Guard is a combat mechanic in Dragon Age: Inquisition.
- 1 Description
- 2 Guard generation and loss
- 3 Maximum guard
- 4 Gaining guard
- 5 Damaging guard
- 6 References
Description[edit | edit source]
Guard: A type of combat training that protects the target from damage. Incoming attacks must deplete the guard before the target loses health. Some abilities, spells, and weapons do bonus damage against a target's guard. A target with an active guard resists being staggered or knocked down.
Guard generation and loss[edit | edit source]
There are two aspects of guard generation, the maximum guard and things that add to guard. The latter increases guard (seen as a metal colored mesh over the health bar) until the maximum is reached. Increasing the maximum increases the amount of guard that can be added. Guard that would be added after the maximum is reached is discarded.
Unlike Barrier, guard does not decay over time. Instead, guard is removed when one of the following occurs:
- No loss
- Riding a mount as either the rider or in the party
- Swapping members of the party in and out using the Change Party station in camps
- Claiming a fort
- Incremental loss
- Total loss:
If a character has both barrier and guard active, damage is applied first to the barrier, then to guard and finally to health. This is independent of whether the barrier or guard was applied first.
Maximum guard[edit | edit source]
The maximum guard is computed by taking the guard factor, multiplying it by the character's maximum health and rounding down, where the initial, unmodified guard factor is 25% and bonuses are additive to that percentage. If, for example, health is 100 and the guard bonus from an item is 8%, then the new maximum guard is
100*(25%+8%) = 33.3 rounded down to 33.
Maximum guard increasing abilities[edit | edit source]
Maximum guard increasing items[edit | edit source]
Gaining guard[edit | edit source]
Guard is gained from the use of activated abilities or as a benefit from items, usually as a consequence of hitting an enemy. Guard that is gained from active abilities like War Cry do not depend on the level or aggression of the taunted creature. It is thus possible to build up guard by following a slow moving animal like a Gurn around and taunting it until guard reaches full.
Guard gaining abilities[edit | edit source]
Crafting materials that add guard[edit | edit source]
Items that add guard[edit | edit source]
Damaging guard[edit | edit source]
Guard is normally damaged at a rate of one point of damage per one point of guard. This damage can be increased by the various abilities and items below, each of which give a bonus as a percentage. The final guard damage is computed by adding 100% to the sum of the bonuses and multiplying that by the damage done. For example, if the damage is 50, and Ring The Bell is activated in the attack (bonus 400%), then the final guard damage is
50 * (100% + 400%) = 250.
If the damage is greater than the guard, the guard damage bonus is ignored, the guard deducted from the damage and the remainder applied to health.