Guard is a combat mechanic in Dragon Age: Inquisition.
Description
Guard: A type of combat training that protects the target from damage. Incoming attacks must deplete the guard before the target loses health. Some abilities, spells, and weapons do bonus damage against a target's guard. A target with an active guard resists being staggered or knocked down.
Guard generation and loss
There are two aspects of guard generation, the maximum guard and things that add to guard. The latter increases guard (seen as a metal colored mesh over the health bar) until the maximum is reached. Increasing the maximum increases the amount of guard that can be added. Guard that would be added after the maximum is reached is discarded.
Unlike Barrier, guard does not decay over time. Instead, guard is removed when one of the following occurs:
- Incremental loss
- One point of damage reduces guard by one point, including damage from falling.
- Total loss:
- Fast travel of any kind
- Creating a new camp
- Resting at a camp
If a character has both barrier and guard active, damage is applied first to the barrier, then to guard and finally to health. This is independent of whether the barrier or guard was applied first.
Maximum guard
The maximum guard is computed by taking the guard factor, multiplying it by the character's maximum health and rounding down, where the initial, unmodified guard factor is 25% and bonuses are additive to that percentage.[1] If, for example, health is 100 and the guard bonus from an item is 8%, then the new maximum guard is 100*(25%+8%) = 33.3
rounded down to 33.
Maximum guard increasing abilities
Maximum guard increasing items
Enhanced Guard Belt
Evanura
Guard Belt
Master Guard Belt
Superior Guard Belt
Wintersbreath
Gaining guard
Guard is gained from the use of activated abilities or as a benefit from items, usually as a consequence of being hit.
Guard gaining abilities
Challenge
Charging Bull
En Garde
Flawless Defense
Fortifying Blast may refer to:
- Fortifying Blast (Mage), a mage ability from the Spirit tree.
- Fortifying Blast (Warrior), a warrior ability from the Battlemaster tree.
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Rally
Shield Wall
Siege-Breaker
Still Standing
War Cry
Crafting materials that add guard
Fade-Touched Onyx (Guard)
Fade-Touched Obsidian (Guard)
Fade-Touched Silverite (Guard)
Sigil of the Bronto
Items that add guard
Aurora's Freedom
Bownammer Plate
Estwatch Guard
Magehunter
Masterwork Battlemaster Mail
Masterwork Vanguard Mail
Savage Thorn
The Divine
The Last Stand
Valos Atredum
Damaging guard
Guard is normally damaged at a rate of one point of damage per one point of guard. This damage can be increased by the various abilities and items below, each of which give a bonus as a percentage. The final guard damage is computed by adding 100% to the sum of the bonuses and multiplying that by the damage done. For example, if the damage is 50, and Ring The Bell is activated in the attack (bonus 400%), then the final guard damage is 50 * (100% + 400%) = 250
.
If the damage is greater than the guard, the guard damage bonus is ignored, the guard deducted from the damage and the remainder applied to health.[2]
Guard Damaging Abilities
Break Their Spirit
Guard-Smasher
Ring the Bell
Spirit Blade
Unblockable Force
Crafting materials that add damage to guard
Pyrophite
Summer Stone
Volcanic Aurum
Items that add damage to guard
Accuser's Staff
Avvar War-Maul
Bane of Red Crossing
Compound Crossbow Arms
Enhanced Ring of Guard Penetration
Knightslayer
Mark's Mangled Mace
Mhemet's War Hammer
Punched by the Maker
Pyre of the Forgotten
Ring of Guard Penetration
Ring of Smashing
Saboteur's Knife
Superb Ring of Guard Penetration
The Sunless Staff