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− | {{stub}} |
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<onlyinclude>{{SkillSpellTalentTransformer |
<onlyinclude>{{SkillSpellTalentTransformer |
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|style = {{{style|}}} |
|style = {{{style|}}} |
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|name = [[Healing Aura]] |
|name = [[Healing Aura]] |
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+ | |image = Healing aura1.jpg |
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+ | |px = 270x360px |
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|type = [[Spirit Healer (Dragon Age II)|Spirit Healer]] |
|type = [[Spirit Healer (Dragon Age II)|Spirit Healer]] |
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|icon = Healing_Aura.png |
|icon = Healing_Aura.png |
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− | |description = While this mode is active, the mage can use spirit healer spells and becomes a |
+ | |description = While this mode is active, the mage can use spirit healer spells and becomes a focus for restorative energies, increasing the natural healing of all allies within the aura. However, the mage cannot cast any offensive spell for the duration of the effect. |
|effect type = Sustained |
|effect type = Sustained |
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|requires = Level 7 |
|requires = Level 7 |
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|cooldown = 10s |
|cooldown = 10s |
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|duration = |
|duration = |
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− | |effects = {{ |
+ | |effects = {{ColorNegativeStat|Unable to cast offensive spells}}<br> |
+ | {{ColorPositiveStat|Health regeneration rate: +100 for all party members}} |
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− | |||
− | |||
}}</onlyinclude> |
}}</onlyinclude> |
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− | '''Healing Aura''' is a [[mage (Dragon Age II)|mage]] [[ |
+ | '''Healing Aura''' is a [[mage (Dragon Age II)|mage]] [[spells (Dragon Age II)|spell]] from the [[Spirit Healer (Dragon Age II)|Spirit Healer]] [[specializations (Dragon Age II)|specialization]] in ''[[Dragon Age II]]''. |
== Information == |
== Information == |
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− | * Health regeneration rate: +100 for all party members within the area |
+ | * Health regeneration rate: +100 (i.e. +1% per second) for all party members within the area. |
+ | * Gives only 25% of the benefit (+0.25% per second) to the caster. |
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⚫ | |||
== Upgrades == |
== Upgrades == |
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{{:Radiance|style=skillspelltalentrow}} |
{{:Radiance|style=skillspelltalentrow}} |
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{{:Faith|style=skillspelltalentrow}} |
{{:Faith|style=skillspelltalentrow}} |
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+ | |||
+ | == Notes == |
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⚫ | |||
+ | * Additionally, after the patch Healing Aura is now mutually exclusive with [[Blood Magic (Dragon Age II)|Blood Magic]]. |
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+ | * While Healing Aura is active, only the following spells are castable: |
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+ | :* All [[Spells (Dragon Age II)#Sustained|Sustained]] spells (with the exception of [[Blood Magic (Dragon Age II)|Blood Magic]]) |
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+ | :* [[Dispel Magic (Dragon Age II)|Dispel Magic]] (including [[Transmutation]]) |
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+ | :* [[Mind Blast (Dragon Age II)|Mind Blast]] (including [[Stunning Blast]]) |
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+ | :* [[Barrier (Dragon Age II)|Barrier]] |
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+ | :* [[Heal (Dragon Age II)|Heal]] |
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+ | :* [[Glyph of Paralysis (Dragon Age II)|Glyph of Paralysis]] |
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+ | :* [[Glyph of Repulsion (Dragon Age II)|Glyph of Repulsion]] |
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+ | :* [[Haste (Dragon Age II)|Haste]] |
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+ | :* [[Group Heal (Dragon Age II)|Group Heal]] |
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+ | :* [[Revival (Dragon Age II)|Revival]] |
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+ | :* [[Telekinetic Burst]] |
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+ | :* [[Pull of the Abyss (Dragon Age II)|Pull of the Abyss]] |
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+ | :* [[Gravitic Ring]] |
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[[Category:Dragon Age II spells]] |
[[Category:Dragon Age II spells]] |
Revision as of 19:31, 11 January 2017
Healing Aura is a mage spell from the Spirit Healer specialization in Dragon Age II.
Information
- Health regeneration rate: +100 (i.e. +1% per second) for all party members within the area.
- Gives only 25% of the benefit (+0.25% per second) to the caster.
Upgrades
Radiance |
Upgrade Requires: Level 11 Requires: 4 points in Spirit Healer |
Healing Aura now stretches further across the battlefield. Size: +5m (total: 15m) |
Faith |
Upgrade Requires: Level 13 Requires: 6 points in Spirit Healer |
The most powerful spirits are said to be those of Faith itself. By relying on these powerful spirits, the spirit healer learns to make Healing Aura more effective. Health regeneration rate: +100 for all party members (total: +200) |
Notes
- Prior to patch 1.03, the regeneration rate was +50 (+0.5% per second) and area of effect was 6m.
- Additionally, after the patch Healing Aura is now mutually exclusive with Blood Magic.
- While Healing Aura is active, only the following spells are castable:
- All Sustained spells (with the exception of Blood Magic)
- Dispel Magic (including Transmutation)
- Mind Blast (including Stunning Blast)
- Barrier
- Heal
- Glyph of Paralysis
- Glyph of Repulsion
- Haste
- Group Heal
- Revival
- Telekinetic Burst
- Pull of the Abyss
- Gravitic Ring