“...”
Hissera is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.
Background[]
Hissera was training as a priestess when her magic manifested. She learned to serve the Qun as a saarebas instead, her lips sewn shut and her actions monitored to protect her from demons. She lived a simple, dutiful life until the Qunari, seeking an alliance with the Inquisition, sent her to help restore order to the decadent South. Now, without an arvaarad to guard her, she must trust in the Qun, and her own power, to keep her safe from corruption.
Playstyle[]
Hissera cast powerful spells from one of the three different stances: the Opening Stance, the Flow Stance, and the powerful Finishing Stance. Hissera's spells act differently when cast from different stances, and Hissera automatically moves into a new stance each time to cast any spell.
Initial equipment[]
Abilities[]
Protection[]
Asaara's Leap |
Activated | You twist the magic of the Veil to rapidly move yourself across the battlefield. 300% Weapon Damage |
Leap of Freedom Upgrade Requires: Asaara's Leap |
Using Asaara's leap frees you from ongoing status effects. |
Guardian Spirit |
Passive Cooldown: 60s |
A protective barrier springs into place around you automatically when you are badly injured. Barrier: 100% when at low health Constitution +3 |
Psychic Backlash |
Passive | Enemies that hit you with a melee attack have a chance to be stunned for a short time. Stun Chance: 5% Stun Duration: 2 seconds Constitution + 3 |
Mastery |
Passive | You have faced many trials and tribulations in your journey. You've become more attuned with your heritage and have become stronger. Magic + 5 Cunning + 4 |
Saar-Taar Shield |
Activated | You create a barrier of magical energy to protect yourself from damage. 300% Weapon Damage |
Shield of Peace Upgrade Requires: Saar-Taar Shield |
Forming a barrier while in the flow stance now knocks down enemies and makes them less likely to target you again. |
Static Charge |
Passive | You sheathe yourself in lightning while casting spells. Enemies that attempt to interrupt your casting with attacks are struck by arcs that leave them paralyzed. Electric Damage: 100% weapon damage Constitution + 3 |
Wall of Hissra |
Activated Duration: 6 seconds |
You create a wall of elemental magic before you, hindering enemies that pass through it. 300% Weapon Damage |
Lasting Illusions Upgrade Duration: +4 seconds Requires: Wall of Hissra |
Your elemental walls last longer. |
Ataashi's Breath |
Activated Range: 5 meters |
You unleash an elemental attack on all enemies that stand before you. 300% Weapon Damage |
High Dragon's Breath Upgrade Range: +3 meters Requires: Ataashi's Breath |
Your attack reaches farther and covers a wider area before you. |
From Knowledge, Strength |
Passive | Whenever an enemy dies near you, your maximum health is increased. Constitution + 3 |
Ring of Asaaranda |
Activated Range: 8 meters Duration: 12 seconds |
You create a ring of elemental energy around you, helping allies inside it while hindering your enemies. |
Ring of the Kadan Upgrade Duration: 8 seconds Requires: Ring of Asaaranda |
Your attack reaches farther and covers a wider area before you. |
With Balance, Stillness |
Passive | While in the flow stance, you are immune to snares and immobilizing effects. Constitution + 3 |
Glyphs of Aqun |
Activated | You create magical glyphs that protect and empower you. |
Glyphs of Issqun Upgrade Requires: Glyphs of Aqun |
Your Glyphs now also apply to your closest ally at the time of casting. |
With Strength, Endurance |
Passive | You take less damage while you are casting spells. Constitution + 3 Damage Reduction: 20% |
Elemental Attunement |
Passive | Burning, chilled, and shocked effects you cause on enemies last longer. Chilled, Burning and Shocked duration increased by 25% Strength + 3 |
Mastery[]
Baqoun Barrage |
Activated | You blast a flurry of elementally charged projectiles at your target. 300% Weapon Damage |
Wild Barrage Upgrade Requires: Baqoun Barrage |
Your elemental projectiles now pick targets at random but deal more damage. 100% Damage Bonus |
Curse of Shokasit |
Activated Duration: 8 seconds |
Binding Curse Upgrade Requires: Curse of Shokasit |
The target's movement speed is reduced while they are under the effect of the curse. |
Return to Dust |
Passive | Each hit increases your change of a critical hit. Landing a critical hit resets the bonus. Cunning + 3 |
Gaatlok Blast |
Activated | You draw a stone from the Fade, charge it with elemental magic, and hurl it at an enemy. 400% Weapon Damage |
Staggering Blast Upgrade Requires: Gaatlok Blast |
When cast in the flow stance, this spell functions as an impact detonator. |
Stormbringer |
Passive Cooldown: 15s |
The storm comes to your aid even without your calling it. When you are in combat, lightning will periodically strike a random nearby target. Electric Damage: 300% weapon damage Magic + 3 |
Itwa-Adim Explosion |
Activated Range: 4 meters |
You detonate the area around an enemy with a burst of elemental energy. |
Explosive Wave Upgrade Range: + 3 meters Requires: Itwa-Adim Explosion |
Your elemental damage has a larger radius. |
Elemental Fury |
Passive | You deal increased damage to burning, chilled, and shocked targets. Damage bonus: +25% to burning, chilled or shocked targets Strength + 3 |
Athlok Burst |
Activated | You summon the power of The Fade to strike enemies all around you. |
Staggering Burst Upgrade Requires: Athlok Burst |
The Finishing-stance version of this spell now immediately shatters the enemies it freezes. |
Power of the Dead |
Passive Requires: Death Siphon |
Killing enemies attracts spirits that increase the power of your spells for a short time. Damage Bonus: 20% Duration: 10 seconds Willpower +3 |
Guard-Smasher |
Passive | You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit. Bonus damage vs. Guard: 100% Strength + 3 |
In Knowledge, Power |
Passive | You draw upon your staff's elemental charge to deal more damage with spells of that same element. Magic + 3 |
What Is and Is Not |
Passive | You deal extra damage to barriers. Magic + 3 |
Hastened Demise |
Passive | A wounded enemy is the perfect target. Your attacks are even deadlier against targets that are close to death already. Damage Bonus: 2% for each 10% missing health Magic +3 |
Hand of Issqun |
Activated | You telekinetically grab hold of a target and move them by force of will. |
Boon of Issqun Upgrade Requires: Hand of Issqun |
Striking an enemy with this spell restores your own health. |
In Ignorance, Weakness |
Passive | You are immune to being interrupted while casting spells in the finishing stance. Constitution + 3 |
From Power, Mastery |
Passive | Killing an enemy creates an explosion of spirit energy that damages enemies in the area. 400% Weapon Damage Willpower + 3 |
Trivia[]
- Hissera means "Hope" in Qunlat.
- Hissera is the first saarebas in the series said to be exempt from the typical requirement of constant supervision by an arvaarad under the Qun.
Gallery[]
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