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A fully mature adult female dragon is the high dragon: the great monster of legend, the rarest of all dragonkind. These dragons hollow out massive lairs for themselves, for they need the space to house their harem of drakes as well as their eggs and the dragonlings.

High dragons are seldom seen. They spend most of their time sleeping and mating, living off the prey their drakes bring back. But once every hundred years or so, the high dragon prepares for clutching by emerging from her lair and taking wing. She will fly far and wide, eating hundreds of animals, most often livestock, over a course of a few weeks and leaving smoldering devastation in her wake. She then returns to her lair to lay her eggs and will not appear in the skies again for another century.

High dragons are impregnated female dragons. Living for more than 1,000 years, these terrifying beasts are known to have at least a dozen male drakes guarding their lair.

At the end of the Blessed Age, many in Thedas believed that all the dragons had vanished until one went on a rampage. A rampage is when one or more high dragons emerge from their underground lair and destroy everything in their path. They gorge, then lay a clutch.

It was this portent that led to the ninth age being named the Dragon Age by the Divine of the Chantry. The dragon's rampage could be seen as far as Ferelden, and the scene of the dragon's rise inspired Teyrn Loghain Mac Tir to lead his army into victory over the Orlesian army at River Dane.

Involvement

There are two possible high dragon encounters in Origins and two in Awakening. Please see the relevant quests for details.

The Urn of Sacred Ashes The Urn of Sacred Ashes

Flemeth's Real Grimoire Flemeth's Real Grimoire

The Lost Dragon Bones The Lost Dragon Bones

Depths of Depravity Depths of Depravity


This section contains spoilers for:
Dragon Age: Origins.


Dragon Age: Origins

  • The Warden is given the option to battle a high dragon during and after The Urn of Sacred Ashes quest. After (optionally) battling Kolgrim and emerging onto the Mountain Top, a short cutscene of a dragon flying above the Warden is seen. The Warden can engage the dragon by using Kolgrim's Horn (PC) or by hitting the gong seen shortly after emerging on the Mountain Top area (X360 and PS3). If the Warden decides to help Kolgrim and follows through, the party won't be able to fight the dragon before killing Kolgrim and his followers. This can be done by speaking to him and selecting the option stating that he is too dangerous to be left alive. When he is slain, the gong can be interacted with again (or the party gains the horn). Notably, this could be the High Dragon which the Dragon Age was named after. The dragon which rampaged in 8:99 Blessed was from the Frostback Mountains.
  • In addition to the Mountain Top encounter, the Warden can fight another high dragon if he/she chooses to kill Flemeth in the quest for her grimoire. Flemeth will shapeshift into a high dragon, which must be killed.

Dragon Age: Awakening


Strategy

See High Dragon (strategy) for details on defeating the high dragon at Mountain Top.

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Abilities

Breath (Monster)

Buffet Buffet

Fire Spit Fire Spit

Grab (Monster)

Massive Attack (Monster)

Roar (Monster)

Slap may refer to:

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Sweep may refer to:

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Loot from the High Dragon at Mountain Top

Dragon Scale Dragon Scale

Antivan Longbow Antivan Longbow

Deadhead Charge Deadhead Charge

Crow Dagger Crow Dagger

Grandmaster Flame Rune Grandmaster Flame Rune

Heavy Infantry Helmet Heavy Infantry Helmet

Heavy Plate Armor Heavy Plate Armor

Heavy Plate Boots Heavy Plate Boots

Heavy Plate Gloves Heavy Plate Gloves

Maetashear War Axe Maetashear War Axe

Metal Kite Shield Metal Kite Shield

Pure Bitch Braid Pure Bitch Braid

Qunari Siege Gauntlets Qunari Siege Gauntlets

Storm Talons Storm Talons

The Long Sight The Long Sight

Trivia

  • When becoming a Reaver, Kolgrim refers to the high dragon as a "wyvern", which seems to be an uncommon phrase.
  • Note that the dragon drops a suit of heavy armor, a reference to the old tales that dragons would devour the knights who failed to slay them. It would appear that some unfortunate would-be dragon slayer met with this fate.

Exploits/Bug

  • pcpc If the high dragon is killed as it jumps it is possible for it not to drop anything. The Dragon will appear dead on the floor with the Highlighted name 'High Dragon' but you will be unable to loot it.
  • pcpc It is possible to call the dragon and kill it without taking any damage whatsoever, with any class chosen. Once you enter the Mountain Top area for the first time there will be two other exits, the Gauntlet and the eastern part of the Ruin. Head over to the bridge where you go back into the east ruin. Walk straight to the door (fairly close), and tell you party to hold their ground (H key). At the top of the bridge keep trying Kolgrim's Horn until you are still as far from the battlefield as possible. Once the horn is successful (even before you spot the dragon) run back down to your party. If done correctly the dragon will be unable to attack you with anything other than buffet which causes no real threat. Equip bows and arrows or just use a mage and attack for a while. Just don't press H again until the dragon is slain. There is a spot on the right side of the bridge where it almost becomes ground where the dragon's attack "Fire Spit" cannot reach you. However, it can still use nondamaging moves such as "Roar." The dragon must not be able to move for this to work!
  • The dragon AI can leave it permanently stuck in a position just to the right of the bridge from the Caverns, between the bridge and the pool of fluid. If you get it there, it will be unable to move or attack and can be taken down easily. This is a collision bug which might be very difficult to trigger, but it has been observed.
  • pcpc The dragon might get stuck in the gap between the path leading to the east ruin, and the path from where you came. If it is stuck you can circle it, so you are positioned behind it, and it will not be able to attack you, unless you engage it in melee.
  • If your tank moves around a lot, the dragon will have a very hard time to land many attacks, trivializing the fight even if playing on nightmare with a party of melee classes using ranged weapons (and a healer of course to heal the minor damage the tank does take).
  • You can kill the dragon with Wynne. You can see 2 volcanos or whatever in the middle of the map, near Kolgrim (when he waiting for you), where u can "hide". Just patrol with Wynne in the patrol zone. If the dragon send to you a fire bomb or something, just discount your patrol length. It is require a lot of time to kill the dragon, but in my game the dragon has only 10 percent hp, so don't worry if your tank or mage has been killed.
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