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Activated Spell
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<onlyinclude>{{SkillSpellTalentTransformer
Decreases Enemy Damage Resistance by 25%
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|style = {{{style|}}}
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|name = [[Hex of Torment]]
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|type = [[Entropy spells (Dragon Age II)|Entropy]]
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|icon = Hex of Torment.png
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|description = The mage curses the enemy, increasing damage from all sources for a short time.
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|image = File:Hex_.png
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|effect type = Activated
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|range =
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|activation = 20
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|cooldown = 30s
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|duration = 15s
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|requires = Level 4
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<!--Below information is for the SkillSpellTalentRow-->
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|effects =
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Enemy damage resistance: -25%
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}}</onlyinclude>
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'''Hex of Torment''' is a [[mage (Dragon Age II)|mage]] [[spells (Dragon Age II)|spell]] from the [[Entropy spells (Dragon Age II)|Entropy]] tree in ''[[Dragon Age II]]''.
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== Information ==
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* Enemy damage resistance: -25%
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== Upgrade ==
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{{:Death Hex (Dragon Age II)|style=skillspelltalentrow}}
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== Notes ==
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* {{platforms|ps3}} Enemy damage resistance reduction effect is negated while the effect of abilities that momentarily reduce damage resistance to 0%, like [[Blood Feud]], [[Wounds of the Past]], etc. are in place.
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[[Category:Dragon Age II spells]]

Revision as of 16:35, May 3, 2017


Hex of Torment is a mage spell from the Entropy tree in Dragon Age II.

Information

  • Enemy damage resistance: -25%

Upgrade

Hex of Torment Death Hex
Upgrade
Requires: Level 8
Requires: 5 points in Entropy
All successful strikes against the cursed target becomes automatic critical hits.

Critical chance: 100%

Notes

  • ps3Icon ps3 Enemy damage resistance reduction effect is negated while the effect of abilities that momentarily reduce damage resistance to 0%, like Blood Feud, Wounds of the Past, etc. are in place.
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