Hightown is the wealthy district of Kirkwall. As its name implies, it sits on the higher part of the city.

Background[edit | edit source]

At the height of the Tevinter Imperium's slave trade, Kirkwall's elite prospered beyond dreams of avarice. Hightown was built for the wealthiest slavers, its glitzy mansions rising atop a great wall of rock that borders, on one side, the Waking Sea. Lowtown cowered on its other side until Kirkwall's slaves rose to plunder and destroy Hightown's riches.

Today, Hightown's prominent buildings are the Keep, home to the ruling viscount, and the chantry, home to the grand cleric and the city's religious center. Both are converted estates that once housed wealthy magisters, rebuilt and converted after the uprising.

—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi
—From Codex entry: Kirkwall - Hightown

Everyone who is anyone in Kirkwall lives in Hightown, and they give little thought to what goes on in Lowtown other than to complain when the wind drags up the stench from its foundries or ancient mines. People in Hightown feel safe, not because the city's walls are impregnable, but because an invader would need to scale the stairs from Lowtown in order to reach them. Many bloody battles have been fought on those narrow stairs, and in several wars Hightown has held out for months after Lowtown was taken. The wealthy often forget, however, that those stairs are also their only escape.[1]

In the lowest alley of the district, several merchants peddle their wares. In a higher alley, the Dwarven Merchants' Guild is headquartered with one street leading to the Blooming Rose and the other to the Viscount's Keep and the Hawke Estate. The street eventually leads to the Kirkwall Chantry. A small staircase from there leads to the several estates of Kirkwall's elite. Although Hightown is a tranquil section of Kirkwall during the day, many gang operations surface during night time: Hightown is a center for many criminal factions.

Map of the area

Stores[edit | edit source]

Places[edit | edit source]

Hawke Estate Hawke Estate

Bartrand's Estate Bartrand's Estate

De Launcet Mansion De Launcet Mansion

Fenris's Mansion Fenris's Mansion

Harimann Estate Harimann Estate

The Blooming Rose The Blooming Rose

Quests[edit | edit source]

Act 1[edit | edit source]

A Friend in the Guard A Friend in the Guard

Enemies Among Us Enemies Among Us

The Deep Roads Expedition The Deep Roads Expedition

Night Lies Night Lies

Loose Ends Loose Ends

Magistrate's Orders Magistrate's Orders

The Unbidden Rescue The Unbidden Rescue

The First Sacrifice The First Sacrifice

Duty Duty

Bait and Switch Bait and Switch

Fenris Recruited Fenris Recruited

Caste Treatise and House Accounting Caste Treatise and House Accounting

Inside Job Inside Job

Get Back to Work Get Back to Work

The Bone Pit The Bone Pit

Act 2[edit | edit source]

Demands of the Qun Demands of the Qun

Bounty Hunter Bounty Hunter

Ladies' Lights Out Ladies' Lights Out

Sketchy on the Details Sketchy on the Details

Fool's Gold Fool's Gold

Elves at Large Elves at Large

The Midnight Meeting The Midnight Meeting

Wentworth's Sixth Finger Wentworth's Sixth Finger

Seal of the Old God Dumat Seal of the Old God Dumat

The Seal of House Talwain The Seal of House Talwain

The One True Pantaloons The One True Pantaloons

Act 3[edit | edit source]

Showdown Showdown

Best Served Cold Best Served Cold

The Lost Swords The Lost Swords

Red Run Streets Red Run Streets

A Noble Agenda A Noble Agenda

A Murder of Crows A Murder of Crows

Finding Nathaniel Finding Nathaniel

Mine Massacre Mine Massacre

Notes[edit | edit source]

  • In the Hightown Estates the large rectangular courtyard at the west end of the estates (furthest point west in all of Hightown) contains a hidden alley that doesn't appear on the minimap (easily detected visually though). It is the only area in Hightown that extends outside of the borders on the minimap, you can find others along the Wounded Coast. During Act 1 it has random loot during the day and night, no loot during Act 2 and then a Master level locked chest during Act 3 at night (40 cunning to open - 200 XP). This alley is also a spawn point during the initial fight during Best Served Cold.
  • There is a book on a stand containing Codex entry: The Dwarven Merchants Guild between where Bartrand Tethras and Bodahn Feddic are standing in Act 1. It can be very easily missed because it does not show up when you are inspecting the area for interactable objects.

Gallery[edit | edit source]

See also[edit | edit source]

Codex entry: Kirkwall - Hightown Codex entry: Kirkwall - Hightown

References[edit | edit source]

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