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|image = File:Hex_.png |
|image = File:Hex_.png |
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|effect type = Activated |
|effect type = Activated |
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⚫ | |||
− | |range = |
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⚫ | |||
|cooldown = 30s |
|cooldown = 30s |
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|duration = 15s |
|duration = 15s |
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|requires = Level 4 |
|requires = Level 4 |
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<!--Below information is for the SkillSpellTalentRow--> |
<!--Below information is for the SkillSpellTalentRow--> |
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− | |effects = |
+ | |effects = Enemy damage resistance: {{ColorPositiveStat|-25%}} |
− | Enemy damage resistance: -25% |
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}}</onlyinclude> |
}}</onlyinclude> |
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== Information == |
== Information == |
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− | * Enemy damage resistance: -25% |
+ | * Enemy [[Combat mechanics (Dragon Age II)#Armor and resistances|damage resistance]]: {{ColorPositiveStat|-25%}} |
== Upgrade == |
== Upgrade == |
Latest revision as of 02:52, 8 May 2020
Hex of Torment is a mage spell from the Entropy tree in Dragon Age II.
Information[]
- Enemy damage resistance: -25%
Upgrade[]
Death Hex |
Upgrade Requires: Level 8 Requires: 5 points in Entropy |
All successful strikes against the cursed target becomes automatic critical hits. Critical chance: 100% |
Notes[]
- Enemy damage resistance reduction effect is negated while the effect of abilities that momentarily reduce damage resistance to 0%, like Blood Feud, Wounds of the Past, etc. are in place.