Haven is a small village in the Frostback Mountains. It is not marked on most maps and is widely unheard of. Privacy is very important to the villagers of Haven and they do not welcome strangers kindly.
Background
While traditions in larger, less remote and more welcoming parts of Ferelden grew and evolved over time, Haven's intense privacy concerns means that they practice older traditions, specifically religious ones, that now seem strange to outsiders. For example, they have a male priest, which is not a convention allowed outside of the Imperial Chantry.
Dragon Age: Origins
Involvement
A violent cult named the Disciples of Andraste has taken root here, and they fanatically guard the Urn of Andraste from all outsiders. Because he seeks the Urn, Brother Genitivi is being held against his will in Haven. He is rescued after his discovery in a secret room, once Father Eirik and the cultists within the village chantry have been killed.
After completing the affair with the ashes, a graveyard is established behind the right house at the village entrance as a memorial for the cult members killed in the conflict with The Warden.
Eventually the village of Haven was abandoned by the local villagers and left to fall into disrepair.
Places
Quests
Characters
Enemies
- Cultists, namely: Cultist, Cultist Reaver, Cultist Archer, Cultist Mage
Resources
Notable items
- Mage's Eye, source: Locked Chest in the Store.
- Cultist Medallion, source: Looted from Eirik.
- Antivan Leather Boots, source: Locked Chest in the Store.
- Large Bone, source: Corpse in the Store.
- Locket, source: Locked Chest in the Store.
- Small Silver Bar, source: Inscribed Chest in Haven Chantry.
Codex entries
Containers
Dragon Age: Inquisition
Involvement
At the request of Divine Justinia V in 9:35 Dragon Age, Haven was restored and brought back into the fold of the Maker, giving shelter for the pilgrims who come to visit the Temple of Sacred Ashes. Following the events at the Conclave, Haven serves as the initial base of the re-established Inquisition. After the Inquisitor seals the Breach, the town is attacked by Corypheus's army. Though the Inquisition manages to bury a portion of Corypheus's army under an avalanche, the people in Haven are effectively trapped. Chancellor Roderick, however, reveals that he knows of a route which can be used to escape. The Inquisitor buys them time by realigning a trebuchet to cause another avalanche to bury the village. After a brief confrontation with Corypheus, the Inquisitor sets off the avalanche and escapes into a small cavern, while Corypheus' dragon flies him to safety.
With the loss of Haven, the Inquisition elects to relocate to the fortress of Skyhold.
Following the battle and the Inquisition's arrival at Skyhold, a monument is built at Haven to commemorate the villagers and soldiers that lost their lives in the attack.
Places
Characters
- Adan
- Blackwall (conditional)
- Cassandra Pentaghast
- Cullen Rutherford
- Flissa
- Harritt
- Grand Chancellor Roderick
- Horsemaster Dennet
- Iron Bull (conditional)
- Josephine Montilyet
- Krem (conditional)
- Leliana
- Minaeve
- Mother Giselle
- Quartermaster Threnn
- Sera (conditional)
- Solas
- Varric Tethras
Merchants
Quests
- The Threat Remains
- In Your Heart Shall Burn
- Haven's Best and Brightest
- Know Thy Enemy
- The Right Armor
- Piece by Piece
- Mixing Potions
- Passing Notes
Requisitions
War table operations
- For all war table operations, see War table (Haven).
Collections
Songs
All of the following songs can be heard in the Singing Maiden Tavern:
- Andraste's Mabari
- "Empress of Fire"
- "Enchanters"
- "I Am The One"
- "Maker"
- "Nightingale's Eyes"
- "Oh, Grey Warden"
- "Once We Were"
- "Rise"
- "Sera Was Never"
Resources
Herbs
Metal
Notable items
Logging stands
- North of the frozen lake.
Golden Nug
- Next to the stables outside the main gate.
Codex entries
Chantry
- Codex entry: A Chant for the Departed
- Codex entry: Andraste: Bride of the Maker
- Codex entry: Chantry Hierarchy
- Codex entry: Cullen
- Codex entry: Founding of the Chantry
- Codex entry: Josephine Montilyet
- Codex entry: Leliana
- Codex entry: Misplaced Notes
- Codex entry: Rebel Mages
- Codex entry: Researcher
- Codex entry: The Black City
- Codex entry: The Children of Andraste
- Codex entry: The Disciples of Andraste
- Codex entry: The Fade
- Codex entry: The Grey Wardens
- Codex entry: The Hinterlands
- Codex entry: The Maker
- Codex entry: The Templar Order: End of an Accord
- Codex entry: Templars
- Codex entry: The Wrath of Heaven
- Codex entry: War Table
- Codex entry: World Travel
Village
- Codex entry: Andraste's Mabari
- Codex entry: Apothecary
- Codex entry: A Study of the Fifth Blight, Vol. One
- Codex entry: A Study of the Fifth Blight, Vol. Two
- Codex entry: Construction Orders
- Codex entry: Crafting
- Codex entry: Haven
- Codex entry: Patient Observations
- Codex entry: Potion Upgrading
- Codex entry: Search
- Codex entry: Siege Equipment in Thedas
- Codex entry: The First Inquisition
- Codex entry: The Penitents' Crossing
- Codex entry: The Randy Dowager Quarterly
Singing Maiden Tavern
- Codex entry: A Tale of the Frostbacks
- Codex entry: "Empress of Fire"
- Codex entry: "Enchanters"
- Codex entry: "I Am The One"
- Codex entry: "Maker"
- Codex entry: "Nightingale's Eyes"
- Codex entry: "Oh, Grey Warden"
- Codex entry: "Once We Were"
- Codex entry: "Rise"
- Codex entry: "Sera Was Never"
- Codex entry: The Singing Maiden
Notes
- (Origins) This location is labeled "The Village of Haven".
- (Inquisition) If the Inquisitor is not a rogue they can ask Sera to unlock the doors in the cellars of the chantry.
- Interact with one of the locked doors and the message "Requires a rogue" will appear, unlocking the necessary dialogue option with Sera ("I need a lock picked."). On PC, if the message does not appear, try going into mouselook mode and using the interact button instead of the mouse.
- (Inquisition) Masterwork schematics imported in Haven using the Golden Nug do not have masterwork slots available. The schematics will function as intended after relocating to Skyhold.
Trivia
- (Origins) If you return to the village of Haven after completing the Urn of Sacred Ashes, a graveyard (previously not accessible) becomes available behind one of the buildings in the lower village. The gravestones have entertaining messages from the development team.
- (Origins) Originally the Avvars were supposed to be involved in the quest The Urn of Sacred Ashes. During that time in production one of the origins was to be an Avvar from Haven. This was changed later on as the team did not have resources to develop a new art style for the barbarians. [confirmation needed]
Gallery
References