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The Maker smiles sadly on his Grey Wardens, so the Chantry says, as no sacrifice is greater than theirs.”[1]


The Grey Wardens are an Order of warriors of exceptional ability dedicated to fighting darkspawn throughout Thedas. They are headquartered in the very place of their founding, Weisshaupt Fortress in the Anderfels, but maintain a presence in most other nations as well.

The Grey Wardens are known for ignoring a recruit's racial, social, national, and even criminal background if they deem the person valuable in terms of character, ability or skill.

Despite their small numbers, the Grey Wardens have been instrumental in defeating each Blight so far, and thus are vital to the survival of the world as a whole.

History[]

“You will guard them and they will hate you for it. Whenever there is not a Blight actively crawling over the surface, humanity will do its best to forget how much they need you. And that's good. We need to stand apart from them, even if they have to push us away to make us do it. That is the only way we can ever make the hard decisions.” ―Kristoff, Commander of the Grey of Orlais during the Blessed Age[2]

First Blight and founding[]

To the wisest I sang, To the wing'd cup-bearers of the tall sky-vaulting...

Chant of Light, Canticle of Andraste 1:3[3]
GreyWardensArtwork

The First Blight began in -395 Ancient (800 TE) and lasted 192 years. The Deep Roads, underground highways built by dwarves, were swarmed with monstrous creatures that became known as "darkspawn". These creatures seemed limitless in number, and spread a Taint that infected other living creatures, mutating them into monsters, and corrupted and poisoned the very environment around them. The cult of the Maker claimed this was the result of Tevinter magisters entering the Fade through a ritual and attempting to usurp the throne of the Maker in the Golden City, although this theory has been disputed by others, most notably the dwarves. Nevertheless, this invasion of darkspawn — named the Blight — soon destroyed most of the underground kingdoms of the dwarves and spread to the surface world. Thedas was in chaos and entered a dark age. The darkspawn were found to be led by an immensely powerful dragon tainted with the darkspawn corruption; this creature was named an Archdemon and believed to be one of the Old Gods worshiped by Tevinter.

At Weisshaupt fortress in the desolate Anderfels, a meeting transpired. Soldiers of the Imperium, seasoned veterans who had known nothing their entire lifetimes except war, came together. When they left Weisshaupt, they had renounced their oaths to the Imperium. Calling themselves the Grey Wardens, they swore that they would accept anyone, no matter their race or background, without distinction if only deemed suitable to join the Order.[4]

The Wardens began an aggressive campaign against the darkspawn, reclaiming lands that most had given up for lost. They proved to be a desperately needed spark of hope in the darkest of hours, and quickly gained renown. During the next 100 years, humanity slowly managed to stand firm and push back the Blight. Finally, in -203 Ancient (992 TE), the Grey Wardens gathered an allied army composed of soldiers from the Tevinter Imperium, the tribes of the Ciriane (the lands that would become Orlais), and Rivain to confront the main darkspawn horde, led by the Archdemon now identified as Dumat. A massive battle was waged at the Silent Plains, in what is now the border between Tevinter and Nevarra. The legion of darkspawn was defeated and Dumat was slain by the Grey Wardens; with the Archdemon's death, the horde's will to fight on was broken. It took several years to eradicate the remaining darkspawn from the surface, but the Blight was over and the Grey Wardens had carved out their legend. After the Battle of the Silent Plains, they were much celebrated and most nations gave formal promises of support for further darkspawn invasions. They were also given the Right of Conscription, to guarantee sufficient recruits.[5]


This section contains spoilers for:
Dragon Age II.


In the wake of the First Blight, the Grey Wardens discovered several darkspawn capable of speech and prodigiously powerful magic. They were also able to command large portions of the darkspawn horde, even in the absence of an Archdemon. The Grey Warden Sashamiri, acting on the orders of Warden-Commander Farele, set a trap in the Vimmark Mountains to capture the most powerful of these creatures: Corypheus. In -189 Ancient, Sashamiri imprisoned Corypheus in a tower stemming from the Deep Roads in the middle of the Vimmark Mountains.[6][7] To capture him, she used the blood of Dumat, whose remains had been preserved in Weisshaupt Fortress. To ensure that no one would know the secret of the spell she'd used to seal Corypheus away, she destroyed Dumat's remains.[7]

The Wardens initially hoped they could use Corypheus as a weapon against the darkspawn, but interrogation proved futile, as any Warden in his vicinity became mysteriously drawn to his influence. When removed from the area, they would have forgotten anything prior, and would be left dazed.[8] This appears to be a type of call to anyone bearing the taint, similar to that emitted by the Old Gods, which draws darkspawn and Warden alike to his prison. When it became clear that no Warden could stand in his presence without being influenced by him (rendering controlling or killing him impossible), Warden-Commander Daneken had the prison sealed to bind Corypheus in perpetuity.


BioWare canon
The following information is only mentioned in Dragon Age Tabletop. Certain portions of this media may no longer reflect currently established lore.

Several notable dwarven warriors, led by Moroc the Maul, were also present at the Grey Wardens' founding and are a key reason why there is no loss of caste associated with becoming a Grey Warden. They shared all they had learned about the darkspawn with their Warden allies.[9] A group of the Orth people from the Wandering Hills and the northern reaches of the Hunterhorn Mountains, who knew how to "tame" griffons, also joined the Grey Wardens ranks and teach them how to ride the beasts in battle. Although there are no written records about it, it is widely believed that the Grey Wardens took their name from the griffons' grey coloration.[10]

Second Blight[]

A Grey Warden[11]

In 1:5 Divine, approximately 200 years since the slaying of Dumat, the Archdemon Zazikel rose to lead the Second Blight. The entire city of Nordbotten—the very place where the Grey Wardens first appeared on the battlefield—was destroyed before a defense could be organized. The Tevinter Imperium withdrew from the Anderfels, abandoning it in an attempt to protect central Tevinter. The Anderfels region was hard-hit, and even the Grey Warden headquarters in Weisshaupt came under siege by the darkspawn.

Fortunately, the armies of the recently founded Orlesian Empire under the command of Emperor Kordillus Drakon I proved both motivated and capable of standing up to the Blight. After several victories against the darkspawn, Drakon's army lifted the siege of Weisshaupt in 1:33 Divine and proceeded to save the rest of the Anderfels together with the Wardens. The Anderfels joined the Orlesian Empire and the Grey Wardens converted to the Chantry.[12]

In the following decades, the Blight was again slowly pushed back and the Grey Wardens took command of the war. The Archdemon Zazikel was finally confronted and slain by the Grey Warden Corin in 1:95 Divine at Starkhaven in the Free Marches.

Glory Age to Towers Age[]

BioWare canon
The following information is only mentioned in Dragon Age Tabletop. Certain portions of this media may no longer reflect currently established lore.

After the second Blight, the Grey Wardens actively remained vigilant for another Blight. Although there were no major darkspawn incursions to the surface during this period of time, the Wardens fought many small war bands of darkspawn that periodically appeared in surface lands. They also sent small groups of Wardens to help Orzammar in its fight against the darkspawn in the Deep Roads. When the Chantry declared their Exalted March against the Dales, the Grey Wardens refused to get involved in that conflict.[13]

Third Blight[]

The Third Blight began with the awakening of Toth in 3:10 Towers, roughly 115 years after the last Blight. The initial darkspawn attacks occurred in central Thedas in Tevinter and Orlais, but even though the hordes were larger than those previously encountered, a rapidly organized defense led by the Grey Wardens managed to hold them back. The darkspawn attacks started to focus on the more lightly defended Free Marches while Tevinter and Orlais tried to remain neutral, but pressure from the Grey Wardens eventually brought them into the war. The darkspawn horde was crushed at Hunter Fell in the Free Marches in 3:25 Towers, and Toth was slain by the Grey Wardens. The Third Blight remained a relatively short event compared to previous Blights.

BioWare canon
The following information is only mentioned in Dragon Age Tabletop. Certain portions of this media may no longer reflect currently established lore.

After the Third Blight, the Grey Wardens became more involved in the politics of the nations of Thedas, although they also remained ever vigilant against the darkspawn menace.[13]

Fourth Blight[]

Garahel always used to say that heroism was just another word for horror, and maybe a worse one. A hero always feels that he has to do what's right. Sometimes that leads to tormenting himself with doubt long after the deed is done. Or herself...” ―Amadis Vael, princess-captain of the Ruby Drakes mercenary company, and lover of Garahel[14]

Grey Wardens fighting from griffon-back

There are few records of Grey Warden activity during the next 200 years, until Andoral awakened and the Fourth Blight began in 5:12 Exalted. Most of the damage was to the east of traditional Grey Warden territory, in the Free Marches, Antiva, and Rivain, but the Anderfels was also attacked and Hossberg, not far from Weisshaupt, came under siege. This time, both Tevinter and Orlais were lightly attacked and refused to send aid. The hero of the Fourth Blight was an elven Grey Warden named Garahel, who first led the liberation of Hossberg in 5:20 Exalted and then managed to gather an army from the Free Marches to support the Grey Wardens. After a long and bloody war, Garahel's army marched north and faced the main horde in 5:24 Exalted at Ayesleigh, where Garahel perished after personally slaying Andoral.

The Grey Wardens' legendary griffons died out some time after the Fourth Blight.[15]


This section contains spoilers for:
Dragon Age: Last Flight.


Records unearthed during the Dragon Age revealed that the griffons died out as a result of being subjected to a modified version of the Joining by Warden Isseya, on the First Warden's orders.[16]


Exalted Age to Dragon Age[]

After the Fourth Blight, the influence of the Grey Wardens waned considerably. It would be 400 years before the Fifth Blight, and many started to think it would never happen. So many darkspawn were slain during the Fourth Blight that many came to the erroneous conclusion they were defeated permanently. Although remaining an eternal threat to the dwarves, darkspawn were rarely seen by surface people, and the Grey Wardens were slowly dismissed as a relic of a bygone, darker time best left forgotten.

See also: Battle of Soldier's Peak

In 7:5 Storm, there was an awkward incident in Ferelden with the local Warden-Commander—Sophia Dryden, previously a rival for the crown of Ferelden—becoming involved in a planned coup d'état. The result was fighting between the Grey Wardens and the royal army, the loss of Commander Sophia and her command at Soldier's Peak, and King Arland banishing the Order from Ferelden. The Grey Wardens were allowed back in Ferelden by King Maric in 9:10 Dragon. They were able to begin a slow rebuilding, but by 9:30 Dragon, their presence remained light and the Order was neither well known nor held in high regard by Ferelden's people: there were a bare handful of Wardens in Ferelden at the time, many of whom were non-Fereldans moved there to help rebuild the Fereldan contingent.

BioWare canon
The following information is only mentioned in Dragon Age Tabletop. Certain portions of this media may no longer reflect currently established lore.

The refusal of the Wardens to help the other nations of Thedas against the Qunari during the Steel Age also earned them the enmity of many courts.[13]

Involvement[]

Dragon Age: Origins[]

Main article: Fifth Blight

This section contains spoilers for:
Dragon Age: Origins - Awakening.


In 9:30 Dragon, the Fifth Blight begins after the Architect, trying to free the darkspawn from the call of the Old Gods, gives Grey Warden blood to the unearthed Old God Urthemiel, believing it would unravel the darkspawn's compulsion to seek the Old Gods at its source. However, the experiment goes horribly wrong and instead results in the awakening of a new Archdemon.



This section contains spoilers for:
Dragon Age: Origins.


The darkspawn swarm the Korcari Wilds in southern Ferelden, where they are met by the Fereldan army under King Cailan and Teyrn Loghain, as well as all of Ferelden's Grey Wardens. After a few minor victories against the darkspawn, the royal army is devastated in a major battle at Ostagar when Loghain unexpectedly withdraws, leaving King Cailan and the Grey Wardens to their deaths. All but two Grey Wardens (Alistair and the Warden) are slain in the ensuing massacre; both survivors were new recruits to the Order.

After Loghain installs himself as regent of Ferelden, he denounces the Fereldan Grey Wardens as traitors and has the Orlesian Grey Wardens that have come to assist Ferelden turned back at the border, believing the Wardens' claims about the Blight a ruse to assist in a new Orlesian conquest of Ferelden. His actions ignite a civil war, as many nobles either disbelieve his explanation regarding Ostagar or are outraged by the brutal measures he has taken to hold a throne he has no claim to. The infighting allows the darkspawn to advance into Ferelden unopposed. When the Grey Wardens of Orlais receive no word of the outcome of the battle at Ostagar, they dispatch a Grey Warden native to Ferelden, Riordan, to gather more information. They are unwilling to send more, as expending themselves against Loghain would then risk the Blight devastating all of Thedas once again. They remain vigilant, should Ferelden fall to the Blight.

Despite the odds, the two remaining Fereldan Grey Wardens are able to organize an allied army to oppose the Blight using old treaties, and with the aid of Riordan, slay Urthemiel during the Battle of Denerim. Lasting just over a year, the Fifth Blight is by far the shortest Blight in history. In acknowledgement of their efforts, the Grey Wardens are granted the Arling of Amaranthine to allow them to rebuild. This marks the first time that the Order has been granted a region to govern, a gesture that attracts the interest of the First Warden in Weisshaupt.



This section contains spoilers for:
Dragon Age: Warden's Fall.


A contingent of Orlesian Grey Wardens, led by Warden Kristoff, are sent to Ferelden to chase down darkspawn stragglers during the Thaw Hunt. Even in their flight, the darkspawn cause great destruction across Ferelden. The most violent hunts take place in the Arling of Amaranthine.


Dragon Age: Awakening[]

Main article: Amaranthine Conflict (9:31 Dragon)

This section contains spoilers for:
Dragon Age: Origins - Awakening.


While rebuilding the Grey Wardens presence in Ferelden and establishing Vigil's Keep, a fortress given to the Wardens at the end of the Fifth Blight as a new base of operations, the newly appointed Warden-Commander is faced with a new challenge. Despite the defeat of the Archdemon, the darkspawn have not returned underground and a new variety of sapient, speaking darkspawn called Disciples and abominations to darkspawn called the Children have been discovered. Two entities, named the Architect and the Mother, seem to lead these factions. Dealing with them changes the fate of the darkspawn forever. Subsequently, the Wardens return to rebuilding their presence in Ferelden and repairing the damage done to the Arling by the conflict, simultaneously consolidating their control over their new territory. After the end of the darkspawn's civil war, the Grey Wardens begin to hunt and capture some of the Disciples in order to investigate them.[17]


Dragon Age II[]


This section contains spoilers for:
Dragon Age II.


If Avernus survived the Fifth Blight and was allowed to continue his research:
The Warden-Commander of Ferelden worked with Avernus to uncover the true potential of the Joining ritual. This research was allowed by the First Warden, who was also interested in the old mage's research, and reports were sent to Weisshaupt on a regular basis. However, the results of the research hinted at the dangers of unlocking the latent abilities of the Grey Warden's blood.[18][19]
If Nathaniel survived the events of Awakening:
The Grey Wardens take great interest in the Primeval Thaig. In 9:37 Dragon, the First Warden commissions Nathaniel Howe to lead a special expedition to learn more about it.[20]

During the early years of the Dragon Age, the seals keeping Corypheus locked began to weaken. Since no Warden could safely approach the prison, Warden-Commander Larius approached a Fereldan apostate named Malcolm Hawke and forced him to use blood magic to strengthen the seals inside the prison.[21]

This ritual had been carried out at least once before, by The Shame of Serault, then Marquis of Serault in Orlais.[22]

After Warden-Commander Larius of the Free Marches went on his Calling, Senior Warden Janeka was left in command of a prison in the Vimmark Mountains which had been holding the darkspawn Corypheus since the Ancient Age.[6] She eventually became convinced that Corypheus held the key to ending the Blights.

Between 9:31 and 9:37 Dragon, Janeka forces members of a Carta cell to drink darkspawn blood and uses them to track down the descendants of Malcolm Hawke, whose blood is the key to Corypheus' prison. When Hawke investigates the prison, they inadvertently release Corypheus, who escapes death by possessing the body of either Janeka or Larius.


Dragon Age: Last Flight[]


This section contains spoilers for:
Dragon Age: Last Flight.


The Wardens at Weisshaupt Fortress begin to search into records and materials from the Fourth Blight for past incidents of Wardens acting strangely. They are also searching for any records of encounters with sapient darkspawn capable of speech. In response to the Mage-Templar War, the Grey Wardens offer amnesty to any mages or Templars wishing to escape the fighting, on the condition of their taking the Joining and entering the Order. The Wardens also invoke the Right of Conscription on such mage recruits to keep them from being harmed by the Templars.[23]

In Orlais, two different groups of Grey Wardens conspicuously abandon their assigned hold, selling off their spare horses and livestock at a fraction of their value. According to locals, these Wardens withdrew in a hurry. No readily apparent explanation was found.

In the Anderfels, the Grey Wardens recover a clutch of thirteen live Griffon hatchlings from Red Bride's Grave.[24]


Dragon Age: Inquisition[]

Main article: War against the Elder One

This section contains spoilers for:
Dragon Age: Inquisition.


During the Divine Conclave in the Temple of Sacred Ashes, a group of Grey Warden mages —enthralled by Corypheus— aid the magister darkspawn in sacrificing Divine Justinia V to power the Orb of Destruction. The ritual's interruption by the Herald of Andraste led to a cataclysmic explosion that destroyed the temple and caused The Breach. As every Grey Warden in Orlais begins to hear the Calling —a bluff elicited by Corypheus and a massive Fear demon called the Nightmare— they grow desperate and seek allies to help them accomplish their mandate before they perish. All southern Grey Wardens are summoned to Orlais,[25] which is why all Wardens in Ferelden save Blackwall mysteriously vanished. Lord Livius Erimond, a Venatori Magister, convinces Warden-Commander Clarel to use blood magic techniques to raise a demon army, invade the Deep Roads and kill the remaining Old Gods before they wake. Unbeknownst to the Grey Wardens, the demon binding rituals Erimond taught the Grey Warden mages enslaved them to Corypheus, who would use them and the demon army they summoned to conquer Thedas.

Wardens under attack

A senior Warden (that can be either Stroud, Alistair, or Loghain Mac Tir, based on the player's choices in past games) that was researching Corypheus at the time, is branded a traitor for protesting Warden-Commander Clarel's plan to use Erimond's blood magic rituals and goes into hiding. The fugitive Warden, Hawke, and the Inquisitor scout the ancient Tevinter ritual tower in the Western Approach to investigate a Grey Warden congregation and learns the truth of the Venatori's blood sacrifice rituals.

See also: Siege of Adamant Fortress

Hawke and the fugitive Warden join the Inquisition as they lay siege to Adamant Fortress. They confront Erimond and Clarel about the truth of the demon binding ritual and attempt to sway the Wardens to their side. When Erimond summons Corypheus' dragon to deal with the Inquisition, Clarel realizes the truth and turns on him. The dragon attacks and a massive battle against the Warden mages enthralled by Corypheus and their bonded demons ensues. Clarel inflicts her wrath on Erimond, but is killed by the dragon he summoned. Her last spell against the dragon causes it to crash, leading the ground beneath them to crumble. As the Inquisitor's party falls off the ramparts, they use their mark to open a rift that transports them to the Fade.

The Inquisitor escapes the Fade and banishes the remaining demons. Their defeat of the Nightmare demon frees the Grey Warden mages of its control. The Inquisitor then decides the fate of the surviving Grey Wardens —either let them aid the Inquisition to atone for their atrocities or banish them from Orlais.

If the Inquisitor banishes the Grey Wardens:
The surviving Grey Wardens of Adamant return to Weisshaupt, and it is believed that a battle for control of the Order erupts soon after. If the Warden ally survived the events of Adamant, it's rumored he is leading a rebellion to change the Order from within. Eventually, even the Grey Wardens from the northern nations begin to retreat to Weisshaupt and rumors that the Order is on the verge of vanishing begin to spread, while all news from Weisshaupt cease.
If the Inquisitor allied with the Grey Wardens:
The southern Grey Wardens begin to slowly rebuild after helping the Inquisition stop a particularly dangerous darkspawn incursion, and declare that the Order must change. After the defeat of Corypheus, the southern Grey Wardens become more open to the general populace and involved in helping humanity fight their ancient foes. It's rumored that the southern Grey Wardens sever ties with their leaders at Weisshaupt and that both Warden factions are at war. Eventually, all news from Weisshaupt cease.



This section contains spoilers for:
Trespasser.


If Rainier was recruited into the Grey Wardens:
Warden Rainier mentions that the Grey Wardens are presently in a state of upheaval and there have been various heated arguments about the future of the Order.


Dragon Age: Tevinter Nights[]


This section contains spoilers for:
Dragon Age: Tevinter Nights.


BioWare canon
The plot follows BioWare's own canon, meaning it may not follow some of the player's choices in the games.

The Horror of Hormak

Investigating the disappearance of Warden Jovis' mining expedition leads Wardens Ramesh and Lesha to discover ancient elven ruins in the Deep Roads, where a massive pool of viscous gray liquid causes darkspawn to mutate in disturbing ways. Jovis himself has turned into a centipede hybrid after drinking the liquid. He retains enough of his consciousness to tell them to destroy the pool, to prevent "her" from having it again. Lesha sacrifices herself to collapse the ruins and give Ramesh the chance to warn the other Wardens, as this place was only one of twelve depicted in the ruins.

Hunger
While answering Weisshaupt's summons for all available Wardens, Evka Ivo and Antoine help resolve the village of Eichweill's supposed curse.


Organization[]

“We are Wardens! One and all! Fight's for justice, shield's for vengeance! Crush our enemies! One and all!”

—Grey Warden song[26]

The Order of Grey Wardens is commanded by the First Warden in Weisshaupt, and consists of a system of semi-autonomous national branches lead by a local commander. Though there is a hierarchy, in practice this is frequently defined by seniority (decided by time of Joining) in the Order.

In 9:31 Dragon, the strength of the Grey Wardens is estimated by Riordan to number over a thousand in the Anderfels, and anywhere from several hundred to only a few dozen per nation across the other realms of Thedas (Ferelden being the most understaffed amongst them), with the true headcount only being known to the Wardens in Weisshaupt.[27]

The official hierarchy of the Grey Wardens, in descending order, is:[28]

  • First Warden – permanently situated at Weisshaupt fortress. The First Warden is mainly a political figure since the griffon extinction, and most military command falls to the Warden-Commanders.
  • High Constable – Second-in-command to the First Warden, and formerly the aerial commander during the Wardens' use of griffons.[29] Recently, the High Constable has become the public face of the Order, acting as the ambassador to the High King and leading local recruitment.
  • Chamberlain of the Grey – the senior archivist at Weisshaupt, and to whom Warden-Commanders send yearly reports. The Chamberlain technically outranks the Warden-Commanders.
  • Commander of the Grey – also known as Warden-Commander. The leader of the Grey Wardens in a given country, and under normal circumstances under little direction by the Order. The dwindling communications between Weisshaupt and the branches leave most Warden-Commanders to run their respective branches as they see fit. They can be summoned to Weisshaupt by the First Warden at any time.
  • Field-Commander – a temporary rank used only in times of Blight. A Field-Commander has the same rank and responsibilities of a Warden-Commander in a given area.[30]
  • Constable of the Grey – a Warden-Commander's second-in-command, the Constable, colloquially called Warden-Constable, acts as the field commander and steps in when the Warden-Commander is away.
  • Senior Warden (or Warden-Lieutenant in Orlais) – the formal title given to veteran Wardens who deserve special privilege. When a Constable of the Grey is in command, they usually take a Senior Warden to act as their second-in-command. Senior Wardens may command a small group of Wardens or undertake special missions.
  • Archivist – the archivist of a given national Grey Warden branch.[31]
  • Warden-Ensign – generally just called a Warden, these are the rank-and-file members of the Order who have survived the Joining ritual.
  • Warden-Acolyte – the rank given to the rank-and-file Warden mages.[32]
  • Warden-Recruit – an individual selected to join the Wardens but who has not yet undertaken the Joining ritual. They are given a formal rank just for committing themselves to the Wardens, regardless of whether or not they survive the Joining. Failed recruits' names are kept in the archives of Weisshaupt in honor of their sacrifice.

Recruitment and the Right of Conscription[]

“Men and women from every race; warriors and mages, barbarians and kings...” ―Duncan, Ferelden's Commander of the Grey

The Grey Wardens are open to men and women from every race, nation and background, even criminals. They also accept volunteers, and elves in particular tend to be eager to submit themselves for the Grey Wardens, as they recruit regardless of social standing and serving is considered by many an honor.[15]

One mage in every Circle of Magi is traditionally recruited,[15] usually joining the Order after their Harrowings.[33] The young mage recruit serves as a Warden their entire life from then on. Similar to serving a ruler, yet greatly removed from the degradation they may normally face in society, mage Wardens are given great respect and importance in the Order. Their facilitation of the Joining ritual is essential.[15]

Should they need to, the Grey Wardens possess the Right of Conscription, an authority that dates back to the end of the First Blight and was given to them to ensure they will always have enough members. By using this Right, a Warden may demand that, instantly and irrevocably, any individual from king to criminal be drafted into their ranks, and the conscript cannot refuse being recruited once the Right is invoked. This is specially true in times of Blight.

However, in contemporary times the Right of Conscription is used sparingly for fear of political reprisal, due to the low standing the Order has in some countries—especially in Ferelden. The Grey Wardens prefer to not invoke the Right unless there is no other option, and usually is invoked only to quell protest from a recruit's lords or commanders.


This section contains spoilers for:
Dragon Age: The Calling.


Duncan was recruited via the Right of Conscription, after he refused the offer originally. As he was about to be executed at the time for killing another Warden, Guy, this caused political trouble both from within and outside the Wardens.



This section contains spoilers for:
Dragon Age: Origins.


Duncan used the Right to get Alistair out of his Templar training when the Chantry's Grand cleric resisted. The Right can also be used on the Warden during their origin to ensure that they join the Grey Wardens. It is used automatically on the City Elf, Dwarven Commoner, Dwarven Noble, and Mage to spare them from various grisly fates, and can be used on the Dalish Elf or Human Noble if they initially refuse Duncan's offer.



This section contains spoilers for:
Dragon Age: Origins - Awakening.


The Warden-Commander can choose to use the Right of Conscription to recruit both Anders and Nathaniel Howe.



This section contains spoilers for:
Dragon Age: Last Flight.


After the outbreak of the Mage-Templar War, the First Enchanter of the Hossberg Circle sends a request for aid to Weisshaupt Fortress; in response, the Wardens invoke the Right of Conscription, proclaiming that any mage who wished to escape the fighting by joining the Wardens would be welcome in their ranks, and that such mages are not to be troubled by the templars.[23]


BioWare canon
The following information is only mentioned in Dragon Age Tabletop. Certain portions of this media may no longer reflect currently established lore.

While most people believe that someone must truly hate darkspawn to join the Grey Wardens, in most cases the potential recruits are just responsible individuals with a strong sense of will. In fact, most Grey Wardens see their first darkspawn only after becoming initiates of the Order. More so, veteran Wardens consider that having a personal hatred of the darkspawn can be detrimental to a Warden if it leads them to make rash and irrational decisions.[34]

The Grey Wardens don't accept just anyone within their ranks, however. Only the best and brightest are allowed. Recruits suffer excruciating tests to determine if they are worthy of being members of the Order.[10] In addition, the fact that the Joining ritual kills many of its participants means that the draft may turn out to be a death sentence. While this is seen as unfortunate, this process elevates their membership to the highest caliber. To face a Grey Warden in combat, is to face an elite and deadly opponent.[35]

The Joining[]

Main article: Joining

To become part of the Wardens, a recruit must first go through a secret ritual called the Joining. The ritual requires an individual to drink tainted blood procured from a darkspawn. A chalice is typically used to consume the blood; once swallowed, the individual will either pass out and awaken shortly after, or experience excruciating pain as the taint will lead to their death. Those who refuse to participate in drinking from the chalice, once the Joining commences, are immediately killed to protect what the ritual entails.

Philosophy and methods[]

“The Grey Wardens hold a lonely vigil, enduring lives of hardship and sacrifice to protect the world from an evil that can never truly be conquered. Few would volunteer for this: the suffering, isolation, and promise of a violent death. But the path of a Warden is also one of valor, and those who give themselves to the cause are rewarded with the knowledge that they have become something more than they were.[36]

Being a Grey Warden means abandoning all ties to one's old life and dedicating their lives to destroying the darkspawn. Grey Wardens go where they are needed most, fight darkspawn wherever they appear, and do whatever it takes to stop them. They act as a frontline presence during a Blight[37] and investigate darkspawn activities outside of Blights.[38] Even if a Grey Warden were to abandon their duty, the Grey Wardens will either drag them back[39] or their Calling and connection to the darkspawn will lead the darkspawn to eventually find them.[40]

Due to the Grey Wardens' cause being so crucial to Thedas' survival, various groups and nations signed Ancient Treaties promising to support the Grey Wardens in times of Blight. This support can come in the form of military aid, donations of gold, supplies, lending of armed forces, and equipment. Although those bound to the treaty are obliged to fulfill their promises, Grey Wardens believe in times of Blight, the treaties entitle them to take what is needed, when needed. Outside of the Blight, the treaties are as binding as a clever tongue can make them. Still, if the danger of darkspawn and the image of Grey Wardens as necessary heroes are still fresh in the minds of the people, Grey Wardens may be able to use the treaties in order to leverage the goodwill owed them if it can be justified as the Wardens using their privileges to protect Thedas from calamity.[41]

So far, it is known that the Grey Wardens have treaties with the dwarves of Orzammar, the Dalish, and the Circle of Magi.[42] Although the Grey Wardens may have treaties with other factions that are still undisclosed to the public.

Generally, Grey Wardens are supposed to be politically neutral and thus they strive to preclude their involvement in any political struggles.[43] Despite their claim that their cause is apolitical, they occasionally break these guidelines—sometimes justifying it as a necessity of survival[44] or for personal reasons.[45]

BioWare canon
The following information is only mentioned in Dragon Age Tabletop. Certain portions of this media may no longer reflect currently established lore.

The Grey Wardens are aware that they are fighting a war of attrition against the darkspawn, and that they are in the losing side. Because of that, they know that they will have to use whatever tactic they can devise, no matter how unorthodox, to win in the end. And so, they acquire whatever resources they can regardless of the method, and employ whomever they must, regardless of their defects of morals or character. They often turn a blind eye to blood magic, deal with demons of the Fade, and do whatever else they must so long as those efforts led to the Blight's end.[35]

While it is easy to assume that all Grey Wardens want nothing more than to end all Blights forever, some individual Wardens have such zeal for the fight that they wish only for a lifetime of tests and war.[34] This means that the ranks of the Order are filled with dangerous men and women, some unscrupulous in the extreme, but the Wardens make a point of suspending judgment of any who are effective against the darkspawn.[35]

Even for their willingness to use any tactic, however, a philosophical split—unknown to people not associated with the Order—has long divided the Grey Wardens into two distinct factions: the ones who feel that the eradication of darkspawn is paramount, and the ones who see their protective mission as the greatest purpose of their calling.[35]

For instance, if a village is under attack by a host of darkspawn, the Grey Wardens oriented to protection would chance alerting the darkspawn to their presence by warning the villagers of the danger, helping them to safety as best as they can before facing the monsters; while those oriented to destruction would be more likely to sacrifice the village before springing a more effective ambush on the darkspawn. The dead villagers, in their minds, are an unfortunate but necessary sacrifice.[35]

However, while Grey Wardens are expected to do their duty whatever it takes, they are frequently admonished to avoid offending local authorities where at all possible. Although in times past the authority of the Grey Wardens was unquestioned, after the Fourth Blight things changed, and the Order isn't as powerful as it used to be.[10]

The Grey Wardens' first allegiance is to their duty, and their second to the Order, but Wardens are not expected to abandon the lives they had before their Joinings. Rather, they are encouraged to put their worldly ties to use in furtherance of the Order's aims. Noble titles and merchant wealth can often accomplish what weapons cannot.[35] Grey Wardens are also allowed to marry, have romantic relationships or retain the relationships they had before joining the Order,[46] if they want to.

While some Grey Wardens avoid serious romantic entanglements knowing that their lives are at constant risk, others enjoy love as much as they can, figuring that they should embrace life to the fullest while they can.[34] Some of those Wardens even allow their families to know the risks of being a Grey Warden, knowing that one day they will not see them again.[47]

Likewise, some Grey Wardens make a point to stand apart from the communities they serve, knowing they may be called on to sacrifice, tomorrow, those they protect today. But again, other Wardens take the opposite stance, befriending any and all in the moment and addressing sacrifice when the times require it.[34]

Whatever relationships they maintain or cultivate, however, Wardens are expected to remain neutral, and are discouraged from taking the field in civil or religious conflict against any enemy other than the darkspawn.[35]

The Calling[]

Main article: The Calling

Just as specific secrets, such as the Joining, are kept from outsiders, certain secrets are also kept from members. The Calling—also known as the Long Walk[48]—was a ritual created by the first Grey Wardens to prevent future members from watching themselves ultimately succumb to the darkspawn taint.

Relations with the dwarves[]

Grey Wardens and the dwarven people have always had a kinship through their shared battle against the darkspawn.

Dwarves are viewed as excellent recruits to the Order due to their experience against the darkspawn.[49] However, as there are fewer dwarves due to low birth rates, there are also fewer dwarven Wardens.[50] Grey Wardens are also the only surface organization to care about the endless war the dwarves wage against the darkspawn in the Deep Roads.[51]

When the time of a Grey Warden's Calling draws near, a Warden honors a longstanding agreement between the Wardens and the dwarves and serves a year fighting darkspawn in the Deep Roads at the side of the dwarves.[52] When the advance of the taint is unbearable, the Warden is celebrated by the dwarves and then enters the Deep Roads for their Calling.[53] In return the dwarves have signed treaties with the Wardens promising aid in times of a Blight.

Notable Grey Wardens[]

For a complete list of known Wardens, see Grey Warden membership and Category:Grey Wardens.

Potential Wardens[]

Grey Wardens

Duncan with fellow Grey Wardens in the Deep Roads.

Warden-Recruits[]

  • Daveth – died taking the Joining
  • Diguier – died taking the Joining; a former Templar Knight-Lieutenant from Orlais[70]
  • Ser Jory[71] – killed by Duncan after refusing to complete the Joining
  • Ser Mhairi – died taking the Joining

Known strongholds[]

Peak

Soldier's Peak, once center of Grey Warden strength in Ferelden.

Ferelden[]

Orlais[]

Anderfels[]

Free Marches[]

Heraldry[]

  • The heraldry of the Wardens is an argent griffon segreant on azure. The Grey Warden Commanders (at least in the time of Sophia Dryden) seem to have their own heraldry as well. The blazon for that charge might be rendered as "two griffons addorsed, wings elevated, maintaining a branch fesswise". On Sophia Dryden's Warden Commander Armor, the charge appears in or on a field sable. The artistic rendition of the charge on the armor is distinct from that seen on the heavier metal shields.

Codex entries[]

Codex entry: Avernus's Notes Codex entry: Avernus's Notes
Codex entry: Blackwall Codex entry: Blackwall
Codex entry: "Blackwall" and the Last Few Years Codex entry: "Blackwall" and the Last Few Years
Codex entry: A Celebration Of Wardens Codex entry: A Celebration Of Wardens
Codex entry: A Change of Course Codex entry: A Change of Course (about Corypheus)
Codex entry: Chateau Haine Codex entry: Chateau Haine (about a former Warden stronghold)
Codex entry: Duncan Codex entry: Duncan
Codex entry: A Fine Time to Close a Border Codex entry: A Fine Time to Close a Border (about the Fifth Blight)
Codex entry: Fiona Codex entry: Fiona
Codex entry: The First Blight: Chapter 4 Codex entry: The First Blight: Chapter 4
Codex entry: The First Warden Codex entry: The First Warden
Codex entry: Garahel's Helm Codex entry: Garahel's Helm (about Andoral)
Codex entry: The Great One's Key Codex entry: The Great One's Key (about Corypheus)
Codex entry: Grand Enchanter Fiona Codex entry: Grand Enchanter Fiona
Codex entry: Grey Warden Letters Codex entry: Grey Warden Letters
Codex entry: A Grey Warden's Journal Codex entry: A Grey Warden's Journal
Codex entry: The Grey Wardens Codex entry: The Grey Wardens
Codex entry: The Grey Wardens Codex entry: The Grey Wardens
Codex entry: Grey Whiskey/Ritewine/Conscription Ale Codex entry: Grey Whiskey/Ritewine/Conscription Ale
Codex entry: Helm of Weisshaupt Codex entry: Helm of Weisshaupt (about Corypheus's Prison)
Codex entry: The History of the Drydens Codex entry: The History of the Drydens
Codex entry: The History of Soldier's Peak: Chapter 1 Codex entry: The History of Soldier's Peak: Chapter 1
Codex entry: The History of Soldier's Peak: Chapter 2 Codex entry: The History of Soldier's Peak: Chapter 2
Codex entry: The History of Soldier's Peak: Chapter 3 Codex entry: The History of Soldier's Peak: Chapter 3
Codex entry: The History of Soldier's Peak: Chapter 4 Codex entry: The History of Soldier's Peak: Chapter 4
Codex entry: In Death Codex entry: In Death
Codex entry: Larius's Final Missive Codex entry: Larius's Final Missive
Codex entry: A Letter From Bann Mathuin Wulff Codex entry: A Letter From Bann Mathuin Wulff
Codex entry: Locks within Locks Codex entry: Locks within Locks (about Corypheus)
Codex entry: Longbow of the Avvars Codex entry: Longbow of the Avvars (about Warden Fiona)
Codex entry: Majestic Bastards Codex entry: Majestic Bastards (about Griffons)
Codex entry: "Oh, Grey Warden" Codex entry: "Oh, Grey Warden"
Codex entry: A Plea from Commander Athlar Codex entry: A Plea from Commander Athlar
Codex entry: Privileged to the Wardens Codex entry: Privileged to the Wardens
Codex entry: Red Lyrium Codex entry: Red Lyrium
Codex entry: Regalia of Weisshaupt Codex entry: Regalia of Weisshaupt (about Corypheus)
Codex entry: Regarding the Calling Codex entry: Regarding the Calling
Codex entry: Sophia Dryden Codex entry: Sophia Dryden
Codex entry: Sophia Dryden's Journal Codex entry: Sophia Dryden's Journal
Codex entry: Speculations on Kirkwall Codex entry: Speculations on Kirkwall (about Corypheus)
Codex entry: Thorn of the Dead Gods Codex entry: Thorn of the Dead Gods (about Toth)
Codex entry: To Be Corrupted Codex entry: To Be Corrupted
Codex entry: An Unusual Discovery Codex entry: An Unusual Discovery (about Corypheus)
Codex entry: Valeska's Watch Codex entry: Valeska's Watch (about a Warden stronghold)
Codex entry: Vestments of Sacrifice Codex entry: Vestments of Sacrifice (about the Second Blight)
Codex entry: Warden Ailsa's Diary Codex entry: Warden Ailsa's Diary
Codex entry: The Wardens' Prison Codex entry: The Wardens' Prison

Note texts[]

Ancient Warden Logbook Ancient Warden Logbook
Grey Warden Diaries (battered journal) Grey Warden Diaries (battered journal)
Grey Warden Diaries (Valeska's Watch diary) Grey Warden Diaries (Valeska's Watch diary)
A Letter Found on a Grey Warden Mage A Letter Found on a Grey Warden Mage
A Letter Written in A Shaking Hand A Letter Written in A Shaking Hand
Memorial Memorial

Notes[]

Trivia[]

  • Alistair saying that Grey Wardens hear the Calling approximately thirty years after the Joining is something David Gaider regretted adding, since it is "a long time for that time frame." Although it was not really intended when this was written, Gaider clarified that the number varies.[74]
  • Although Riordan is a Warden from Jader, he refers to himself as Senior Warden, not Warden-Lieutenant.
  • According to Alistair, the Taint in a Grey Warden negatively affects the Grey Warden's fertility. Most Grey Wardens are only able to conceive or father a child before their Joining.[46]
  • According to Alistair, there have never been many women in the Grey Wardens.[75]
  • For unknown reasons, Aveline Vallen's armor bears the Warden heraldry when she becomes Guard Captain.
  • Wardens frequently train with weighted bundles of canes, sparring with one another and with pells to build physical strength.[76]
  • Many Wardens keep a list of names of those who were lost in the Joining. Those casualties are regarded as being fellow Wardens despite not having survived the rite, and this list of names is cherished and remembered.[77]
  • Orlesian Grey Wardens who carry out great deeds are rewarded with the Silverite Wings of Valor.[78]
  • Training within the Order appears to be somewhat class-blind, with warriors (and likely rogues) training mages, for example, and presumably mages training warriors and rogues in various areas as well. Likely there is something each class can learn from the others, regardless of natural abilities.[79]
  • Unlike most oath-bound military Orders in Thedas, Grey Wardens are allowed to own property and personal belongings.[80] They may even own titles[81] and have marriages;[82] presumably it is permitted as long as such factors don't interfere with the Grey Warden's duty.
  • Wardens trained in Ferelden are known to use trail signs when setting out on a campaign or a journey. A trail mark or 'Warden sign' consists of three marks, scratched into an available surface. The first indicates the date the Wardens left the area, the second mark indicates how many Wardens were in the group and the third mark gives the date they expected to return. If the third mark is absent; the Wardens did not expect to return.[83]
  • Grey Wardens spend a lot of time on the move while out on tiring patrols in harsh conditions. To keep their energy up they take Grey Warden pastry pockets with them as trail provisions. Potatoes, meat, and onions are encased in pastry thick enough to prevent it from being destroyed in one's bag. They are eaten both hot and cold. Recently, newer Orlesian Wardens have devised their own version of this dish which uses the less sturdy Orlesian puff pastry. The resulting pockets are much more delicate and easier to smash.[84]
BioWare canon
The following information is only mentioned in Dragon Age Tabletop. Certain portions of this media may no longer reflect currently established lore.

  • No Qunari has ever joined the Grey Wardens. There are, however, rumors of several Tal-Vashoth taking the Joining in recent decades.[10]

See also[]

Grey Warden Documents Grey Warden Documents
Power of Blood Power of Blood

Gallery[]

References[]

  1. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 154
  2. Dragon Age: The Calling, p. 142
  3. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, p. 61
  4. Codex entry: The Grey Wardens
  5. Dragon Age: The Calling, p. 203
  6. 6.0 6.1 6.2 Codex entry: Privileged to the Wardens
  7. 7.0 7.1 Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, p. 189
  8. 8.0 8.1 Codex entry: A Change of Course
  9. Dragon Age (tabletop RPG), Player's Guide, set 2, p. 10
  10. 10.0 10.1 10.2 10.3 Dragon Age (tabletop RPG), Player's Guide, set 2, p. 7
  11. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 153
  12. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, pp. 55-56
  13. 13.0 13.1 13.2 Dragon Age (tabletop RPG), Player's Guide, set 2, p. 6
  14. Dragon Age: Last Flight, p. 274
  15. 15.0 15.1 15.2 15.3 Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 151
  16. Dragon Age: Last Flight, Chapter 24
  17. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, p. 119
  18. Dark Epiphany
  19. Codex entry: Grey Warden Letters
  20. Finding Nathaniel
  21. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, p. 149
  22. Asking for a gift from the Horned Knight in Dragon Age: The Last Court
  23. 23.0 23.1 Dragon Age: Last Flight, Chapter 1
  24. Dragon Age: Last Flight, pp. 18, 73-74
  25. According to dialogue with Warden Alistair.
  26. Dragon Age: Warden's Fall, Chapter 3
  27. Riordan, when asked about the Wardens' organisation in Arl of Redcliffe's Estate: It's tough to say. Only the fortress in Weisshaupt has every record. But there are certainly a few dozen or hundreds in every nation in Thedas. The Anderfels are home to over a thousand. It’s almost like the archdemon chose Ferelden deliberately, knowing how unguarded it is.
  28. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 152
  29. High Constable's Mace
  30. Dragon Age: Last Flight, Chapter 11
  31. See the Archivist demon during the Soldier's Peak quest.
  32. Mentioned by Avernus during the Soldier's Peak questline.
  33. Codex entry: A Letter from Warden-Commander Clarel
  34. 34.0 34.1 34.2 34.3 Dragon Age (tabletop RPG), Game Master's Guide, set 2, p. 9
  35. 35.0 35.1 35.2 35.3 35.4 35.5 35.6 Dragon Age (tabletop RPG), Player's Guide, set 2, p. 8
  36. Blackwall character profile. Dragon Age.
  37. According to Duncan's dialogue during Dragon Age: Origins
  38. Codex entry: A Celebration Of Wardens
  39. According to Anders' dialogue during Dragon Age II
  40. According to Riordan's dialogue during Dragon Age: Origins
  41. Utilize the Grey Warden Treaties
  42. Dialogue of Alistair when the party reaches Lothering in Dragon Age: Origins
  43. According to Jean-Marc Stroud's/Alistair's dialogue during Demands of the Qun
  44. Codex entry: The First Warden
  45. Codex entry: Sophia Dryden
  46. 46.0 46.1 If made king, Alistair will mention that he knew about Wardens who had children before their Joining.
  47. For instance, Kristoff warned Aura that one day he will not return to her, as mentioned by Aura during Justice for Kristoff quest.
  48. Mentioned by Janeka during Legacy.
  49. Teyrn Loghain will remark at Ostagar that it is wise of the Wardens to recruit amongst the dwarves due to their skill and prowess against the darkspawn.
  50. Mentioned by Duncan in the Dwarf Noble Origin.
  51. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 102
  52. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 152
  53. As Bregan did in Dragon Age: The Calling.
  54. Codex entry: Warden Ailsa's Diary
  55. Codex entry: A Fine Time to Close a Border
  56. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, p. 17
  57. By 9:37 Dragon, Fiona had been removed from the Grey Warden order. According to Fiona in Dragon Age: Inquisition she was made to leave when it became clear she could not again undertake the Joining after she was cured of the taint during the events of Dragon Age: The Calling.
  58. Kell ap Morgan considers Hafter (dog) a Grey Warden by virtue of his tainted blood in Dragon Age: The Calling, p. 63.
  59. Dragon Age: The Calling
  60. Cleave (Axe)
  61. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 150
  62. Codex entry: To Be Corrupted
  63. Codex entry: Fiona
  64. She and six other Templars joined the Wardens in order to avoid participating in the Mage-Templar War (9:41); Dragon Age: Last Flight, p. 164.
  65. Anders (short story)
  66. Codex entry: Regalia of Weisshaupt
  67. Corypheus's Prison - Sashamiri's Floor
  68. Codex entry: Valeska's Watch
  69. Codex entry: Adamant Fortress
  70. Dragon Age: Last Flight, p. 164
  71. A recruit to whom the Joining ritual and its ramifications have been explained must go on and continue with the ritual until the end. Those who refuse to drink from the chalice are killed by the Wardens overseeing the ceremony to preserve the Order’s secrets; as happened to Ser Jory during the Joining in Dragon Age: Origins
  72. The Grey Wardens' Cache
  73. Codex entry: Chateau Haine
  74. See transcript of an interview David Gaider gave at Thedas UK Con in 2012.
  75. According to Alistair's dialogue to a female The Warden during Dragon Age: Origins.
  76. Dragon Age: Last Flight, p. 216
  77. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 2, p. 119
  78. Codex entry: Blackwall
  79. If Jean-Marc Stroud is Hawke's Grey Warden contact in Dragon Age: Inquisition he will note that he trained some of the enslaved Warden mages himself.
  80. According to Sigrun's dialogue with the Warden when she is gifted a Spyglass
  81. The Warden can own a title and riches if requested as a boon during the Epilogue (Origins).
  82. Warden Kristoff was married to Aura; and Warden Keenan was married to Nida.
  83. Dragon Age: Tevinter Nights, The Horror of Hormak, p.88
  84. Dragon Age: The Official Cookbook: Tastes of Thedas, p. 33
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