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With the loss of Haven, the Inquisition elects to relocate to the fortress of [[Skyhold]].<ref>[http://www.gameinformer.com/games/dragon_age_inquisition/b/playstation4/archive/2014/09/04/dragon-age-inquisition-skyhold.aspx/ What You Need To Know About Skyhold]</ref>
 
With the loss of Haven, the Inquisition elects to relocate to the fortress of [[Skyhold]].<ref>[http://www.gameinformer.com/games/dragon_age_inquisition/b/playstation4/archive/2014/09/04/dragon-age-inquisition-skyhold.aspx/ What You Need To Know About Skyhold]</ref>
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Following the battle and the Inquisition's arrival at Skyhold, a monument was built at Haven to commemorate the villagers and soldiers that lost their lives in the attack.
 
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Revision as of 17:15, 27 January 2015

Haven is a small village in the Frostback Mountains in Ferelden. It is not marked on most maps and is widely unheard of. Privacy is very important to the villagers of Haven and they do not welcome strangers kindly.

Background

While traditions in larger, less remote and more welcoming parts of Ferelden grew and evolved over time, Haven's intense privacy concerns means that they practice older traditions, specifically religious ones, that now seem strange to outsiders. For example, they have a male priest, which is not a convention allowed outside of the Imperial Chantry.

Involvement

Dragon Age: Origins


This section contains spoilers for:
Dragon Age: Origins.


A violent cult named the Disciples of Andraste has taken root here, and they fanatically guard the Urn of Andraste from all outsiders. Because he seeks the Urn, Brother Genitivi is being held against his will in Haven. He can be rescued after his discovery in a secret room, once Father Eirik and the cultists within the village chantry have been killed.

After completing the affair with the ashes, a graveyard is established behind the right house at the village entrance as a memorial for the cult members killed in the conflict with The Warden.


Dragon Age: Inquisition


This section contains spoilers for:
Dragon Age: Inquisition.


Upon the request of Divine Justinia V in 9:35 Dragon Age, Haven has been restored and brought back into the fold of the Maker, giving shelter for the pilgrims who are visiting the Temple of Sacred Ashes. Following the events at the Conclave, Haven serves as the initial base of the re-established Inquisition. After the Inquisitor seals the Breach, the town is attacked by Corypheus's army. Though the Inquisition manages to bury a portion of Corypheus's army under an avalanche, the people in Haven are effectively trapped. Chancellor Roderick, however, reveals that he knows of a route which can be used to escape. The Inquisitor buys them time by realigning a trebuchet to cause another avalanche to bury the village. After a brief confrontation with Corypheus, the Inquisitor sets off the avalanche and escapes into a small cavern, while Corypheus' dragon flies him to safety.

With the loss of Haven, the Inquisition elects to relocate to the fortress of Skyhold.[1]

Following the battle and the Inquisition's arrival at Skyhold, a monument was built at Haven to commemorate the villagers and soldiers that lost their lives in the attack.


Maps

Places

Dragon Age: Origins

Villager House Villager House

Village Store Village Store

Haven Chantry Haven Chantry

Dragon Age: Inquisition

  • Haven chantry
  • The Singing Maiden tavern

Quests

Dragon Age: Origins

The Urn of Sacred Ashes The Urn of Sacred Ashes

Correspondence Interruptus Correspondence Interruptus

Dragon Age: Inquisition

The Threat Remains The Threat Remains
In Your Heart Shall Burn In Your Heart Shall Burn

Note: The quests below serve as introductions to different aspects of the game such as crafting or requisitions:

Haven's Best and Brightest Haven's Best and Brightest
Know Thy Enemy Know Thy Enemy
The Right Armor The Right Armor
Piece by Piece Piece by Piece
Mixing Potions Mixing Potions
Passing Notes Passing Notes
Lotus and Root Lotus and Root
Requisition for Weapons Requisition for Weapons

Characters

Dragon Age: Origins

Dragon Age: Inquisition

Enemies

Dragon Age: Origins

  • Cultists, namely: Cultist, Cultist Reaver, Cultist Archer, Cultist Mage

Dragon Age: Inquisition

Templatetools This section is incomplete and requires expansion.

Resources

Dragon Age: Origins

Elfroot Elfroot - 3

Deathroot Deathroot - 8

Dragon Age: Inquisition

Elfroot Elfroot
Iron Iron

Notable items

Dragon Age: Origins

Mage's Eye Mage's Eye - in Shop chest

Plot Items:

Cultist Medallion Cultist Medallion

Notable gifts for companions:

Antivan Leather Boots Antivan Leather Boots, source: Locked Chest in the Store.

Large Bone Large Bone, source: Corpse in the Store.

Locket Locket, source: Locked Chest in the Store.

Small Silver Bar Small Silver Bar, source: Inscribed Chest in Haven Chantry.

Dragon Age: Inquisition

Templatetools This section is incomplete and requires expansion.

Codex entries

Dragon Age: Origins

Codex entry: Death of a Templar Codex entry: Death of a Templar
Codex entry: The Avvars Codex entry: The Avvars

Dragon Age: Inquisition

Collected in the village environment

Codex entry: A Chant for the Departed Codex entry: A Chant for the Departed
Codex entry: Andraste: Bride of the Maker Codex entry: Andraste: Bride of the Maker
Codex entry: Andraste's Mabari Codex entry: Andraste's Mabari
Codex entry: Chantry Hierarchy Codex entry: Chantry Hierarchy
Codex entry: The Children of Andraste Codex entry: The Children of Andraste
Codex entry: Construction Orders Codex entry: Construction Orders
Codex entry: The Disciples of Andraste Codex entry: The Disciples of Andraste
Codex entry: The Founding of the Chantry Codex entry: The Founding of the Chantry
Codex entry: Haven Codex entry: Haven
Codex entry: Misplaced Notes Codex entry: Misplaced Notes
Codex entry: Patient Observations Codex entry: Patient Observations
Codex entry: The Penitents' Crossing Codex entry: The Penitents' Crossing
Codex entry: Researcher Codex entry: Researcher
Codex entry: Siege Equipment in Thedas Codex entry: Siege Equipment in Thedas
Codex entry: The Black City Codex entry: The Black City
Codex entry: The Fade Codex entry: The Fade
Codex entry: The Maker Codex entry: The Maker
Codex entry: The Randy Dowager Quarterly Codex entry: The Randy Dowager Quarterly
Codex entry: The Singing Maiden Codex entry: The Singing Maiden

During The Threat Remains, after the cutscene

Codex entry: Cullen Codex entry: Cullen
Codex entry: Josephine Montilyet Codex entry: Josephine Montilyet
Codex entry: Leliana Codex entry: Leliana
Codex entry: Rebel Mages Codex entry: Rebel Mages
Codex entry: The First Inquisition Codex entry: The First Inquisition
Codex entry: The Hinterlands Codex entry: The Hinterlands
Codex entry: The Templar Order: End of an Accord Codex entry: The Templar Order: End of an Accord
Codex entry: Templars Codex entry: Templars
Codex entry: War Table Codex entry: War Table
Codex entry: World Travel Codex entry: World Travel

During Haven's Best and Brightest

Codex entry: Apothecary Codex entry: Apothecary
Codex entry: A Study of the Fifth Blight, Vol Codex entry: A Study of the Fifth Blight, Vol. One
Codex entry: A Study of the Fifth Blight, Vol Codex entry: A Study of the Fifth Blight, Vol. Two
Codex entry: Crafting Codex entry: Crafting
Codex entry: Potion Upgrading Codex entry: Potion Upgrading

During Passing Notes

Codex entry: Search Codex entry: Search

After the tavern has been opened

Codex entry: The Frostback Mountains Codex entry: The Frostback Mountains
Songs
Codex entry: "Empress of Fire" Codex entry: "Empress of Fire"
Codex entry: "Enchanters" Codex entry: "Enchanters"
Codex entry: "I Am The One" Codex entry: "I Am The One"
Codex entry: "Maker" Codex entry: "Maker"
Codex entry: "Nightingale's Eyes" Codex entry: "Nightingale's Eyes"
Codex entry: "Once We Were" Codex entry: "Once We Were"
Codex entry: "Rise" Codex entry: "Rise"

Containers

Dragon Age: Origins

Dragon Age: Inquisition

Templatetools This section is incomplete and requires expansion.

Companion remarks

One of your companions may make interesting remarks at certain spots:

Dragon Age: Origins

  • Heading up the first village ramp
  • Approaching the village chantry

Party banter

Party banter may be triggered at the following spots:

Dragon Age: Origins

  • At the lakeside docks

Notes

  • In Dragon Age: Origins this location is labeled "The Village of Haven".
  • If you return to Haven after killing off everyone except the guard at the entrance to the village, the guard will still be present when you return and will attack the party on sight.

Trivia

  • If you return to the village of Haven after completing the Urn of Sacred Ashes, a graveyard (previously not accessible) becomes available behind one of the buildings in the lower village. The gravestones have entertaining messages from the development team.
  • Originally the Avvars were supposed to be involved in the quest of the Urn of Sacred Ashes. During that time in production one of the origins was to be an Avvar from Haven. This was changed later on as the team did not have resources to develop a new art style for the barbarians, and thus Haven as we know it was made.

Gallery

References