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{{Quote|There are men who struggle against destiny, and yet achieve only an early grave. There are men who flee destiny, only to have it swallow them whole. And there are men who embrace destiny, and do not show their fear. These are the ones that change the world forever.|[[Flemeth]]<ref>Destiny trailer</ref>}}
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<onlyinclude>{{CharacterTransformer
 
<onlyinclude>{{CharacterTransformer
 
|style = {{{style|}}}
 
|style = {{{style|}}}
 
|name = [[Hawke]]
 
|name = [[Hawke]]
 
|image = mariangarrett.png
 
|image = mariangarrett.png
|title = Champion of [[Kirkwall]]
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|title = [[Free Marches#Champion|Champion]] of [[Kirkwall]] <br> [[Kirkwall#Governance|Viscount]] of [[Kirkwall]] <small>(conditional)</small>
|gender = Male / Female
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|gender = Female or Male
 
|race = [[Human]]
 
|race = [[Human]]
|voice = [http://www.imdb.com/name/nm0099610/ Nicholas Boulton] <small>(Male)</small> <br> [http://www.imdb.com/name/nm1659666/ Jo Wyatt] <small>(Female)</small>
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|voice = [http://www.imdb.com/name/nm0099610/ Nicholas Boulton] <small>(male)</small> <br> [http://www.imdb.com/name/nm1659666/ Jo Wyatt] <small>(female)</small>
|family = [[Malcolm Hawke]] <small>(Father)</small> <br> [[Leandra Amell|Leandra Amell]] <small>(Mother)</small> <br> [[Bethany Hawke]] <small>(Sister)</small> <br> [[Carver Hawke]] <small>(Brother)</small> <br> [[Gamlen Amell]] <small>(Uncle)</small> <br> [[Charade|Charade Amell]] <small>(Cousin)</small>
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|family = Aristide Amell <small>(grandfather)</small> <br> Bethann Walker <small>(grandmother)</small> <br> [[Malcolm Hawke]] <small>(father)</small> <br> [[Leandra Amell]] <small>(mother)</small> <br> [[Bethany Hawke]] <small>(sister)</small> <br> [[Carver Hawke]] <small>(brother)</small> <br> [[Gamlen Amell]] <small>(uncle)</small> <br> [[Mara Hartling]] <small>(aunt)</small> <br> [[Charade Amell]] <small>(cousin)</small> <br> Fausten Amell <small>(great-uncle)</small> <br> Damion Amell <small>(cousin)</small> <br> [[Revka Amell]] <small>(cousin)</small> <br> [[Magi Origin|Human Magi]] <small>(second cousin)</small>
 
|appearances = [[Dragon Age II]] <br> [[Dragon Age Legends]] <br> [[Dragon Age: Inquisition]] <br> [[Heroes of Dragon Age]]
[[The Warden]] (human mage [[origin]]) <small>(Cousin)</small>
 
|appearances = [[Dragon Age II]] <br> [[Dragon Age Legends]]
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
'''Hawke''' is the central protagonist of ''[[Dragon Age II]]''. Hawke is fully voiced, can be either male or female, and has a fully customizable appearance. Hawke can be a [[mage (Dragon Age II)|mage]], [[warrior (Dragon Age II)|warrior]] or [[rogue (Dragon Age II)|rogue]]. The default given name for Hawke is Garrett for a male and Marian for a female.
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'''Hawke''' is the [[Playable character|player-controlled]] protagonist of ''[[Dragon Age II]]''. Hawke is fully voiced, can be either male or female and has a fully customizable appearance. Hawke can be a [[mage (Dragon Age II)|mage]], [[warrior (Dragon Age II)|warrior]] or [[rogue (Dragon Age II)|rogue]]. The default given name for Hawke is Garrett for a male, and Marian for a female.
   
 
== Background ==
 
== Background ==
Hawke is a [[humans|human]] who lived in [[Lothering]] during the [[Fifth Blight]] in [[Ferelden]], escaping the [[darkspawn]] attack by fleeing north to the [[Free Marches]] and eventually rising to become "the single most important character in the world of ''[[Dragon Age]]''".<ref>[http://www.businesswire.ca/portal/site/ca-en/permalink/?ndmViewId=news_view&newsId=20100708005365&newsLang=en Press Release]</ref> Along the way the title of "The Champion of [[Kirkwall]]" is earned. Over the course of the game's ten-year timeline, players' actions and choices will determine Hawke's history, relationships, and regrets to determine Hawke's rise to power.<ref>[http://gameinformer.com/b/news/archive/2010/07/09/five-facts-about-hawke-in-dragon-age-ii.aspx Game Informer article]</ref>
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Hawke is a [[human]] who lived in [[Lothering]] during the [[Fifth Blight]] in [[Ferelden]], escaping the [[darkspawn]] attack by fleeing north to the [[Free Marches]]. If played as a warrior or rogue, Hawke was part of King [[Cailan Theirin|Cailan]]'s army at [[Ostagar]].
   
 
Hawke's father [[Malcolm Hawke|Malcolm]] was an [[apostate]] mage who died three years before the beginning of the game, while their mother [[Leandra Amell|Leandra]] (of the [[Amell family]]) is a noble from [[Kirkwall]]. Hawke has two younger twin siblings - the mage [[Bethany Hawke|Bethany]] and the warrior [[Carver Hawke|Carver]] - who are mutually exclusive potential [[Companions (Dragon Age II)|companions]].
[[File:Hawke.jpg|thumb|250px|Pre-rendered male Hawke from Destiny trailer]]
 
 
Hawke's father, [[Malcolm Hawke|Malcolm]], was an [[apostate]] mage, who died three years before the beginning of the game, while their mother, [[Leandra Amell|Leandra]] whose maiden name is [[Amell family|Amell]], is a noble from Kirkwall. Hawke has two younger twin siblings, the mage [[Bethany Hawke|Bethany]], and the warrior [[Carver Hawke|Carver]], who are both potential mutually exclusive [[Companions (Dragon Age II)|companions]].
 
 
== Personality ==
 
Based on what [[dialogue wheel|dialogue]] options the player chooses, Hawke exhibits one of three personalities.
 
 
* '''Diplomatic/Helpful:''' Light green/Light blue highlight (olive Branch/angel wings and halo)
 
* '''Sarcastic/Charming:''' Purple highlight (comedy mask/diamond)
 
* '''Aggressive/Direct:''' Red highlight (fist/hammer)
 
 
The first dialogue choice the player chooses sets Hawke's personality. As the player keeps choosing similar dialog options, the number of times that attitude is chosen will "stack". If the player decides to change Hawke's personality in the later stages, it will take more than twice the amount of dialog lines to activate that version of Hawke's voice. The idea behind this system is to ensure a consistency in Hawke's delivery throughout each Act. After a certain number of specific dialogue choices, Hawke's personality is effectively crystallized. It is possible to check Hawke's personality by switching to a companion and talking to them. If Hawke says something funny, for example, they are humorous/charming. At the start of each act, Hawke retains their established personality, but the "stack" of previous personality choices is reduced. This gives the player an opportunity to change Hawke's tone.
 
 
{{SpoilerDA2|Having a certain personality does have in-game consequences. For example, only a diplomatic Hawke will be able to give a rousing speech to the guards during the [[Raiders on the Cliffs]] quest, or convince [[Danyla]]'s daughter to spare the former werewolf. On the other hand only an aggressive Hawke can successfully threaten the Harbormaster's assistant to give up information without a bribe during the [[Finders Keepers]] quest and force the guards to help in the fight during [[Raiders on the Cliffs]].}}
 
   
 
== Involvement ==
 
== Involvement ==
 
=== ''Dragon Age II'' ===
 
=== ''Dragon Age II'' ===
 
{{SpoilerDA2|
 
{{SpoilerDA2|
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{{Main|Storyline for Dragon Age II}}
 
Around the year 9:30 Dragon, the [[Fifth Blight]] has just begun and, following their [[Battle of Ostagar|victory at Ostagar]], the [[darkspawn]] fell upon the
 
Around the year 9:30 Dragon, the [[Fifth Blight]] has just begun and, following their [[Battle of Ostagar|victory at Ostagar]], the [[darkspawn]] fell upon the
village of [[Lothering]]. The Hawke family was among the last to escape alive. Hawke's mother [[Leandra Amell|Leandra]] suggests that they flee to [[Kirkwall]], where her younger brother [[Gamlen Amell|Gamlen]] holds the Amell estate. On the road they stumble into [[Aveline]] and her templar husband, [[Wesley]], also survivors of the massacre. During their escape, they run into further bands of darkspawn. Though the party defeats many of these creatures, victory comes at a cruel price: Aveline's husband contracted the darkspawn taint and one of Hawke's siblings was slain by an [[Ogre]]. Surrounded by darkspawn and on the verge of death, Hawke's party was rescued by an attacking [[High dragon]]. The dragon turns out to be [[Flemeth]], the Witch of the Wilds. Flemeth offers them safe passage to [[Gwaren]] in exchange for a favor. Hawke has no choice but to agree.
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village of [[Lothering]]. The Hawke family was among the last to escape alive. Hawke's mother [[Leandra Amell|Leandra]] suggests that they flee to [[Kirkwall]], where her younger brother [[Gamlen Amell|Gamlen]] holds the Amell estate. On the road they stumble into [[Aveline Vallen|Aveline]] and her templar husband, [[Wesley Vallen|Wesley]], also survivors of the massacre. During their escape, they run into further bands of darkspawn. Though the party defeats many of these creatures, victory comes at a cruel price: Aveline's husband contracted the darkspawn taint and one of Hawke's siblings was slain by an [[ogre]]. Surrounded by darkspawn and on the verge of death, Hawke's party was rescued by an attacking [[high dragon]]. The dragon turns out to be [[Flemeth]], the Witch of the Wilds. Flemeth offers them safe passage to [[Gwaren]] in exchange for a favor. Hawke has no choice but to agree.
   
Hawke's party boards a ship to Kirkwall but finds that the city if filled with an influx of [[Ferelden]] immigrants, all fleeing the Blight. The city guard has been turning the refugees away and banning them from the city. Worse, they discover that Gamlen has gambled away the Amell estate and fortune. Gamlen is able to get a contact to bribe Hawke's party into the city, but only if they agree to work off a tremendous debt. Hawke has no choice but to agree to be under the contact's employ.
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Hawke's party boards a ship to Kirkwall but finds that the city is filled with an influx of [[Ferelden]] immigrants, all fleeing the Blight. The city guard has been turning the refugees away and banning them from the city. Worse, they discover that Gamlen has gambled away the Amell estate and fortune. Gamlen is able to get a contact to bribe Hawke's party into the city, but only if they agree to work off a tremendous debt as indentured servants. Hawke has no choice but to agree to be under the contact's employ.
   
One year later, Hawke has managed to work off the debt but still lacks the funds needed to properly care for the entire family. Hawke was persuaded by an associate, [[Varric]], to become a business partner in his and [[Bartrand]]'s [[Deep Roads]] Expedition. Though Bartrand betrayed both Hawke and Varric during the expedition, the treasures found within the Deep Roads have brought Hawke both fame and fortune.
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One year later, Hawke has managed to work off the debt but still lacks the funds needed to properly care for the entire family. Hawke was persuaded by an associate, [[Varric Tethras|Varric]], to become a business partner in his and [[Bartrand Tethras|Bartrand]]'s [[Deep Roads]] Expedition. Though Bartrand betrayed both Hawke and Varric during the expedition, the treasures found within the Deep Roads have brought Hawke both fame and fortune. (However, if Hawke's surviving sibling accompanied Hawke into the Deep Roads, he/she was tainted by the Blight. If accompanied by [[Anders]], the sibling can be offered a choice: death or join the [[Grey Wardens]]. If the sibling did not accompany Hawke into the Deep Roads then the surviving sibling will either be inducted into the [[Circle of Magi]] or the [[Templar Order|templars]] depending on the sibling's class.)
   
Three years later, Hawke's status in Kirkwall has improved substantially. Hawke was asked by the templar [[Emeric]] to investigate the [[Prime Suspect|mystery]] of the missing women in Kirkwall. Hawke's mother, Leandra, was abducted by the white-lily serial killer while on her way to visit Gamlen. Following the killer's trail, Hawke finds that Leandra has been murdered and pieced together with parts of other women. Her killer and the instigator of all the serial killings is a [[blood mage]] named [[Quentin]]. Keeping Leandra alive with his magic, Quentin aspires to recreate the image of his dead wife. Hawke battles Quentin and his demon and abomination forces. After Quentin dies, Leandra also dies. Her last words were telling Hawke how proud she is of her eldest.
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Three years later, Hawke's status in Kirkwall has improved substantially since they assumed their role as scion of the aggrandized Amell family. Hawke was asked by the templar [[Emeric]] to investigate the [[Prime Suspect|mystery]] of the missing women in Kirkwall. Hawke's mother, Leandra, was abducted by the white-lily serial killer while on her way to visit Gamlen. Following the killer's trail, Hawke finds that Leandra has been murdered and pieced together with parts of other women. Her killer and the instigator of all the serial killings is a [[Blood magic|blood mage]] named [[Quentin]]. Keeping Leandra alive with his magic, Quentin aspires to recreate the image of his dead wife. Hawke battles Quentin and his [[demon]] and [[Corpse|undead]] forces. After Quentin dies, Leandra also dies. Her last words were telling Hawke how proud she is of her eldest. Hawke mourns the loss of their mother while being comforted by friends.
   
Tensions between the [[Qunari]] ( who have been stranded in Kirkwall for several years and refuses to leave without their missing relic) and the city's denizens have also been escalating. Things reach a boiling point when [[Aveline]], now captain of the guard, enlists Hawke's aid in trying to arrest some criminal elves who have been granted religious sanctuary in the [[Qunari Compound]]. The [[Arishok]] takes offense to the attempted arrest of his new converts and counterattacks, marshaling his forces to conquer the city and convert it to the [[Qun]]. Hawke is able to rally the templars and mages and fight back the Qunari. They reach the [[Viscount's Keep]] where Hawke defeats the Arishok. Having saved the city, Hawke is crowned the new [[Codex entry: Mantle of the Champion|Champion of Kirkwall]].
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Tensions between the [[Qunari]] (who have been stranded in Kirkwall for several years and refuses to leave without their [[Tome of Koslun|missing relic]]) and the city's denizens have also been escalating. Hawke has been asked to intervene with Qunari affairs several times during their stay in Kirkwall but the discord reaches a boiling point when [[Aveline Vallen|Aveline]], now captain of the guard, enlists Hawke's aid in trying to arrest some criminal elves who have been granted religious sanctuary in the [[Qunari Compound]]. The [[Arishok]], who had to endure a series of provocations from Kirkwall's anti-Qunari sect, takes a final offense to the attempted arrest of his new converts and counterattacks; marshaling his forces to conquer the city and convert it to the [[Qun]]. Hawke is able to rally the templars and Circle mages and fight back the Qunari. They reach the [[Viscount's Keep]] where Hawke either defeats the Arishok or is able to bargain with him to leave the city peacefully. Having saved the city, Hawke is crowned the new [[Codex entry: Mantle of the Champion|Champion of Kirkwall]].
   
Another three years pass. Knight-Commander [[Meredith]] has taken
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Another three years pass. Knight-Commander [[Meredith Stannard|Meredith]] has taken
stewardship of the city at the request of the [[Chantry]], but so far has prevented the election of a new viscount. Meredith's stance against the mages has become harsher. After several more mages escape the Circle, Meredith orders more raids, crackdowns, and unwarranted incarcerations. Meanwhile, tales of insurrection from the [[Codex entry: The Mage Underground|Mage Underground]] have been becoming more frequent.
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stewardship of the city at the request of the [[Chantry]], but so far has prevented the election of a new viscount. Meredith's stance against the mages has become harsher and much more cruel. After several more mages escape the Circle, Meredith orders more raids, crackdowns, and unwarranted incarcerations. Meanwhile, tales of insurrection from the [[Codex entry: The Mage Underground|Mage Underground]] have been becoming more frequent but have steadily declined to the point of almost utter annihilation due to Meredith's harsh tactics. First Enchanter [[Orsino]] accuses Meredith of being a tyrant and urges the citizens of Kirkwall to revolt against her. The citizens of Kirkwall look to Hawke to keep the peace between the Templars and the Circle. Meanwhile, Hawke is also requested to protect the city from [[maleficar]]um apostates. After one of their loved ones is kidnapped by insurgents, Hawke becomes embroiled in a conflict with rebel mage-templar conspirators seeking to overthrow Meredith.
   
Things reach a boiling point when [[Anders]] blows up the [[Kirkwall Chantry]] in order to remove the chance of peaceful compromise. Meredith immediately orders [[The Rite of Annulment|the Rite of Annulment]] and demands that the Champion stand with her and her templars in executing every mage in the city. First Enchanter [[Orsino]] pleads with the Champion to defend them against the templars, citing that the Circle had nothing to do with the attack on the Chanty. Hawke will have to choose to support First Enchanter Orsino and the mage cause, or the knight-commander and her templars.
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Things reach a boiling point when [[Anders]] blows up the [[Kirkwall Chantry]] in order to remove the chance of peaceful compromise. Meredith immediately orders [[the Rite of Annulment]] and demands that the Champion stand with her and her templars in executing every mage in the city. First Enchanter Orsino pleads with the Champion to defend them against the templars, citing that the Circle had nothing to do with the attack on the Chantry. Hawke will have to choose to support First Enchanter Orsino and the mage cause, or the knight-commander and her templars.
   
The final battle ends in the [[Gallows]]. Desperate to defeat the knight commander's forces, Orsino uses [[blood magic]] to become an [[abomination]]. Meredith, driven insane and paranoid by her [[lyrium|"Primeval" lyrium]] forged sword, also becomes an enemy of Hawke. Both are eventually defeated by Hawke to restore the peace.
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The final battle ends in the [[Gallows]]. Desperate to defeat the knight commander's forces, Orsino uses [[Blood Magic]] to become a [[harvester]]. Meredith, driven insane and paranoid by her [[Red Lyrium]] forged sword, also becomes an enemy of Hawke. Both are eventually defeated by Hawke to restore the peace.
   
 
Two possible endings occur depending on who Hawke supports in the final battle:
 
Two possible endings occur depending on who Hawke supports in the final battle:
   
 
* '''Defend the Mages''':
 
* '''Defend the Mages''':
The Champion and their allies escape Kirkwall before templar reinforcements arrive. Hawke's name becomes a rallying cry for oppressed mages everywhere.
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The Champion and Hawke's allies escape Kirkwall before templar reinforcements arrive. Hawke's name becomes a rallying cry for oppressed mages everywhere.
   
 
* '''Support the Templars''':
 
* '''Support the Templars''':
The Champion sides with the templars and shows determination in exterminating the mage threat. Gaining the respect of the Order, Hawke is appointed the new Viscount of Kirkwall. Hawke's name becomes a reminder of templar oppression for oppressed mages everywhere.
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The Champion supports templars in exterminating the mage threat. Gaining the respect of the Order, Hawke is appointed the new Viscount of Kirkwall. Hawke's name becomes a reminder of templar oppression for mages everywhere.
   
Whatever path the player takes, Varric recalls that Hawke has mysteriously disappeared. Hawke's whereabouts are currently unknown.
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Whatever path the player takes, Varric recalls that Hawke has mysteriously disappeared. Hawke's whereabouts are currently unknown, but Varric doubts that Hawke is dead.
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==== Legacy ====
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Sometime during Hawke's stay in Kirkwall, Hawke [[Legacy|enters]] a secret [[Grey Wardens|Warden]] [[Codex entry: The Warden's Prison|prison]] in the [[Vimmark Mountains]] searching for a sect of the [[Carta]] who are after "the blood of the [[Malcolm Hawke|Hawke]]". After investigating the deranged Carta members, Hawke and company discovered that they sought to bring Hawke's blood to a creature called [[Corypheus]] in order to wake him from slumber. After getting to the bowels of the prison Hawke chooses a side between two Grey Wardens: [[Janeka]] or [[Larius]]. Janeka wants to [[Blood magic|control]] Corypheus and Larius believes he should be destroyed. Corypheus proves too powerful and Hawke is forced to destroy him regardless. The [[Seekers of Truth]] attempt to investigate some time later, but the prison has been destroyed and they are turned away by Grey Wardens.
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==== Mark of the Assassin ====
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Hawke also joins a mysterious [[elf]] [[assassin]], [[Tallis]], in [[Mark of the Assassin|infiltrating]] the [[Chateau Haine]] and stealing a precious relic at an unspecified time. Hawke and party take part in a traditional [[Orlais|Orlesian]] [[Wyvern]] [[Baiting a Wyvern|hunt]]. After which they fail an attempt at stealing the relic and are [[The Dungeons|captured]]. Tallis then reveals the truth about the relic [[Salit|The Heart of the Many]]. After escaping, Hawke chooses between helping Tallis pursue the relic or not and their undertaking leads to a fight with [[Tal-Vashoth]] and Grand Duke [[Prosper de Montfort]] which ends in Prosper de Montfort's death. Though his death at Hawke's hands would have normally warranted retribution from Orlais, Prosper's dealings with the Tal-Vashoth against the Qunari, if revealed, would have embroiled Orlais in an impolitic scandal. Hawke then lets Tallis leave with the true prize or can try to stop her. At some point after returning to the [[Hawke Estate]], Hawke writes a journal passage regarding their relationship with Tallis and whether they'll meet again.
 
}}
 
}}
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=== ''Dragon Age: Inquisition'' ===
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{{SpoilerDAI|
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[[File:The Champion of Kirkwall tarot.png|thumb|150px|The Champion of Kirkwall tarot card]]
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{{CodexConditionalParagraph|If Hawke sided with the templars|}}
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The templars in Kirkwall began using [[Red Lyrium]] which made them paranoid. Eventually they turned on Hawke, forcing them to step down as Viscount. Hawke left Kirkwall to try and find out more.
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{{CodexConditionalParagraph|If Hawke sided with the mages|}}
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Fearing that Divine [[Justinia V]] was planning an [[Exalted Marches|Exalted March]] on Kirkwall, Hawke and their companions left Kirkwall to spare its denizens and also to divide the Divine's forces should she send them to hunt for them.
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{{CodexConditionalParagraph|During Here Lies The Abyss|}} As all the Circles of Magi were rising in rebellion, Hawke and their companions helped a lot of them take that final step.
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Eventually Hawke contacted [[Stroud]], [[Alistair]], or [[Loghain Mac Tir]] to help with the investigation into [[Red Lyrium]]. The [[Grey Warden]] contact however was concerned about corruption in the Grey Warden ranks and went into hiding. Hawke was later contacted by [[Varric Tethras]] who introduced them to the [[Inquisitor]]. After answering the Inquisitor's questions about [[Corypheus]] and how he may be related to missing Grey Wardens, Hawke and the Inquisitor rendezvous with the Warden contact in a smuggler's cave in [[Crestwood]] to see what his investigation uncovered.
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The Warden contact explains that he was investigating if Corypheus could have survived fatal wounds just like an [[Archdemon]] can. Yet in the middle of his investigation, every [[Grey Warden]] in Orlais began to hear the [[Calling]] which the Warden contact believes is being elicited by Corypheus. Believing that their end is near, [[Commander of the Grey|Warden-Commander]] [[Clarel]] planned on using a blood magic ritual that would end all Blights before they all perished. The Warden contact was branded a traitor for protesting Clarel's plan and went into hiding. The Warden contact, Hawke, and the Inquisitor scout the ancient Tevinter ritual tower in the Western Approach to investigate a Grey Warden congregation.
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At the tower, the party witnesses Grey Warden mages sacrificing their fellow Wardens to summon demons. They are being led by Lord [[Livius Erimond]], a [[Venatori]] [[Magister]] who convinced Clarel to use his blood magic techniques to raise a demon army to invade the [[Deep Roads]] and kill the [[Old Gods]] before they wake. The demon binding rituals Erimond taught the Grey Warden mages, however, has the side effect of enslaving them to Corypheus, who will use them to conquer Thedas. Erimond escapes to [[Adamant Fortress]] while the Inquisitor's party confronts the enslaved Wardens of the tower.
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Hawke and the Warden contact join the [[Inquisition]] as they lay siege to Adamant Fortress. They confront Erimond and Clarel about the truth of the demon binding ritual and attempt to sway the Wardens against Erimond. When Erimond summons [[Red Lyrium Dragon|Corypheus' dragon]] to deal with the Inquisition, Clarel has a change of heart and betrays Erimond. The dragon attacks and a massive battle ensues after which, the Inquisition pursues Clarel. Clarel inflicts her wrath on Erimond but is killed by the dragon he has summoned. Clarel's last act is casting a spell that subdues the dragon, but its crash causes the ground beneath them to crumble, resulting in the party's falling off the ramparts. The Inquisitor uses their mark to open a rift to transport the party to the Fade.
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The Inquisitor finds some a [[spirit]] that poses as Divine [[Justinia V]] who briefs the Inquisitor that they are in the realm of a [[Nightmare (demon)|Nightmare demon]] and that the Inquisitor must recover the memories it took from them. As the Inquisitor recovers these memories, they remember how the mortal Divine was bound by Grey Wardens and sacrificed to power an orb -- an orb which the Inquisitor picked up and which gave them the mark, and how the spirit in the Divine's form was the one who led the Inquisitor out of the Fade after the creation of the [[Breach]]. Once Hawke realizes that the Grey Wardens had a hand in sacrificing the Divine to further Corypheus' schemes, Hawke becomes incensed and accuses the Grey Wardens of being out of control and needing to be checked. The Warden contact is defensive about the accusation, and argues that the Wardens were most likely mind controlled by Corypheus and that Hawke themself has caused much chaos by causing the mage rebellion.
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The spirit leads the Inquisitor's party to a rift but the Nightmare is preventing their escape. The spirit sacrifices itself to weaken the Nightmare, and the Inquisitor's party defeats the Aspect of the Nightmare blocking their escape. The party reaches the rift but either Hawke or the Warden contact must stay behind to distract the Nightmare for the party to leave. Hawke can sacrifice themself to atone for freeing Corypheus or the Warden contact can sacrifice himself to atone for all the harm the Grey Wardens have done.
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If Hawke survives they travel to [[Weisshaupt]] to brief the Grey Wardens on what has transpired.}}
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{{SpoilerDAIT|In 9:44 Dragon, Varric mentions that Weisshaupt has apparently deteriorated into 'the special kind of mess that only happens when Hawke shows up'.
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The [[Epilogue (Trespasser)|epilogue]] states that some time later Hawke and Varric rebuild [[Kirkwall]]'s damaged infrastructure together.<ref>[[Epilogue_(Trespasser)#Varric's Whereabouts]]</ref>}}
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== Personality ==
 
Based on [[dialogue wheel (Dragon Age II)|dialogue]] options the player chooses, Hawke can exhibit three distinct personalities.
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* '''Diplomatic/Helpful:''' light green/light blue highlight (olive branch/angel wings and halo)
 
* '''Sarcastic/Charming:''' purple highlight (comedy mask/diamond)
 
* '''Aggressive/Direct:''' red highlight (fist/hammer/twin swords)
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The first dialogue choice the player chooses sets Hawke's personality. If the player frequently chooses dialogue from the same type, that attitude will "stack". If the player decides to change Hawke's personality, one of the other two attitudes must be selected more than twice as many times as the current one has. The idea behind this system is to ensure a consistency in Hawke's delivery throughout each Act (though past a certain point, Hawke's personality is effectively crystallized as there will not be enough dialogue remaining to 'overcome' the dominant attitude). The current personality can be confirmed by having a companion right-click Hawke (if they say something funny, for example, then the dominant personality type is "Sarcastic/Charming"). At the start of each Act, Hawke retains the established personality, but the "stack" of previous choices is reduced, making it easier to change Hawke's tone.
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{{SpoilerDA2|{{Clear}}Having a certain personality does have in-game consequences. For example, only a diplomatic Hawke will be able to give a rousing speech to the guards during [[Raiders on the Cliffs]] and/or convince [[Danyla]]'s daughter to spare the former werewolf; only an aggressive Hawke can successfully threaten the Harbormaster's assistant to give up information without a bribe during [[Finders Keepers]] and/or convince Ser [[Varnell]] during [[Offered and Lost]].}}
   
 
== Quotes ==
 
== Quotes ==
 
{{Main|Hawke/Dialogue}}
 
{{Main|Hawke/Dialogue}}
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[[File:Dragon Age 2 Class select default.png|thumb|300px|Default Hawke's Class Select]]
   
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=== ''Dragon Age II'' ===
 
* ''(To Carver during [[Family History]])'' "I'm sure someone thought far too long about my name."
 
* ''(To Carver during [[Family History]])'' "I'm sure someone thought far too long about my name."
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* ''(Approaching a [[varterral]] in [[A Murder of Crows]])'' "Didn't I kill this once before? Why is it still here?"
 
  +
'''Diplomatic/helpful''' Hawke:
* ''(To Varric about Dog)'' "You taught my dog how to gamble?"
 
  +
* ''(During [[Raiders on the Cliffs]])'' "[[Evets]] Marauders, they're just men. Flesh and bone. Flesh can be torn. Bones can be broken. Alone, they will pick you off one by one. Together, we are unstoppable! On me!"
* ''(Diplomatic Hawke)'' "Let's make Kirkwall a better place for everyone."
+
* "Let's make Kirkwall a better place for everyone."
* ''(Sarcastic/charming Hawke)'' "Hawke this, Hawke that. Why does everything fall to me?"
 
* ''(Diplomatic Hawke)'' "When in doubt, run away and let me handle it."
+
* "When in doubt, run away, and let me handle it."
  +
* "Something else I can help with?"
* ''(Sarcastic/charming Hawke during [[On the Loose]])'' "Someday, I'd like to go one week without meeting an insane mage. Just one week."
 
  +
* "Onward! There's much to be done."
* ''(Aggressive Hawke during [[Finders Keepers]])'' "They say your life flashes in front of your eyes before you die. Any helpful flashes yet?"
 
  +
* ''(Sarcastic/charming Hawke)'' "Oooh, cloak and dagger phrases! How about... the queasy crow... flies at midnight?"
 
  +
'''Sarcastic/charming''' Hawke:
* ''(Aggressive Hawke in [[Blackpowder Promise]])'' "Seems to me, the last man standing gets final say on who is right or wrong."
 
 
* "Oooh, cloak and dagger phrases! How about... the queasy crow... flies at midnight?"
* ''(Aggressive Hawke in Raiders on the Cliffs)'' "Anyone who leaves, is a deserter. And we all know what happens to deserters..."
 
 
* ''(During [[On the Loose]])'' "Someday, I'd like to go one week without meeting an insane mage. Just one week."
* ''(Sarcastic/charming Hawke to Isabela during ''[[Mark of the Assassin]]'')'' "You have pretty eyes."
 
* ''(Sarcastic/charming Hawke in ''Mark of the Assassin''))'' "Next time, could we hunt something small and cuddly? Maybe vegetarian?"
+
* ''(In '''Mark of the Assassin'''))'' "Next time, could we hunt something small and cuddly? Maybe vegetarian?"
 
* ''(In [[Legacy]])'' "I'd like to know who this "Corypheus" is. With a name like that, he's bound to go "mwa-ha-ha" at some point. I just know it."
* ''(Sarcastic/charming Hawke in ''Mark of the Assassin'')'' "Looks like the Duke... has fallen from grace."
 
  +
* "We do a lot of walking, don't we?"
* ''(Sarcastic/charming Hawke in ''[[Legacy]]'')'' "I'd like to know who this "Corypheus" is. With a name like that, he's bound to go "mwa-ha-ha" at some point. I just know it."
 
  +
* (In''''' Mark of the Assassin''''') "I have an excellent sense of dramatic timing. And good hair."
  +
  +
'''Aggressive/direct''' Hawke:
 
* ''(During [[Finders Keepers]])'' "They say your life flashes in front of your eyes before you die. Any helpful flashes yet?"
 
* ''(In [[Blackpowder Promise]])'' "Seems to me, the last man standing gets final say on who is right or wrong."
 
* ''(In [[Raiders on the Cliffs]])'' "Anyone who leaves, is a deserter. And we all know what happens to deserters..."
  +
* "You better have a good reason for bothering me."
  +
* "I don't like it when people interrupt my thoughts."
  +
  +
=== ''Dragon Age: Inquisition'' ===
  +
* "Everyone has a story they tell themselves to justify bad decisions... and it never matters. In the end, you are always alone in your actions."
  +
* <nowiki>''</nowiki>Good luck with your Inquisition. Try not to start an [[Exalted March]] on anything.<nowiki>''</nowiki>'' (if humorous Hawke)''
  +
* "If this is the afterlife the Chantry owes me an apology. This looks nothing like the Maker's bosom." ''(if humorous Hawke)''
   
 
== Trivia ==
 
== Trivia ==
* Hawke is the second cousin to the [[The Warden|Warden]] from the [[Origins|Magi Origin]] through Leandra, whose maiden name is [[Amell family|Amell]].<ref>[http://social.bioware.com/forum/1/topic/141/index/4962962%26lf%3D8#4963604 Lead Writer David Gaider forum post]</ref>
+
* Hawke is the second cousin to the [[Magi Origin|Human Magi Warden]] through Leandra (see [[Amell family]]).<ref>[http://social.bioware.com/forum/1/topic/141/index/4962962%26lf%3D8#4963604 Lead Writer David Gaider forum post]</ref>
* If played as a warrior or rogue, Hawke is revealed to have been part of the King's army at Ostagar, before their flight from Lothering.
+
** Through player choice, it is possible for Hawke to be distantly related to [[Kieran]], as well, through their second cousin, the Warden.
  +
* It is worth noting that many of Hawke's companions can potentially become powerful figures within the world of ''Dragon Age''; [[Sebastian Vael|Sebastian]] can become the prince of [[Starkhaven]], [[Aveline Vallen|Aveline]] can be the Guard-Captain of Kirkwall, [[Isabela]] is a major figure in the Raiders, [[Varric Tethras|Varric]] is a world renowned author (and also commands a large spy network [presumably], and Hawke's sibling is potentially a Grey Warden.
* The default male Hawke seen in the Destiny trailer is a [[blood mage]], apparently in a romance with [[Isabela]], and uses the [[Staff of Parthalan]].
 
* If the players purchase and play ''Dragon Age II'' logged on, they will receive Dragon Age Legends Bioware Signature Pack which unlocks Hawke as a companion.
+
* Those who purchased and played ''Dragon Age II'' and logged on prior to March 15, 2011 were eligible for the BioWare Signature Pack for ''[[Dragon Age Legends]]'', which added Hawke as a companion; his war cry is "Thanks for buying Dragon Age 2!", however with the release of the single-player version of ''[[Dragon Age Legends]]'', his war cry was changed to "A Champion always strikes twice!"
  +
* Malcolm and Leandra met in 9:05 Dragon, and when they escaped "several months later", Leandra was pregnant. Hawke was born a few months after they arrived in Ferelden, which would mean that Hawke was born in approximately 9:06-9:07.<ref>{{Cite wot2|150-152}}</ref>
* His war cry in ''[[Dragon Age Legends]]'' is "Thanks for buying Dragon Age 2!"
 
 
* An additional Act 1 plot for a mage Hawke was ultimately cut, since the story (which involved entering the [[Fade]]) was complicated and didn't work very well.<ref>Thedas UK (January 14th, 2012). [http://swooping-is-bad.livejournal.com/1286233.html "David Gaider Interview"]. Retrieved January 29, 2012.</ref>
* Hawke is roughly 24 or 25 at the start of Act I. Gamlen states that Leandra left with Malcolm 25 years ago and Malcolm states that Leandra was pregnant when they left. This would mean that by the end of the game, Hawke is 30-31.
 
  +
* Hawke's default history in [[Dragon Age Keep]] is a male [[mage]] who sided with the mages in Dragon Age II.<ref>https://twitter.com/BioMarkDarrah/status/364898334911115264</ref>
* The name Amell means "power of an eagle". This may be why Hawke's name is that of a bird's.
 
  +
* [[Varric Tethras]] wrote a memoir about Hawke's rise as Champion. The title is aptly called ''Tale of the Champion''.
* During Act 1, an additional plot was supposed to address Hawke being a mage, but it was ultimately cut since the story, which involved going into the [[Fade]], was complicated and didn't work very well.<ref>Thedas UK (January 14th, 2012). [http://swooping-is-bad.livejournal.com/1286233.html "David Gaider Interview"]. Retrieved January 29, 2012.</ref>
 
  +
* Like [[The Inquisitor]], Hawke sees the [[Fearling]]s as spiders, suggesting that Hawke is afraid of spiders.
* ''Possible pop-culture reference:'' Hawke's default customizable name is Garrett, same as the hero of the ''[http://en.wikipedia.org/wiki/Thief_(computer_game_series) Thief]'' video game series. Other ''[[Dragon Age II]]'' characters have names very similar to ''Thief'' characters, such as [[Ser Karras]], possibly a reference to the main antagonist of ''[http://en.wikipedia.org/wiki/Thief_II:_The_Metal_Age Thief 2: The Metal Age]'', Father Karras.
 
  +
* Hawke is the second player character from a BioWare game to return as an NPC in a later game. The first was the player character from Star Wars: Knights of the Old Republic, who appeared as an NPC in Star Wars: The Old Republic.
   
 
== Gallery ==
 
== Gallery ==
<gallery widths="150" orientation="none" captionalign="left">
+
<gallery widths="199" captionalign="center">
Dragonage2_232178b.jpg|Male Hawke fighting a [[high dragon]]
+
Hawke fighting a dragon.jpg|Male Hawke fighting a [[high dragon]]
 
Hawke fighting darkspawn.jpg|Female Hawke fighting [[darkspawn]]
188683 10150106041904367 8101714366 6102048 6837170 n.jpg|Male Hawke about to slay a foe
 
 
Hawke fighting Qunari.jpg|Female Hawke battles [[Qunari]]
Ladyhawke02.png|Close up of female Hawke
 
988968 20110208 640screen005.jpg|Female Hawke fighting [[darkspawn]]
 
183228 10150106041844367 8101714366 6102047 133661 n.jpg|Female Hawke battles [[Qunari]]
 
 
Wallpaper_Dragon_Age_2_Hawke_and_Isabela.jpg|Male Hawke with [[Isabela]]
 
Wallpaper_Dragon_Age_2_Hawke_and_Isabela.jpg|Male Hawke with [[Isabela]]
 
Hawkeconcept.jpg|Concept art for male Hawke
 
Hawkeconcept.jpg|Concept art for male Hawke
 
Hawke.jpg|Pre-rendered male Hawke from Destiny trailer
  +
Hawke concept art.jpg|Concept art for male Hawke
  +
Hawke in Enemies of Thedas trailer.jpg|Female Hawke in Dragon Age: Inquisition
  +
dragon-age-2-hawke.jpg|Female Hawke and Bethany
  +
Hawke inquisition.png|Male Hawke in Dragon Age: Inquisition
  +
DAII Hawke concept.jpg|Hawke concept art
  +
female hawke and Carver.jpg
  +
Inquisition tale of the champion.png|The "Tale of the Champion" present in the [[Redcliffe Castle]] during the [[In Hushed Whispers]]
 
</gallery>
 
</gallery>
  +
  +
== Codex entries ==
  +
{{:Codex entry: Hawke|style=iconmini}}{{clrl}}
  +
{{:Codex entry: Mantle of the Champion|style=iconmini}}{{clrl}}
  +
{{:Codex entry: A Strange Sighting|style=iconmini}}{{clrl}}
  +
{{:Codex entry: Thoughts on Tallis|style=iconmini}}{{clrl}}
  +
{{:Codex entry: The Champion of Kirkwall|style=iconmini}}{{clrl}}
  +
{{:The Hawke's Key|style=iconmini}}{{clrl}}
  +
  +
== Restricted gear ==
  +
{{:Belt of the Hawke|style=iconmini}}{{clrl}}
  +
{{:Anxiety|style=iconmini}}{{clrl}}
  +
{{:Uncertainty|style=iconmini}}{{clrl}}
  +
{{:Skepticism|style=iconmini}}{{clrl}}
   
 
== References ==
 
== References ==
<references/>
+
<references />
  +
  +
{{Companions (Legends)}}
 
[[Category:Characters]]
 
[[Category:Characters]]
 
[[Category:Playable characters]]
 
[[Category:Dragon Age II characters]]
 
[[Category:Dragon Age II characters]]
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[[Category:Dragon Age Legends characters]]
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[[Category:Dragon Age Legends companions]]
 
[[Category:Humans]]
 
[[Category:Humans]]
 
[[Category:Fereldans]]
 
[[Category:Fereldans]]
[[Category:Apostates]]
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[[Category:Free Marchers]]
[[Category:Rogues]]
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[[Category:Free Marcher nobility]]
 
[[Category:Warriors]]
 
[[Category:Warriors]]
[[Category:Magi]]
 
[[Category:Nobles]]
 
[[Category:Characters]]
 
[[Category:Dragon Age II characters]]
 
[[Category:Humans]]
 
[[Category:Fereldans]]
 
[[Category:Apostates]]
 
 
[[Category:Rogues]]
 
[[Category:Rogues]]
[[Category:Warriors]]
 
 
[[Category:Magi]]
 
[[Category:Magi]]
[[Category:Nobles]]
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[[Category:Apostates]]
 
[[Category:Royalty]]
 
[[Category:Slavers]]
 
[[Category:Reavers]]
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[[Category:Berserkers]]
 
[[Category:Assassins]]
 
[[Category:Duelists]]
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[[Category:Blood mages]]
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[[Category:Spirit healers]]
 
[[Category:Shadows]]
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[[Category:Dragon Age: Inquisition characters]]
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[[Category:Heroes of Dragon Age characters]]
 
[[Category:Templars]]
  +
[[Category:Guardians]]

Revision as of 06:02, 22 October 2019

“There are men who struggle against destiny, and yet achieve only an early grave. There are men who flee destiny, only to have it swallow them whole. And there are men who embrace destiny, and do not show their fear. These are the ones that change the world forever.” ―Flemeth[1]


Hawke is the player-controlled protagonist of Dragon Age II. Hawke is fully voiced, can be either male or female and has a fully customizable appearance. Hawke can be a mage, warrior or rogue. The default given name for Hawke is Garrett for a male, and Marian for a female.

Background

Hawke is a human who lived in Lothering during the Fifth Blight in Ferelden, escaping the darkspawn attack by fleeing north to the Free Marches. If played as a warrior or rogue, Hawke was part of King Cailan's army at Ostagar.

Hawke's father Malcolm was an apostate mage who died three years before the beginning of the game, while their mother Leandra (of the Amell family) is a noble from Kirkwall. Hawke has two younger twin siblings - the mage Bethany and the warrior Carver - who are mutually exclusive potential companions.

Involvement

Dragon Age II


This section contains spoilers for:
Dragon Age II.


Main article: Storyline for Dragon Age II

Around the year 9:30 Dragon, the Fifth Blight has just begun and, following their victory at Ostagar, the darkspawn fell upon the village of Lothering. The Hawke family was among the last to escape alive. Hawke's mother Leandra suggests that they flee to Kirkwall, where her younger brother Gamlen holds the Amell estate. On the road they stumble into Aveline and her templar husband, Wesley, also survivors of the massacre. During their escape, they run into further bands of darkspawn. Though the party defeats many of these creatures, victory comes at a cruel price: Aveline's husband contracted the darkspawn taint and one of Hawke's siblings was slain by an ogre. Surrounded by darkspawn and on the verge of death, Hawke's party was rescued by an attacking high dragon. The dragon turns out to be Flemeth, the Witch of the Wilds. Flemeth offers them safe passage to Gwaren in exchange for a favor. Hawke has no choice but to agree.

Hawke's party boards a ship to Kirkwall but finds that the city is filled with an influx of Ferelden immigrants, all fleeing the Blight. The city guard has been turning the refugees away and banning them from the city. Worse, they discover that Gamlen has gambled away the Amell estate and fortune. Gamlen is able to get a contact to bribe Hawke's party into the city, but only if they agree to work off a tremendous debt as indentured servants. Hawke has no choice but to agree to be under the contact's employ.

One year later, Hawke has managed to work off the debt but still lacks the funds needed to properly care for the entire family. Hawke was persuaded by an associate, Varric, to become a business partner in his and Bartrand's Deep Roads Expedition. Though Bartrand betrayed both Hawke and Varric during the expedition, the treasures found within the Deep Roads have brought Hawke both fame and fortune. (However, if Hawke's surviving sibling accompanied Hawke into the Deep Roads, he/she was tainted by the Blight. If accompanied by Anders, the sibling can be offered a choice: death or join the Grey Wardens. If the sibling did not accompany Hawke into the Deep Roads then the surviving sibling will either be inducted into the Circle of Magi or the templars depending on the sibling's class.)

Three years later, Hawke's status in Kirkwall has improved substantially since they assumed their role as scion of the aggrandized Amell family. Hawke was asked by the templar Emeric to investigate the mystery of the missing women in Kirkwall. Hawke's mother, Leandra, was abducted by the white-lily serial killer while on her way to visit Gamlen. Following the killer's trail, Hawke finds that Leandra has been murdered and pieced together with parts of other women. Her killer and the instigator of all the serial killings is a blood mage named Quentin. Keeping Leandra alive with his magic, Quentin aspires to recreate the image of his dead wife. Hawke battles Quentin and his demon and undead forces. After Quentin dies, Leandra also dies. Her last words were telling Hawke how proud she is of her eldest. Hawke mourns the loss of their mother while being comforted by friends.

Tensions between the Qunari (who have been stranded in Kirkwall for several years and refuses to leave without their missing relic) and the city's denizens have also been escalating. Hawke has been asked to intervene with Qunari affairs several times during their stay in Kirkwall but the discord reaches a boiling point when Aveline, now captain of the guard, enlists Hawke's aid in trying to arrest some criminal elves who have been granted religious sanctuary in the Qunari Compound. The Arishok, who had to endure a series of provocations from Kirkwall's anti-Qunari sect, takes a final offense to the attempted arrest of his new converts and counterattacks; marshaling his forces to conquer the city and convert it to the Qun. Hawke is able to rally the templars and Circle mages and fight back the Qunari. They reach the Viscount's Keep where Hawke either defeats the Arishok or is able to bargain with him to leave the city peacefully. Having saved the city, Hawke is crowned the new Champion of Kirkwall.

Another three years pass. Knight-Commander Meredith has taken stewardship of the city at the request of the Chantry, but so far has prevented the election of a new viscount. Meredith's stance against the mages has become harsher and much more cruel. After several more mages escape the Circle, Meredith orders more raids, crackdowns, and unwarranted incarcerations. Meanwhile, tales of insurrection from the Mage Underground have been becoming more frequent but have steadily declined to the point of almost utter annihilation due to Meredith's harsh tactics. First Enchanter Orsino accuses Meredith of being a tyrant and urges the citizens of Kirkwall to revolt against her. The citizens of Kirkwall look to Hawke to keep the peace between the Templars and the Circle. Meanwhile, Hawke is also requested to protect the city from maleficarum apostates. After one of their loved ones is kidnapped by insurgents, Hawke becomes embroiled in a conflict with rebel mage-templar conspirators seeking to overthrow Meredith.

Things reach a boiling point when Anders blows up the Kirkwall Chantry in order to remove the chance of peaceful compromise. Meredith immediately orders the Rite of Annulment and demands that the Champion stand with her and her templars in executing every mage in the city. First Enchanter Orsino pleads with the Champion to defend them against the templars, citing that the Circle had nothing to do with the attack on the Chantry. Hawke will have to choose to support First Enchanter Orsino and the mage cause, or the knight-commander and her templars.

The final battle ends in the Gallows. Desperate to defeat the knight commander's forces, Orsino uses Blood Magic to become a harvester. Meredith, driven insane and paranoid by her Red Lyrium forged sword, also becomes an enemy of Hawke. Both are eventually defeated by Hawke to restore the peace.

Two possible endings occur depending on who Hawke supports in the final battle:

  • Defend the Mages:

The Champion and Hawke's allies escape Kirkwall before templar reinforcements arrive. Hawke's name becomes a rallying cry for oppressed mages everywhere.

  • Support the Templars:

The Champion supports templars in exterminating the mage threat. Gaining the respect of the Order, Hawke is appointed the new Viscount of Kirkwall. Hawke's name becomes a reminder of templar oppression for mages everywhere.

Whatever path the player takes, Varric recalls that Hawke has mysteriously disappeared. Hawke's whereabouts are currently unknown, but Varric doubts that Hawke is dead.

Legacy

Sometime during Hawke's stay in Kirkwall, Hawke enters a secret Warden prison in the Vimmark Mountains searching for a sect of the Carta who are after "the blood of the Hawke". After investigating the deranged Carta members, Hawke and company discovered that they sought to bring Hawke's blood to a creature called Corypheus in order to wake him from slumber. After getting to the bowels of the prison Hawke chooses a side between two Grey Wardens: Janeka or Larius. Janeka wants to control Corypheus and Larius believes he should be destroyed. Corypheus proves too powerful and Hawke is forced to destroy him regardless. The Seekers of Truth attempt to investigate some time later, but the prison has been destroyed and they are turned away by Grey Wardens.

Mark of the Assassin

Hawke also joins a mysterious elf assassin, Tallis, in infiltrating the Chateau Haine and stealing a precious relic at an unspecified time. Hawke and party take part in a traditional Orlesian Wyvern hunt. After which they fail an attempt at stealing the relic and are captured. Tallis then reveals the truth about the relic The Heart of the Many. After escaping, Hawke chooses between helping Tallis pursue the relic or not and their undertaking leads to a fight with Tal-Vashoth and Grand Duke Prosper de Montfort which ends in Prosper de Montfort's death. Though his death at Hawke's hands would have normally warranted retribution from Orlais, Prosper's dealings with the Tal-Vashoth against the Qunari, if revealed, would have embroiled Orlais in an impolitic scandal. Hawke then lets Tallis leave with the true prize or can try to stop her. At some point after returning to the Hawke Estate, Hawke writes a journal passage regarding their relationship with Tallis and whether they'll meet again.


Dragon Age: Inquisition


This section contains spoilers for:
Dragon Age: Inquisition.


The Champion of Kirkwall tarot

The Champion of Kirkwall tarot card

If Hawke sided with the templars:

The templars in Kirkwall began using Red Lyrium which made them paranoid. Eventually they turned on Hawke, forcing them to step down as Viscount. Hawke left Kirkwall to try and find out more.

If Hawke sided with the mages:

Fearing that Divine Justinia V was planning an Exalted March on Kirkwall, Hawke and their companions left Kirkwall to spare its denizens and also to divide the Divine's forces should she send them to hunt for them.

During Here Lies The Abyss:
As all the Circles of Magi were rising in rebellion, Hawke and their companions helped a lot of them take that final step.

Eventually Hawke contacted Stroud, Alistair, or Loghain Mac Tir to help with the investigation into Red Lyrium. The Grey Warden contact however was concerned about corruption in the Grey Warden ranks and went into hiding. Hawke was later contacted by Varric Tethras who introduced them to the Inquisitor. After answering the Inquisitor's questions about Corypheus and how he may be related to missing Grey Wardens, Hawke and the Inquisitor rendezvous with the Warden contact in a smuggler's cave in Crestwood to see what his investigation uncovered.

The Warden contact explains that he was investigating if Corypheus could have survived fatal wounds just like an Archdemon can. Yet in the middle of his investigation, every Grey Warden in Orlais began to hear the Calling which the Warden contact believes is being elicited by Corypheus. Believing that their end is near, Warden-Commander Clarel planned on using a blood magic ritual that would end all Blights before they all perished. The Warden contact was branded a traitor for protesting Clarel's plan and went into hiding. The Warden contact, Hawke, and the Inquisitor scout the ancient Tevinter ritual tower in the Western Approach to investigate a Grey Warden congregation.

At the tower, the party witnesses Grey Warden mages sacrificing their fellow Wardens to summon demons. They are being led by Lord Livius Erimond, a Venatori Magister who convinced Clarel to use his blood magic techniques to raise a demon army to invade the Deep Roads and kill the Old Gods before they wake. The demon binding rituals Erimond taught the Grey Warden mages, however, has the side effect of enslaving them to Corypheus, who will use them to conquer Thedas. Erimond escapes to Adamant Fortress while the Inquisitor's party confronts the enslaved Wardens of the tower.

Hawke and the Warden contact join the Inquisition as they lay siege to Adamant Fortress. They confront Erimond and Clarel about the truth of the demon binding ritual and attempt to sway the Wardens against Erimond. When Erimond summons Corypheus' dragon to deal with the Inquisition, Clarel has a change of heart and betrays Erimond. The dragon attacks and a massive battle ensues after which, the Inquisition pursues Clarel. Clarel inflicts her wrath on Erimond but is killed by the dragon he has summoned. Clarel's last act is casting a spell that subdues the dragon, but its crash causes the ground beneath them to crumble, resulting in the party's falling off the ramparts. The Inquisitor uses their mark to open a rift to transport the party to the Fade.

The Inquisitor finds some a spirit that poses as Divine Justinia V who briefs the Inquisitor that they are in the realm of a Nightmare demon and that the Inquisitor must recover the memories it took from them. As the Inquisitor recovers these memories, they remember how the mortal Divine was bound by Grey Wardens and sacrificed to power an orb -- an orb which the Inquisitor picked up and which gave them the mark, and how the spirit in the Divine's form was the one who led the Inquisitor out of the Fade after the creation of the Breach. Once Hawke realizes that the Grey Wardens had a hand in sacrificing the Divine to further Corypheus' schemes, Hawke becomes incensed and accuses the Grey Wardens of being out of control and needing to be checked. The Warden contact is defensive about the accusation, and argues that the Wardens were most likely mind controlled by Corypheus and that Hawke themself has caused much chaos by causing the mage rebellion.

The spirit leads the Inquisitor's party to a rift but the Nightmare is preventing their escape. The spirit sacrifices itself to weaken the Nightmare, and the Inquisitor's party defeats the Aspect of the Nightmare blocking their escape. The party reaches the rift but either Hawke or the Warden contact must stay behind to distract the Nightmare for the party to leave. Hawke can sacrifice themself to atone for freeing Corypheus or the Warden contact can sacrifice himself to atone for all the harm the Grey Wardens have done.

If Hawke survives they travel to Weisshaupt to brief the Grey Wardens on what has transpired.



This section contains spoilers for:
Trespasser.


In 9:44 Dragon, Varric mentions that Weisshaupt has apparently deteriorated into 'the special kind of mess that only happens when Hawke shows up'.

The epilogue states that some time later Hawke and Varric rebuild Kirkwall's damaged infrastructure together.[2]


Personality

Based on dialogue options the player chooses, Hawke can exhibit three distinct personalities.

  • Diplomatic/Helpful: light green/light blue highlight (olive branch/angel wings and halo)
  • Sarcastic/Charming: purple highlight (comedy mask/diamond)
  • Aggressive/Direct: red highlight (fist/hammer/twin swords)

The first dialogue choice the player chooses sets Hawke's personality. If the player frequently chooses dialogue from the same type, that attitude will "stack". If the player decides to change Hawke's personality, one of the other two attitudes must be selected more than twice as many times as the current one has. The idea behind this system is to ensure a consistency in Hawke's delivery throughout each Act (though past a certain point, Hawke's personality is effectively crystallized as there will not be enough dialogue remaining to 'overcome' the dominant attitude). The current personality can be confirmed by having a companion right-click Hawke (if they say something funny, for example, then the dominant personality type is "Sarcastic/Charming"). At the start of each Act, Hawke retains the established personality, but the "stack" of previous choices is reduced, making it easier to change Hawke's tone.


This section contains spoilers for:
Dragon Age II.


Having a certain personality does have in-game consequences. For example, only a diplomatic Hawke will be able to give a rousing speech to the guards during Raiders on the Cliffs and/or convince Danyla's daughter to spare the former werewolf; only an aggressive Hawke can successfully threaten the Harbormaster's assistant to give up information without a bribe during Finders Keepers and/or convince Ser Varnell during Offered and Lost.


Quotes

Main article: Hawke/Dialogue
Dragon Age 2 Class select default

Default Hawke's Class Select

Dragon Age II

  • (To Carver during Family History) "I'm sure someone thought far too long about my name."

Diplomatic/helpful Hawke:

  • (During Raiders on the Cliffs) "Evets Marauders, they're just men. Flesh and bone. Flesh can be torn. Bones can be broken. Alone, they will pick you off one by one. Together, we are unstoppable! On me!"
  • "Let's make Kirkwall a better place for everyone."
  • "When in doubt, run away, and let me handle it."
  • "Something else I can help with?"
  • "Onward! There's much to be done."

Sarcastic/charming Hawke:

  • "Oooh, cloak and dagger phrases! How about... the queasy crow... flies at midnight?"
  • (During On the Loose) "Someday, I'd like to go one week without meeting an insane mage. Just one week."
  • (In Mark of the Assassin)) "Next time, could we hunt something small and cuddly? Maybe vegetarian?"
  • (In Legacy) "I'd like to know who this "Corypheus" is. With a name like that, he's bound to go "mwa-ha-ha" at some point. I just know it."
  • "We do a lot of walking, don't we?"
  • (In Mark of the Assassin) "I have an excellent sense of dramatic timing. And good hair."

Aggressive/direct Hawke:

  • (During Finders Keepers) "They say your life flashes in front of your eyes before you die. Any helpful flashes yet?"
  • (In Blackpowder Promise) "Seems to me, the last man standing gets final say on who is right or wrong."
  • (In Raiders on the Cliffs) "Anyone who leaves, is a deserter. And we all know what happens to deserters..."
  • "You better have a good reason for bothering me."
  • "I don't like it when people interrupt my thoughts."

Dragon Age: Inquisition

  • "Everyone has a story they tell themselves to justify bad decisions... and it never matters. In the end, you are always alone in your actions."
  • ''Good luck with your Inquisition. Try not to start an Exalted March on anything.'' (if humorous Hawke)
  • "If this is the afterlife the Chantry owes me an apology. This looks nothing like the Maker's bosom." (if humorous Hawke)

Trivia

  • Hawke is the second cousin to the Human Magi Warden through Leandra (see Amell family).[3]
    • Through player choice, it is possible for Hawke to be distantly related to Kieran, as well, through their second cousin, the Warden.
  • It is worth noting that many of Hawke's companions can potentially become powerful figures within the world of Dragon Age; Sebastian can become the prince of Starkhaven, Aveline can be the Guard-Captain of Kirkwall, Isabela is a major figure in the Raiders, Varric is a world renowned author (and also commands a large spy network [presumably], and Hawke's sibling is potentially a Grey Warden.
  • Those who purchased and played Dragon Age II and logged on prior to March 15, 2011 were eligible for the BioWare Signature Pack for Dragon Age Legends, which added Hawke as a companion; his war cry is "Thanks for buying Dragon Age 2!", however with the release of the single-player version of Dragon Age Legends, his war cry was changed to "A Champion always strikes twice!"
  • Malcolm and Leandra met in 9:05 Dragon, and when they escaped "several months later", Leandra was pregnant. Hawke was born a few months after they arrived in Ferelden, which would mean that Hawke was born in approximately 9:06-9:07.[4]
  • An additional Act 1 plot for a mage Hawke was ultimately cut, since the story (which involved entering the Fade) was complicated and didn't work very well.[5]
  • Hawke's default history in Dragon Age Keep is a male mage who sided with the mages in Dragon Age II.[6]
  • Varric Tethras wrote a memoir about Hawke's rise as Champion. The title is aptly called Tale of the Champion.
  • Like The Inquisitor, Hawke sees the Fearlings as spiders, suggesting that Hawke is afraid of spiders.
  • Hawke is the second player character from a BioWare game to return as an NPC in a later game. The first was the player character from Star Wars: Knights of the Old Republic, who appeared as an NPC in Star Wars: The Old Republic.

Gallery

Codex entries

Codex entry: Hawke Codex entry: Hawke

Codex entry: Mantle of the Champion Codex entry: Mantle of the Champion

Codex entry: A Strange Sighting Codex entry: A Strange Sighting

Codex entry: Thoughts on Tallis Codex entry: Thoughts on Tallis

Codex entry: The Champion of Kirkwall Codex entry: The Champion of Kirkwall

The Hawke's Key The Hawke's Key

Restricted gear

Belt of the Hawke Belt of the Hawke

Anxiety Anxiety

Uncertainty Uncertainty

Skepticism Skepticism

References