Haven is a small village in the Frostback Mountains. It is not marked on most maps and is widely unheard of. Privacy is very important to the villagers of Haven and they do not welcome strangers kindly.

Background[edit | edit source]

While traditions in larger, less remote and more welcoming parts of Ferelden grew and evolved over time, Haven's intense privacy concerns means that they practice older traditions, specifically religious ones, that now seem strange to outsiders. For example, they have a male priest, which is not a convention allowed outside of the Imperial Chantry.

Dragon Age: Origins[edit | edit source]

Involvement[edit | edit source]


This section contains spoilers for:
Dragon Age: Origins.


A violent cult named the Disciples of Andraste has taken root here, and they fanatically guard the Urn of Andraste from all outsiders. Because he seeks the Urn, Brother Genitivi is being held against his will in Haven. He is rescued after his discovery in a secret room, once Father Eirik and the cultists within the village chantry have been killed.

After completing the affair with the ashes, a graveyard is established behind the right house at the village entrance as a memorial for the cult members killed in the conflict with The Warden.


Eventually the village of Haven was abandoned by the local villagers and left to fall into disrepair.

Map of Haven (Origins)

Places[edit | edit source]

Villager House Villager House

Village Store Village Store

Haven Chantry Haven Chantry

Quests[edit | edit source]

The Urn of Sacred Ashes The Urn of Sacred Ashes

Correspondence Interruptus Correspondence Interruptus

Characters[edit | edit source]

Enemies[edit | edit source]

  • Cultists, namely: Cultist, Cultist Reaver, Cultist Archer, Cultist Mage

Resources[edit | edit source]

Elfroot Elfroot - 3

Deathroot Deathroot - 8

Notable items[edit | edit source]

Mage's Eye Mage's Eye - in Shop chest

Cultist Medallion Cultist Medallion

Antivan Leather Boots Antivan Leather Boots, source: Locked Chest in the Store.

Large Bone Large Bone, source: Corpse in the Store.

Locket Locket, source: Locked Chest in the Store.

Small Silver Bar Small Silver Bar, source: Inscribed Chest in Haven Chantry.

Codex entries[edit | edit source]

Codex entry: Death of a Templar Codex entry: Death of a Templar
Codex entry: The Avvars Codex entry: The Avvars
Codex entry: The Frostback Mountains Codex entry: The Frostback Mountains

Containers[edit | edit source]

Dragon Age: Inquisition[edit | edit source]

Involvement[edit | edit source]


This section contains spoilers for:
Dragon Age: Inquisition.


Haven as the Inquisition's Stronghold

At the request of Divine Justinia V in 9:35 Dragon Age, Haven was restored and brought back into the fold of the Maker, giving shelter for the pilgrims who come to visit the Temple of Sacred Ashes. Following the events at the Conclave, Haven serves as the initial base of the re-established Inquisition. After the Inquisitor seals the Breach, the town is attacked by Corypheus's army. Though the Inquisition manages to bury a portion of Corypheus's army under an avalanche, the people in Haven are effectively trapped. Chancellor Roderick, however, reveals that he knows of a route which can be used to escape. The Inquisitor buys them time by realigning a trebuchet to cause another avalanche to bury the village. After a brief confrontation with Corypheus, the Inquisitor sets off the avalanche and escapes into a small cavern, while Corypheus' dragon flies him to safety.

With the loss of Haven, the Inquisition elects to relocate to the fortress of Skyhold.

Following the battle and the Inquisition's arrival at Skyhold, a monument is built at Haven to commemorate the villagers and soldiers that lost their lives in the attack.


Places[edit | edit source]

Map of Haven (Inquisition)


Characters[edit | edit source]


Merchants[edit | edit source]


Quests[edit | edit source]

The Threat Remains The Threat Remains
In Your Heart Shall Burn In Your Heart Shall Burn
Haven's Best and Brightest Haven's Best and Brightest
Know Thy Enemy Know Thy Enemy
The Right Armor The Right Armor
Piece by Piece Piece by Piece
Mixing Potions Mixing Potions
Passing Notes Passing Notes
Lotus and Root Lotus and Root
Requisition for Weapons Requisition for Weapons

Collections[edit | edit source]

Songs[edit | edit source]

All of the following songs can be heard in the Singing Maiden Tavern:
Song icon.png Codex entry: "Empress of Fire"
Song icon.png Codex entry: "Enchanters"
Song icon.png Codex entry: "I Am The One"
Song icon.png Codex entry: "Maker"
Song icon.png Codex entry: "Nightingale's Eyes"
Song icon.png Codex entry: "Once We Were"
Song icon.png Codex entry: "Rise"

Resources[edit | edit source]

Elfroot Elfroot
Iron Iron

Notable items[edit | edit source]

Logging stand Logging stand
Golden Nug Golden Nug

Codex entries[edit | edit source]

Chantry[edit | edit source]

Codex entry: A Chant for the Departed Codex entry: A Chant for the Departed
Codex entry: Andraste: Bride of the Maker Codex entry: Andraste: Bride of the Maker
Codex entry: Chantry Hierarchy Codex entry: Chantry Hierarchy
Codex entry: Cullen Codex entry: Cullen
Codex entry: Josephine Montilyet Codex entry: Josephine Montilyet
Codex entry: Leliana Codex entry: Leliana
Codex entry: Misplaced Notes Codex entry: Misplaced Notes
Codex entry: Rebel Mages Codex entry: Rebel Mages
Codex entry: Researcher Codex entry: Researcher
Codex entry: The Black City Codex entry: The Black City
Codex entry: The Children of Andraste Codex entry: The Children of Andraste
Codex entry: The Disciples of Andraste Codex entry: The Disciples of Andraste
Codex entry: The Fade Codex entry: The Fade
Codex entry: The Founding of the Chantry Codex entry: The Founding of the Chantry
Codex entry: The Hinterlands Codex entry: The Hinterlands
Codex entry: The Maker Codex entry: The Maker
Codex entry: The Templar Order: End of an Accord Codex entry: The Templar Order: End of an Accord
Codex entry: Templars Codex entry: Templars
Codex entry: War Table Codex entry: War Table
Codex entry: World Travel Codex entry: World Travel

Village[edit | edit source]

Codex entry: Andraste's Mabari Codex entry: Andraste's Mabari
Codex entry: Apothecary Codex entry: Apothecary
Codex entry: A Study of the Fifth Blight, Vol. One Codex entry: A Study of the Fifth Blight, Vol. One
Codex entry: A Study of the Fifth Blight, Vol. Two Codex entry: A Study of the Fifth Blight, Vol. Two
Codex entry: Construction Orders Codex entry: Construction Orders
Codex entry: Crafting (Inquisition) Codex entry: Crafting (Inquisition)
Codex entry: Haven Codex entry: Haven
Codex entry: Patient Observations Codex entry: Patient Observations
Codex entry: Potion Upgrading Codex entry: Potion Upgrading
Codex entry: Search Codex entry: Search
Codex entry: Siege Equipment in Thedas Codex entry: Siege Equipment in Thedas
Codex entry: The First Inquisition Codex entry: The First Inquisition
Codex entry: The Penitents' Crossing Codex entry: The Penitents' Crossing
Codex entry: The Randy Dowager Quarterly Codex entry: The Randy Dowager Quarterly

Singing Maiden Tavern[edit | edit source]

Codex icon DAI.png Codex entry: A Tale of the Frostbacks
Codex entry: "Empress of Fire" Codex entry: "Empress of Fire"
Codex entry: "Enchanters" Codex entry: "Enchanters"
Codex entry: "I Am The One" Codex entry: "I Am The One"
Codex entry: "Maker" Codex entry: "Maker"
Codex entry: "Nightingale's Eyes" Codex entry: "Nightingale's Eyes"
Codex entry: "Once We Were" Codex entry: "Once We Were"
Codex entry: "Rise" Codex entry: "Rise"
Codex entry: The Singing Maiden Codex entry: The Singing Maiden

Notes[edit | edit source]

  • (Origins) This location is labeled "The Village of Haven".
  • (Inquisition) If the Inquisitor is not a rogue they can ask Sera to unlock the doors in the cellars of the chantry.
    • Interact with one of the locked doors and the message "Requires a rogue" will appear, unlocking the necessary dialogue option with Sera ("I need a lock picked."). On PC, if the message does not appear, try going into mouselook mode and using the interact button instead of the mouse.
  • (Inquisition) If masterwork schematics are imported from the Golden Nug and used for construction in Haven, the schematic will not have a masterwork slot available. However, the schematics will funtion correctly after relocatingto Skyhold.

Trivia[edit | edit source]

  • (Origins) If you return to the village of Haven after completing the Urn of Sacred Ashes, a graveyard (previously not accessible) becomes available behind one of the buildings in the lower village. The gravestones have entertaining messages from the development team.
  • (Origins) Originally the Avvars were supposed to be involved in the quest The Urn of Sacred Ashes. During that time in production one of the origins was to be an Avvar from Haven. This was changed later on as the team did not have resources to develop a new art style for the barbarians. [confirmation needed]

Gallery[edit | edit source]

References[edit | edit source]

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