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{{stub}}
 
 
<onlyinclude>{{SkillSpellTalentTransformer
 
<onlyinclude>{{SkillSpellTalentTransformer
 
|style = {{{style|}}}
 
|style = {{{style|}}}
 
|name = [[Healing Aura]]
 
|name = [[Healing Aura]]
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|image = Healing aura1.jpg
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|px = 270x360px
 
|type = [[Spirit Healer (Dragon Age II)|Spirit Healer]]
 
|type = [[Spirit Healer (Dragon Age II)|Spirit Healer]]
 
|icon = Healing_Aura.png
 
|icon = Healing_Aura.png
|description = While this mode is active, the mage can use spirit healer spells and becomes a locus for restorative energies, increasing the natural healing of all allies within the aura. However, the mage cannot cast any offensive spell for the duration of the effect.
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|description = While this mode is active, the mage can use spirit healer spells and becomes a focus for restorative energies, increasing the natural healing of all allies within the aura. However, the mage cannot cast any offensive spell for the duration of the effect.
 
|effect type = Sustained
 
|effect type = Sustained
 
|requires = Level 7
 
|requires = Level 7
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|cooldown = 10s
 
|cooldown = 10s
 
|duration =
 
|duration =
|effects = {{ColorPositiveStat|Health regeneration rate: +100 for all party members}}
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|effects = {{ColorNegativeStat|Unable to cast offensive spells}}<br>
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{{ColorPositiveStat|Health regeneration rate: +100 for all party members}}
 
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
'''Healing Aura''' is a [[mage (Dragon Age II)|mage]] [[talents (Dragon Age II)|talent]] from the [[Spirit Healer (Dragon Age II)|Spirit Healer]] [[specializations (Dragon Age II)|specialization]] in ''[[Dragon Age II]]''.
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'''Healing Aura''' is a [[mage (Dragon Age II)|mage]] [[spells (Dragon Age II)|spell]] from the [[Spirit Healer (Dragon Age II)|Spirit Healer]] [[specializations (Dragon Age II)|specialization]] in ''[[Dragon Age II]]''.
   
 
== Information ==
 
== Information ==
* Health regeneration rate: +100 for all party members within the area (prior to patch 1.03, was +50 regeneration)
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* Health regeneration rate: +100 (i.e. +1% per second) for all party members within the area.
  +
* Gives only 25% of the benefit (+0.25% per second) to the caster.
* Prior to patch 1.03, the area of effect was 6m
 
   
 
== Upgrades ==
 
== Upgrades ==
 
{{:Radiance|style=skillspelltalentrow}}
 
{{:Radiance|style=skillspelltalentrow}}
 
{{:Faith|style=skillspelltalentrow}}
 
{{:Faith|style=skillspelltalentrow}}
  +
  +
== Notes ==
 
* Prior to patch 1.03, the regeneration rate was +50 (+0.5% per second) and area of effect was 6m.
  +
* Additionally, after the patch Healing Aura is now mutually exclusive with [[Blood Magic (Dragon Age II)|Blood Magic]].
  +
* While Healing Aura is active, only the following spells are castable:
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:* All [[Spells (Dragon Age II)#Sustained|Sustained]] spells (with the exception of [[Blood Magic (Dragon Age II)|Blood Magic]])
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:* [[Dispel Magic (Dragon Age II)|Dispel Magic]] (including [[Transmutation]])
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:* [[Mind Blast (Dragon Age II)|Mind Blast]] (including [[Stunning Blast]])
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:* [[Barrier (Dragon Age II)|Barrier]]
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:* [[Heal (Dragon Age II)|Heal]]
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:* [[Glyph of Paralysis (Dragon Age II)|Glyph of Paralysis]]
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:* [[Glyph of Repulsion (Dragon Age II)|Glyph of Repulsion]]
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:* [[Haste (Dragon Age II)|Haste]]
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:* [[Group Heal (Dragon Age II)|Group Heal]]
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:* [[Revival (Dragon Age II)|Revival]]
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:* [[Telekinetic Burst]]
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:* [[Pull of the Abyss (Dragon Age II)|Pull of the Abyss]]
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:* [[Gravitic Ring]]
 
[[Category:Dragon Age II spells]]
 
[[Category:Dragon Age II spells]]

Revision as of 19:31, 11 January 2017


Healing Aura is a mage spell from the Spirit Healer specialization in Dragon Age II.

Information

  • Health regeneration rate: +100 (i.e. +1% per second) for all party members within the area.
  • Gives only 25% of the benefit (+0.25% per second) to the caster.

Upgrades

Radiance Radiance
Upgrade
Requires: Level 11
Requires: 4 points in Spirit Healer
Healing Aura now stretches further across the battlefield.

Size: +5m (total: 15m)
Faith Faith
Upgrade
Requires: Level 13
Requires: 6 points in Spirit Healer
The most powerful spirits are said to be those of Faith itself. By relying on these powerful spirits, the spirit healer learns to make Healing Aura more effective.

Health regeneration rate: +100 for all party members (total: +200)

Notes

  • Prior to patch 1.03, the regeneration rate was +50 (+0.5% per second) and area of effect was 6m.
  • Additionally, after the patch Healing Aura is now mutually exclusive with Blood Magic.
  • While Healing Aura is active, only the following spells are castable: