Groups are a grouping of like-minded individuals or religious, united in a common goal or set of common goals. The individuals band together as a way of achieving these goals and advancing their agenda.
International[]
- Agents of Fen'Harel
- Chantry
- Circle of Magi
- Dalish
- Executors
- Fraternities of Enchanters
- Friends of Red Jenny
- Grey Wardens
- Inquisition
- Maleficar
- Order of Fiery Promise
- Qunari
- Rebel Mages
- Red Templars
- Seekers of Truth
- Slavers
- Tal-Vashoth
- Templar Order
- Veilguard
- Veil Jumpers
- Witches of the Wilds
Antiva[]
Ferelden[]
- Alamarri
- Ash Warriors
- Avvars
- Blackstone Irregulars
- Blades of Hessarian
- Blood Band
- Chasind
- Clayne
- Crimson Oars
- Denerim Avengers
- Disciples of Andraste
- Jaws of Hakkon
- Kadan-Fe
- Mages' Collective
- Merchants' Guild
- Silver Order
- White Falcons
- Winterwatch Tower cultists
Free Marches[]
- Band of Three
- Carta
- Coterie
- Crimson Weaver Bloodragers
- Denerim Avengers
- Dog Lords
- Evets Marauders
- Flint Company
- Followers of She
- Guard Pretenders
- Invisible Sisters
- Kirkwall City Guard
- Legion of the Dead
- Raiders of the Waking Sea
- Red Irons
- Redwater Teeth
- Sharps Highwaymen
- Smugglers
- White Falcons
Nevarra[]
- Dragon Hunters
- Mortalitasi
- Mourn Watch
Orlais[]
Rivain[]
- Rivaini Legendary Beards
- Lords of Fortune
- Qunari