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:* [[Pull_of_the_Abyss|Pull of the Abyss]] |
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:* [[Gravitic_Ring|Gravitic Ring]] |
:* [[Gravitic_Ring|Gravitic Ring]] |
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[[Category:Dragon Age II spells]] |
[[Category:Dragon Age II spells]] |
Revision as of 06:06, 5 February 2015
Healing Aura is a mage spell from the Spirit Healer specialization in Dragon Age II.
Information
- Health regeneration rate: +100 (i.e. +1% per second) for all party members within the area.
- Gives only 25% of the benefit (+0.25% per second) to the caster.
Upgrades
Radiance |
Upgrade Requires: Level 11 Requires: 4 points in Spirit Healer |
Healing Aura now stretches further across the battlefield. Size: +5m (total: 15m) |
Faith |
Upgrade Requires: Level 13 Requires: 6 points in Spirit Healer |
The most powerful spirits are said to be those of Faith itself. By relying on these powerful spirits, the spirit healer learns to make Healing Aura more effective. Health regeneration rate: +100 for all party members (total: +200) |
Notes
- Prior to patch 1.03, the regeneration rate was +50 (+0.5% per second) and area of effect was 6m.
- Additionally, after the patch Healing Aura is now mutually exclusive with Blood Magic.
- While Healing Aura is active, only the following spells are castable:
- All Sustained spells (with the exception of Blood Magic)
- Dispel Magic (including Transmutation)
- Mind Blast (including Stunning Blast)
- Barrier
- Heal
- Glyph of Paralysis
- Glyph of Repulsion
- Haste
- Group Heal
- Revival
- Telekinetic Burst
- Pull of the Abyss
- Gravitic Ring