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Characters, including [[The Warden]], that fall in combat receive a debilitating '''injury''' that lowers an [[attribute]] until treated. These injuries can stack. To remove a persistent injury, you must return to your party camp, have your [[Spirit Healer]] use [[Cleansing Aura]] (be aware that Cleansing Aura will not remove an injury on the Spirit Healer themself), or use an injury kit.
 
   
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As with poultices, each kit has a certain level of potency that determines how much damage it’s able to repair. [[Lesser Injury Kit|Lesser injury kits]] heal a single injury and a small amount of health, for example.
 
   
{{Note|Taking the wrong item from the chests in the quest [[Jammer's Stash]] will also give you an injury.}}
 
   
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==Possible Injuries==
 
 
{| class="daotable"
 
!Injury
 
!Penalty To:
 
|-
 
|[[File:Ico seepingwound.png|32px]] Bleeding
 
|Health Regeneration
 
|-
 
|[[File:Ico_snappedbone.png|32px]] Broken Bone
 
|Dexterity
 
|-
 
|[[File:Ico disfigured.png|32px]] Concussion
 
|Magic
 
|-
 
|[[File:Ico coughingblood.png|32px]] Coughing Blood
 
|Fatigue
 
|-
 
|[[File:Ico crackedskull.png|32px]] Cracked Skull
 
|Cunning
 
|-
 
|[[File:Ico crushedbone.png|32px]] Crushed Arm
 
|Damage
 
|-
 
|[[File:Ico disease.png |32px]] Damaged Eye
 
|Attack
 
|-
 
|[[File:Ico deafened.png|32px]] Deafened
 
|Defense
 
|-
 
|[[File:Ico gapingwound.png|32px]] Gaping Wound
 
|Maximum Health
 
|-
 
|[[File:Ico disfigured.png|32px]] Head Trauma
 
|Willpower
 
|-
 
|[[File:Ico tornflesh.png|32px]] Open Wound
 
|Nature Resistance
 
|-
 
|[[File:Ico mauled.png|32px]] Torn Jugular
 
|Constitution
 
|-
 
|[[File:Ico wrenchedlimb.png|32px]] Wrenched Limb
 
|Attack Speed
 
|}
 
   
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Revision as of 13:22, 24 April 2011

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