to your party camp, benefit from a Spirit Healer's Cleansing Aura (which does not heal its caster's injuries), or apply an injury kit. As with poultices, each kit has a certain level of potency that determines how much damage it's able to repair: Lesser Injury Kits remove a single injury, Injury Kits remove three injuries, Greater Injury Kits remove all injuries.
Possible Injuries
Injury | Penalty: |
---|---|
Bleeding | |
Broken Bone | |
Concussion | |
Coughing Blood | |
Cracked Skull | |
Crushed Arm | |
Damaged Eye | |
Deafened | |
Gaping Wound | |
Head Trauma | |
Open Wound | |
Torn Jugular | |
Wrenched Limb |
Injuries in Dragon Age II
There is only one injury type - temporarily reduced maximum health until the injury is removed. Injuries can be removed with a potion or injury kit by entering the party selection screen and confirming. There is no need to actually change party members.
The maximum number of injuries one character can suffer at the same time depends on the difficulty level.