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(Mass Effect Wiki Mass Invitation)
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A How-To page for general Healing in [[Dragon Age: Origins]].
 
   
=Usage=
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http://masseffect.wikia.com
   
   
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If you've already decided to become a dedicated Mass Effect Wiki editor, we can arrange your application procedures on my talk page:
   
'''Ranking:'''
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http://masseffect.wikia.com/wiki/User_talk:Lancer1289
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[[Category:Guides]]
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[[Category:Guides]]
1.)[[Regeneration| Regeneration]] benefits most from increase in Spellpower by +10hp/10spellpower. An additional 10 points in Spellpower will increase the effect of [[Regeneration]] by the total of 10 (1 per tick).
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[[Category:Guides]]
 
2.)[[Heal| Heal]] comes in second with +4hp/10spellpower.
 
 
3.) [[Group Heal]]'s efficiency can vary depending on how many party members benefit from the heal.
 
 
: If 2 party members benefit from a full effect of [[Group Heal]], its efficiency will be higher than [[Heal]].
 
 
: If 4 party members benefit from a full effect of [[Group Heal]], its efficiency will be higher than [[Regeneration]].
 
 
4.) [[Lifeward]] should be used before combat/as the last resort due to its effect and efficiency.
 
 
 
 
It is therefore most efficient to let your Healer spam [[Regeneration]] and [[Heal]] on your party members. [[Mass Rejuvenation]], while theoretically less efficient than both [[Rejuvenate]] and [[Spellbloom]], actually is your best bet practically, affecting your whole party at once. [[Spellbloom]] is the close second. [[Mana Drain]] could have been a great option for mana regeneration, considering its availability and efficiency, yet since it requires draining mana from spellcasting enemies only, that are both relatively rare and usually short-lived (top priority targets) -- it's very situational, in fact. Note that if you do not personally control the Healer, that Healer will '''never''' cast [[Regeneration]] on top on an existing one (as you might do) so if you are not controlling the Healer yourself, you can take the [[Regeneration]]'s total effect & effectiveness as it actually is.
 
 
 
 
== TACTICS: ==
 
 
 
Players note: You may "buy time" for party members being healed and/or regen'd by controlling certain non-stamina or non-mana use actions while waiting for enough stamina or mana to build back. Sometimes avoid a low stamina/mana use action to build to the one you really want. That is, exercise patience by delaying or avoiding a lowercost action to build to a really helpful one. Don't let a little mana or stamina "burn a hole in your pocket". Don't use it just because you can.
 
 
 
 
 
=Efficiency Comparison=
 
 
[[File:Healing_Spells_Efficiency.jpg]]
 
 
=Tactics Setup=
 
 
'''Type:''' Main Healer (Wynne)<br/>'''Behavior:''' Passive
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 600px; height: 77px;"
 
| style="text-align: center;"|'''Condition'''
 
| style="text-align: center;"|'''Action'''
 
|-
 
|Self: Mana/stamina < 50%
 
|[[Mass Rejuvenation]]
 
|-
 
|Self: Mana/stamina < 75%
 
|[[Spellbloom]] (high availability)
 
|-
 
| style="vertical-align: top;"|Enemy: Nearest visible mage
 
| style="vertical-align: top;"|[[Mana Drain]] (most cost effective)
 
|-
 
| style="vertical-align: top;"|Self: Health < 25%
 
| style="vertical-align: top;"|[[Group Heal]] (counter AoE damage)
 
|-
 
| style="vertical-align: top;"|Self: Health < 75%
 
| style="vertical-align: top;"|[[Regeneration]]
 
|-
 
| style="vertical-align: top;"|Ally: Health < 25%
 
| style="vertical-align: top;"|[[Group Heal]] (emergency heal)
 
|-
 
| style="vertical-align: top;"|Ally: Health < 50%
 
| style="vertical-align: top;"|[[Regeneration]]
 
|-
 
| style="vertical-align: top;"|Ally: Health < 90%
 
| style="vertical-align: top;"|[[Regeneration]]
 
|-
 
| style="vertical-align: top;"|Ally: Health < 25%
 
| style="vertical-align: top;"|[[Heal]]
 
|-
 
| style="vertical-align: top;"|Ally: Health < 50%
 
| style="vertical-align: top;"|[[Heal]]
 
|-
 
| style="vertical-align: top;"|Ally: Health < 75%
 
| style="vertical-align: top;"|[[Heal]]
 
|-
 
| style="vertical-align: top;"|''main tank'': Being attack by melee or range attack
 
| style="vertical-align: top;"|[[Heroic Defense]] (last priority after all heals)
 
|}
 
 
It should be noted that Force Field - though the most efficient instrument in the main healer´s hands - should be casted at roughly under 25 % health by a directly controlled healer, followed by regeneration.
 
 
By: '''[[User:Fycan|<span style="color:lawngreen"> Fy</span>]][[User:Fycan|<span style="color:greenyellow">can </span>]]''' (10-04-25)
 
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 13:22, April 24, 2011

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