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Dragon Age Wiki
(ā†’ā€ŽBugs: added info from Bugs (Origins))
(Clarified the whole "attack speed" / "attack animation time" part, so that it matches with Momentum's description. Also added more details to some other parts.)
Tag: Visual edit
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{{For|the spell in Dragon Age II|Haste (Dragon Age II)}}
 
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<onlyinclude>{{SkillSpellTalentTransformer
 
<onlyinclude>{{SkillSpellTalentTransformer
 
|style = {{{style|}}}
 
|style = {{{style|}}}
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|name = [[Haste]]
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|name = [[Haste (Origins)|Haste]]
 
|type = [[Creation spells (Origins)#Heroic Offense tree|Creation spells]] (Heroic Offense tree)
 
|type = [[Creation spells (Origins)#Heroic Offense tree|Creation spells]] (Heroic Offense tree)
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|image = Haste1.jpg
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|px = 270x360px
 
|icon = Spell-Haste icon.png
 
|icon = Spell-Haste icon.png
 
|description = While this mode is active, the caster imbues the party with speed, allowing them to move and attack significantly faster, although the spell also imposes a small penalty to attack and drains mana rapidly while in combat.
 
|description = While this mode is active, the caster imbues the party with speed, allowing them to move and attack significantly faster, although the spell also imposes a small penalty to attack and drains mana rapidly while in combat.
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== Information ==
 
== Information ==
   
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* [[Combat Mechanics#Movement Speed|Movement Speed]] Bonus: 30.0%. [[Combat Mechanics#Attack Speed|Attack Speed]] Bonus: 25.0%. [[Combat Mechanics#Ranged Attack Aim Speed|Ranged Attack Aim Speed]] Bonus: 20.0%. [[Combat Mechanics#Attack|Attack]] Penalty: 5.0. [[Ability Mechanics#Mana Regeneration|Mana Regeneration]] Penalty (caster only, combat only): 3.0.
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* [[Combat mechanics (Origins)#Movement Speed|Movement Speed]]: {{ColorPositiveStat|+30%}}.[[Combat mechanics (Origins)#Attack Speed| Attack Animation Time:]] {{ColorPositiveStat|-25.0%}}, [[Combat mechanics (Origins)#Ranged Attack Aim Speed|Ranged Attack Aim Speed]]: {{ColorPositiveStat|-20%}} (bugged), [[Combat mechanics (Origins)#Attack|Attack]] : {{ColorNegativeStat|-5.0}}, [[Ability Mechanics#Mana Regeneration|Mana Regeneration]] (caster only, combat only): {{ColorNegativeStat|-3.0}}.
   
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* Please note: Attack Speed Bonus: 25.0% = 0.75 base attack animation duration. It means attack speed is effectively increased by 33.3%. Refer to [[Momentum]] to learn more about attack speed modifiers.
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* -25% ''attack animation time'' means 33.33% increase in ''attack speed'' (1/0.75).
   
 
* Conjuration time: 1s.
 
* Conjuration time: 1s.
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* Upkeep is in {{ColorMana/Spell|Mana}}.
 
* Upkeep is in {{ColorMana/Spell|Mana}}.
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* [[Arcane Warrior Spellcasting]]: The spell requires your weapon(s) be '''sheathed''' in order to cast.
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* [[Arcane Warrior spellcasting]]: The spell requires your weapon(s) be '''sheathed''' in order to cast.
 
* For summoned creatures and shapeshifting forms, Haste increases movement speed normally. However, it does not affect their attack speed.
 
* For summoned creatures and shapeshifting forms, Haste increases movement speed normally. However, it does not affect their attack speed.
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* In principle, two or more Haste spells maintained by two or more mages will stack. However, there is a catch. For example, mage X activates Haste. When mage Y toggles his own Haste on, it will <u>replace</u> any effects of Haste maintained by mage X <u>only on mage Y</u>. Which means, the rest of the party, mage X included, will, indeed, benefit from two stackable Haste spells. ''(Also see [[Rally]] for the similar issue)''
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* In principle, two or more Haste spells maintained by two or more mages will stack. However, there is a catch. For example, mage X activates Haste. When mage Y toggles his own Haste on, it will <u>replace</u> any effects of Haste maintained by mage X <u>only on mage Y</u>. Which means, the rest of the party, mage X included, will, indeed, benefit from two stackable Haste spells. ''(Also see [[Rally (Origins)|Rally]] for the similar issue)''
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* A third Haste will increase movement speed for mages X and Y one more level, but mage Z will be left at level one. Therefore you would have mage X at level 3 movement, mage y at level 2, and mage z at level 1. Activating the third haste triggers the attack speed reset for mage x by exceeding the 0.5 breakpoint.
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* A third Haste will increase movement speed for mages X and Y one more level, but mage Z will be left at level one. Therefore, you would have mage X at level 3 movement, mage y at level 2, and mage z at level 1. Activating the third haste triggers the attack speed reset for mage x by exceeding the 0.5 breakpoint.
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* Consider using [[Dispel Magic]] to remove Haste from your ranged attackers and characters using Momentum to avoid bugs listed below, while maintaining the benefits for other party members.
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* Consider using [[Dispel Magic (Origins)|Dispel Magic]] to remove Haste from your ranged attackers and characters using Momentum to avoid bugs listed below, while maintaining the benefits for other party members.
   
 
== Bugs ==
 
== Bugs ==
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* There is a bug in core_h.nss resulting in the loss of any attack speed bonus if the speed modifier is higher than 0.5. Activating Haste + [[Momentum]] corresponds to a speed modifier of 0.55, resulting in the loss of the speed bonus. Activating Haste + [[Momentum]] + [[Precise Striking]] results in a valid speed modifier of 0.45. Unofficial fix for PC available [http://www.dragonagenexus.com/downloads/file.php?id=1601 here].
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* There is a bug in core_h.nss resulting in the loss of any attack speed bonus if the animation speed modifier is higher than 0.5. Having Haste (-25%) and [[Momentum]] (-30%) active at the same time corresponds to a speed modifier of 0.55 (-55% animation time), and this results in the animation time being reset to normal. This appears to be legacy code that ensured "compatibility with old savegames" during development. Having Haste and [[Momentum]] and [[Precise Striking]] active at the same time results in a valid speed modifier of 0.45. Unofficial fix for PC available [http://www.nexusmods.com/dragonage/mods/1601/? here].
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* This spell, like [[Swift Salve]], actually slows down aim speed, increasing animation length by {{ColorNegativeStat|+0.8s}}. See [[Bugs (Origins)#Ranged attack speed bug|Bugs (Origins)]] for details.
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* This spell, like [[Swift Salve]], actually slows down aim speed, increasing aim duration by {{ColorNegativeStat|+0.8s}}. See [[Bugs (Origins)#Ranged attack speed bug|Bugs (Origins)]] for details. The code suggests this was meant to be a percentage modifier, but what it actually does is adding or subtracting a flat value (in seconds).
   
 
== See also ==
 
== See also ==

Revision as of 18:33, 16 March 2019


Haste is a mage spell from the Creation tree in Dragon Age: Origins.

Information

  • -25% attack animation time means 33.33% increase in attack speed (1/0.75).
  • Conjuration time: 1s.

Notes

  • Upkeep is in Mana.
  • Arcane Warrior spellcasting: The spell requires your weapon(s) be sheathed in order to cast.
  • For summoned creatures and shapeshifting forms, Haste increases movement speed normally. However, it does not affect their attack speed.
  • In principle, two or more Haste spells maintained by two or more mages will stack. However, there is a catch. For example, mage X activates Haste. When mage Y toggles his own Haste on, it will replace any effects of Haste maintained by mage X only on mage Y. Which means, the rest of the party, mage X included, will, indeed, benefit from two stackable Haste spells. (Also see Rally for the similar issue)
  • A third Haste will increase movement speed for mages X and Y one more level, but mage Z will be left at level one. Therefore, you would have mage X at level 3 movement, mage y at level 2, and mage z at level 1. Activating the third haste triggers the attack speed reset for mage x by exceeding the 0.5 breakpoint.
  • Consider using Dispel Magic to remove Haste from your ranged attackers and characters using Momentum to avoid bugs listed below, while maintaining the benefits for other party members.

Bugs

  • There is a bug in core_h.nss resulting in the loss of any attack speed bonus if the animation speed modifier is higher than 0.5. Having Haste (-25%) and Momentum (-30%) active at the same time corresponds to a speed modifier of 0.55 (-55% animation time), and this results in the animation time being reset to normal. This appears to be legacy code that ensured "compatibility with old savegames" during development. Having Haste and Momentum and Precise Striking active at the same time results in a valid speed modifier of 0.45. Unofficial fix for PC available here.
  • This spell, like Swift Salve, actually slows down aim speed, increasing aim duration by +0.8s. See Bugs (Origins) for details. The code suggests this was meant to be a percentage modifier, but what it actually does is adding or subtracting a flat value (in seconds).

See also