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A How-To page for general Healing in Dragon Age: Origins.

Usage

Ranking:

1.) Regeneration benefits most from increase in Spellpower by +10hp/10spellpower. An additional 10 points in Spellpower will increase the effect of Regeneration by the total of 10 (1 per tick).

2.) Heal comes in second with +4hp/10spellpower.

3.) Group Heal's efficiency can vary depending on how many party members benefit from the heal.

If 2 party members benefit from a full effect of Group Heal, its efficiency will be higher than Heal.
If 4 party members benefit from a full effect of Group Heal, its efficiency will be higher than Regeneration.

4.) Lifeward should be used before combat/as the last resort due to its effect and efficiency.


It is therefore most efficient to let your Healer spam Regeneration and Heal on your party members. Mass Rejuvenation, while theoretically less efficient than both Rejuvenate and Spellbloom, actually is your best bet practically, affecting your whole party at once. Spellbloom is the close second. Mana Drain could have been a great option for mana regeneration, considering its availability and efficiency, yet since it requires draining mana from spellcasting enemies only, that are both relatively rare and usually short-lived (top priority targets) -- it's very situational, in fact. Note that if you do not personally control the Healer, that Healer will never cast Regeneration on top on an existing one (as you might do) so if you are not controlling the Healer yourself, you can take the Regeneration's total effect & effectiveness as it actually is.

Efficiency Comparison

File:Healing Spells Efficiency.jpg


Tactics Setup

Type: Main Healer (Wynne)
Behavior: Passive

Condition Action
Self: Mana/stamina < 50% Mass Rejuvenation
Self: Mana/stamina < 75% Spellbloom (high avaliability)
Enemy: Nearest visible mage Mana Drain (most cost effective)
Self: Health < 25% Group Heal (counter AoE damage)
Self: Health < 75% Regeneration
Ally: Health < 25% Group Heal (emergency heal)
Ally: Health < 50% Regeneration
Ally: Health < 90% Regeneration
Ally: Health < 25% Heal
Ally: Health < 50% Heal
Ally: Health < 75% Heal
main tank: Being attack by melee or range attack Heroic Defense (last priority after all heals)

By: Fycan (10-04-25)

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