Inferno abilities are abilities available to the mage class in Dragon Age: Inquisition.
Ability tree
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Inferno Spell Set
Abilities
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![]() | Activation: 65 mana Duration: 8s Cooldown: 20s | You ignite an enemy in searing pain and send them fleeing in panic. |
![]() | Blistering Pain Upgrade | Flashfire burns brighter and hotter, intensifying the panic the enemy suffers. Fear duration bonus: 8 Seconds |
![]() | Blazing Trails Upgrade Requires: Trespasser | Enemies panicked by Flashfire leave a trail of damaging flames behind them when they run. Duration: 5 seconds Burning Duration: 8 seconds |
![]() | Size: 3m Activation: 35 mana Duration: 8s Cooldown: 16s | You unleash a massive explosion, leaving enemies in the area burning in agony. |
![]() | Wildfire Upgrade | Immolate burns hotter and has a shorter cooldown time, allowing you to rain fire upon your enemies more often. Fire damage bonus: 100% weapon damage Burning: 75% weapon damage per second Cooldown reduction: 4 Seconds |
![]() | Consuming Fire Upgrade Requires: Trespasser | Immolate no longer has a cooldown, but casting it multiple times in succession costs additional mana. Duration: 8 seconds Cost: +10 mana |
![]() | Passive Cooldown: 10s | After you land a critical hit, your next spell doesn't trigger a cooldown period. Magic + 3 |
![]() | Passive | You have mastered the summoning of fire, increasing your effectiveness when panicking or burning enemies. Burning duration bonus: 25% Fear duration bonus: 25% Willpower + 3 |
![]() | Passive | Your spells burn away ambient magic that would otherwise slow down your casting. Every spell you cast shortens your active cooldown time. Cooldown reduction: 1 Second Willpower +3 |
![]() | Activated Activation: 35 mana Cooldown: 24s | You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will erupt into flame when a enemy crosses it, damaging and staggering the target. |
![]() | Searing Glyph Upgrade | Targets hit by the Fire Mine are launched into the air and set aflame, leaving them burning. Fire damage bonus: 100% weapon damage Burning: 75% weapon damage per second Cooldown reduction: 4 Seconds |
![]() | Flaming Array Upgrade Requires: Trespasser | You now create multiple mines directly in front of you. |
![]() | Passive | When you cast a Fire spell, the spell consumes half of your barrier to empower it. The larger the barrier consumed, the greater the bonus to the spell's damage. Barrier bonus: 50% Magic + 3 |
![]() | Activated Size: 6m Activation: 35 mana Duration: 20s Cooldown: 32s | You conjure a flaming barrier that burns and panics enemies that pass through it. |
![]() | Lasting Flames Upgrade | Wall of Fire creates a larger wall, and its flames burn longer on enemies that pass through it. Size bonus: 3 meters Damage duration bonus: 4 seconds |
![]() | Wave of Flame Upgrade Requires: Trespasser | Wall of Fire now begins at your location and moves away from you over the duration of the spell. Distance: 15 meters |
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