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</table> |
</table> |
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− | ==References== |
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− | [http://www.gamebanshee.com/previews/dragonageorigins3-3.php Gamebanshee Preview] |
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[[Category:Game Rules]] |
[[Category:Game Rules]] |
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[[Category:Gameplay]] |
[[Category:Gameplay]] |
Revision as of 23:30, 31 October 2009
Characters, including the Player Character, that fall in combat receive a debilitating injury that lowers an attribute until treated. These injuries can stack. To remove a persistent injury, you must return to your party camp or use an injury kit. As with poultices, each kit has a certain level of potency that determines how much damage it’s able to repair. Lesser injury kits heal a single injury and a small amount of health, for example.
Possible Injuries
Injury Name |
Penalty To |
Bleeding |
Health Regeneration |
Broken Bone |
Dexterity |
Concussion |
Magic |
Coughing Blood |
Fatigue |
Cracked Skull |
Cunning |
Crushed Arm |
Damage |
Damaged Eye |
Attack |
Deafened |
Defense |
Gaping Wound |
Maximum Health |
Head Trauma |
Willpower |
Open Wound |
Nature Resistance |
Torn Jugular |
Constitution |
Wrenched Limb |
Attack Speed |