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(only gods can create)
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If you have two mages who have the spell [[Force Field]], you can keep the inferno golem locked in place while you kill the Lost. The inferno golem will move one or two steps before the cooldown on the next mages Force Field has worn off. While fighting the inferno golem, if by any chance one of your mages gets targeted and pursued, run around with him in circles around the golem while the rest of the party nukes him. He is very slow and should be unable to catch you.
 
If you have two mages who have the spell [[Force Field]], you can keep the inferno golem locked in place while you kill the Lost. The inferno golem will move one or two steps before the cooldown on the next mages Force Field has worn off. While fighting the inferno golem, if by any chance one of your mages gets targeted and pursued, run around with him in circles around the golem while the rest of the party nukes him. He is very slow and should be unable to catch you.
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Anders having elemental mastery, storm of the century and ice weapons is a great boost for this fight; esp if you have Oghren in the Juggernaught Armor and either the Warden or Sigurn in Hirol Armor and having flame charms and the Ring of Ages equipped; if Oghren tanks with the Juggernaught Armor, Ring of Ages, and high level maces or swords with a great shield; the battle is simple since the Flame Golem will follow around Oghren but cant seriously damage him if is Con is over 30' meanwhile have Anders use Elemental mastery, then Storm of the Century; then drink Lyrium and heal; in the mean time the Warden and Sigrun should be able to kill the Lost easily and after that it doesnt take too long for the Inferno Golem to fall and the battle will be very easy; the Warden with Champion and Spirit Warrior maxed out with Rally enabled is even more helpful
   
 
== See also ==
 
== See also ==

Revision as of 08:32, 18 July 2013


An Inferno golem is a heavily armored and heavily modified steel golem, that was designed by Paragon Hirol. This golem is at least four times the size of a normal steel golem and is covered in liquid hot magma. It can easily rip a person in half.

During the events of Dragon Age: Origins - Awakening, one inferno golem is controlled by the Lost, a darkspawn disciple.

Involvement

During the quest Last of the Legion, the inferno golem appears when the Warden-Commander is in Kal'Hirol and encounters the Lost, where he is speaking to another darkspawn disciple. The Lost tells the disciple that the Mother is the ruler of the darkspawn and not the Architect, and subsequently orders the inferno golem to tear the disciple apart.

It is at this point the Warden-Commander shows up, and the Lost begins to tell them how he has plans to take over, and with this inferno golem at his side no one will stop him, especially the Commander.

Drops

Inferno Golem Shell Inferno Golem Shell, which is used for making the Golem Shell Armor for the quest Golem's Might.

Skills

  • Ignite: The golem tucks itself in, similar to Shale's Regenerating Burst, and charges up. At the end of the charge-up, the golem releases a burst of fire which also knocks back any opponents.
  • Immunity to critical damage.

Strategy

This is likely the hardest boss encounter in Awakening, with the exception of the Mother. The inferno golem is highly resistant (maybe immune) to fire damage, hits very hard, has several area of effect abilities, and is accompanied by the Lost, who is an adept spellcaster. Focus-fire the Lost first, since he has lesser defenses and his spells are a serious threat, and manage your characters to move out of flame patches as best you can. You can use either one or two tanks here, as with good gear and talents one warrior should be able to survive both bosses' onslaught without too much trouble. Also, utilize the waterfalls. They can put flames out and protect you from the golems fire attacks. Try running from one waterfall to the next while the golem is attacking you.

After the Lost dies, nuke the inferno golem. Utilize cold damage and armor-reducing effects in particular, and note that the golem is immune to critical hits and backstabs.

If you have two mages who have the spell Force Field, you can keep the inferno golem locked in place while you kill the Lost. The inferno golem will move one or two steps before the cooldown on the next mages Force Field has worn off. While fighting the inferno golem, if by any chance one of your mages gets targeted and pursued, run around with him in circles around the golem while the rest of the party nukes him. He is very slow and should be unable to catch you.

Anders having elemental mastery, storm of the century and ice weapons is a great boost for this fight; esp if you have Oghren in the Juggernaught Armor and either the Warden or Sigurn in Hirol Armor and having flame charms and the Ring of Ages equipped; if Oghren tanks with the Juggernaught Armor, Ring of Ages, and high level maces or swords with a great shield; the battle is simple since the Flame Golem will follow around Oghren but cant seriously damage him if is Con is over 30' meanwhile have Anders use Elemental mastery, then Storm of the Century; then drink Lyrium and heal; in the mean time the Warden and Sigrun should be able to kill the Lost easily and after that it doesnt take too long for the Inferno Golem to fall and the battle will be very easy; the Warden with Champion and Spirit Warrior maxed out with Rally enabled is even more helpful

See also

Codex entry: Inferno Golem Codex entry: Inferno Golem