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:* [[Revival_(Dragon_Age_II)|Revival]]
:* [[Revival_(Dragon_Age_II)|Revival]]
:* [[Telekinetic_Burst|Telekinetic Burst]]
:* [[Telekinetic_Burst|Telekinetic Burst]]
:* [[Pull_of_the_Abyss|Pull of the Abyss]]
:* [[Pull_of_the_Abyss (Dragon Age II)|Pull of the Abyss]]
:* [[Gravitic_Ring|Gravitic Ring]]
:* [[Gravitic_Ring|Gravitic Ring]]
[[Category:Dragon Age II spells]]
[[Category:Dragon Age II spells]]

Revision as of 21:28, March 30, 2015

Healing Aura is a mage spell from the Spirit Healer specialization in Dragon Age II.


  • Health regeneration rate: +100 (i.e. +1% per second) for all party members within the area.
  • Gives only 25% of the benefit (+0.25% per second) to the caster.


Healing Aura Radiance
Requires: Level 11
Requires: 4 points in Spirit Healer
Healing Aura now stretches further across the battlefield.

Size: +5m (total: 15m)
Healing Aura Faith
Requires: Level 13
Requires: 6 points in Spirit Healer
The most powerful spirits are said to be those of Faith itself. By relying on these powerful spirits, the spirit healer learns to make Healing Aura more effective.

Health regeneration rate: +100 for all party members (total: +200)


  • Prior to patch 1.03, the regeneration rate was +50 (+0.5% per second) and area of effect was 6m.
  • Additionally, after the patch Healing Aura is now mutually exclusive with Blood Magic.
  • While Healing Aura is active, only the following spells are castable:
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