m (HD3 moved page Village of Haven to Haven)

Revision as of 10:43, 13 December 2014

Map of the area in Dragon Age: Origins

Haven is a small village in the Frostback Mountains in Ferelden. It is not marked on most maps and is widely unheard of. Privacy is very important to the villagers of Haven and they do not welcome strangers kindly.

Background

While traditions in larger, less remote and more welcoming parts of Ferelden grew and evolved over time, Haven's intense privacy concerns means that they practice older traditions, specifically religious ones, that now seem strange to outsiders. For example, they have a male priest, which is not a convention allowed outside of the Imperial Chantry.

Places

Villager House Villager House

Village Store Village Store

Haven Chantry Haven Chantry

Involvement

Dragon Age: Origins


This section contains spoilers for:
Dragon Age: Origins.


A violent cult named the Disciples of Andraste has taken root here, and they fanatically guard the Urn of Andraste from all outsiders. Because he seeks the Urn, Brother Genitivi is being held against his will in Haven. He can be rescued after his discovery in a secret room, once Father Eirik and the cultists within the village chantry have been killed.

After completing the affair with the ashes, a graveyard is established behind the right house at the village entrance as a memorial for the cult members killed in the conflict with The Warden.


Dragon Age: Inquisition


This section contains spoilers for:
Dragon Age: Inquisition.


The Chantry moved into Haven and brought the town back into the fold of the Maker. Haven later serves as the initial base of the re-established Inquisition. But after the Inquisitor seals the Breach, the town comes under attack by Corypheus's army. Though the Inquisition managed to bury a portion of the army under an avalanche, they're effectively trapped, until Chancellor Roderick shows them a secret pathway for the refugees to escape. The Inquisitor buys them time by realigning a trebuchet to cause another avalanche to bury the village. After a brief confrontation with Corypheus, the Inquisitor sets off the avalanche and escapes into a small cavern, while Corypheus' dragon flies him to safety.

With the loss of Haven, the Inquisition elects to relocate to the fortress of Skyhold.[1]


Quests

The Urn of Sacred Ashes The Urn of Sacred Ashes

Correspondence Interruptus Correspondence Interruptus

Characters

Enemies

  • Cultists, namely: Cultist, Cultist Reaver, Cultist Archer, Cultist Mage.

Notable items

Elfroot Elfroot - 3

Deathroot Deathroot - 8

Mage's Eye Mage's Eye - in Shop chest

Plot Items:

Cultist Medallion Cultist Medallion

Notable gifts for companions:

Antivan Leather Boots Antivan Leather Boots, source: Locked Chest in the Store.

Large Bone Large Bone, source: Corpse in the Store.

Locket Locket, source: Locked Chest in the Store.

Small Silver Bar Small Silver Bar, source: Inscribed Chest in Haven Chantry.

Codex entries

Codex entry: Death of a Templar Codex entry: Death of a Templar

Codex entry: The Avvars Codex entry: The Avvars

Containers

Companion remarks

One of your companions may make interesting remarks at certain spots:

  • Heading up the first village ramp
  • Approaching the village chantry

Party banter

Party banter may be triggered at the following spots:

  • At the lakeside docks

Trivia

  • If you return to the village of Haven after completing the Urn of Sacred Ashes quest, a graveyard (previously not accessible) becomes available behind one of the buildings in the lower village. The gravestones have entertaining messages from the development team.
  • Originally the Avvars were supposed to be involved in the quest of the Urn of Sacred Ashes. During that time in production one of the origins was to be an Avvar from Haven. This was changed later on as the team did not have resources to develop a new art style for the barbarians, and thus Haven as we know it was made.
  • If you return to Haven after killing off everyone except the guard at the entrance to the village, the guard will still be present when you return and will attack the party on sight.

Gallery

References

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