- Health regeneration rate: +100 (i.e. +1% per second) for all party members within the area.
- Gives only 25% of the benefit (+0.25% per second) to the caster.
| Radiance|| Upgrade |
Requires: Level 11
Requires: 4 points in Spirit Healer
| Healing Aura now stretches further across the battlefield. |
Size: +5m (total: 15m)
| Faith|| Upgrade |
Requires: Level 13
Requires: 6 points in Spirit Healer
| The most powerful spirits are said to be those of Faith itself. By relying on these powerful spirits, the spirit healer learns to make Healing Aura more effective. |
Health regeneration rate: +100 for all party members (total: +200)
- Prior to patch 1.03, the regeneration rate was +50 (+0.5% per second) and area of effect was 6m.
- Additionally, after the patch Healing Aura is now mutually exclusive with Blood Magic.
- While Healing Aura is active, only the following spells are castable: