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During the conflict between the [[Elder One]] and the re-established [[Inquisition]], the [[Venatori]] establish a significant presence in the Hissing Wastes. Thousands of years ago, [[Paragon]] [[Fairel]] fled to the surface to escape a catastrophic civil war among the [[Dwarf|dwarves]] and his people founded [[Kal Repartha]], the first [[thaig]] which was built on the surface. Present day the colony lay in ruins; however, the Venatori are searching for the powerful [[rune]]s that Fairel had created at his time by excavating his [[The Tomb of Fairel|tomb]]. |
During the conflict between the [[Elder One]] and the re-established [[Inquisition]], the [[Venatori]] establish a significant presence in the Hissing Wastes. Thousands of years ago, [[Paragon]] [[Fairel]] fled to the surface to escape a catastrophic civil war among the [[Dwarf|dwarves]] and his people founded [[Kal Repartha]], the first [[thaig]] which was built on the surface. Present day the colony lay in ruins; however, the Venatori are searching for the powerful [[rune]]s that Fairel had created at his time by excavating his [[The Tomb of Fairel|tomb]]. |
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− | According to [[Solas]], the Hissing Wastes use to be a lush forest, before encroaching sands destroyed the trees' roots. Exploring the Hissing Wastes and establishing Inquisition presence will reduce that of the Venatori and the [[Red Templars]]. To unravel the [[Sand and Ruin|reason]] for the Venatori's presence in the desert [[the Inquisitor]] can access |
+ | According to [[Solas]], the Hissing Wastes use to be a lush forest, before encroaching sands destroyed the trees' roots. Exploring the Hissing Wastes and establishing Inquisition presence will reduce that of the Venatori and the [[Red Templars]]. To unravel the [[Sand and Ruin|reason]] for the Venatori's presence in the desert [[the Inquisitor]] can access to the Wastes by completing the [[Stop Venatori Activity in the West]] [[war table]] scouting operation in [[Skyhold]]. |
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Revision as of 02:06, 13 August 2020
The Hissing Wastes is a large stretch of desert in western Orlais.
Background
The sun burned above oceans of sand, but in the sand was Stone, strong and true. Fairel hewed the Stone, and built—as great as any thaig in the deep. And with his sons' help, he ensured the thaig prospered and grew. Fairel, Paragon, fled from the strife his brilliance created, the strife that destroyed thaigs, sundered houses, from weapons that clan used against clan. His own clan and his two sons followed Fairel to the pitiless surface, the surface where they would hide from the war that took their home.
After many years Fairel, greatest of Paragons, could not bear life's burden. And with the burden growing, he called his sons to his bedside. He bade each son swear he would take care of his brother, and the brothers swore, and mourned when their father returned to the Stone. Fairel's sons built monuments to their father, locking away his great works, and worked together, for a time, side by side. Each ruled half the thaig, but each ruled differently. They argued, and heated words made the brothers duel, and where one brother fell, the other raised bloodied axe in hand, alone.
This is the tale of Fairel, Paragon among Paragons, father of two sons, who, against their father's wishes, fought from foolish words and foolish pride. For pride these halls were made—to honor a father's deeds, and grieve his loss. And for loss these halls were made, to honor a brother mourned. A father taken by time, a brother dead by my own hand. With this work behold my grief, in Stone and shifting sand.[1]
The Hissing Wastes is a stretch of sandy desert north of the Western Approach, a lonely place where the wildlife is hungry and hostile. Among the hungriest and most hostile are the dragons that make their nests here. The rare person wandering into the wastes is either hunting prized beasts or hoping to uncover evidence of a long-vanished civilization in the dunes.
—Excerpt from the quest journal.
Involvement
Dragon Age: Magekiller
Dragon Age: Inquisition
During the conflict between the Elder One and the re-established Inquisition, the Venatori establish a significant presence in the Hissing Wastes. Thousands of years ago, Paragon Fairel fled to the surface to escape a catastrophic civil war among the dwarves and his people founded Kal Repartha, the first thaig which was built on the surface. Present day the colony lay in ruins; however, the Venatori are searching for the powerful runes that Fairel had created at his time by excavating his tomb.
According to Solas, the Hissing Wastes use to be a lush forest, before encroaching sands destroyed the trees' roots. Exploring the Hissing Wastes and establishing Inquisition presence will reduce that of the Venatori and the Red Templars. To unravel the reason for the Venatori's presence in the desert the Inquisitor can access to the Wastes by completing the Stop Venatori Activity in the West war table scouting operation in Skyhold.
Places
Regions
- Ancient Road
- Burial Grounds
- The Canyon
- The Colossus
- The Cove
- Golden Oasis
- The Rippling Dunes
- Rock Top Ridge
- The Sand Crags
- The Shallow Basin
- Sunstop Mountains
- Tomb of Fairel
Inquisition camps
- The Canyon Camp
- The Cove Camp
- Logging Camp
- Mountain Fortress Camp
- Sunstop Mountain Camp
- Statue Camp
- Sand Crags Camp
Characters
- Canyon Merchant
- ... (Inquisition) (also known as the Hissing Wastes Chanter)
Quests
Field of Bones
Holding the Hissing Wastes
Let's Slay the Beast
Notes on the Wastes
Sand and Ruin
The Tomb of Fairel
Rifts
Rifts at the Sunstop Mountains
Rifts near the Canyon
Rifts near the Cove
Rifts near the Sand Crags
Requisitions
Artifact Requisition in the Wastes
Lazurite Survey in the Wastes
Nevarrite Survey in the Wastes
Relief Requisition in the Wastes
Shelter Requisition in the Wastes
War table operations
Hire Former Slaves as Paid Workers
Hissing Wastes Resources
Creatures
Enemies
- Dragonling
- Lurker
- Sandy Howler
- Spider
- Red Templars
- Behemoth
- Red Templar (Warrior - Sword)
- Red Templar Guard (Warrior - Weapon and Shield)
- Red Templar Horror
- Red Templar Knight
- Red Templar Marksman (Rogue - Archer)
- Red Templar Shadow (Rogue - Double Daggers)
- Varghest
- Venatori
- Venatori Spellbinder
- Venatori Marksman (Rogue - Archer)
- Venatori Stalker (Rogue - Double Daggers)
- Venatori Zealot (Warrior - One-Handed Weapon)
- Venatori Gladiator (Warrior - Weapon and Tower Shield)
- Venatori Brute (Warrior - Two-Handed Weapon)
- Wyvern
Collections
Bottles on the Wall
Aqua Magus - Search outside the Burial Grounds Tomb, south of "Logging Camp".
Flames of Our Lady - Search northwest of "Sunstop Mountain Camp" in the quarry structures.
Silent Plains Piquette - Search the Venatori main camp located southeast of "Sunstop Mountain Camp".
Dragon Hunter
Landmarks
Mosaics
Sacrifice 12/12 pieces:
- See Sacrifice mosaic for detailed locations.
Shards
Skyhold Customizations
Dwarven Banner - In the tomb located in The Canyon. (Can be also obtained in "The Vaults" of Valammar in the Hinterlands)
Dwarven Banner Crown - In a tomb located in the Burial Grounds. (Can be also obtained in Daerwin's Mouth on the Storm Coast)
Tevinter Banner Crown - In a chest in a small camp beside a large rock, close to the Golden Oasis, north east of the Canyon Camp.
Resources
Herbs
Amrita Vein
Deathroot
Dragonthorn
Elfroot
Ghoul's Beard
Vandal Aria
Witherstalk
Leather
August Ram Leather
Dragonling Scales
Fennec Fur
Hardened Gurn Hide
Lurker Scales
Rough Hide
Varghest Scales
Wyvern Scales
Metals
Lazurite
Nevarrite
Serpentstone
Volcanic Aurum
Notable items
Elven artifacts
- Northwest of Sunstop Mountain Camp, at the bottom of the ladders leading down from Rock Top Ridge.
- Inside the Tomb at Sunstop Mountains, at the utmost bottom of the scaffolding.
Logging stands
- Northwest of the Logging Camp.
- North of Sand Crags Camp west of Mountain Fortress Camp near a blue tent.
Quarries
- Halfway between the Sand Crags Camp and The Cove Camp, directly south of one of the Rifts near the Sand Crags underneath two giant overlapping rocks (far east of the Logging Camp).
- In the Shallow Basin just north of the Burial Grounds, directly north of The Empty Square landmark.
Veilfire glyphs
- Fire Rune Schematic - Found in a tomb east of the Mountain Fortress Camp; see side quest The Tomb of Fairel.
Loot
- Armor of the Knights-Divine - Looted from the Sandy Howler high dragon.
- Bloodwake - Dropped by a Venatori Overseer at the Venatori Camp located in the Sunstop Mountains; see side quest Sand and Ruin.
- Helm of the Drasca - Available at the Canyon Merchant for *6103 .
- Masterwork Battlemage Coat - Randomly available at the Canyon Merchant for 8121 .Note: Requires The Short List Inquisition perk.
- Masterwork Battlemaster Coat - Randomly available at the Canyon Merchant for 14212 .Note: Requires The Short List Inquisition perk.
- Masterwork Prowler Coat - Randomly available at the Canyon Merchant for 8121 .Note: Requires The Short List Inquisition perk.
- Perseverance - see ... (Inquisition)
- Promise of the Storm - Looted from a chest within the Tomb of Fairel; see side quest The Tomb of Fairel.
- Robes of the High Keeper - Looted from the Sandy Howler high dragon.
- Superb Belt of Melee Defense - Looted from a chest within the Sunstop Mountain Tomb; see side quest The Tomb of Fairel.
- Superb Demon-Slaying Rune Schematic - Available at the Canyon Merchant for 7294 or looted from a chest within the Tomb of Fairel; see side quest The Tomb of Fairel.
- Superb Ring of Attack - Looted from a chest within the Dwarven Tomb near the Sand Crags Camp; see side quest The Tomb of Fairel.
- Superb Ring of Barrier Penetration - Looted from a chest within the Tomb of Fairel; see side quest The Tomb of Fairel.
- Superb Ring of Critical Damage - Looted from a chest within the Burial Ground Tomb; see side quest The Tomb of Fairel
- Superb Ring of Guard Penetration - Looted from a chest within the Canyon Dwarven Tomb; see side quest The Tomb of Fairel.
- Superb Ring of Sundering - Looted from a chest within the Colossus Tomb; see side quest The Tomb of Fairel.
- Superb Stamina Amulet - Looted from the Sandy Howler high dragon.
Strange Orb
- East of Statue Camp is set of boxes with an orb on top that can be taken but does not appear to do anything, nor does it appear in any quest.
Codex entries
Codex entry: A Worn Diary
Codex entry: Blood-Spotted Venatori Diary
Codex entry: The Colossus of Orlais
Codex entry: Demons of the Stone
Codex entry: Draft of Letter to Venatori Magisters
Codex entry: Dwarven Inscriptions: Hissing Wastes
Codex entry: The First Blight: Chapter 3
Codex entry: Folded Letter
Codex entry: The Hissing Wastes
Codex entry: A Journal on Dwarven Ruins
Codex entry: Map of Tomb of Fairel
Codex entry: Note From the Silent Quarter
Codex entry: A Sand-Covered Note
Codex entry: Sketch of Burial Grounds Tomb
Codex entry: Sketch of Canyon Tomb
Codex entry: Sketch of Colossus Tomb
Codex entry: Sketch of Four Pillar Tomb
Codex entry: Sketch of Sunstop Mountain Tomb