Dragon Age Wiki
Dragon Age Wiki
No edit summary
(44 intermediate revisions by 20 users not shown)
Line 3: Line 3:
 
|name = [[Hightown]]
 
|name = [[Hightown]]
 
|icon = Hightown icon.png
 
|icon = Hightown icon.png
|image = Hightown.jpg
+
|image = Hightown DA2.png
|location = [[Kirkwall]]
 
 
|px = 270px
 
|px = 270px
  +
|type = District
|appearances = [[Dragon Age II]]
 
 
|location = [[Kirkwall]]
 
|appearances = [[Dragon Age II]] <br> [[Dragon Age: Hard in Hightown]]
 
}}</onlyinclude>
 
}}</onlyinclude>
   
  +
'''Hightown''' is the wealthy district of [[Kirkwall]]. As its name implies, it sits on the higher part of the city.
   
  +
== Background ==
Everyone who is anyone in [[Kirkwall]] lives in '''Hightown''', and they give little thought to what goes on in [[Lowtown]] other than to complain when the wind drags up the stench from its foundries or ancient mines. People in Hightown feel safe, not because the city's walls are impregnable, but because an invader would need to scale the stairs from Lowtown in order to reach them. Many bloody battles have been fought on those narrow stairs, and in several wars Hightown has held out for months after Lowtown was taken. The wealthy often forget, however, that those stairs are also their only escape.
 
  +
{{:Codex entry: Kirkwall - Hightown|style=codexexcerpt|}}
   
 
Everyone who is anyone in [[Kirkwall]] lives in '''Hightown''', and they give little thought to what goes on in [[Lowtown]] other than to complain when the wind drags up the stench from its foundries or ancient mines. People in Hightown feel safe, not because the city's walls are impregnable, but because an invader would need to scale the stairs from Lowtown in order to reach them. Many bloody battles have been fought on those narrow stairs, and in several wars Hightown has held out for months after Lowtown was taken. The wealthy often forget, however, that those stairs are also their only escape.<ref>[http://dragonage.bioware.com/da2/world/environments/hightown/ Dragon Age II Official Website]</ref>
==Codex Entry==
 
At the height of the Tevinter Imperium's slave trade, Kirkwall's elite prospered beyond dreams of avarice. Hightown was built for the wealthiest slavers, its glitzy mansions rising atop a great wall of rock that borders, on one side, the Waking Sea. Lowtown cowered on its other side until Kirkwall's slaves rose to plunder and destroy Hightown's riches.
 
   
  +
In the lowest alley of the district, several merchants peddle their wares. In a higher alley, the [[Dwarven Merchants' Guild]] is headquartered with one street leading to the [[Blooming Rose]] and the other to the [[Viscount's Keep]] and the [[Hawke Estate]]. The street eventually leads to the [[Kirkwall Chantry]]. A small staircase from there leads to the several estates of Kirkwall's elite. Although Hightown is a tranquil section of Kirkwall during the day, many gang operations surface during night time: Hightown is a center for many criminal factions.
Today, Hightown's prominent buildings are the Keep, home to the ruling viscount, and the chantry, home to the grand cleric and the city's religious center. Both are converted estates that once housed wealthy magisters, rebuilt and converted after the uprising.
 
  +
[[File:Hightown Map.png|thumb|300px|Map of the area]]
  +
== Stores ==
  +
* [[Hubert's Fine Goods]]
  +
* [[Korval's Blades]]
  +
* [[Olaf's Armory]]
  +
* [[Robes by Jean Luc]]
  +
* [[Bodahn's Goods]] and Sandal's Enchantments (prior to [[The Deep Roads Expedition]]).
   
  +
== Places ==
—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi
 
  +
{{:Hawke Estate|style=iconmini}}{{clrl}}
  +
{{:Bartrand's Estate|style=iconmini}}{{clrl}}
  +
{{:De Launcet Mansion|style=iconmini}}{{clrl}}
  +
{{:Fenris's Mansion|style=iconmini}}{{clrl}}
  +
{{:Harimann Estate|style=iconmini}}{{clrl}}
  +
{{:The Blooming Rose|style=iconmini}}{{clrl}}
   
==Gallery ==
+
== Quests ==
  +
===Act 1===
<gallery captionalign="center"orientation="landscape">
 
  +
{{:A Friend in the Guard|style=iconmini}}{{clrl}}
File:Hightown-02-p.jpg|Concept art
 
  +
{{:Enemies Among Us|style=iconmini}}{{clrl}}
  +
{{:The Deep Roads Expedition|style=iconmini}}{{clrl}}
  +
{{:Night Lies|style=iconmini}}{{clrl}}
  +
{{:Loose Ends|style=iconmini}}{{clrl}}
  +
{{:Magistrate's Orders|style=iconmini}}{{clrl}}
  +
{{:The Unbidden Rescue|style=iconmini}}{{clrl}}
  +
{{:The First Sacrifice|style=iconmini}}{{clrl}}
  +
{{:Duty (quest)|style=iconmini}}{{clrl}}
  +
{{:Bait and Switch (quest)|style=iconmini}}{{clrl}}
  +
{{:Fenris Recruited|style=iconmini}}{{clrl}}
  +
{{:Caste Treatise and House Accounting|style=iconmini}}{{clrl}}
  +
{{:Inside Job|style=iconmini}}{{clrl}}
  +
{{:Get Back to Work|style=iconmini}}{{clrl}}
  +
{{:The Bone Pit (quest)|style=iconmini}}{{clrl}}
   
  +
===Act 2===
<ref>
 
  +
{{:Demands of the Qun|style=iconmini}}{{clrl}}
[http://dragonage.bioware.com/da2/world/environments/hightown/ Dragon Age II Official Website]
 
  +
{{:Bounty Hunter (quest)|style=iconmini}}{{clrl}}
  +
{{:Ladies' Lights Out|style=iconmini}}{{clrl}}
  +
{{:Sketchy on the Details|style=iconmini}}{{clrl}}
  +
{{:Fool's Gold|style=iconmini}}{{clrl}}
  +
{{:Elves at Large|style=iconmini}}{{clrl}}
  +
{{:The Midnight Meeting|style=iconmini}}{{clrl}}
  +
{{:Wentworth's Sixth Finger|style=iconmini}}{{clrl}}
  +
{{:Seal of the Old God Dumat|style=iconmini}}{{clrl}}
  +
{{:The Seal of House Talwain|style=iconmini}}{{clrl}}
  +
{{:The One True Pantaloons|style=iconmini}}{{clrl}}
   
  +
===Act 3===
</ref>
 
  +
{{:Showdown|style=iconmini}}{{clrl}}
  +
{{:Best Served Cold|style=iconmini}}{{clrl}}
  +
{{:The Lost Swords|style=iconmini}}{{clrl}}
  +
{{:Red Run Streets|style=iconmini}}{{clrl}}
  +
{{:A Noble Agenda|style=iconmini}}{{clrl}}
  +
{{:A Murder of Crows|style=iconmini}}{{clrl}}
  +
{{:Finding Nathaniel|style=iconmini}}{{clrl}}
  +
{{:Mine Massacre|style=iconmini}}{{clrl}}
   
  +
== Notes ==
<references/>
 
  +
* In the ''Hightown Estates'' the large rectangular courtyard at the west end of the estates (furthest point west in all of Hightown) contains a hidden alley that doesn't appear on the minimap (easily detected visually though). It is the only area in Hightown that extends outside of the borders on the minimap, you can find others along the Wounded Coast. During Act 1 it has random loot during the day and night, no loot during Act 2 and then a ''Master'' level locked chest during Act 3 at night (40 ''cunning'' to open - 200 XP). This alley is also a spawn point during the initial fight during [[Best Served Cold]].
[[Category:Dragon Age II locations]]
 
  +
* There is a book on a stand containing [[Codex entry: The Dwarven Merchants Guild]] between where [[Bartrand Tethras]] and [[Bodahn Feddic]] are standing in Act 1. It can be very easily missed because it does not show up when you are inspecting the area for interactable objects.
[[Category:Dragon Age II locations]]
 
  +
[[Category:Dragon Age II locations]]
 
  +
== Gallery ==
  +
<gallery widths="199" captionalign="center">
 
File:Hightown-02-p.jpg|Concept art
  +
File:Hightown.jpg|Concept art
  +
File:Hightown Market.png|Hightown Market
  +
File:Hightown Dwarven Merchant's Guild.png|Dwarven Merchant's Guild
  +
</gallery>
  +
  +
== See also ==
  +
* ''[[Dragon Age: Hard in Hightown]]''
  +
{{:Codex entry: Kirkwall - Hightown|style=iconmini2}}{{clrl}}
  +
  +
== References ==
 
<references />
 
[[Category:Dragon Age II locations]]
 
[[Category:Dragon Age II locations]]
 
[[Category:Dragon Age: Hard in Hightown locations]]
 
[[Category:Kirkwall locations]]
  +
[[Category:Districts]]

Revision as of 19:16, 26 August 2019

Hightown is the wealthy district of Kirkwall. As its name implies, it sits on the higher part of the city.

Background

At the height of the Tevinter Imperium's slave trade, Kirkwall's elite prospered beyond dreams of avarice. Hightown was built for the wealthiest slavers, its glitzy mansions rising atop a great wall of rock that borders, on one side, the Waking Sea. Lowtown cowered on its other side until Kirkwall's slaves rose to plunder and destroy Hightown's riches.

Today, Hightown's prominent buildings are the Keep, home to the ruling viscount, and the chantry, home to the grand cleric and the city's religious center. Both are converted estates that once housed wealthy magisters, rebuilt and converted after the uprising.

—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi

From Codex entry: Kirkwall - Hightown

Everyone who is anyone in Kirkwall lives in Hightown, and they give little thought to what goes on in Lowtown other than to complain when the wind drags up the stench from its foundries or ancient mines. People in Hightown feel safe, not because the city's walls are impregnable, but because an invader would need to scale the stairs from Lowtown in order to reach them. Many bloody battles have been fought on those narrow stairs, and in several wars Hightown has held out for months after Lowtown was taken. The wealthy often forget, however, that those stairs are also their only escape.[1]

In the lowest alley of the district, several merchants peddle their wares. In a higher alley, the Dwarven Merchants' Guild is headquartered with one street leading to the Blooming Rose and the other to the Viscount's Keep and the Hawke Estate. The street eventually leads to the Kirkwall Chantry. A small staircase from there leads to the several estates of Kirkwall's elite. Although Hightown is a tranquil section of Kirkwall during the day, many gang operations surface during night time: Hightown is a center for many criminal factions.

Hightown Map

Map of the area

Stores

Places

Hawke Estate Hawke Estate

Bartrand's Estate Bartrand's Estate

De Launcet Mansion De Launcet Mansion

Fenris's Mansion Fenris's Mansion

Harimann Estate Harimann Estate

The Blooming Rose The Blooming Rose

Quests

Act 1

A Friend in the Guard A Friend in the Guard

Enemies Among Us Enemies Among Us

The Deep Roads Expedition The Deep Roads Expedition

Night Lies Night Lies

Loose Ends Loose Ends

Magistrate's Orders Magistrate's Orders

The Unbidden Rescue The Unbidden Rescue

The First Sacrifice The First Sacrifice

Duty Duty

Bait and Switch Bait and Switch

Fenris Recruited Fenris Recruited

Caste Treatise and House Accounting Caste Treatise and House Accounting

Inside Job Inside Job

Get Back to Work Get Back to Work

The Bone Pit The Bone Pit

Act 2

Demands of the Qun Demands of the Qun

Bounty Hunter Bounty Hunter

Ladies' Lights Out Ladies' Lights Out

Sketchy on the Details Sketchy on the Details

Fool's Gold Fool's Gold

Elves at Large Elves at Large

The Midnight Meeting The Midnight Meeting

Wentworth's Sixth Finger Wentworth's Sixth Finger

Seal of the Old God Dumat Seal of the Old God Dumat

The Seal of House Talwain The Seal of House Talwain

The One True Pantaloons The One True Pantaloons

Act 3

Showdown Showdown

Best Served Cold Best Served Cold

The Lost Swords The Lost Swords

Red Run Streets Red Run Streets

A Noble Agenda A Noble Agenda

A Murder of Crows A Murder of Crows

Finding Nathaniel Finding Nathaniel

Mine Massacre Mine Massacre

Notes

  • In the Hightown Estates the large rectangular courtyard at the west end of the estates (furthest point west in all of Hightown) contains a hidden alley that doesn't appear on the minimap (easily detected visually though). It is the only area in Hightown that extends outside of the borders on the minimap, you can find others along the Wounded Coast. During Act 1 it has random loot during the day and night, no loot during Act 2 and then a Master level locked chest during Act 3 at night (40 cunning to open - 200 XP). This alley is also a spawn point during the initial fight during Best Served Cold.
  • There is a book on a stand containing Codex entry: The Dwarven Merchants Guild between where Bartrand Tethras and Bodahn Feddic are standing in Act 1. It can be very easily missed because it does not show up when you are inspecting the area for interactable objects.

Gallery

See also

Codex entry: Kirkwall - Hightown Codex entry: Kirkwall - Hightown

References