Haven is a small village in the Frostback Mountains in Ferelden. It is not marked on most maps and is widely unheard of. Privacy is very important to the villagers of Haven and they do not welcome strangers kindly.

Background

While traditions in larger, less remote and more welcoming parts of Ferelden grew and evolved over time, Haven's intense privacy concerns means that they practice older traditions, specifically religious ones, that now seem strange to outsiders. For example, they have a male priest, which is not a convention allowed outside of the Imperial Chantry.

Involvement

Dragon Age: Origins


This section contains spoilers for:
Dragon Age: Origins.


A violent cult named the Disciples of Andraste has taken root here, and they fanatically guard the Urn of Andraste from all outsiders. Because he seeks the Urn, Brother Genitivi is being held against his will in Haven. He can be rescued after his discovery in a secret room, once Father Eirik and the cultists within the village chantry have been killed.

After completing the affair with the ashes, a graveyard is established behind the right house at the village entrance as a memorial for the cult members killed in the conflict with The Warden.


Dragon Age: Inquisition


This section contains spoilers for:
Dragon Age: Inquisition.


Upon the request of Divine Justinia V in 9:35 Dragon Age, Haven has been restored and brought back into the fold of the Maker, giving shelter for the pilgrims who are visiting the Temple of Sacred Ashes. Following the events at the Conclave, Haven serves as the initial base of the re-established Inquisition. After the Inquisitor seals the Breach, the town is attacked by Corypheus's army. Though the Inquisition manages to bury a portion of Corypheus's army under an avalanche, the people in Haven are effectively trapped. Chancellor Roderick, however, reveals that he knows of a route which can be used to escape. The Inquisitor buys them time by realigning a trebuchet to cause another avalanche to bury the village. After a brief confrontation with Corypheus, the Inquisitor sets off the avalanche and escapes into a small cavern, while Corypheus' dragon flies him to safety.

With the loss of Haven, the Inquisition elects to relocate to the fortress of Skyhold.[1]


Maps

Places

Dragon Age: Origins

Villager House Villager House

Village Store Village Store

Haven Chantry Haven Chantry

Dragon Age: Inquisition

Quests

Dragon Age: Origins

The Urn of Sacred Ashes The Urn of Sacred Ashes

Correspondence Interruptus Correspondence Interruptus

Dragon Age: Inquisition

Note: The quests below serve as introductions to different aspects of the game such as crafting or requisitions:

Characters

Dragon Age: Origins

Dragon Age: Inquisition

Enemies

Dragon Age: Origins

  • Cultists, namely: Cultist, Cultist Reaver, Cultist Archer, Cultist Mage

Dragon Age: Inquisition

Templatetools.png This section is incomplete and requires expansion.

Notable items

Dragon Age: Origins

Elfroot Elfroot - 3

Deathroot Deathroot - 8

Mage's Eye Mage's Eye - in Shop chest

Plot Items:

Cultist Medallion Cultist Medallion

Notable gifts for companions:

Antivan Leather Boots Antivan Leather Boots, source: Locked Chest in the Store.

Large Bone Large Bone, source: Corpse in the Store.

Locket Locket, source: Locked Chest in the Store.

Small Silver Bar Small Silver Bar, source: Inscribed Chest in Haven Chantry.

Dragon Age: Inquisition

Templatetools.png This section is incomplete and requires expansion.

Codex entries

Dragon Age: Origins

Codex entry: Death of a Templar Codex entry: Death of a Templar

Codex entry: The Avvars Codex entry: The Avvars

Dragon Age: Inquisition

Collected in the village environment

Codex entry: A Chant for the Departed Codex entry: A Chant for the Departed

Codex entry: Andraste: Bride of the Maker Codex entry: Andraste: Bride of the Maker

Codex entry: Andraste's Mabari Codex entry: Andraste's Mabari

Codex entry: Chantry Hierarchy Codex entry: Chantry Hierarchy

Codex entry: The Children of Andraste Codex entry: The Children of Andraste

Codex entry: Construction Orders Codex entry: Construction Orders

Codex entry: The Disciples of Andraste Codex entry: The Disciples of Andraste

Codex entry: The Founding of the Chantry Codex entry: The Founding of the Chantry

Codex entry: Haven Codex entry: Haven

Codex entry: Misplaced Notes Codex entry: Misplaced Notes

Codex entry: Patient Observations Codex entry: Patient Observations

Codex entry: The Penitents' Crossing Codex entry: The Penitents' Crossing

Codex entry: Researcher Codex entry: Researcher

Codex entry: Siege Equipment in Thedas Codex entry: Siege Equipment in Thedas

Codex entry: The Black City Codex entry: The Black City

Codex entry: The Fade Codex entry: The Fade

Codex entry: The Maker Codex entry: The Maker

Codex entry: The Randy Dowager Quarterly Codex entry: The Randy Dowager Quarterly

Codex entry: The Singing Maiden Codex entry: The Singing Maiden

During The Threat Remains, after the cutscene

Codex entry: Cullen Codex entry: Cullen

Codex entry: Josephine Montilyet Codex entry: Josephine Montilyet

Codex entry: Leliana Codex entry: Leliana

Codex entry: Rebel Mages Codex entry: Rebel Mages

Codex entry: The First Inquisition Codex entry: The First Inquisition

Codex entry: The Hinterlands Codex entry: The Hinterlands

Codex entry: The Templar Order: End of an Accord Codex entry: The Templar Order: End of an Accord

Codex entry: Templars Codex entry: Templars

Codex entry: War Table Codex entry: War Table

Codex entry: World Travel Codex entry: World Travel

During Haven's Best and Brightest

Codex entry: Apothecary Codex entry: Apothecary

Codex entry: A Study of the Fifth Blight, Vol. One Codex entry: A Study of the Fifth Blight, Vol. One

Codex entry: A Study of the Fifth Blight, Vol. Two Codex entry: A Study of the Fifth Blight, Vol. Two

Codex entry: Crafting Codex entry: Crafting

Codex entry: Potion Upgrading Codex entry: Potion Upgrading

After the inn has been opened:

Codex entry: The Frostback Mountains Codex entry: The Frostback Mountains

  • Songs:

Codex entry: "Empress of Fire" Codex entry: "Empress of Fire"

Codex entry: "Enchanters" Codex entry: "Enchanters"

Codex entry: "I Am The One" Codex entry: "I Am The One"

Codex entry: "Maker" Codex entry: "Maker"

Codex entry: "Nightingale's Eyes" Codex entry: "Nightingale's Eyes"

Codex entry: "Once We Were" Codex entry: "Once We Were"

Codex entry: "Rise" Codex entry: "Rise"

Containers

Dragon Age: Origins

Dragon Age: Inquisition

Templatetools.png This section is incomplete and requires expansion.

Companion remarks

One of your companions may make interesting remarks at certain spots:

Dragon Age: Origins

  • Heading up the first village ramp
  • Approaching the village chantry

Party banter

Party banter may be triggered at the following spots:

Dragon Age: Origins

  • At the lakeside docks

Notes

  • In Dragon Age: Origins this location is labeled "The Village of Haven".
  • If you return to Haven after killing off everyone except the guard at the entrance to the village, the guard will still be present when you return and will attack the party on sight.

Trivia

  • If you return to the village of Haven after completing the Urn of Sacred Ashes, a graveyard (previously not accessible) becomes available behind one of the buildings in the lower village. The gravestones have entertaining messages from the development team.
  • Originally the Avvars were supposed to be involved in the quest of the Urn of Sacred Ashes. During that time in production one of the origins was to be an Avvar from Haven. This was changed later on as the team did not have resources to develop a new art style for the barbarians, and thus Haven as we know it was made.

Gallery

References

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