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In Dragon Age II, a Dragon Age: Origins or Dragon Age: Awakening save can be imported so that decisions the Warden made in previous games will be reflected in Dragon Age II. The list of decisions are as follows (more may be possible):

Decisions

Gameplay Decisions

1. Connor lived or died during Arl of Redcliffe. This decision is supposedly recorded in Codex entry: A Study of the Fifth Blight, Vol. Two.*

2. Mages or Templars were recruited during Broken Circle. This decision is recorded in Codex entry: A Study of the Fifth Blight, Vol. One.

3. Dalish or Werewolves were recruited during Nature of the Beast. This decision is recorded in Codex entry: A Study of the Fifth Blight, Vol. One.

4. Bhelen Aeducan or Lord Pyral Harrowmont ascended to the throne of Orzammar during A Paragon of Her Kind. This decision is recorded in Codex entry: A Study of the Fifth Blight, Vol. One.

5. Supoprt Caridin, or support Branka and save the Anvil, or support Branka and destroy Anvil A Paragon of Her Kind. This decision is recorded in Codex entry: A Study of the Fifth Blight, Vol. One.

6. Andraste's Ashes revealed or disappeared during The Urn of Sacred Ashes. Ashes can only be revealed by declining Kolgrim's offer and allowing Brother Genitivi to go back to Denerim. This decision is supposedly recorded in Codex entry: A Study of the Fifth Blight, Vol. Two.*

7. Accept or decline Morrigan's ritual during Morrigan's Ritual. This decision affects #9 and #10. This decision is supposedly recorded in Codex entry: A Study of the Fifth Blight, Vol. Two.*

8. Loghain lives or dies during The Landsmeet. This decisions affects #9 and #10. This decision is supposedly recorded in Codex entry: A Study of the Fifth Blight, Vol. Two.*

9. The Warden/Alistair/Loghain kills the Archdemon during The Landsmeet. This decision affects #10. This decision is recorded in Codex entry: The Hero of Ferelden. This decision may also be recorded in Codex entry: A Study of the Fifth Blight, Vol. Two.*

10. Who ascended Ferelden's throne (the Warden, Anora, Alistair, Anora & the Warden, Anora & Alistair, or the Warden & Alistair). This decision is recorded in Codex entry: The Hero of Ferelden. This decision may also be recorded in Codex entry: A Study of the Fifth Blight, Vol. Two.*

11. If the Warden finds Shale in The Stone Prisoner DLC and she survives Dragon Age: Origins. She can be killed during A Paragon of Her Kind if the Warden sides with Branka.

12. Avernus or Sophia Dryden spared in Warden's Keep DLC

13. What the Warden did with King Cailan's body in Return to Ostagar DLC. Currently unsure what impact this has on Dragon Age II.

14. Amaranthine, or Vigil's Keep, or both are saved in Dragon Age: Origins - Awakening

15. The Architect lived or died at the end of Dragon Age: Origins - Awakening. This flag is not imported properly, as whatever choice is made, the dialog in Finding Nathaniel will always indicate that the Architect survived.

16. Nathaniel remained with the Grey Wardens or not during Dragon Age: Origins - Awakening. The only way to ensure Nathaniel remains with the Grey Wardens is to recruit him, ensure his survival, and raise his approval rating over 75.

17. Whether the Warden leaves Morrigan, stabs Morrigan, or follows her into the Eluvian at the end of Witch Hunt DLC

18. Whether Zevran Arainai lives or dies during Dragon Age: Origins

A note about DLC decisions

None of the pre-builts support any DLC decisions. If you have a DA:O save with DLC flags on it, they will be imported along with whatever pre-built you choose. It's not confirmed whether the save must be loaded first, or if the game picks it up automatically to fill in the holes left by the pre-built histories.

Decisions made in DA:O during character creation

In addition to major decisions made over the course of the game, the race and background of the Warden are also reflected in various codices throughout the game.

A. If the Warden is a Dalish Elf, there's alternate text in Codex entry: Vallaslin: Blood Writing and Codex entry: The Dalish Elves.

B. Depending on whether the Warden is a City Elf, Dalish Elf, or not an Elf at all, there is variable text in Codex entry: The City Elves

C. If the Warden is a Dwarf, there is alternate text in Codex entry: Darkspawn

D. If the Warden is a Mage, there is alternate text in Codex entry: The Tranquil

Results and Pre-built histories

The following chart describes which pre-built histories support which decisions, and the impact these decisions have on Dragon Age II:

Decision Choice Result Hero of Ferelden Martyr No Compromise
1 Connor Lives None ? ? ?
Connor dies None ? ? ?
2 Mages recruited None Yes Yes Nope
Templars recruited None Nope Nope Yes
3 Dalish recruited Enables encounter in Act 1. See The Wounded Coast Yes Yes Nope
Werewolves recruited Enables quest Changing One's Nature in Act 1 Nope Nope Yes
4 Bhelen Throned Enables quest Last of His Line in Act 1 Nope Yes Nope
Harrowmont Throned None Yes Nope Yes
5 Support Caridin None Yes Nope Nope
Support Branka, Anvil Saved None Nope Nope Yes
Support Branka, Anvil Destroyed None Nope Yes Nope
6 Ashes Revealed Enables Miracle Makers in Act 1 Nope Yes Nope
Ashes Disappeared None Yes Nope Yes
7 Accept Ritual None ? ? ?
Decline Ritual None ? ? ?
8 Loghain Lives None ? ? ?
Loghain Dies None ? ? ?
9 Warden kills Archdemon None ? ? ?
Loghain kills Archdemon None ? ? ?
Alistair kills Archdemon None ? ? ?
10 Alistair rules Enables King Alistair (quest) in Act 3 Yes Nope Nope
Alistair & Anora rule Enables King Alistair (quest) in Act 3 Nope Yes Nope
Anora rules, Alistair remains GW Alistair appears during Demands of The Qun in Act 2 and bestows The Sacred Heart Nope Nope Yes
11 Shale survives Bartender in The Hanged Man mentions pigeon population in Ferelden Nope Nope Nope
12 Avernus spared Enables Dark Epiphany in Act 1
Sophia spared Enables Terror on the Coast in Act 1
13 Corpse burned None
Corpse fed to wolves None
Corpse left to Darkspawn None
14 Amaranthine saved Enables Secret Rendezvous in Act 1 Yes Yes Nope
Vigil's Keep saved Enables The Conspirators in Act 1 Nope Nope Yes
15 Architect lived None
Architect died None
16 Nathaniel remains GW Enables Finding Nathaniel in Act 3 Nope Yes Yes
Nathaniel dies/leaves GW Enables Fool's Gold in Act 2 Yes Nope Nope
17 Zevran lives Enables A Murder of Crows in Act 3 Yes Yes Yes
Zevran dies None Nope Nope Nope
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