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(tweaking, removed another secret companion spoiler from a link)
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{|class="greywarden"
 
{|class="greywarden"
 
|<center>[[File:ACH ADVLASTOFTHEWARDENS.png|Grey Warden Crest|125px]]</center>
 
|<center>[[File:ACH ADVLASTOFTHEWARDENS.png|Grey Warden Crest|125px]]</center>
<center>''"In war, victory''<br />''In peace, vigilance''<br />''In death, sacrifice"''<br />- '''''Grey Wardens' motto '''''</center>
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<center>''"In war, victory''<br />''In peace, vigilance''<br />''In death, sacrifice"''<br />'''''Grey Wardens' motto '''''</center>
   
 
<br />
 
<br />
   
 
[[Image:GreyWardensArtwork.jpg‎|300px|right|thumb|Grey Wardens artwork.]]
 
The '''Grey Wardens''' are an organization elite warriors dedicated to the destruction of [[darkspawn]] in all of [[Thedas]]. They are headquartered in [[Weisshaupt Fortress]] in the country of [[Anderfels]], and they are known to have a significant presence in the [[Orlais|Orlesian Empire]]. Presently—during the [[Ages|Dragon Age]]—several centuries of peace have left them all but forgotten; yet the Grey Wardens have kept watch, well aware that peace is fleeting, and that their enemy will never truly be defeated until the last of the darkspawn have been slain.
   
 
From the first, the Grey Wardens sacrificed everything to stem the tide of darkness. Uniquely qualified for this task, they drew upon the most powerful of [[mages]] and the finest of [[warrior]]s from all races and forged them into a fighting force that had time and time again driven back the darkspawn [[Blights]]. They remain legends, vigilantly watching for the return of their ancient foes, and stand ready to do battle once more when that time comes.
[[Image:GreyWardensArtwork.jpg‎|310px|right|thumb|Grey Wardens - Artwork]]
 
 
The '''Grey Wardens''' are an organization of the most elite and feared of warriors, dedicated to the destruction of [[darkspawn]] in all of Thedas. They are headquartered in Weisshaupt Fortress in the country of [[Anderfels]], and they are known to have a significant presence in the [[Orlais|Orlesian Empire]]. The centuries of peace have left them all but forgotten. Yet, the Grey Wardens have kept watch through the ages, well aware that peace is fleeting, and that their enemy will never truly be defeated until the last of the darkspawn have been slain.
 
 
From the first, the Grey Wardens sacrificed everything to stem the tide of darkness. Uniquely qualified for this task, they drew upon the most powerful of [[mages]] and the finest of [[warrior |warriors]] from all races and forged them into a fighting force that had time and time again driven back the darkspawn [[Blights]]. They remain legends, vigilantly watching for the return of their ancient foes, and stand ready to do battle once more when that time comes.
 
 
 
   
 
==History==
 
==History==
[[Image:Greywarden3.jpg|220px|right|thumb|A Grey Warden in Action]]
+
[[Image:Greywarden3.jpg|220px|right|thumb|A Grey Warden from a Dragon Age: Origins trailer.]]
 
{{:Codex Entry: The Grey Wardens|style=codexexcerpt|excerptonly=true}}
 
{{:Codex Entry: The Grey Wardens|style=codexexcerpt|excerptonly=true}}
 
During the darkest hours of the First Blight, a group of warriors and mages gathered together and underwent the first Joining. This ritual enabled them to turn the tide of the war. They defeated the darkspawn and slew the first [[Archdemon]].
 
During the darkest hours of the First Blight, a group of warriors and mages gathered together and underwent the first Joining. This ritual enabled them to turn the tide of the war. They defeated the darkspawn and slew the first [[Archdemon]].
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The Grey Wardens were once a large and magnificent organization who rode [[griffons]] that clouded the skies. The sight of them arriving in glorious numbers wherever darkspawn threatened was truly a sight to behold. They were revered by the people, and the nations of humanity once gladly supported them with food, equipment and a steady stream of recruits. Governments are still expected to pay a tithe to the Grey Wardens, but it has been four hundred years since the last Blight, and many now think the Grey Wardens to be irrelevant and obsolete. Their numbers have dwindled to near extinction, and although they are now seen to be only a relic of a once great and proud league of heroes, the few remaining Grey Wardens still keep up their training and maintain a watchful eye for signs of another Blight.
 
The Grey Wardens were once a large and magnificent organization who rode [[griffons]] that clouded the skies. The sight of them arriving in glorious numbers wherever darkspawn threatened was truly a sight to behold. They were revered by the people, and the nations of humanity once gladly supported them with food, equipment and a steady stream of recruits. Governments are still expected to pay a tithe to the Grey Wardens, but it has been four hundred years since the last Blight, and many now think the Grey Wardens to be irrelevant and obsolete. Their numbers have dwindled to near extinction, and although they are now seen to be only a relic of a once great and proud league of heroes, the few remaining Grey Wardens still keep up their training and maintain a watchful eye for signs of another Blight.
   
Exiled from [[Ferelden]] 200 years ago, when their then commander's personal bonds led to the Grey Wardens involvement in a plot to overthrow the king, they were only readmitted 20 years ago by [[King Maric Theirin]]. The Grey Wardens of Ferelden are currently led by [[Duncan]] and number only about two dozen, but
+
Exiled from [[Ferelden]] 200 years ago, when their then commander's personal bonds led to the Grey Wardens' involvement in a plot to overthrow the king, they were only readmitted 20 years ago by [[King Maric Theirin]]. The Grey Wardens of Ferelden are currently led by [[Duncan]] and number only about two dozen, but they have begun the slow process of rebuilding their order.
they have begun the slow process of rebuilding their order.
 
   
Some of the Grey Wardens have been known to use Blood Magic, as shown during the events at Soldiers Peak. This shows that the Grey Wardens will oppose the darkspawn using any method necessary.
+
Some of the Grey Wardens have been known to use [[blood magic]], as shown during the events at [[Soldier's Peak]]. This shows that the Grey Wardens will oppose the darkspawn using any method necessary.
   
 
==The Right of Conscription==
 
==The Right of Conscription==
Should they need to, the Wardens possess the Right of Conscription; they may demand that anyone from king to criminal be drafted into their ranks. However, in Ferelden especially, that right is used sparingly, for fear of political reprisal. Further complicating matters, the Wardens don’t take just anyone in their ranks. Only the best and brightest are invited, regardless of race or social standing.
+
Should they need to, the Grey Wardens possess the Right of Conscription; they may demand that any individual from king to criminal be drafted into their ranks. However—especially in Ferelden—this right is used sparingly for fear of political reprisal. Further complicating matters, the Grey Wardens don’t accept just anyone. Only the best and brightest are invited, regardless of race or social standing.
   
 
{{DAOSpoiler|
 
{{DAOSpoiler|
 
Duncan used the Right to get [[Alistair]] out of his [[templar]] training when the [[Chantry]]'s Revered Mother resisted. The Right can also be used on [[the Warden]] during their [[origin]] to ensure that they join the Grey Wardens.
 
Duncan used the Right to get [[Alistair]] out of his [[templar]] training when the [[Chantry]]'s Revered Mother resisted. The Right can also be used on [[The Warden]] during their [[origin]] to ensure that they join the Grey Wardens.
 
   
 
==The Joining==
 
==The Joining==
  +
[[Image:Grey warden ceremony.jpg|left|250px|thumb|Joining ceremony.]]
 
To become part of the Grey Wardens a recruit must first go through a ritual called the Joining. One of the reasons for the small number of Grey Wardens is that few can survive this ritual. Only those who have a decent chance of surviving the Joining will even be made recruits. The ritual and the details about it are kept a strict secret by the Grey Wardens, because during the Joining, the recruits drink from a goblet containing a mixture of darkspawn blood, [[lyrium]], and a drop of blood from an Archdemon. Few survive this, but those who live become Grey Wardens—forever connected to the darkspawn, and forever tainted by the blood they have consumed.
   
 
Becoming a Grey Warden requires a dose of the darkspawn corruption in sufficient potency to have an immediate effect, rather than slowly corrupt the consumer into a [[ghoul]]. While Archdemon blood is typically used, blood of other darkspawn creatures can also be magically treated to make it function in the ritual. However, the average darkspawn doesn't have enough of the corruption within it for this to work. <ref>http://social.bioware.com/forum/1/topic/47/index/576559#576564</ref>
[[Image:Grey warden ceremony.jpg|left|250px|thumb|Grey Warden ceremony]]To become part of the Grey Wardens a recruit must first go through a ritual called the Joining. One of the reasons the ranks of Grey Wardens are small is that few can survive this ritual. Only those who have a decent chance of surviving the Joining will even be made recruits. The ritual and the details about it are kept a strict secret by the Grey Wardens, because during the Joining, the recruits drink from a goblet containing a mixture of common [[darkspawn]] blood, [[lyrium]] and a drop of blood from an Archdemon. Few survive this, but those who live become Grey Wardens - forever connected to the darkspawn, and forever tainted by the blood they have consumed.
 
 
Becoming a Grey Warden requires a dose of the [[blight | darkspawn corruption]] in sufficient potency that it immediately affects someone, rather than slowly enough to sicken them, which would turn them into a [[ghoul]]. While Archdemon blood is typically used, any darkspawn blood can be magically treated to make it work. However, the average darkspawn doesn't have enough of the corruption within it for this to work. <ref>http://social.bioware.com/forum/1/topic/47/index/576559#576564</ref>
 
 
This ritual grants Grey Wardens several abilities: their link to the group mind allows them to detect the presence of darkspawn and they become immune to further corruption by the Blight. However, they also suffer from bad (if occasionally prophetic) dreams, ravenous hunger, and shortened lifespans. Also, while they can sense darkspawn, darkspawn are also capable of sensing the Wardens. As much of a boon as this dark gift is for the Wardens, it has also allowed them to be hunted by the darkspawn on occasion.
 
   
 
The Joining ritual grants Grey Wardens several abilities: their link to the group mind allows them to detect the presence of darkspawn and they become immune to further corruption by the Blight. However, they also suffer from bad (if occasionally prophetic) dreams, ravenous hunger, and shortened lifespans. Also, while they can sense darkspawn, darkspawn can also sense them. As much of a boon as this dark gift is for the Wardens, it has also allowed them to be hunted by the darkspawn on occasion.
   
 
==The Calling==
 
==The Calling==
 
The taint that gives Grey Wardens the ability to detect darkspawn also limits their lifespan. They have approximately thirty years to live after the Joining ritual. Yet, rather than wither away from their sickness, Grey Wardens traditionally experience the "Calling" when nearing a taint-induced death, feeling an urge to descend to the [[Deep Roads]] to kill as many darkspawn as they can before eventually perishing.
   
 
[[Riordan]] implied that even if a Grey Warden would run away, given time all Wardens would find themselves in the Deep Roads, Blight-Lands or pursued by darkspawn, for they all are connected by the taint that draws them to each other. Thus, one can assume that almost every Grey Warden will die at the hands of darkspawn.
The taint that gives Grey Wardens the ability to detect darkspawn also limits their lifespan. They have approximately 30 years to live following the Joining ritual. Yet, rather than withering away from their sickness, Grey Wardens traditionally experience the Calling when nearing a taint-induced death, where they choose to descend to the [[Deep Roads]] to kill as many darkspawn as they can before eventually perishing.
 
  +
}}
 
[[Riordan]] implied that even if a Grey Warden would run away, given time all Wardens would find themselves in the Deep Roads, Blight-Lands or pursued by darkspawn, for they all are connected by the taint that draws them to each other. Thus, one can assume that almost every Grey Warden will die at the hands of darkspawn.}}
 
   
 
==Notable Grey Wardens==
 
==Notable Grey Wardens==
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* [[Duncan]]
 
* [[Duncan]]
 
* [[Commander Genevieve|Genevieve]]
 
* [[Commander Genevieve|Genevieve]]
* [[Teyrn Loghain Mac Tir|The Secret Companion]] (depending on player's choice)
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* The [[Secret Companion]] (depending on player's choice) <!---Should this be here?--->
 
* [[Dragon Age Journeys#Characters|Martine]]
 
* [[Dragon Age Journeys#Characters|Martine]]
 
* [[Riordan]]
 
* [[Riordan]]
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==Heraldry==
 
==Heraldry==
 
 
The [[heraldry]] of the Grey Wardens is "a griffin sergeant". The Grey Warden Commanders, at least in the time of [[Sophia Dryden]], seem to have their own heraldry as well. The blazon for that charge might be rendered as "two griffins displayed addorsed, wings elevated, maintaining a branch fesswise between them". On Sophia Dryden's [[Warden Commander Armor]], the charge appears in or, on a field sable. The artistic rendition of the charge on the armor is distinct from that seen on the heavy metal shields.
 
The [[heraldry]] of the Grey Wardens is "a griffin sergeant". The Grey Warden Commanders, at least in the time of [[Sophia Dryden]], seem to have their own heraldry as well. The blazon for that charge might be rendered as "two griffins displayed addorsed, wings elevated, maintaining a branch fesswise between them". On Sophia Dryden's [[Warden Commander Armor]], the charge appears in or, on a field sable. The artistic rendition of the charge on the armor is distinct from that seen on the heavy metal shields.
   

Revision as of 17:40, 20 February 2010

Grey Warden Crest
"In war, victory
In peace, vigilance
In death, sacrifice"
Grey Wardens' motto


GreyWardensArtwork

Grey Wardens artwork.

The Grey Wardens are an organization elite warriors dedicated to the destruction of darkspawn in all of Thedas. They are headquartered in Weisshaupt Fortress in the country of Anderfels, and they are known to have a significant presence in the Orlesian Empire. Presently—during the Dragon Age—several centuries of peace have left them all but forgotten; yet the Grey Wardens have kept watch, well aware that peace is fleeting, and that their enemy will never truly be defeated until the last of the darkspawn have been slain.

From the first, the Grey Wardens sacrificed everything to stem the tide of darkness. Uniquely qualified for this task, they drew upon the most powerful of mages and the finest of warriors from all races and forged them into a fighting force that had time and time again driven back the darkspawn Blights. They remain legends, vigilantly watching for the return of their ancient foes, and stand ready to do battle once more when that time comes.

History

File:Greywarden3.jpg

A Grey Warden from a Dragon Age: Origins trailer.

Codex Entry: The Grey Wardens During the darkest hours of the First Blight, a group of warriors and mages gathered together and underwent the first Joining. This ritual enabled them to turn the tide of the war. They defeated the darkspawn and slew the first Archdemon.

The Grey Wardens were once a large and magnificent organization who rode griffons that clouded the skies. The sight of them arriving in glorious numbers wherever darkspawn threatened was truly a sight to behold. They were revered by the people, and the nations of humanity once gladly supported them with food, equipment and a steady stream of recruits. Governments are still expected to pay a tithe to the Grey Wardens, but it has been four hundred years since the last Blight, and many now think the Grey Wardens to be irrelevant and obsolete. Their numbers have dwindled to near extinction, and although they are now seen to be only a relic of a once great and proud league of heroes, the few remaining Grey Wardens still keep up their training and maintain a watchful eye for signs of another Blight.

Exiled from Ferelden 200 years ago, when their then commander's personal bonds led to the Grey Wardens' involvement in a plot to overthrow the king, they were only readmitted 20 years ago by King Maric Theirin. The Grey Wardens of Ferelden are currently led by Duncan and number only about two dozen, but they have begun the slow process of rebuilding their order.

Some of the Grey Wardens have been known to use blood magic, as shown during the events at Soldier's Peak. This shows that the Grey Wardens will oppose the darkspawn using any method necessary.

The Right of Conscription

Should they need to, the Grey Wardens possess the Right of Conscription; they may demand that any individual from king to criminal be drafted into their ranks. However—especially in Ferelden—this right is used sparingly for fear of political reprisal. Further complicating matters, the Grey Wardens don’t accept just anyone. Only the best and brightest are invited, regardless of race or social standing.

Template:DAOSpoiler

Notable Grey Wardens

Main article: Grey Warden Membership

Heraldry

The heraldry of the Grey Wardens is "a griffin sergeant". The Grey Warden Commanders, at least in the time of Sophia Dryden, seem to have their own heraldry as well. The blazon for that charge might be rendered as "two griffins displayed addorsed, wings elevated, maintaining a branch fesswise between them". On Sophia Dryden's Warden Commander Armor, the charge appears in or, on a field sable. The artistic rendition of the charge on the armor is distinct from that seen on the heavy metal shields.

Template:HeraldryTable Template:HeraldryTable Template:HeraldryTable

Gallery

Trivia

  • Weisshaupt Castle may be a reference to Adam Weishaupt, founder of the order of Illuminati.
  • "Weiss," in German, means "white," while "haupt" refers to the head of an organization or the head of a being in general. It could refer to the snow-tipped mountains where the fortress is located.
  • In all of the cinematics, the Grey Wardens are never shown actually dying.
  • Dragon Age: The Calling, by David Gaider, gives further insight into many aspects of Grey Warden lore.

References