For the Village located in this region, see Redcliffe Village.
For the Castle located in this region, see Redcliffe Castle.
For the Thaig located in this region, see Valammar.

The Hinterlands are a region in Ferelden located between the fortress of Ostagar and Redcliffe.

Background[edit | edit source]

Fereldans are a puzzle. As a people, they are one bad day away from reverting to barbarism... if you insult their dogs, they are likely to declare warEmpress Celene I [1]

The Hinterlands comprises a good deal of fertile agricultural land and as such is populated with a great many farmsteads throughout the area. The regions' main settlement is Redcliffe Village, situated in the western hills of Ferelden protected by Redcliffe Castle. Since the end of the Fifth Blight, the Hinterlands have seen an influx of settlers from Redcliffe Village looking to escape unpleasant memories of the darkspawn and the other dark events which befell Redcliffe during the last Blight.

Nestled in the heart of Ferelden are the old forests and farmsteads of the Hinterlands. This rocky, rolling getway to Redcliffe has now fallen into chaos. The conflict between mages and templars forced many off their lands, demons stalk the hills, and reports of strange magic abound near Redcliffe.

—Excerpt from the quest journal

Involvement[edit | edit source]

The soldiers call themselves the Inquisition. They've been helping the refugees near Redcliffe. Poking around a fair bit too, though they haven't come near here. They have someone with a trick for closing those rifts.suspicios Hinterlands activity report

This section contains spoilers for:
Dragon Age: Inquisition.


I retired to the Hinterlands for peace and quiet away from the politics, and because the wide open spaces were perfect to let my horses run. Instead, the war between the mages and the templars has turned your beautiful hills into a series of burning battlefields. The farmers who live in the Hinterlands are good folk. Many of them left Redcliffe village because they couldn't bear to be there anymore, not after the Blight and the walking dead left so many bad memories. Now we've got apostates running around setting fire to anyone who looks at them sideways, and templars looting houses and cutting down those who protest as mage sympathizers.

Dennet, former horsemaster to Arl Teagan of Redcliffe[2]

Ever since the outbreak of the Mage-Templar War, the Hinterlands has suffered from ongoing confrontations between apostate mages and rebel templars. The local population has been victimized from attacks on both sides. The Inquisitor can restore order to the region by helping the inhabitants in a variety of ways, including putting an end to the Mage-Templar conflict.

Alexius was quite clear in his orders. We must scour the countryside to find more of the shards. Without them, the Venatori cannot claim the treasure our master seeks.―excerpt form a letter found in an abandoned house in Redcliffe Village[3]

Oculara litter the Hinterlands with hidden shards; and up until the events surrounding the Breach, the shards had remained hidden in plain site. However, the Breach's opening somehow managed to disrupt the magic that allowed for the shards to remain undisturbed.[3][4] Origins of the Ocularum can be traced back to the Venatori whom are removing the skulls of tranquil mages in order to search for something of major importance for the Elder One. At some point the Inquisitor can look into the significance of the shards collected and why the Venatori are so interested in acquiring them.

The Inquisition's growing presence in the area represents a threat to the operation. Focus efforts on discouraging any further exploration in the area, particularly any efforts to give comfort to the refugees at the crossroads. We cannot have people putting down roots here.―excerpt from an unsigned letter[5]

The Inquisitor will also find themselves investigating an abundance of mercenary activity in the region.[6][7] This leads to the discovery of an underground lyrium smuggling operation hosted by the Carta whom are garrisoned and functioning out of Valammar, an ancient hidden thaig.[8] The Inquisitor can gain access to the Hinterlands by completing the Scout the Hinterlands war table operation in Haven.

Preliminary digs have been more than successful. It's extremely surprising to find such a high quantity of the product this close to the surface. If I didn't know better, I'd think it was growing. On one hand, this gives us an advantage. Without having to work with the old families back in Orzammar, or even take this through official guild channels, our families stand to make a killing. On the other hand, the proximity to the surface and to the populated areas of Redcliffe raises an interesting challenge. The war between the mages and templars should keep people out of the area for now, but as soon as the humans are done trying to kill each other, any operation we start will be uncovered. If we're going to take advantage of this opportunity, we need to keep people out of the area. I'd recommend manufacturing some bandits. This part of Ferelden is lousy with them, so they shouldn't attract much attention, and nobody will have trouble believing that bandits would stake out some territory. By the time anyone uncovers the operation, it'll either be tapped out, in which case we'll be gone, or we'll have the operation running smoothly, in which case we'll be wealthy enough to deny everything and throw some money at the throne by way of apology. Talk to the families and make it happen. This is too good to pass up.

—an unsigned letter found in the Hinterlands[9]


Places[edit | edit source]

Location on the world map

Map of the Hinterlands in Inquisition

Regions[edit | edit source]

Note: The 29 regions below make up the Regions in the Hinterlands collection. Discovering them all grants 200 Influence.

Valammar Gate

Valammar


Additional places[edit | edit source]


Inquisition camps[edit | edit source]

  • Dusklight Camp
  • Dwarfson's Pass Camp
  • Forest Camp
  • Outskirts Camp
  • Redcliffe Farms Camp
  • Upper Lake Camp

Characters[edit | edit source]

Quests[edit | edit source]

Fort Connor

Grand Forest Villa

Winterwatch Tower

A Common Treatment A Common Treatment
A Healing Hand A Healing Hand
Agrarian Apostate Agrarian Apostate
An Advanced Treatment An Advanced Treatment
Apostates in Witchwood Apostates in Witchwood
A Rare Treatment A Rare Treatment
A Spirit in the Lake A Spirit in the Lake
Bergrit's Claws Bergrit's Claws
Blood Brothers Blood Brothers
Business Arrangements Business Arrangements
Conscientious Objector Conscientious Objector
Deep Trouble Deep Trouble
East Road Bandits East Road Bandits
Failure to Deliver Failure to Deliver
Farmland Security Farmland Security
Flowers for Senna Flowers for Senna
Hinterland Who's Who Hinterland Who's Who
Holding the Hinterlands Holding the Hinterlands
Horses for the Inquisition Horses for the Inquisition
Hunger Pangs Hunger Pangs
In the Elements In the Elements
In the Saddle In the Saddle
Letter from a Lover Letter from a Lover
Love Waits Love Waits
Map of Farmland Cave Map of Farmland Cave
Map to a Waterfall Map to a Waterfall
Master of Horses Master of Horses
My Lover's Phylactery My Lover's Phylactery
Open a Vein Open a Vein
Playing with Fire Playing with Fire
Praise the Herald of Andraste Praise the Herald of Andraste
Return Policy Return Policy
Safeguards Against Looters Safeguards Against Looters
Shallow Breaths Shallow Breaths
Sketch of Calenhad's Foothold Sketch of Calenhad's Foothold
Stone Dreams Stone Dreams
Strange Bedfellows Strange Bedfellows
Templars to the West Templars to the West
The Ballad of Lord Woolsley The Ballad of Lord Woolsley
The Mercenary Fortress The Mercenary Fortress
The Vault of Valammar The Vault of Valammar
Trouble with Wolves Trouble with Wolves
Where the Druffalo Roam Where the Druffalo Roam

Rifts[edit | edit source]

Rifts at Dwarfson's Pass Rifts at Dwarfson's Pass
Rifts at the Foothold Rifts at the Foothold
Rifts in the Woods Rifts in the Woods
Rifts on the Farm Rifts on the Farm
Rifts on the Outskirts Rifts on the Outskirts

Requisitions[edit | edit source]

Hinterlands Cage Requisition Hinterlands Cage Requisition
Hinterlands Geological Survey Hinterlands Geological Survey
Hinterlands Field Tent Requisition Hinterlands Field Tent Requisition
Hinterlands Iron Survey Hinterlands Iron Survey
Hinterlands Puzzle Box Requisition Hinterlands Puzzle Box Requisition
Hinterlands Tapestry Requisition Hinterlands Tapestry Requisition

War table operations[edit | edit source]

Hinterland Resources Hinterland Resources
Locate Weapon of Tyrdda Bright-Axe Locate Weapon of Tyrdda Bright-Axe
Scout the Hinterlands Scout the Hinterlands

Creatures[edit | edit source]

Enemies[edit | edit source]

Collections[edit | edit source]

Astrariums[edit | edit source]

Astrariums in the Hinterlands Astrariums in the Hinterlands

Bottles on the Wall[edit | edit source]

Bottles On The Wall icon.png Butterbile 7:84 - search the table in the rounded house behind the locked door; see side quest Blood Brothers.
Bottles On The Wall icon.png Carnal, 8:69 Blessed - search the first floor of Master Dennet's house on Redcliffe Farms.
Bottles On The Wall icon.png Vint-9 Rowan's Rose - search the second floor of the Winterwatch Tower tavern.

Bottles On The Wall icon.png Vintage: Warden Steed/ Bethany Hawke/ Carver Hawke - search inside the Wheelhouse located near the Redcliffe Village's entrance.

Note: Requires Deft Hands, Fine Tools Inquisition perk.


Dragon Hunter[edit | edit source]

Fereldan Frostback Fereldan Frostback

Landmarks[edit | edit source]

Landmarks in the Hinterlands Landmarks in the Hinterlands

Mosaics[edit | edit source]

The Fall The Fall 12/12 pieces:

  • See The Fall mosaic for detailed locations.


Shards[edit | edit source]

Shards in the Hinterlands Shards in the Hinterlands

Skyhold Customizations[edit | edit source]

Dwarven Banner Dwarven Banner - looted from a container in the Vaults of Valammar. (Can be also obtained in "The Canyon Tomb" in the Hissing Wastes)
Ferelden Banner Ferelden Banner - looted from a large chest in the room directly across from the Grand Forest Villa's main entrance; see side quest The Mercenary Fortress.
Free Marcher Banner Free Marcher Banner - found on the top floor of Master Dennet's house on Redcliffe Farms.

Songs[edit | edit source]

Song icon.png Saga of Tyrdda Bright-Axe, Avvar-Mother - unlocked after finding all Saga of Tyrdda Bright-Axe landmarks.
Song icon.png Hero in Every Port (Ballad of Nuggins) - acquired from a book behind One-Eyed Jimmy's shack in Redcliffe Village.

Resources[edit | edit source]

Herbs[edit | edit source]

Blood Lotus Blood Lotus
Crystal Grace Crystal Grace
Deep Mushroom Deep Mushroom
Elfroot Elfroot
Embrium Embrium
Royal Elfroot Royal Elfroot
Spindleweed Spindleweed

Leather[edit | edit source]

Bear Hide Bear Hide
Canine Leather Canine Leather
Dragonling Scales Dragonling Scales
Druffalo Hide Druffalo Hide
Fennec Fur Fennec Fur
Nugskin Nugskin
Ram Leather Ram Leather

Metals[edit | edit source]

Drakestone Drakestone
Iron Iron
Obsidian Obsidian
Onyx Onyx

Notable items[edit | edit source]

Elven artifacts[edit | edit source]


Logging stands[edit | edit source]


Memories of the Grey[edit | edit source]


Red Jenny's Caches[edit | edit source]


Red lyrium veins[edit | edit source]

  • At Ash Warrior's Refuge
  • Inside Fort Connor
  • At Lady Shayna's Valley


Veilfire glyphs[edit | edit source]


Loot[edit | edit source]

Codex entries[edit | edit source]

Codex entry: A Different Darkspawn? Codex entry: A Different Darkspawn?
Codex entry: A Horsemaster's Notes on Mounts Codex entry: A Horsemaster's Notes on Mounts
Codex entry: A Letter from the Carta Codex entry: A Letter from the Carta
Codex entry: A Letter to Revered Mother Giselle Codex entry: A Letter to Revered Mother Giselle
Codex entry: A Page from a Journal, Edges Scorched Codex entry: A Page from a Journal, Edges Scorched
Codex entry: An Unsigned Letter Codex entry: An Unsigned Letter
Codex entry: An Unsigned Letter in the Hinterlands Codex entry: An Unsigned Letter in the Hinterlands
Codex entry: Astrariums Codex entry: Astrariums
Codex entry: Blackwall Codex entry: Blackwall
Codex entry: Constellation: Draconis Codex entry: Constellation: Draconis
Codex entry: Constellation: Judex Codex entry: Constellation: Judex
Codex entry: Constellation: Peraquialus Codex entry: Constellation: Peraquialus
Codex entry: Darktown's Deal Codex entry: Darktown's Deal
Codex entry: Deep Roads Codex entry: Deep Roads
Codex entry: Dorian Pavus Codex entry: Dorian Pavus
Codex entry: Dwarven Runecraft Codex entry: Dwarven Runecraft
Codex entry: Ferelden After the Blight Codex entry: Ferelden After the Blight
Codex entry: Fereldan Culture Codex entry: Fereldan Culture
Codex entry: Fort Connor Codex entry: Fort Connor
Codex entry: Grand Forest Villa Codex entry: Grand Forest Villa
Codex entry: Hard in Hightown: Chapter One Codex entry: Hard in Hightown: Chapter One
Codex entry: Healer's Notes at Redcliffe Crossroads Codex entry: Healer's Notes at Redcliffe Crossroads
Codex entry: Hero in Every Port (Ballad of Nuggins) Codex entry: Hero in Every Port (Ballad of Nuggins)
Codex entry: Hero of Ferelden Codex entry: Hero of Ferelden
Codex entry: Hunter's View of the Mage-Templar War Codex entry: Hunter's View of the Mage-Templar War
Codex entry: Letter Found in a Redcliffe Home Codex entry: Letter Found in a Redcliffe Home
Codex entry: Lornan's Exile Codex entry: Lornan's Exile
Codex entry: Lyrium Codex entry: Lyrium
Codex entry: Magister Gereon Alexius Codex entry: Magister Gereon Alexius
Codex entry: Map of Farmland Cave Codex entry: Map of Farmland Cave
Codex entry: Map to a Waterfall Codex entry: Map to a Waterfall
Codex entry: Mounts Codex entry: Mounts
Codex entry: Oculara Codex entry: Oculara
Codex entry: Ocularum Codex entry: Ocularum
Codex entry: Phylacteries Codex entry: Phylacteries
Codex entry: Queen Asha of Antiva Codex entry: Queen Asha of Antiva
Codex entry: Redcliffe (Inquisition) Codex entry: Redcliffe (Inquisition)
Codex entry: Revive Codex entry: Revive
Codex entry: Saga of Tyrdda Bright-Axe, Avvar-Mother Codex entry: Saga of Tyrdda Bright-Axe, Avvar-Mother
Codex entry: Seers and the Allsmet Codex entry: Seers and the Allsmet
Codex entry: Sketch of Calenhad's Foothold Codex entry: Sketch of Calenhad's Foothold
Codex entry: Stronghold of the Apostate Mages Codex entry: Stronghold of the Apostate Mages
Codex entry: Templar Encampment Codex entry: Templar Encampment
Codex entry: The Annulment at Dairsmuid Codex entry: The Annulment at Dairsmuid
Codex entry: The Carta Codex entry: The Carta
Codex entry: The Circle of Magi Codex entry: The Circle of Magi
Codex entry: The Crows and Queen Madrigal Codex entry: The Crows and Queen Madrigal
Codex entry: The Dwarven Merchants Guild Codex entry: The Dwarven Merchants Guild
Codex entry: The Hinterlands Codex entry: The Hinterlands
Codex entry: The Lost Art of Veilfire Codex entry: The Lost Art of Veilfire (if veilfire used)
Codex entry: The Inquisition Codex entry: The Inquisition
Codex entry: The Orlesian Empire Codex entry: The Orlesian Empire
Codex entry: The Tevinter Imperium Codex entry: The Tevinter Imperium
Codex entry: The Troubles of a Chantry Scholar Codex entry: The Troubles of a Chantry Scholar
Codex entry: The Venatori Codex entry: The Venatori
Codex entry: Veilfire Codex entry: Veilfire (if veilfire used)

Note texts[edit | edit source]

A Heartfelt Request A Heartfelt Request
A Letter at an Abandoned Campsite A Letter at an Abandoned Campsite
A Letter Found on a Corpse (Hinterland Who's Who) A Letter Found on a Corpse (Hinterland Who's Who)
A Letter Found on a Corpse (Playing with Fire) A Letter Found on a Corpse (Playing with Fire)
A Letter Found on a Dead Body (Conscientious Objector) A Letter Found on a Dead Body (Conscientious Objector)
A Letter Found on a Dead Body (Return Policy) A Letter Found on a Dead Body (Return Policy)
A Letter Found on a Dead Dwarf (Broken Bridge) A Letter Found on a Dead Dwarf (Broken Bridge)
A Letter Found on a Dead Dwarf (Smuggler's Cave) A Letter Found on a Dead Dwarf (Smuggler's Cave)
A Letter Found on a Dead Templar (Business Arrangements) A Letter Found on a Dead Templar (Business Arrangements)
A Letter Found on a Dead Templar (My Lover's Phylactery) A Letter Found on a Dead Templar (My Lover's Phylactery)
A Letter in an Abandoned Home A Letter in an Abandoned Home
A Letter in an Empty Home A Letter in an Empty Home
A Letter in an Empty Home (Blood Brothers) A Letter in an Empty Home (Blood Brothers)
An Angry Note An Angry Note
A Note Found on a Corpse A Note Found on a Corpse
An Unsigned Letter An Unsigned Letter
An Unsigned Letter on a Bandit Body An Unsigned Letter on a Bandit Body
Carta Note on Security Carta Note on Security
Defaced Carta Notice Defaced Carta Notice
Letter Found on a Noblewoman's Corpse Letter Found on a Noblewoman's Corpse
Letter on a Bandit in the Hinterlands Letter on a Bandit in the Hinterlands
Orders for Lake Operations Orders for Lake Operations
Personal Note Scrawled in a Ledger Personal Note Scrawled in a Ledger
Report on Activity in the Hinterlands Report on Activity in the Hinterlands
Tyrdda's Lover Tyrdda's Lover

Trivia[edit | edit source]

  • During the epilogue of Dragon Age: Origins, a Dalish Warden may ask that the Dalish be officially granted territorial sovereignty. The following possible conversation between Alistair and Merrill during King Alistair suggests a reason why no Dalish are seen in the Hinterlands as of Inquisition.
Merrill: We… we heard the Dalish were given land in Ferelden. Is it true?
Alistair: Yes. I wish I could say that went better.
Merrill: Why? What happened?
Alistair: It’s… a long story. I intend to make it up to your people, however. I owe an old friend of mine too much to do otherwise.

Gallery[edit | edit source]

References[edit | edit source]

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