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|type = [[Spirit Healer (Dragon Age II)|Spirit Healer]]
 
|type = [[Spirit Healer (Dragon Age II)|Spirit Healer]]
 
|icon = Healing_Aura.png
 
|icon = Healing_Aura.png
|description = While this mode is active, the mage can use spirit healer spells and becomes a focus for restorative energies, increasing the natural healing of all allies within the aura. However, the mage cannot cast any offensive spell for the duration of the effect.
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|description = While this mode is active, the mage can use spirit healer spells and becomes a focus for restorative energies, increasing the natural healing of all [[Companions (Dragon Age II)|allies]] within the aura. However, the mage cannot cast any offensive spell for the duration of the effect.
 
|effect type = Sustained
 
|effect type = Sustained
 
|requires = Level 7
 
|requires = Level 7
 
|size = 10m
 
|size = 10m
|activation = 30%
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|upkeep = {{ColorMana/Spell|30%}}
 
|cooldown = 10s
 
|cooldown = 10s
 
|effects = {{ColorNegativeStat|Unable}} to cast offensive spells<br>Health regeneration rate: {{ColorPositiveStat|+100}} for all party members
|duration =
 
|effects = {{ColorPositiveStat|Health regeneration rate: +100 for all party members}}
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
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== Information ==
 
== Information ==
  +
* {{ColorNegativeStat|Unable}} to cast offensive spells
* Health regeneration rate: +100 (i.e. +1% per second) for all party members within the area.
 
  +
* Health [[Combat mechanics (Dragon Age II)#Regeneration rate|regeneration rate]]: {{ColorPositiveStat|+100}} for all party members
* Gives only 25% of the benefit (+0.25% per second) to the caster.
 
   
 
== Upgrades ==
 
== Upgrades ==
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== Notes ==
 
== Notes ==
* Prior to patch 1.03, the regeneration rate was +50 (+0.5% per second) and area of effect was 6m.
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* Prior to patch 1.03, the regeneration rate was {{ColorPositiveStat|+50}} ({{ColorPositiveStat|+0.5%}} per second) and area of effect was 6m.
* Additionally, after the patch Healing Aura is now mutually exclusive with [[Blood Magic (Dragon Age II)|Blood Magic]].
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* After patch 1.03, Healing Aura is now mutually exclusive with [[Blood Magic (Dragon Age II)|Blood Magic]].
 
* Gives a health regen rate of only {{ColorPositiveStat|+25}} ({{ColorPositiveStat|+0.25%}} per second) to the caster.
 
* While Healing Aura is active, only the following spells are castable:
 
* While Healing Aura is active, only the following spells are castable:
:* All [[Spells_(Dragon_Age_II)#Sustained|Sustained]] spells (with the exception of [[Blood Magic (Dragon Age II)|Blood Magic]])
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:* All [[Spells (Dragon Age II)#Sustained|Sustained]] spells (with the exception of [[Blood Magic (Dragon Age II)|Blood Magic]])
:* [[Dispel_Magic_(Dragon_Age_II)|Dispel Magic]] (including [[Transmutation]])
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:* [[Dispel Magic (Dragon Age II)|Dispel Magic]] (including [[Transmutation]])
:* [[Mind_Blast_(Dragon_Age_II)|Mind Blast]] (including [[Stunning_Blast|Stunning Blast]])
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:* [[Mind Blast (Dragon Age II)|Mind Blast]] (including [[Stunning Blast]])
:* [[Barrier]]
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:* [[Barrier (Dragon Age II)|Barrier]]
:* [[Heal_(Dragon_Age_II)|Heal]]
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:* [[Heal (Dragon Age II)|Heal]]
:* [[Glyph_of_Paralysis_(Dragon_Age_II)|Glyph of Paralysis]]
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:* [[Glyph of Paralysis (Dragon Age II)|Glyph of Paralysis]]
:* [[Glyph_of_Repulsion_(Dragon_Age_II)|Glyph of Repulsion]]
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:* [[Glyph of Repulsion (Dragon Age II)|Glyph of Repulsion]]
:* [[Haste_(Dragon_Age_II)|Haste]]
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:* [[Haste (Dragon Age II)|Haste]]
:* [[Group_Heal_(Dragon_Age_II)|Group Heal]]
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:* [[Group Heal (Dragon Age II)|Group Heal]]
:* [[Revival_(Dragon_Age_II)|Revival]]
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:* [[Revival (Dragon Age II)|Revival]]
:* [[Telekinetic_Burst|Telekinetic Burst]]
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:* [[Telekinetic Burst]]
:* [[Pull_of_the_Abyss|Pull of the Abyss]]
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:* [[Pull of the Abyss (Dragon Age II)|Pull of the Abyss]]
:* [[Gravitic_Ring|Gravitic Ring]]
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:* [[Gravitic Ring]]
  +
* This spell is very similar to the [[Panacea (spell)|Panacea]] ability found in [[Anders]]'s unique [[Vengeance]] specialization.
 
[[Category:Dragon Age II spells]]
 
[[Category:Dragon Age II spells]]

Latest revision as of 04:11, 9 May 2020


Healing Aura is a mage spell from the Spirit Healer specialization in Dragon Age II.

Information[]

Upgrades[]

Radiance Radiance
Upgrade
Requires: Level 11
Requires: 4 points in Spirit Healer
Healing Aura now stretches further across the battlefield.

Size: +5m (total: 15m)
Faith Faith
Upgrade
Requires: Level 13
Requires: 6 points in Spirit Healer
The most powerful spirits are said to be those of Faith itself. By relying on these powerful spirits, the spirit healer learns to make Healing Aura more effective.

Health regeneration rate: +100 for all party members (total: +200)

Notes[]

  • Prior to patch 1.03, the regeneration rate was +50 (+0.5% per second) and area of effect was 6m.
  • After patch 1.03, Healing Aura is now mutually exclusive with Blood Magic.
  • Gives a health regen rate of only +25 (+0.25% per second) to the caster.
  • While Healing Aura is active, only the following spells are castable: