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== Containers == |
== Containers == |
Revision as of 12:37, 28 December 2014
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Haven is a small village in the Frostback Mountains in Ferelden. It is not marked on most maps and is widely unheard of. Privacy is very important to the villagers of Haven and they do not welcome strangers kindly.
Background
While traditions in larger, less remote and more welcoming parts of Ferelden grew and evolved over time, Haven's intense privacy concerns means that they practice older traditions, specifically religious ones, that now seem strange to outsiders. For example, they have a male priest, which is not a convention allowed outside of the Imperial Chantry.
Places
Involvement
Dragon Age: Origins
A violent cult named the Disciples of Andraste has taken root here, and they fanatically guard the Urn of Andraste from all outsiders. Because he seeks the Urn, Brother Genitivi is being held against his will in Haven. He can be rescued after his discovery in a secret room, once Father Eirik and the cultists within the village chantry have been killed.
After completing the affair with the ashes, a graveyard is established behind the right house at the village entrance as a memorial for the cult members killed in the conflict with The Warden.
Dragon Age: Inquisition
Upon the request of Divine Justinia V in 9:35 Dragon Age, Haven has been restored and brought back into the fold of the Maker, giving shelter for the pilgrims who are visiting the Temple of Sacred Ashes. Following the events at the Conclave, Haven serves as the initial base of the re-established Inquisition. After the Inquisitor seals the Breach, the town is attacked by Corypheus's army. Though the Inquisition manages to bury a portion of Corypheus's army under an avalanche, the people in Haven are effectively trapped. Chancellor Roderick, however, reveals that he knows of a route which can be used to escape. The Inquisitor buys them time by realigning a trebuchet to cause another avalanche to bury the village. After a brief confrontation with Corypheus, the Inquisitor sets off the avalanche and escapes into a small cavern, while Corypheus' dragon flies him to safety.
With the loss of Haven, the Inquisition elects to relocate to the fortress of Skyhold.[1]
Quests
Dragon Age: Origins
Dragon Age: Inquisition
- Haven's Best and Brightest
- Know Thy Enemy
- The Right Armor
- Piece by Piece
- Mixing Potions
- Passing Notes
- Lotus and Root
- Requisition for Weapons
Characters
Dragon Age: Origins
Dragon Age: Inquisition
This section is incomplete and requires expansion. |
Enemies
Dragon Age: Origins
- Cultists, namely: Cultist, Cultist Reaver, Cultist Archer, Cultist Mage
Dragon Age: Inquisition
This section is incomplete and requires expansion. |
Notable items
Dragon Age: Origins
Elfroot - 3
Deathroot - 8
Mage's Eye - in Shop chest
Plot Items:
Notable gifts for companions:
Antivan Leather Boots, source: Locked Chest in the Store.
Large Bone, source: Corpse in the Store.
Locket, source: Locked Chest in the Store.
Small Silver Bar, source: Inscribed Chest in Haven Chantry.
Dragon Age: Inquisition
This section is incomplete and requires expansion. |
Codex entries
Dragon Age: Origins
Codex entry: Death of a Templar
Dragon Age: Inquisition
This section is incomplete and requires expansion. |
Codex entry: A Chant for the Departed
Codex entry: Andraste's Mabari
Codex entry: Chantry Hierarchy
Codex entry: Andraste: Bride of the Maker
Codex entry: "Nightingale's Eyes"
Codex entry: The Frostback Mountains
Codex entry: The Disciples of Andraste
Codex entry: The Children of Andraste
Codex entry: A Study of the Fifth Blight, Vol. One
Codex entry: A Study of the Fifth Blight, Vol. Two
Containers
Dragon Age: Origins
Dragon Age: Inquisition
This section is incomplete and requires expansion. |
Companion remarks
One of your companions may make interesting remarks at certain spots:
Dragon Age: Origins
- Heading up the first village ramp
- Approaching the village chantry
Party banter
Party banter may be triggered at the following spots:
Dragon Age: Origins
- At the lakeside docks
Notes
- In Dragon Age: Origins this location is labeled "The Village of Haven".
- If you return to Haven after killing off everyone except the guard at the entrance to the village, the guard will still be present when you return and will attack the party on sight.
Trivia
- If you return to the village of Haven after completing the Urn of Sacred Ashes, a graveyard (previously not accessible) becomes available behind one of the buildings in the lower village. The gravestones have entertaining messages from the development team.
- Originally the Avvars were supposed to be involved in the quest of the Urn of Sacred Ashes. During that time in production one of the origins was to be an Avvar from Haven. This was changed later on as the team did not have resources to develop a new art style for the barbarians, and thus Haven as we know it was made.