Haste is a mage spell from the Creation tree in Dragon Age: Origins.

Information Edit

  • Please note: Attack Speed Bonus: 25.0% = 0.75 base attack animation duration. It means attack speed is effectively increased by 33.3%. Refer to Momentum to learn more about attack speed modifiers.
  • Conjuration time: 1s.

Notes Edit

  • Upkeep is in Mana.
  • Arcane Warrior spellcasting: The spell requires your weapon(s) be sheathed in order to cast.
  • For summoned creatures and shapeshifting forms, Haste increases movement speed normally. However, it does not affect their attack speed.
  • In principle, two or more Haste spells maintained by two or more mages will stack. However, there is a catch. For example, mage X activates Haste. When mage Y toggles his own Haste on, it will replace any effects of Haste maintained by mage X only on mage Y. Which means, the rest of the party, mage X included, will, indeed, benefit from two stackable Haste spells. (Also see Rally for the similar issue)
  • A third Haste will increase movement speed for mages X and Y one more level, but mage Z will be left at level one. Therefore, you would have mage X at level 3 movement, mage y at level 2, and mage z at level 1. Activating the third haste triggers the attack speed reset for mage x by exceeding the 0.5 breakpoint.
  • Consider using Dispel Magic to remove Haste from your ranged attackers and characters using Momentum to avoid bugs listed below, while maintaining the benefits for other party members.

Bugs Edit

  • There is a bug in core_h.nss resulting in the loss of any attack speed bonus if the speed modifier is higher than 0.5. Activating Haste + Momentum corresponds to a speed modifier of 0.55, resulting in the loss of the speed bonus. Activating Haste + Momentum + Precise Striking results in a valid speed modifier of 0.45. Unofficial fix for PC available here.
  • This spell, like Swift Salve, actually slows down aim speed, increasing animation length by +0.8s. See Bugs (Origins) for details.

See also Edit