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Haven is a small village in the Frostback Mountains. It is not marked on most maps and is widely unheard of. Privacy is very important to the villagers of Haven and they do not welcome strangers kindly.

Background[]

While traditions in larger, less remote and more welcoming parts of Ferelden grew and evolved over time, Haven's intense privacy concerns means that they practice older traditions, specifically religious ones, that now seem strange to outsiders. For example, they have a male priest, which is not a convention allowed outside of the Imperial Chantry.

Dragon Age: Origins[]

Involvement[]


This section contains spoilers for:
Dragon Age: Origins.


A violent cult named the Disciples of Andraste has taken root here, and they fanatically guard the Urn of Andraste from all outsiders. Because he seeks the Urn, Brother Genitivi is being held against his will in Haven. He is rescued after his discovery in a secret room, once Father Eirik and the cultists within the village chantry have been killed.

After completing the affair with the ashes, a graveyard is established behind the right house at the village entrance as a memorial for the cult members killed in the conflict with The Warden.


Eventually the village of Haven was abandoned by the local villagers and left to fall into disrepair.

Map of Haven (Origins)

Places[]

Villager House Villager House
Village Store Village Store
Haven Chantry Haven Chantry

Quests[]

The Urn of Sacred Ashes The Urn of Sacred Ashes
Correspondence Interruptus Correspondence Interruptus

Characters[]

Child
Guard

Enemies[]

Cultists
  • Cultist
  • Cultist Reaver
  • Cultist Archer
  • Cultist Mage

Resources[]

Elfroot Elfroot - 3
Deathroot Deathroot - 8

Notable items[]

Mage's Eye Mage's Eye, source: Locked Chest in the Store.
Cultist Medallion Cultist Medallion, source: Looted from Eirik.
Antivan Leather Boots Antivan Leather Boots, source: Locked Chest in the Store.
Large Bone Large Bone, source: Corpse in the Store.
Locket Locket, source: Locked Chest in the Store.
Small Silver Bar Small Silver Bar, source: Inscribed Chest in Haven Chantry.

Codex entries[]

Codex entry: Death of a Templar Codex entry: Death of a Templar
Codex entry: The Avvars Codex entry: The Avvars
Codex entry: The Frostback Mountains Codex entry: The Frostback Mountains

Containers[]

Chest (Tevinter, Normal) - locked
Sack (Generic, Critter)
Wooden Crate (Generic, Critter)

Dragon Age: Inquisition[]

Involvement[]


This section contains spoilers for:
Dragon Age: Inquisition.


Haven as the Inquisition's Stronghold

At the request of Divine Justinia V in 9:35 Dragon Age, Haven was restored and brought back into the fold of the Maker, giving shelter for the pilgrims who come to visit the Temple of Sacred Ashes. Following the events at the Conclave, Haven serves as the initial base of the re-established Inquisition. After the Inquisitor seals the Breach, the town is attacked by Corypheus's army. Though the Inquisition manages to bury a portion of Corypheus's army under an avalanche, the people in Haven are effectively trapped. Chancellor Roderick, however, reveals that he knows of a route which can be used to escape. The Inquisitor buys them time by realigning a trebuchet to cause another avalanche to bury the village. After a brief confrontation with Corypheus, the Inquisitor sets off the avalanche and escapes into a small cavern, while Corypheus' dragon flies him to safety.

With the loss of Haven, the Inquisition elects to relocate to the fortress of Skyhold.

Following the battle and the Inquisition's arrival at Skyhold, a monument is built at Haven to commemorate the villagers and soldiers that lost their lives in the attack.


Places[]

Map of Haven (Inquisition)

Haven Chantry Haven Chantry
The Singing Maiden The Singing Maiden

Characters[]

Adan the apothecary
Blackwall (conditional)
Calpernia (conditional)
Cassandra Pentaghast
Cullen Rutherford
The Elder One
Flissa
Harritt the blacksmith
Mother Giselle
Grand Chancellor Roderick
Horsemaster Dennet
Iron Bull (conditional)
Josephine Montilyet
Krem (conditional)
Leliana
Lysette
Korpin
Creature Researcher Minaeve
Raleigh Samson (conditional)
Sera (conditional)
Solas
Quartermaster Threnn
Varric Tethras
Vivienne (conditional)

Merchants[]

Seggrit

Quests[]

The Threat Remains The Threat Remains
In Your Heart Shall Burn In Your Heart Shall Burn
Haven's Best and Brightest Haven's Best and Brightest
Know Thy Enemy Know Thy Enemy
The Right Armor The Right Armor
Piece by Piece Piece by Piece
Mixing Potions Mixing Potions
Passing Notes Passing Notes

Requisitions[]

Lotus and Root Lotus and Root
Requisition for Weapons Requisition for Weapons

War table operations[]

For all war table operations, see War table (Haven).

Collections[]

Songs[]

Song icon.png Andraste's Mabari

The following songs can be heard in the Singing Maiden Tavern:

Song icon.png "Empress of Fire"
Song icon.png "Enchanters"
Song icon.png "I Am The One"
Song icon.png "Maker"
Song icon.png "Nightingale's Eyes"
Song icon.png "Oh, Grey Warden"
Song icon.png "Once We Were"
Song icon.png "Rise"
Song icon.png "Sera Was Never"

Resources[]

Herbs[]

Elfroot Elfroot

Metal[]

Iron Iron

Notable items[]

Logging stands[]

  • Found north of the frozen lake.

Golden Nug[]

  • Found next to the stables outside the main gate.

Codex entries[]

Chantry[]

Codex entry: Andraste: Bride of the Maker Codex entry: Andraste: Bride of the Maker
Codex entry: Antiva Codex entry: Antiva
Codex entry: The Black City Codex entry: The Black City
Codex entry: A Chant for the Departed Codex entry: A Chant for the Departed
Codex entry: Chantry Hierarchy Codex entry: Chantry Hierarchy
Codex entry: The Children of Andraste Codex entry: The Children of Andraste
Codex entry: Cullen Codex entry: Cullen
Codex entry: The Disciples of Andraste Codex entry: The Disciples of Andraste
Codex entry: The Fade Codex entry: The Fade
Codex icon DAI.png Codex entry: Founding of the Chantry
Codex entry: The Grey Wardens Codex entry: The Grey Wardens
Codex entry: The Hinterlands Codex entry: The Hinterlands
Codex entry: How to Act Fereldan Codex entry: How to Act Fereldan
Codex entry: Josephine Montilyet Codex entry: Josephine Montilyet
Codex entry: Leliana Codex entry: Leliana
Codex entry: The Maker Codex entry: The Maker
Codex entry: Misplaced Notes Codex entry: Misplaced Notes
Codex entry: Rebel Mages Codex entry: Rebel Mages
Codex entry: Researcher Codex entry: Researcher
Codex entry: The Templar Order: End of an Accord Codex entry: The Templar Order: End of an Accord
Codex entry: Templars Codex entry: Templars
Codex entry: War Table Codex entry: War Table
Codex entry: World Travel Codex entry: World Travel
Codex entry: The Wrath of Heaven Codex entry: The Wrath of Heaven

Village[]

Codex entry: Andraste's Mabari Codex entry: Andraste's Mabari
Codex entry: Apothecary Codex entry: Apothecary
Codex entry: Construction Orders Codex entry: Construction Orders
Codex entry: Crafting Codex entry: Crafting
Codex entry: The First Inquisition Codex entry: The First Inquisition
Codex entry: Haven Codex entry: Haven
Codex entry: Nevarra Codex entry: Nevarra
Codex entry: Notorious Raider Trash Codex entry: Notorious Raider Trash
Codex entry: Patient Observations Codex entry: Patient Observations
Codex entry: The Penitents' Crossing Codex entry: The Penitents' Crossing
Codex entry: The Pentaghasts Codex entry: The Pentaghasts
Codex entry: The Perils of Bard Life Codex entry: The Perils of Bard Life
Codex entry: Potion Upgrading Codex entry: Potion Upgrading
Codex entry: The Randy Dowager Quarterly Codex entry: The Randy Dowager Quarterly (Autumn)
Codex entry: Search Codex entry: Search
Codex entry: The Seekers of Truth Codex entry: The Seekers of Truth
Codex entry: Sera Codex entry: Sera
Codex entry: Siege Equipment in Thedas Codex entry: Siege Equipment in Thedas
Codex entry: Spirits and Demons Codex entry: Spirits and Demons
Codex entry: A Study of the Fifth Blight, Vol. One Codex entry: A Study of the Fifth Blight, Vol. One
Codex entry: A Study of the Fifth Blight, Vol. Two Codex entry: A Study of the Fifth Blight, Vol. Two

Singing Maiden Tavern[]

Codex entry: "Empress of Fire" Codex entry: "Empress of Fire"
Codex entry: "Enchanters" Codex entry: "Enchanters"
Codex entry: "I Am The One" Codex entry: "I Am The One"
Codex entry: "Maker" Codex entry: "Maker"
Codex entry: "Nightingale's Eyes" Codex entry: "Nightingale's Eyes"
Codex entry: "Oh, Grey Warden" Codex entry: "Oh, Grey Warden"
Codex entry: "Once We Were" Codex entry: "Once We Were"
Codex entry: "Rise" Codex entry: "Rise"
Codex entry: "Sera Was Never" Codex entry: "Sera Was Never"
Codex entry: The Singing Maiden Codex entry: The Singing Maiden
Codex icon DAI.png Codex entry: A Tale of the Frostbacks

Notes[]

  • (Origins) This location is labeled "The Village of Haven".
  • (Inquisition) If the Inquisitor is not a rogue they can ask Sera to unlock the doors in the cellars of the chantry.
    • Interact with one of the locked doors and the message "Requires a rogue" will appear, unlocking the necessary dialogue option with Sera ("I need a lock picked."). On PC, if the message does not appear, try going into mouselook mode and using the interact button instead of the mouse.
  • (Inquisition) Masterwork schematics imported in Haven using the Golden Nug do not have masterwork slots available. The schematics will function as intended after relocating to Skyhold.

Trivia[]

  • (Origins) If you return to the village of Haven after completing the Urn of Sacred Ashes, a graveyard (previously not accessible) becomes available behind one of the buildings in the lower village. The gravestones have entertaining messages from the development team.
  • (Origins) The Avvars were originally supposed to be involved in the quest The Urn of Sacred Ashes. During production, one of the origin backstories was set to be an Avvar from Haven. However, this was later changed as the team did not have the resources to develop a new art style for the barbarians. [confirmation needed]

Gallery[]

References[]