Dragon Age Wiki
Dragon Age Wiki
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*Upkeep is in {{ColorMana/Spell|Mana}}.
 
*Upkeep is in {{ColorMana/Spell|Mana}}.
 
*[[Arcane Warrior Spellcasting]]: The spell requires be cast with your weapon(s) '''sheathed'''.
 
*[[Arcane Warrior Spellcasting]]: The spell requires be cast with your weapon(s) '''sheathed'''.
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*There is a bug in core_h.nss resulting in the loss of any attack speed bonus if the speed modifier is higher than 0.5. Activating Haste + [[Momentum]] corresponds to a speed modifier of 0.55, resulting in the loss of the speed bonus. Activating Haste + [[Momentum]] + [[Precise Striking]] results in a valid speed modifier of 0.45.
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*There is a bug in core_h.nss resulting in the loss of any attack speed bonus if the speed modifier is higher than 0.5. Activating Haste + [[Momentum]] corresponds to a speed modifier of 0.55, resulting in the loss of the speed bonus. Activating Haste + [[Momentum]] + [[Precise Striking]] results in a valid speed modifier of 0.45. Unofficial fix for PC available [http://www.dragonagenexus.com/downloads/file.php?id=1601 here].
 
*Consider using [[Dispel Magic]] to remove Haste from your ranged attackers and characters using Momentum, while maintaining the benefits for other party members.
 
*Consider using [[Dispel Magic]] to remove Haste from your ranged attackers and characters using Momentum, while maintaining the benefits for other party members.
 
*For summoned creatures and shapeshifting forms, Haste increases movement speed normally. However, it does not affect their attack speed.
 
*For summoned creatures and shapeshifting forms, Haste increases movement speed normally. However, it does not affect their attack speed.

Revision as of 09:14, 4 September 2010


See Also Creation Spells, Spells, Mage, Ability Mechanics, Ranged Attack Speed Bugs.

Information

  • Please note: Attack Speed Bonus: 25.0% = 0.75 base attack animation duration. It means attack speed is effectively increased by 33.3%. Refer to Momentum to learn more about attack speed modifiers.
  • Conjuration time: 1 s.

Notes

  • Upkeep is in Mana.
  • Arcane Warrior Spellcasting: The spell requires be cast with your weapon(s) sheathed.
  • There is a bug in core_h.nss resulting in the loss of any attack speed bonus if the speed modifier is higher than 0.5. Activating Haste + Momentum corresponds to a speed modifier of 0.55, resulting in the loss of the speed bonus. Activating Haste + Momentum + Precise Striking results in a valid speed modifier of 0.45. Unofficial fix for PC available here.
  • Consider using Dispel Magic to remove Haste from your ranged attackers and characters using Momentum, while maintaining the benefits for other party members.
  • For summoned creatures and shapeshifting forms, Haste increases movement speed normally. However, it does not affect their attack speed.
  • As of version 1.03, there is a bug affecting ranged attack speed with Haste. See Ranged Attack Speed Bugs for details.
  • In principle, two or more Haste spells maintained by two or more mages will stack. However, there is a catch. For example, mage X activates Haste. When mage Y toggles his own Haste on, it will replace any effects of Haste maintained by mage X only on mage Y. Which means, the rest of the party, mage X included, will, indeed, benefit from two stackable Haste spells.
  • A third Haste will increase movement speed for mages X and Y one more level, but mage Z will be left at level one. Therefore you would have mage X at level 3 movement, mage y at level 2, and mage z at level 1. Activating the third haste triggers the attack speed reset for mage x by exceeding the 0.5 breakpoint.